3169 lines
100 KiB
C#
3169 lines
100 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace VisionCommonUI.Resources {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class StrTokens {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal StrTokens() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VisionCommonUI.Resources.StrTokens", typeof(StrTokens).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Acceptance.
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/// </summary>
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public static string Acceptance {
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get {
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return ResourceManager.GetString("Acceptance", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Accuracy.
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/// </summary>
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public static string Accuracy {
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get {
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return ResourceManager.GetString("Accuracy", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Activated.
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/// </summary>
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public static string Activated {
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get {
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return ResourceManager.GetString("Activated", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align.
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/// </summary>
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public static string Align {
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get {
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return ResourceManager.GetString("Align", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Id.
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/// </summary>
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public static string AlignId {
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get {
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return ResourceManager.GetString("AlignId", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align mode.
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/// </summary>
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public static string AlignMode {
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get {
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return ResourceManager.GetString("AlignMode", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Motor Direction.
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/// </summary>
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public static string AlignMotorDirection {
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get {
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return ResourceManager.GetString("AlignMotorDirection", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Name.
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/// </summary>
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public static string AlignName {
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get {
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return ResourceManager.GetString("AlignName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to All.
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/// </summary>
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public static string All {
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get {
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return ResourceManager.GetString("All", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Angle.
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/// </summary>
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public static string Angle {
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get {
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return ResourceManager.GetString("Angle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Any.
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/// </summary>
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public static string Any {
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get {
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return ResourceManager.GetString("Any", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Apply.
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/// </summary>
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public static string Apply {
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get {
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return ResourceManager.GetString("Apply", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Area.
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/// </summary>
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public static string Area {
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get {
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return ResourceManager.GetString("Area", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Attach.
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/// </summary>
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public static string Attach {
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get {
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return ResourceManager.GetString("Attach", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Attach Insp.
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/// </summary>
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public static string AttachInsp {
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get {
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return ResourceManager.GetString("AttachInsp", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Attach Insp Params.
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/// </summary>
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public static string AttachInspParams {
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get {
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return ResourceManager.GetString("AttachInspParams", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Auto.
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/// </summary>
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public static string Auto {
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get {
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return ResourceManager.GetString("Auto", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Auto Focus.
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/// </summary>
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public static string AutoFocus {
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get {
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return ResourceManager.GetString("AutoFocus", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Baud Rate.
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/// </summary>
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public static string BaudRate {
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get {
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return ResourceManager.GetString("BaudRate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Binarization.
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/// </summary>
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public static string Binarization {
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get {
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return ResourceManager.GetString("Binarization", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Bit Depth.
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/// </summary>
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public static string BitDepth {
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get {
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return ResourceManager.GetString("BitDepth", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Black.
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/// </summary>
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public static string Black {
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get {
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return ResourceManager.GetString("Black", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Block.
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/// </summary>
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public static string Block {
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get {
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return ResourceManager.GetString("Block", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Blocks.
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/// </summary>
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public static string Blocks {
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get {
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return ResourceManager.GetString("Blocks", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Board Port Pos.
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/// </summary>
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public static string BoardPortPos {
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get {
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return ResourceManager.GetString("BoardPortPos", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Board Slot Pos.
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/// </summary>
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public static string BoardSlotPos {
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get {
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return ResourceManager.GetString("BoardSlotPos", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Board Type.
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/// </summary>
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public static string BoardType {
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get {
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return ResourceManager.GetString("BoardType", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Brightness.
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/// </summary>
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public static string Brightness {
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get {
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return ResourceManager.GetString("Brightness", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Buffer.
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/// </summary>
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public static string Buf {
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get {
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return ResourceManager.GetString("Buf", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Buffer.
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/// </summary>
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public static string Buffer {
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get {
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return ResourceManager.GetString("Buffer", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cam.
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/// </summary>
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public static string Cam {
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get {
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return ResourceManager.GetString("Cam", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cam Connection Config.
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/// </summary>
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public static string CamConnConfig {
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get {
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return ResourceManager.GetString("CamConnConfig", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Camera Direction.
