1337 lines
49 KiB
XML
1337 lines
49 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>VisionLight</name>
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</assembly>
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<members>
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<member name="T:VisionLight.LightBase_ModbusSerial">
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<summary>
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LightBase (SerialModbus)
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</summary>
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</member>
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<member name="F:VisionLight.LightBase_ModbusSerial._ModbusConn">
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<summary> 시리얼 통신 베이스 </summary>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.#ctor(System.String)">
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<summary>
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생성자
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EquipmentInfo.SimulationMode로 시뮬레이션 상태를 설정한다.
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</summary>
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<param name="deviceId">디바이스 ID</param>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.#ctor(System.String,System.Boolean)">
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<summary>
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생성자
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</summary>
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<param name="deviceId">디바이스 ID</param>
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<param name="isSimul">시뮬레이션 상태</param>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.DoActivate(Aurora.Api.IDeviceConfig)">
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<summary>
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디바이스 Activate
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</summary>
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<param name="config">디바이스 컨피그</param>
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<returns></returns>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.DoDeactivate">
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<summary>
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디바이스 Deactivate
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</summary>
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<returns></returns>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.SetOn(System.Int32)">
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<summary>
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조명 켜기
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</summary>
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<param name="channel">채널 번호</param>
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<returns>조명 제어 결과</returns>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.SetOff(System.Int32)">
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<summary>
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조명 끄기
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</summary>
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<param name="channel">채널 번호</param>
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<returns>조명 제어 결과</returns>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.GetOnOff(System.Int32)">
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<summary>
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조명 상태 가져오기
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</summary>
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<param name="channel">채널 번호</param>
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<returns>조명 상태 (on : true, off : false)</returns>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.GetLevel(System.Int32)">
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<summary>
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조명 값 가져오기
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</summary>
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<param name="channel">채널 번호</param>
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<returns>조명 값</returns>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.SetLevel(System.Int32,System.Int32)">
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<summary>
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조명 값 제어 (개별)
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</summary>
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<param name="level">레벨</param>
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<param name="channel">채널 번호</param>
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<returns>조명 제어 결과</returns>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.IsConnected">
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<summary>
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연결되어있는지 확인 필요
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</summary>
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<returns></returns>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.WriteDoubleWord(System.Int32,System.Int32)">
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<summary>
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Write double world
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</summary>
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<param name="address">주소</param>
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<param name="value">값</param>
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<returns></returns>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.WriteReal(System.Int32,System.Single)">
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<summary>
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Write Real
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</summary>
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<param name="address"> 주소 </param>
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<param name="word">값</param>
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<returns></returns>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.ReadWord(System.Int32)">
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<summary>
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Read Word
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</summary>
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<param name="address"> 주소 </param>
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<returns></returns>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.ReadDoubleWord(System.Int32)">
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<summary>
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Read Double Word
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</summary>
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<param name="address"> 주소 </param>
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<returns></returns>
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</member>
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<member name="M:VisionLight.LightBase_ModbusSerial.ReadReal(System.Int32)">
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<summary>
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Read Real
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</summary>
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<param name="address">주소</param>
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<returns></returns>
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</member>
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<member name="T:VisionLight.LightBase_Socket">
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<summary>
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소켓 조명 베이스 클래스
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</summary>
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</member>
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<member name="F:VisionLight.LightBase_Socket.SocketConn">
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<summary> 소켓 통신 </summary>
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</member>
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<member name="M:VisionLight.LightBase_Socket.#ctor(System.String)">
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<summary>
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생성자
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EquipmentInfo.SimulationMode로 시뮬레이션 상태를 설정한다.
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</summary>
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<param name="deviceId">디바이스 ID</param>
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</member>
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<member name="M:VisionLight.LightBase_Socket.#ctor(System.String,System.Boolean)">
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<summary>
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생성자
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</summary>
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<param name="deviceId">디바이스 ID</param>
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<param name="isSimul">시뮬레이션 상태</param>
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</member>
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<member name="M:VisionLight.LightBase_Socket.DoActivate(Aurora.Api.IDeviceConfig)">
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<summary>
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디바이스 Activate
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</summary>
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<param name="config">디바이스 컨피그</param>
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<returns></returns>
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</member>
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<member name="M:VisionLight.LightBase_Socket.DoDeactivate">
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<summary>
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디바이스 Deactivate
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</summary>
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<returns></returns>
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</member>
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<member name="M:VisionLight.LightBase_Socket.SetOn(System.Int32)">
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<summary>
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조명 켜기
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</summary>
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<param name="channel">채널 번호</param>
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<returns>조명 제어 결과</returns>
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</member>
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<member name="M:VisionLight.LightBase_Socket.SetOff(System.Int32)">
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<summary>
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조명 끄기
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</summary>
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<param name="channel">채널 번호</param>
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<returns>조명 제어 결과</returns>
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</member>
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<member name="M:VisionLight.LightBase_Socket.GetOnOff(System.Int32)">
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<summary>
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조명 상태 가져오기
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</summary>
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<param name="channel">채널 번호</param>
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<returns>조명 상태 (on : true, off : false)</returns>
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</member>
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<member name="M:VisionLight.LightBase_Socket.GetLevel(System.Int32)">
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<summary>
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조명 값 가져오기
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</summary>
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<param name="channel">채널 번호</param>
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<returns>조명 값</returns>
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</member>
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<member name="M:VisionLight.LightBase_Socket.SetLevel(System.Int32,System.Int32)">
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<summary>
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조명 값 제어 (개별)
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</summary>
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<param name="level">레벨</param>
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<param name="channel">채널 번호</param>
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<returns>조명 제어 결과</returns>
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</member>
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<member name="T:VisionLight.LightBase_Serial">
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<summary>
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시리얼 조명 베이스 클래스
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</summary>
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</member>
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<member name="F:VisionLight.LightBase_Serial.SerialConn">
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<summary> 시리얼 통신 </summary>
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</member>
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<member name="M:VisionLight.LightBase_Serial.#ctor(System.String)">
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<summary>
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생성자
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EquipmentInfo.SimulationMode로 시뮬레이션 상태를 설정한다.