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/// </summary>
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public static string CameraDirection {
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get {
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return ResourceManager.GetString("CameraDirection", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cam Id.
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/// </summary>
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public static string CamId {
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get {
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return ResourceManager.GetString("CamId", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cam Move.
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/// </summary>
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public static string CamMove {
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get {
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return ResourceManager.GetString("CamMove", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cam Pattern.
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/// </summary>
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public static string CamPattern {
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get {
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return ResourceManager.GetString("CamPattern", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Cancel.
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/// </summary>
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public static string Cancel {
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get {
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return ResourceManager.GetString("Cancel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Center.
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/// </summary>
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public static string Center {
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get {
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return ResourceManager.GetString("Center", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Center Tuning.
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/// </summary>
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public static string CenterTuning {
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get {
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return ResourceManager.GetString("CenterTuning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Certainty.
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/// </summary>
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public static string Certainty {
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get {
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return ResourceManager.GetString("Certainty", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Channel.
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/// </summary>
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public static string Channel {
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get {
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return ResourceManager.GetString("Channel", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Channels.
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/// </summary>
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public static string Channels {
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get {
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return ResourceManager.GetString("Channels", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ch Colors.
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/// </summary>
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public static string ChColors {
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get {
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return ResourceManager.GetString("ChColors", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ch DevTypes.
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/// </summary>
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public static string ChDevTypes {
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get {
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return ResourceManager.GetString("ChDevTypes", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Clear.
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/// </summary>
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public static string Clear {
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get {
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return ResourceManager.GetString("Clear", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Close.
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/// </summary>
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public static string Close {
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get {
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return ResourceManager.GetString("Close", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Count.
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/// </summary>
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public static string Cnt {
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get {
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return ResourceManager.GetString("Cnt", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Code.
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/// </summary>
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public static string Code {
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get {
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return ResourceManager.GetString("Code", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Color.
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/// </summary>
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public static string Color {
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get {
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return ResourceManager.GetString("Color", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Common.
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/// </summary>
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public static string Common {
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get {
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return ResourceManager.GetString("Common", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Connection Config.
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/// </summary>
|
|
public static string ConnConfig {
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get {
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return ResourceManager.GetString("ConnConfig", resourceCulture);
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}
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|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Continuous.
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|
/// </summary>
|
|
public static string Continuous {
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get {
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|
return ResourceManager.GetString("Continuous", resourceCulture);
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|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Contrast.
|
|
/// </summary>
|
|
public static string Contrast {
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|
get {
|
|
return ResourceManager.GetString("Contrast", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Control.
|
|
/// </summary>
|
|
public static string Control {
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|
get {
|
|
return ResourceManager.GetString("Control", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Coordinate.
|
|
/// </summary>
|
|
public static string Coordinate {
|
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get {
|
|
return ResourceManager.GetString("Coordinate", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Copy.
|
|
/// </summary>
|
|
public static string Copy {
|
|
get {
|
|
return ResourceManager.GetString("Copy", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Dark.
|
|
/// </summary>
|
|
public static string Dark {
|
|
get {
|
|
return ResourceManager.GetString("Dark", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Data Bits.
|
|
/// </summary>
|
|
public static string DataBits {
|
|
get {
|
|
return ResourceManager.GetString("DataBits", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Dcf File Path.
|
|
/// </summary>
|
|
public static string DcfFilePath {
|
|
get {
|
|
return ResourceManager.GetString("DcfFilePath", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Delete.
|
|
/// </summary>
|
|
public static string Delete {
|
|
get {
|
|
return ResourceManager.GetString("Delete", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Description.
|
|
/// </summary>
|
|
public static string Description {
|
|
get {
|
|
return ResourceManager.GetString("Description", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Detail.
|
|
/// </summary>
|
|
public static string Detail {
|
|
get {
|
|
return ResourceManager.GetString("Detail", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Diagram.
|
|
/// </summary>
|
|
public static string Diagram {
|
|
get {
|
|
return ResourceManager.GetString("Diagram", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Dim Range.
|
|
/// </summary>
|
|
public static string DimRange {
|
|
get {
|
|
return ResourceManager.GetString("DimRange", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Direction T.
|
|
/// </summary>
|
|
public static string DirectionT {
|
|
get {
|
|
return ResourceManager.GetString("DirectionT", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Dist.
|
|
/// </summary>
|
|
public static string Dist {
|
|
get {
|
|
return ResourceManager.GetString("Dist", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Distance step.
|
|
/// </summary>
|
|
public static string DistanceStep {
|
|
get {
|
|
return ResourceManager.GetString("DistanceStep", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Distance unit.
|
|
/// </summary>
|
|
public static string DistanceUnit {
|
|
get {
|
|
return ResourceManager.GetString("DistanceUnit", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Distance X.
|
|
/// </summary>
|
|
public static string DistanceX {
|
|
get {
|
|
return ResourceManager.GetString("DistanceX", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Distance Y.
|
|
/// </summary>
|
|
public static string DistanceY {
|
|
get {
|
|
return ResourceManager.GetString("DistanceY", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Data Terminal Ready.
|
|
/// </summary>
|
|
public static string DtrEnable {
|
|
get {
|
|
return ResourceManager.GetString("DtrEnable", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Edge.
|
|
/// </summary>
|
|
public static string Edge {
|
|
get {
|
|
return ResourceManager.GetString("Edge", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Edit.
|
|
/// </summary>
|
|
public static string Edit {
|
|
get {
|
|
return ResourceManager.GetString("Edit", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Enabled.
|
|
/// </summary>
|
|
public static string Enabled {
|
|
get {
|
|
return ResourceManager.GetString("Enabled", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Enter.
|
|
/// </summary>
|
|
public static string Enter {
|
|
get {
|
|
return ResourceManager.GetString("Enter", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Eraser.
|
|
/// </summary>
|
|
public static string Eraser {
|
|
get {
|
|
return ResourceManager.GetString("Eraser", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Error.
|
|
/// </summary>
|
|
public static string Error {
|
|
get {
|
|
return ResourceManager.GetString("Error", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to ErrorRotation.
|
|
/// </summary>
|
|
public static string ErrorRotation {
|
|
get {
|
|
return ResourceManager.GetString("ErrorRotation", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Err Rotation.
|
|
/// </summary>
|
|
public static string ErrRotation {
|
|
get {
|
|
return ResourceManager.GetString("ErrRotation", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Exposure Time.
|
|
/// </summary>
|
|
public static string ExposureTime {
|
|
get {
|
|
return ResourceManager.GetString("ExposureTime", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Filter.
|
|
/// </summary>
|
|
public static string Filter {
|
|
get {
|
|
return ResourceManager.GetString("Filter", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Filter Half Size In Pixels.
|
|
/// </summary>
|
|
public static string FilterHalfSizeInPixels {
|
|
get {
|
|
return ResourceManager.GetString("FilterHalfSizeInPixels", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Filtering.
|
|
/// </summary>
|
|
public static string Filtering {
|
|
get {
|
|
return ResourceManager.GetString("Filtering", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Filtering Type.
|
|
/// </summary>
|
|
public static string FilteringType {
|
|
get {
|
|
return ResourceManager.GetString("FilteringType", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Find.
|
|
/// </summary>
|
|
public static string Find {
|
|
get {
|
|
return ResourceManager.GetString("Find", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Fit.
|
|
/// </summary>
|
|
public static string Fit {
|
|
get {
|
|
return ResourceManager.GetString("Fit", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Fixture.
|
|
/// </summary>
|
|
public static string Fixture {
|
|
get {
|
|
return ResourceManager.GetString("Fixture", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Flip and Rotation.
|
|
/// </summary>
|
|
public static string FlipAndRotation {
|
|
get {
|
|
return ResourceManager.GetString("FlipAndRotation", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Flip Y.
|
|
/// </summary>
|
|
public static string FlipY {
|
|
get {
|
|
return ResourceManager.GetString("FlipY", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Flying.