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</summary>
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<param name="deviceId">디바이스 ID</param>
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</member>
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<member name="M:VisionLight.LightBase_Serial.#ctor(System.String,System.Boolean)">
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<summary>
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생성자
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</summary>
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<param name="deviceId">디바이스 ID</param>
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<param name="isSimul">시뮬레이션 상태</param>
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</member>
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<member name="M:VisionLight.LightBase_Serial.DoActivate(Aurora.Api.IDeviceConfig)">
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<summary>
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디바이스 Activate
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</summary>
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<param name="config">디바이스 컨피그</param>
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<returns></returns>
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</member>
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<member name="M:VisionLight.LightBase_Serial.DoDeactivate">
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<summary>
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디바이스 Deactivate
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</summary>
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<returns></returns>
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</member>
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<member name="M:VisionLight.LightBase_Serial.SetOn(System.Int32)">
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<summary>
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조명 켜기
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</summary>
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<param name="channel">채널 번호</param>
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<returns>조명 제어 결과</returns>
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</member>
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<member name="M:VisionLight.LightBase_Serial.SetOff(System.Int32)">
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<summary>
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조명 끄기
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</summary>
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<param name="channel">채널 번호</param>
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<returns>조명 제어 결과</returns>
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</member>
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<member name="M:VisionLight.LightBase_Serial.GetOnOff(System.Int32)">
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<summary>
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조명 상태 가져오기
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</summary>
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<param name="channel">채널 번호</param>
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<returns>조명 상태 (on : true, off : false)</returns>
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</member>
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<member name="M:VisionLight.LightBase_Serial.GetLevel(System.Int32)">
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<summary>
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조명 값 가져오기
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</summary>
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<param name="channel">채널 번호</param>
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<returns>조명 값</returns>
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</member>
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<member name="M:VisionLight.LightBase_Serial.SetLevel(System.Int32,System.Int32)">
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<summary>
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조명 값 제어 (개별)
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</summary>
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<param name="level">레벨</param>
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<param name="channel">채널 번호</param>
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<returns>조명 제어 결과</returns>
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</member>
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<member name="T:VisionLight.eLightModel">
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<summary>
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조명 디바이스 모델 리스트
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이름 형식 : 제조사_모델
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.TSM_P12RV2">
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<summary>
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TSM사 P12RV2
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.TSM_I16R">
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<summary>
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TSM사 I16R
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.TSM_STM16C">
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<summary>
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TSM사 STM16C
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.LVS_PN">
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<summary>
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LVS사 PN
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.LVS_PT0105">
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<summary>
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LVS사 PT0105
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.LVS_PT0205">
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<summary>
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LVS사 PT0205
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.LVS_PT0405">
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<summary>
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LVS사 PT0405
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.LVS_EN04">
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<summary>
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LVS사 EN04
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.LVS_EN04_SOCKET">
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<summary>
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LVS사 EN04_SOCKET
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.LVS_ES08">
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<summary>
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LVS사 ES08
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.LVS_ES08_SOCKET">
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<summary>
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LVS사 ES08_SOCKET
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.LEESOS_LPD">
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<summary>
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LEESOS LPD
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.CCS">
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<summary>
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CCS
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.IPLUS_LED_MODBUS_SERIAL">
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<summary>
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IPLUS MODBUS_SERIAL
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.ERI_E_MINI">
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<summary>
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ERI사 E_MINI
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.MachineLight_A">
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<summary>
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장비 전용 조명 디바이스 A
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.MachineLight_B">