|
|
/// </summary>
|
|
public static string Flying {
|
|
get {
|
|
return ResourceManager.GetString("Flying", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Flying Cnt.
|
|
/// </summary>
|
|
public static string FlyingCnt {
|
|
get {
|
|
return ResourceManager.GetString("FlyingCnt", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Flying Enabled.
|
|
/// </summary>
|
|
public static string FlyingEnabled {
|
|
get {
|
|
return ResourceManager.GetString("FlyingEnabled", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Force OK enabled.
|
|
/// </summary>
|
|
public static string ForceOkEnabled {
|
|
get {
|
|
return ResourceManager.GetString("ForceOkEnabled", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Foreground.
|
|
/// </summary>
|
|
public static string Foreground {
|
|
get {
|
|
return ResourceManager.GetString("Foreground", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Fov Id.
|
|
/// </summary>
|
|
public static string FovId {
|
|
get {
|
|
return ResourceManager.GetString("FovId", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Fov Layout.
|
|
/// </summary>
|
|
public static string FovLayout {
|
|
get {
|
|
return ResourceManager.GetString("FovLayout", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Fov Name.
|
|
/// </summary>
|
|
public static string FovName {
|
|
get {
|
|
return ResourceManager.GetString("FovName", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Grab.
|
|
/// </summary>
|
|
public static string Grab {
|
|
get {
|
|
return ResourceManager.GetString("Grab", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Grab Retry.
|
|
/// </summary>
|
|
public static string GrabRetry {
|
|
get {
|
|
return ResourceManager.GetString("GrabRetry", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Grab Timeout.
|
|
/// </summary>
|
|
public static string GrabTimeout {
|
|
get {
|
|
return ResourceManager.GetString("GrabTimeout", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Graph.
|
|
/// </summary>
|
|
public static string Graph {
|
|
get {
|
|
return ResourceManager.GetString("Graph", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Height.
|
|
/// </summary>
|
|
public static string Height {
|
|
get {
|
|
return ResourceManager.GetString("Height", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to High.
|
|
/// </summary>
|
|
public static string High {
|
|
get {
|
|
return ResourceManager.GetString("High", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to History.
|
|
/// </summary>
|
|
public static string History {
|
|
get {
|
|
return ResourceManager.GetString("History", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Horizontal.
|
|
/// </summary>
|
|
public static string Horizontal {
|
|
get {
|
|
return ResourceManager.GetString("Horizontal", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Hardware.
|
|
/// </summary>
|
|
public static string HW {
|
|
get {
|
|
return ResourceManager.GetString("HW", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Hw Trigger Config.
|
|
/// </summary>
|
|
public static string HwTrigConfig {
|
|
get {
|
|
return ResourceManager.GetString("HwTrigConfig", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to ID.
|
|
/// </summary>
|
|
public static string ID {
|
|
get {
|
|
return ResourceManager.GetString("ID", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Ignore.
|
|
/// </summary>
|
|
public static string Ignore {
|
|
get {
|
|
return ResourceManager.GetString("Ignore", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Image.
|
|
/// </summary>
|
|
public static string Image {
|
|
get {
|
|
return ResourceManager.GetString("Image", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Image Flip.
|
|
/// </summary>
|
|
public static string ImageFlip {
|
|
get {
|
|
return ResourceManager.GetString("ImageFlip", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Image Format.
|
|
/// </summary>
|
|
public static string ImageFormat {
|
|
get {
|
|
return ResourceManager.GetString("ImageFormat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Image Rotation.
|
|
/// </summary>
|
|
public static string ImageRotation {
|
|
get {
|
|
return ResourceManager.GetString("ImageRotation", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Image Size.
|
|
/// </summary>
|
|
public static string ImageSize {
|
|
get {
|
|
return ResourceManager.GetString("ImageSize", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to In.
|
|
/// </summary>
|
|
public static string In {
|
|
get {
|
|
return ResourceManager.GetString("In", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Info.
|
|
/// </summary>
|
|
public static string Info {
|
|
get {
|
|
return ResourceManager.GetString("Info", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Information.