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<summary>
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장비 전용 조명 디바이스 B
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</summary>
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</member>
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<member name="F:VisionLight.eLightModel.MachineLight_C">
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<summary>
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장비 전용 조명 디바이스 C
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</summary>,
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</member>
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<member name="T:VisionLight.eLightType">
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<summary>
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조명 구동 방식
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</summary>
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</member>
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<member name="F:VisionLight.eLightType.Continuous">
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<summary> 상시 구동 </summary>
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</member>
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<member name="F:VisionLight.eLightType.Strobe">
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<summary> 점멸 구동 (짧은 시간 동안 강한 빛을 내는 섬광 방식) </summary>
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</member>
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<member name="T:VisionLight.LightColorType">
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<summary>
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조명 컬러 타입
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</summary>
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</member>
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<member name="F:VisionLight.LightColorType.R">
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<summary>
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Red
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</summary>
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</member>
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<member name="F:VisionLight.LightColorType.G">
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<summary>
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Green
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</summary>
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</member>
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<member name="F:VisionLight.LightColorType.B">
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<summary>
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Blue
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</summary>
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</member>
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<member name="F:VisionLight.LightColorType.W">
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<summary>
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White
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</summary>
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</member>
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<member name="F:VisionLight.LightColorType.None">
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<summary>
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None
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</summary>
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</member>
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<member name="T:VisionLight.LightDeviceType">
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<summary>
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조명 장치 타입
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</summary>
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</member>
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<member name="F:VisionLight.LightDeviceType.Bar">
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<summary>
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Bar형
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</summary>
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</member>
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<member name="F:VisionLight.LightDeviceType.Ring">
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<summary>
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Ring 형
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</summary>
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</member>
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<member name="F:VisionLight.LightDeviceType.Half_Ring">
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<summary>
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Half Ring 형
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</summary>
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</member>
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<member name="F:VisionLight.LightDeviceType.Side">
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<summary>
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Side
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</summary>
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</member>
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<member name="F:VisionLight.LightDeviceType.Spot">
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<summary>
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Spot
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</summary>
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</member>
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<member name="F:VisionLight.LightDeviceType.Coaxial">
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<summary>
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Coaxial
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</summary>
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</member>
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<member name="F:VisionLight.LightDeviceType.Half_Coaxial">
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<summary>
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Half Coaxial
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</summary>
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</member>
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<member name="F:VisionLight.LightDeviceType.BackLight">
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<summary>
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BackLight
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</summary>
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</member>
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<member name="F:VisionLight.LightDeviceType.ETC">
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<summary>
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ETC
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</summary>
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</member>
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<member name="T:VisionLight.eLightConnType">
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<summary>
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조명 연결 타입
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</summary>
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</member>
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<member name="F:VisionLight.eLightConnType.Serial">
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<summary>
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Serial
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</summary>
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</member>
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<member name="F:VisionLight.eLightConnType.Socket">
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<summary>
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Socket
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|
</summary>
|
|
</member>
|
|
<member name="F:VisionLight.eLightConnType.ModbusSereial">
|
|
<summary>
|
|
ModBus Serial
|
|
</summary>
|
|
</member>
|
|
<member name="F:VisionLight.eLightConnType.None">
|
|
<summary>
|
|
None
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.LightConfig">
|
|
<summary>
|
|
조명 디바이스 컨피그 (베이스)
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightConfig.LightModel">
|
|
<summary>
|
|
Light Model
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightConfig.LightType">
|
|
<summary>
|
|
Light Type
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightConfig.ConnConfig">
|
|
<summary> 미사용 </summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightConfig.DimRange">
|
|
<summary> 레벨 Min, Max </summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightConfig.Channels">
|
|
<summary> 총 채널 개수 </summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightConfig.ChannelConfigs">
|
|
<summary>
|
|
Channel Config
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.LightConfig.GetDefaultConfig(VisionLight.eLightConnType)">
|
|
<summary>
|
|
디폴트 조명 컨피그 가져오기
|
|
</summary>
|
|
<param name="lightConnType">조명 연결 타입</param>
|
|
<returns>조명 디바이스 컨피그</returns>
|
|
</member>
|
|
<member name="T:VisionLight.LightConfig_Serial">
|
|
<summary>
|
|
조명 디바이스 컨피그 (시리얼 통신용)
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightConfig_Serial.SerialConnConfig">
|
|
<summary>
|
|
Serial Connection Config
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.LightConfig_Socket">
|
|
<summary>
|
|
조명 디바이스 컨피그 (소켓 통신용)
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightConfig_Socket.SocketConnConfig">
|
|
<summary>
|
|
Socket Connection 컨피그
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.LightConnfig_ModbusSerial">
|
|
<summary>
|
|
조명 디바이스 컨피그 (모드버스 시리얼 통신용)
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.LightConnfig_ModbusSerial.#ctor">
|
|
<summary>
|
|
Light Config(Modbus Serial)
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightConnfig_ModbusSerial.ModbusSerialConnConfig">
|
|
<summary>
|
|
Modbus Serial Connection Config
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.LightConfigInfo">
|
|
<summary>
|
|
Light Config Info
|
|
LighId | DimRange | ChConfig
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightConfigInfo.LightId">
|
|
<summary>
|
|
Light Id
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightConfigInfo.DimRange">
|
|
<summary>
|
|
Dim Ranged (0, 255)
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightConfigInfo.ChConfig">
|
|
<summary>
|
|
Channel Config
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.LightConfigInfo.Clone">
|
|
<summary>
|
|
Clone
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightConfigInfo.CopyTo(VisionLight.LightConfigInfo)">
|
|
<summary>
|
|
Copy To Target
|
|
</summary>
|
|
<param name="target"> 복사할 타겟 </param>
|
|
</member>
|
|
<member name="T:VisionLight.ChConfig">
|
|
<summary>
|
|
채널 컨피그
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.ChConfig.Ch">
|
|
<summary>
|
|
채널
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.ChConfig.OnOff">
|
|
<summary>
|
|
On/Off
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.ChConfig.Level">
|
|
<summary>
|
|
레벨
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.ChConfig.DeviceType">
|
|
<summary>
|
|
Light 디바이스 종류
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.ChConfig.ColorType">
|
|
<summary>
|
|
컬러 타입
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.ChConfig.CamId">
|
|
<summary>
|
|
캠 ID
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.ChConfig.Clone">
|
|
<summary>
|
|
Clone
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:VisionLight.ChConfig.CopyTo(VisionLight.ChConfig)">
|
|
<summary>
|
|
Copy To Target
|
|
</summary>
|
|
<param name="target">복사할 타겟</param>
|
|
</member>
|
|
<member name="T:VisionLight.LightHub">
|
|
<summary>
|
|
Light Hub
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightHub.Instance">
|
|
<summary>
|
|
싱글턴 객체 instance
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.LightHub.GetLightConfigInfo(VisionCommon.eCamId)">
|
|
<summary>
|
|
Light 컨피그 정보 리스트 가져오기
|
|
</summary>
|
|
<param name="camId">카메라 Id</param>
|
|
<returns>Light Config info List</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightHub.GetLightConfigInfo(VisionCommon.eLightId,System.Int32)">
|
|
<summary>
|
|
Light 컨피그 정보 가져오기
|
|
</summary>
|
|
<param name="LightId">Light ID</param>
|
|
<param name="Ch">채널</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightHub.GetLightIds">
|
|
<summary>
|
|
Light Id 리스트 가져오기
|
|
</summary>
|
|
<returns>Light 리스트</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightHub.SetOn(System.String,System.Int32)">
|
|
<summary>
|
|
조명 켜기
|
|
</summary>
|
|
<param name="lightId">조명 아이디</param>
|
|
<param name="channel">채널 번호</param>
|
|
<returns>조명 제어 결과</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightHub.SetOff(System.String,System.Int32)">
|
|
<summary>
|
|
조명 끄기
|
|
</summary>
|
|
<param name="lightId">조명 아이디</param>
|
|
<param name="channel">채널 번호</param>
|
|
<returns>조명 제어 결과</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightHub.GetOnOff(System.String,System.Int32)">
|
|
<summary>
|
|
조명 상태 가져오기
|
|
</summary>
|
|
<param name="lightId">조명 아이디</param>
|
|
<param name="channel">채널 번호</param>
|
|
<returns>조명 상태 (on : true, off : false)</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightHub.SetLevels(System.Collections.Generic.List{VisionCommon.LightParam})">
|
|
<summary>
|
|
라이트 레벨 설정하기 (list)
|
|
</summary>
|
|
<param name="lightParams">라이트 파라미터들</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightHub.SetLevel(System.String,System.Int32,System.Int32)">
|
|
<summary>
|
|
라이트 레벨 설정하기
|
|
</summary>
|
|
<param name="lightId">라이트 Id</param>
|
|
<param name="chLevel">채널 레벨</param>
|
|
<param name="chNum">채널 숫자</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightHub.GetLightParams(VisionCommon.eCamId)">
|
|
<summary>
|
|
라이트 파라미터 리스트 가져오기
|
|
</summary>
|
|
<param name="camId">카메라 ID</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightHub.SaveLightConfigInfo(System.Collections.Generic.List{VisionLight.LightConfigInfo})">
|
|
<summary>
|
|
라이트 컨피그 정보 저장하기
|
|
</summary>
|
|
<param name="lightconfigInfos">라이트 컨피그 정보들</param>
|
|
</member>
|
|
<member name="M:VisionLight.LightHub.Dispose">
|
|
<summary>
|
|
해제
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.Light_CCS">
|
|
<summary>
|
|
LightControlCCS_Library 사용 (Socket)
|
|
Inkjet Oledos 향 검증 완료
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.Light_CCS.#ctor(System.String,System.Boolean)">
|
|
<summary>
|
|
Light CCS 생성자
|
|
</summary>
|
|
<param name="deviceId">Device Id</param>
|
|
<param name="isSimul">Simulation Mode</param>
|
|
</member>
|
|
<member name="M:VisionLight.Light_CCS.#ctor(System.String)">
|
|
<summary>
|
|
Light CCS 생성자
|
|
</summary>
|
|
<param name="deviceId">디바이스 Id</param>
|
|
</member>
|
|
<member name="M:VisionLight.Light_CCS.SetLevelImpl(System.Int32,System.Int32)">
|
|
<summary>
|
|
Set Level Implement
|
|
</summary>
|
|
<param name="level">레벨</param>
|
|
<param name="channel">채널</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_CCS.SetOffImpl(System.Int32)">
|
|
<summary>
|
|
Set Off Implement
|
|
</summary>
|
|
<param name="channel">채널</param>
|
|
<returns>Light 결과 값</returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_CCS.SetOnImpl(System.Int32)">
|
|
<summary>
|
|
Set On Implement
|
|
</summary>
|
|
<param name="channel">채널</param>
|
|
<returns>Light 결과 값 </returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_CCS.DoActivate(Aurora.Api.IDeviceConfig)">
|
|
<summary>
|
|
Device Activate
|
|
</summary>
|
|
<param name="config">Device Config</param>
|
|
<returns>결과 값</returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_CCS.DoDeactivate">
|
|
<summary>
|
|
Device Deactiavate 될 때 호출
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="T:VisionLight.Light_iPulse_ModbusSerial">
|
|
<summary>
|
|
MagnetAttach strobe 조명으로 사용.