|
|
/// </summary>
|
|
public static string Information {
|
|
get {
|
|
return ResourceManager.GetString("Information", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Insp.
|
|
/// </summary>
|
|
public static string Insp {
|
|
get {
|
|
return ResourceManager.GetString("Insp", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Ip Address.
|
|
/// </summary>
|
|
public static string IpAddress {
|
|
get {
|
|
return ResourceManager.GetString("IpAddress", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Layout.
|
|
/// </summary>
|
|
public static string Layout {
|
|
get {
|
|
return ResourceManager.GetString("Layout", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Lens Type.
|
|
/// </summary>
|
|
public static string LensType {
|
|
get {
|
|
return ResourceManager.GetString("LensType", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Light.
|
|
/// </summary>
|
|
public static string Light {
|
|
get {
|
|
return ResourceManager.GetString("Light", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Light Delay.
|
|
/// </summary>
|
|
public static string LightDelay {
|
|
get {
|
|
return ResourceManager.GetString("LightDelay", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Light Model.
|
|
/// </summary>
|
|
public static string LightModel {
|
|
get {
|
|
return ResourceManager.GetString("LightModel", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Light Type.
|
|
/// </summary>
|
|
public static string LightType {
|
|
get {
|
|
return ResourceManager.GetString("LightType", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Limit.
|
|
/// </summary>
|
|
public static string Limit {
|
|
get {
|
|
return ResourceManager.GetString("Limit", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Limit T.
|
|
/// </summary>
|
|
public static string LimitT {
|
|
get {
|
|
return ResourceManager.GetString("LimitT", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Limit X.
|
|
/// </summary>
|
|
public static string LimitX {
|
|
get {
|
|
return ResourceManager.GetString("LimitX", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Limit Y.
|
|
/// </summary>
|
|
public static string LimitY {
|
|
get {
|
|
return ResourceManager.GetString("LimitY", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Line.
|
|
/// </summary>
|
|
public static string Line {
|
|
get {
|
|
return ResourceManager.GetString("Line", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to List.
|
|
/// </summary>
|
|
public static string List {
|
|
get {
|
|
return ResourceManager.GetString("List", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Live Delay.
|
|
/// </summary>
|
|
public static string LiveDelay {
|
|
get {
|
|
return ResourceManager.GetString("LiveDelay", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Log.
|
|
/// </summary>
|
|
public static string Log {
|
|
get {
|
|
return ResourceManager.GetString("Log", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Low.
|
|
/// </summary>
|
|
public static string Low {
|
|
get {
|
|
return ResourceManager.GetString("Low", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Manual Find Enabled.
|
|
/// </summary>
|
|
public static string ManualFindEnabled {
|
|
get {
|
|
return ResourceManager.GetString("ManualFindEnabled", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Mask.
|
|
/// </summary>
|
|
public static string Mask {
|
|
get {
|
|
return ResourceManager.GetString("Mask", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Masking.
|
|
/// </summary>
|
|
public static string Masking {
|
|
get {
|
|
return ResourceManager.GetString("Masking", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Material.
|
|
/// </summary>
|
|
public static string Material {
|
|
get {
|
|
return ResourceManager.GetString("Material", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Material Direction.
|
|
/// </summary>
|
|
public static string MaterialDirection {
|
|
get {
|
|
return ResourceManager.GetString("MaterialDirection", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Max.
|
|
/// </summary>
|
|
public static string Max {
|
|
get {
|
|
return ResourceManager.GetString("Max", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to MIL Error Print.
|
|
/// </summary>
|
|
public static string MilErrPrint {
|
|
get {
|
|
return ResourceManager.GetString("MilErrPrint", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Min.
|
|
/// </summary>
|
|
public static string Min {
|
|
get {
|
|
return ResourceManager.GetString("Min", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Mode.
|
|
/// </summary>
|
|
public static string Mode {
|
|
get {
|
|
return ResourceManager.GetString("Mode", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Model.
|
|
/// </summary>
|
|
public static string Model {
|
|
get {
|
|
return ResourceManager.GetString("Model", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Morphology.