|
|
light 관련 time delay 필요했던 조명
|
|
조명 Mode를 변경할 경우 늦게 반영되는 경우가 많아, 자주 변경할 경우 GrabSeq와 별개로 별도로 호출해서도 사용 하였음 ( eLightMode )
|
|
!주의! 다른 Light와는 상대적으로 Thread sleep이 자주 호출됨. ( 추후 재검증 시 확인 후 주석 처리 할 것 )
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.Light_iPulse_ModbusSerial.eLIGHT_MODE">
|
|
<summary>
|
|
Light Mode
|
|
</summary>
|
|
</member>
|
|
<member name="F:VisionLight.Light_iPulse_ModbusSerial.eLIGHT_MODE.Off">
|
|
<summary>
|
|
Off
|
|
</summary>
|
|
</member>
|
|
<member name="F:VisionLight.Light_iPulse_ModbusSerial.eLIGHT_MODE.Continous">
|
|
<summary>
|
|
Continous
|
|
</summary>
|
|
</member>
|
|
<member name="F:VisionLight.Light_iPulse_ModbusSerial.eLIGHT_MODE.Strobe">
|
|
<summary>
|
|
Strobe
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.Light_iPulse_ModbusSerial.#ctor(System.String)">
|
|
<summary>
|
|
Light IPlus Modbus Serial 생성자
|
|
</summary>
|
|
<param name="deviceId">디바이스 Id</param>
|
|
</member>
|
|
<member name="M:VisionLight.Light_iPulse_ModbusSerial.SetLevelImpl(System.Int32,System.Int32)">
|
|
<summary>
|
|
Set Level Implement
|
|
</summary>
|
|
<param name="level">레벨</param>
|
|
<param name="channel">채널</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_iPulse_ModbusSerial.SetOffImpl(System.Int32)">
|
|
<summary>
|
|
Set Off Implement
|
|
</summary>
|
|
<param name="channel">채널</param>
|
|
<returns>Light 결과 값</returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_iPulse_ModbusSerial.SetOnImpl(System.Int32)">
|
|
<summary>
|
|
Set On Implement
|
|
</summary>
|
|
<param name="channel">채널</param>
|
|
<returns>Light 결과값</returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_iPulse_ModbusSerial.ModeChange(VisionLight.Light_iPulse_ModbusSerial.eLIGHT_MODE)">
|
|
<summary>
|
|
모드 변경
|
|
</summary>
|
|
<param name="mode">Light Mode</param>
|
|
<returns>Light 결과 값</returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_iPulse_ModbusSerial.SetDuration(System.Double)">
|
|
<summary>
|
|
Duration Setting
|
|
</summary>
|
|
<param name="duration">continous duriation setting</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="T:VisionLight.Light_LEESOS_LPD">
|
|
<summary>
|
|
[상시 조명 컨트롤러 - 16CH / 시리얼 통신][Series]
|
|
Range : (0,255)
|
|
Baudrate : 9600 bps
|
|
DataBit : 8 bit
|
|
StopBit : 1 bit
|
|
ParityBit : None
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.Light_ERI_E_MINI">
|
|
<summary>
|
|
[상시 조명 컨트롤러 - 4CH / 시리얼 통신]
|
|
Range : (0,255)
|
|
Baudrate : 38400 bps
|
|
DataBit : 8 bit
|
|
StopBit : 1 bit
|
|
ParityBit : None
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.Light_LVS_EN04_Socket">
|
|
<summary>
|
|
!!! 반드시 UDP로 통신할 해야 함 !!!
|
|
[상시 조명 컨트롤러 - 4CH / 소켓 통신]
|
|
Range : (0,255)
|
|
SocketProtocol : TCP or UDP
|
|
IpAddress : XXX.XXX.XXX.XXX
|
|
PortNumber : XXX
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.Light_LVS_EN04">
|
|
<summary>
|
|
[상시 조명 컨트롤러 - 4CH / 시리얼 통신]
|
|
Range : (0,255)
|
|
Baudrate : 19200 bps
|
|
DataBit : 8 bit
|
|
StopBit : 1 bit
|
|
ParityBit : None
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.Light_LVS_ES08">
|
|
<summary>
|
|
[스트로브 조명 컨트롤러 - 8CH / 시리얼 통신][Series]
|
|
Range : (0,999) us
|
|
Baudrate : 19200 bps
|
|
DataBit : 8 bit
|
|
StopBit : 1 bit
|
|
ParityBit : None
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.Light_LVS_PT">
|
|
<summary>
|
|
LVS PT Series Base Code
|
|
PT0105 | PT0205 | PT0405
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_PT.#ctor(System.String)">
|
|
<summary>
|
|
Light_LVS_PT생성자
|
|
</summary>
|
|
<param name="deviceId">디바이스 Id</param>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_PT.SetOnImpl(System.Int32)">
|
|
<summary>
|
|
Set On Implement
|
|
</summary>
|
|
<param name="channel">채널</param>
|
|
<returns>Light 결과</returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_PT.SetOffImpl(System.Int32)">
|
|
<summary>
|
|
Set Off Implement
|
|
</summary>
|
|
<param name="channel">채널</param>
|
|
<returns>Light 결과 </returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_PT.SetLevelImpl(System.Int32,System.Int32)">
|
|
<summary>
|
|
Set level Implement
|
|
</summary>
|
|
<param name="level">레벨</param>
|
|
<param name="channel">채널</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_PT.CreateSetOnReqMsg(System.Int32)">
|
|
<summary>
|
|
Set On 할 때 요청 Msg
|
|
</summary>
|
|
<param name="channel">ChannelRange 안의 Channel</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_PT.CreateSetOffReqMsg(System.Int32)">
|
|
<summary>
|
|
Set Off 할 때 요청 Msg
|
|
</summary>
|
|
<param name="channel">ChannelRange 안의 Channel</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_PT.CreateSetLevelReqMsg(System.Int32,System.Int32)">
|
|
<summary>
|
|
Set Level 할 때의 요청 Msg
|
|
</summary>
|
|
<param name="level">DimRange 안의 Level</param>
|
|
<param name="channel">ChannelRange 안의 Channel</param>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="T:VisionLight.Light_LVS_PT0105">
|
|
<summary>
|
|
[상시 조명 컨트롤러 - 1CH / 시리얼 통신]
|
|
Range : (0,1023)
|
|
Baudrate : 19200 or 57600 bps
|
|
DataBit : 8 bit
|
|
StopBit : 1 bit
|
|
ParityBit : None
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_PT0105.#ctor(System.String)">
|
|
<summary>
|
|
LVS_PT0105 생성자
|
|
</summary>
|
|
<param name="deviceId">Device Id</param>
|
|
</member>
|
|
<member name="T:VisionLight.Light_LVS_PT0205">
|
|
<summary>
|
|
[상시 조명 컨트롤러 - 2CH / 시리얼 통신]
|
|
Range : (0,1023)
|
|
Baudrate : 19200 or 57600 bps
|
|
DataBit : 8 bit
|
|
StopBit : 1 bit
|
|
ParityBit : None
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_PT0205.#ctor(System.String)">
|
|
<summary>
|
|
LVS_PT0205 생성자
|
|
</summary>
|
|
<param name="deviceId"> Device Id </param>
|
|
</member>
|
|
<member name="F:VisionLight.Light_LVS_PT0205.ChannelCom">
|
|
<summary>
|
|
Channel 개별로 설정하는 protocol이 없어 temp 저장하는 Channel 통신여부를 확인할 수 있는 Param 제공
|
|
2CH에만 제공. ( 1CH/4CH 개별로 세팅하는 protocol 존재 )
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_PT0205.DoDeactivate">
|
|
<summary>
|
|
Device Deactiavate 될 때 호출
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
<member name="T:VisionLight.Light_LVS_PT0405">
|
|
<summary>
|
|
[상시 조명 컨트롤러 - 4CH / 시리얼 통신]
|
|
Range : (0,1023)
|
|
Baudrate : 19200 or 57600 bps
|
|
DataBit : 8 bit
|
|
StopBit : 1 bit
|
|
ParityBit : None
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_PT0405.#ctor(System.String)">
|
|
<summary>
|
|
Light LVS PT0405 생성자
|
|
</summary>
|
|
<param name="deviceId">디바이스 ID</param>
|
|
</member>
|
|
<member name="T:VisionLight.Light_LVS_ES08_Socket">
|
|
<summary>
|
|
!!! 반드시 UDP로 통신할 해야 함 !!!
|
|
[스트로브 조명 컨트롤러 - 8CH / 소켓 통신]
|
|
Range : (0,1000)
|
|
SocketProtocol : TCP or UDP
|
|
IpAddress : 192.168.0.231 (예시)
|
|
PortNumber : 50000 (예시)
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_ES08_Socket.#ctor(System.String)">
|
|
<summary>
|
|
LVS ES08 Socket 생성자
|
|
</summary>
|
|
<param name="deviceId">디바이스 ID</param>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_ES08_Socket.SetOnImpl(System.Int32)">
|
|
<summary>
|
|
Set On Implement
|
|
</summary>
|
|
<param name="channel">채널</param>
|
|
<returns>Light 결과 값</returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_ES08_Socket.SetOffImpl(System.Int32)">
|
|
<summary>
|
|
Set Off Implement
|
|
</summary>
|
|
<param name="channel">채널</param>
|
|
<returns>Light 결과 값</returns>
|
|
</member>
|
|
<member name="M:VisionLight.Light_LVS_ES08_Socket.SetLevelImpl(System.Int32,System.Int32)">
|
|
<summary>
|
|
Set Level Implement
|
|
</summary>
|
|
<param name="level">레벨</param>
|
|
<param name="channel">채널</param>
|
|
<returns>Light 결과 값</returns>
|
|
</member>
|
|
<member name="T:VisionLight.Light_TSM_P12RV2">
|
|
<summary>
|
|
[상시 조명 컨트롤러 - 12CH / 시리얼 통신]
|
|
Range : (0,255) or (0,512)
|
|
Baudrate : 19200 bps
|
|
DataBit : 8 bit
|
|
StopBit : 1 bit
|
|
ParityBit : None
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.Light_TSM_STM16C">
|
|
<summary>
|
|
[스트로브 조명 컨트롤러 - 8CH / 시리얼 통신]
|
|
Range : (0,4999) us
|
|
Baudrate : 115200 bps
|
|
DataBit : 8 bit
|
|
StopBit : 1 bit
|
|
ParityBit : None
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.eLightResult">
|
|
<summary>
|
|
조명 제어 결과
|
|
</summary>
|
|
</member>
|
|
<member name="F:VisionLight.eLightResult.OK">
|
|
<summary> 성공 </summary>
|
|
</member>
|
|
<member name="F:VisionLight.eLightResult.NG">
|
|
<summary> 실패 </summary>
|
|
</member>
|
|
<member name="F:VisionLight.eLightResult.SKIP">
|
|
<summary> 이전 값과 동일할 경우 생략 </summary>
|
|
</member>
|
|
<member name="T:VisionLight.LightBase">
|
|
<summary>
|
|
조명 베이스 클래스
|
|
</summary>
|
|
</member>
|
|
<member name="F:VisionLight.LightBase.LockThis">
|
|
<summary> lock 설정을 위한 객체 </summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightBase.LOG">
|
|
<summary> 로그 </summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightBase.LastChLevels">
|
|
<summary>
|
|
채널 별 마지막 조명 값
|
|
마지막 조명 값과 동일한 경우 Write하지 않기 위함.
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightBase.LastChOnOffs">
|
|
<summary>
|
|
채널 별 마지막 On/Off 상태 값
|
|
마지막 조명 상태와 동일한 경우 Write하지 않기 위함.
|
|
</summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightBase.LightConfig">
|
|
<summary> 디바이스 컨피그 </summary>
|
|
</member>
|
|
<member name="P:VisionLight.LightBase.LightConnType">
|
|
<summary> 연결 타입 (시리얼 or 소켓) </summary>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.#ctor(System.String)">
|
|
<summary>
|
|
생성자
|
|
EquipmentInfo.SimulationMode로 시뮬레이션 상태를 설정한다.
|
|
</summary>
|
|
<param name="deviceId">디바이스 ID</param>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.#ctor(System.String,System.Boolean)">
|
|
<summary>
|
|
생성자
|
|
</summary>
|
|
<param name="deviceId">디바이스 ID</param>
|
|
<param name="isSimul">시뮬레이션 상태</param>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.SetLightConfig(VisionLight.LightConfig)">
|
|
<summary>
|
|
다비이스 컨피그 설정
|
|
</summary>
|
|
<param name="lightConfig"></param>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.InitLastChParams">
|
|
<summary>
|
|
채널 별 마지막 조명 값, On/Off 상태 설정
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.ClearLastChParams">
|
|
<summary>
|
|
채널 별 마지막 조명 값, On/Off 상태 초기화
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.IsLastChOn(System.Int32)">
|
|
<summary>
|
|
On 상태 여부 체크
|
|
</summary>
|
|
<param name="channel">채널 번호</param>
|
|
<returns>true: On, false: Off</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.SetOnImpl(System.Int32)">
|
|
<summary>
|
|
조명 켜기 수행 메소드
|
|
</summary>
|
|
<param name="channel">채널 번호</param>
|
|
<returns>실행 결과</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.SetOffImpl(System.Int32)">
|
|
<summary>
|
|
조명 끄기 수행 메소드
|
|
</summary>
|
|
<param name="channel">채널 번호</param>
|
|
<returns>실행 결과</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.SetLevelImpl(System.Int32,System.Int32)">
|
|
<summary>
|
|
조명 값 제어 수행 메소드
|
|
</summary>
|
|
<param name="level">설정 값</param>
|
|
<param name="channel">채널 번호</param>
|
|
<returns>실행 결과</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.SetOn(System.Int32,System.Boolean)">
|
|
<summary>
|
|
조명 켜기
|
|
</summary>
|
|
<param name="channel">채널 번호</param>
|
|
<param name="isDefault">Device Actaivated를 무시하고 조명킬지 확인 여부</param>
|
|
<returns>조명 제어 결과</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.SetOnAll">
|
|
<summary>
|
|
모든 채널의 조명 켜기
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.SetOnAllInternal">
|
|
<summary>
|
|
모든 채널의 조명 켜기 - Device Activated 여부 무시하고 진행 ( 내부적으로만 사용 )
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.SetOff(System.Int32)">
|
|
<summary>
|
|
조명 끄기
|
|
</summary>
|
|
<param name="channel">채널 번호</param>
|
|
<returns>조명 제어 결과</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.SetOffAll">
|
|
<summary>
|
|
모든 채널의 조명 끄기
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.GetOnOff(System.Int32)">
|
|
<summary>
|
|
조명 상태 가져오기
|
|
</summary>
|
|
<param name="channel">채널 번호</param>
|
|
<returns>조명 상태 (on : true, off : false)</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.GetLevel(System.Int32)">
|
|
<summary>
|
|
조명 값 가져오기
|
|
</summary>
|
|
<param name="channel">채널 번호</param>
|
|
<returns>조명 값</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.SetLevel(System.Int32,System.Int32)">
|
|
<summary>
|
|
조명 값 제어 (개별)
|
|
</summary>
|
|
<param name="level">레벨</param>
|
|
<param name="channel">채널 번호</param>
|
|
<returns>조명 제어 결과</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.CheckChannel(System.Int32)">
|
|
<summary>
|
|
Channel 접근이 정상적인지 확인하는 Method (셋팅값과 동일한지)
|
|
</summary>
|
|
<param name="channel">채널</param>
|
|
<returns>채널 정상 여부</returns>
|
|
</member>
|
|
<member name="M:VisionLight.LightBase.CheckLevel(System.Int32)">
|
|
<summary>
|
|
level 접근이 정상적인지 확인하는 Method (Dim Range 셋팅값과 동일한지)
|
|
</summary>
|
|
<param name="level">조명 값 (Dim Range) </param>
|
|
<returns>레벨 정상 여부</returns>
|
|
</member>
|
|
<member name="T:VisionLight.Light_LVS_PN">
|
|
<summary>
|
|
[상시 조명 컨트롤러 - 4CH / 시리얼 통신][Series]
|
|
Range : (0,255)
|
|
Baudrate : 19200 or 9600 bps
|
|
DataBit : 8 bit
|
|
StopBit : 1 bit
|
|
ParityBit : None
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.Light_TSM_I16R">
|
|
<summary>
|
|
[상시 조명 컨트롤러 - 16CH / 시리얼 통신]
|
|
Range : (0,255)
|
|
Baudrate :
|
|
DataBit : 8 bit
|
|
StopBit : 1 bit
|
|
ParityBit : None
|
|
</summary>
|
|
</member>
|
|
<member name="T:VisionLight.LightFactory">
|
|
<summary>
|
|
조명 생성 및 등록
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.LightFactory.Register(Aurora.Api.IDeviceRegistry)">
|
|
<summary>
|
|
조명 생성 및 등록
|
|
</summary>
|
|
<param name="registry">Aurora 레지스트리</param>
|
|
</member>
|
|
<member name="T:VisionLight.SocketConn">
|
|
<summary>
|
|
소켓 통신을 위한 클래스
|
|
</summary>
|
|
</member>
|
|
<member name="M:VisionLight.SocketConn.#ctor(System.String,System.Boolean,Aurora.Api.Devices.SocketProtocol)">
|
|
<summary>
|
|
생성자
|
|
</summary>
|
|
<param name="deviceId">디바이스 ID</param>
|
|
<param name="isSimul">시뮬레이션 유무</param>
|
|
<param name="protocolType">프로토콜 타입(TCP/UDP)</param>
|
|
</member>
|
|
<member name="M:VisionLight.SocketConn.Connect(Aurora.Api.Devices.SocketConnConfig)">
|
|
<summary>
|
|
소켓 통신 연결
|
|
</summary>
|
|
<param name="connConfig">소켓 연결 컨피그</param>
|
|
<returns>성공 유무</returns>
|
|
</member>
|
|
<member name="M:VisionLight.SocketConn.IsConnected">
|
|
<summary>
|
|
현재 연결 상태 가져오기
|
|
</summary>
|
|
<returns>연결 유무</returns>
|
|
</member>
|
|
<member name="M:VisionLight.SocketConn.SendAndRecieve(System.String,System.Byte[]@,System.Nullable{System.Int32})">
|
|
<summary>
|
|
데이터 송수신
|
|
</summary>
|
|
<param name="sendData">보내는 데이터</param>
|
|
<param name="receiveData">받는 데이터</param>
|
|
<param name="timeOut">타임아웃(ms)</param>
|
|
<returns>성공 유무</returns>
|
|
</member>
|
|
<member name="M:VisionLight.SocketConn.SendAndRecieve(System.Byte[],System.Byte[]@,System.Nullable{System.Int32})">
|
|
<summary>
|
|
데이터 송수신
|
|
</summary>
|
|
<param name="sendData">보내는 데이터</param>
|
|
<param name="receiveData">받는 데이터</param>
|
|
<param name="timeOut">타임아웃(ms)</param>
|
|
<returns>성공 유무</returns>
|
|
</member>
|
|
<member name="M:VisionLight.SocketConn.Send(System.String)">
|
|
<summary>
|
|
데이터 송신
|
|
</summary>
|
|
<param name="sendData">보내는 데이터</param>
|
|
<returns>성공 유무</returns>
|
|
</member>
|
|
<member name="M:VisionLight.SocketConn.Send(System.Byte[])">
|
|
<summary>
|
|
데이터 송신
|
|
</summary>
|
|
<param name="sendData">보내는 데이터</param>
|
|
<returns>성공 유무</returns>
|
|
</member>
|
|
<member name="M:VisionLight.SocketConn.Recieve(System.Byte[]@,System.Nullable{System.Int32})">
|
|
<summary>
|
|
데이터 수신
|
|
</summary>
|
|
<param name="receiveData">받는 데이터</param>
|
|
<param name="timeOut">타임 아웃(ms)</param>
|
|
<returns>성공 유무</returns>
|
|
</member>
|
|
<member name="M:VisionLight.SocketConn.Close">
|
|
<summary>
|
|
소켓 통신 연결 끊기
|
|
</summary>
|
|
<returns></returns>
|
|
</member>
|
|
</members>
|
|
</doc>
|