|
|
/// </summary>
|
|
public static string Morphology {
|
|
get {
|
|
return ResourceManager.GetString("Morphology", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Motor Direction.
|
|
/// </summary>
|
|
public static string Motor_Direction {
|
|
get {
|
|
return ResourceManager.GetString("Motor Direction", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Motor Direction.
|
|
/// </summary>
|
|
public static string MotorDirection {
|
|
get {
|
|
return ResourceManager.GetString("MotorDirection", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Motor Move Type X.
|
|
/// </summary>
|
|
public static string MotorMoveTypeX {
|
|
get {
|
|
return ResourceManager.GetString("MotorMoveTypeX", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Motor Move Type Y.
|
|
/// </summary>
|
|
public static string MotorMoveTypeY {
|
|
get {
|
|
return ResourceManager.GetString("MotorMoveTypeY", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Move axis.
|
|
/// </summary>
|
|
public static string MoveAxis {
|
|
get {
|
|
return ResourceManager.GetString("MoveAxis", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Move enabled.
|
|
/// </summary>
|
|
public static string MoveEnabled {
|
|
get {
|
|
return ResourceManager.GetString("MoveEnabled", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Move Step.
|
|
/// </summary>
|
|
public static string MoveStep {
|
|
get {
|
|
return ResourceManager.GetString("MoveStep", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to AlignProcSeqParams is Null..
|
|
/// </summary>
|
|
public static string MSG_E_AlignProcSeqParamIsNull {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_AlignProcSeqParamIsNull", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to AlignResult is Null..
|
|
/// </summary>
|
|
public static string MSG_E_AlignResultIsNull {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_AlignResultIsNull", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to AutoFocusRecipe of {0} is Null..
|
|
/// </summary>
|
|
public static string MSG_E_AutoFocusRecipeIsNull {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_AutoFocusRecipeIsNull", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Final BackStepValue ({0}mm) is over limit (4mm)..
|
|
/// </summary>
|
|
public static string MSG_E_BackStepValueLimitOver {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_BackStepValueLimitOver", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Calibration Calc stopped : Return param empty.
|
|
/// </summary>
|
|
public static string MSG_E_CalCalculationStop {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_CalCalculationStop", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Calibration Seq Stopped : Pattern Not Found.
|
|
/// </summary>
|
|
public static string MSG_E_CalSeqStop {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_CalSeqStop", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Description could Not be empty!.
|
|
/// </summary>
|
|
public static string MSG_E_DescriptionEmpty {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_DescriptionEmpty", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Digitizer Init Error..
|
|
/// </summary>
|
|
public static string MSG_E_DigitizerInitError {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_DigitizerInitError", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to FOV ID is duplicated..
|
|
/// </summary>
|
|
public static string MSG_E_DuplicateFovId {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_DuplicateFovId", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Exposure Time Setting Error..
|
|
/// </summary>
|
|
public static string MSG_E_ExposureTimeSettingError {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_ExposureTimeSettingError", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Fov Id is duplicated..
|
|
/// </summary>
|
|
public static string MSG_E_FovIdDuplicated {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_FovIdDuplicated", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Image Not Allocated..
|
|
/// </summary>
|
|
public static string MSG_E_ImageNotAllocated {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_ImageNotAllocated", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Image Not Ready..
|
|
/// </summary>
|
|
public static string MSG_E_ImageNotReady {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_ImageNotReady", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Image Size Setting Error..
|
|
/// </summary>
|
|
public static string MSG_E_ImageSizeSettingError {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_ImageSizeSettingError", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Train origin must be within Find ROI..
|
|
/// </summary>
|
|
public static string MSG_E_InvalidTrainOrigin {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_InvalidTrainOrigin", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to No Cognex License..
|
|
/// </summary>
|
|
public static string MSG_E_NoCogLicense {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_NoCogLicense", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to No MIL License..
|
|
/// </summary>
|
|
public static string MSG_E_NoMilLicense {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_NoMilLicense", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to No Sub Patterns..
|
|
/// </summary>
|
|
public static string MSG_E_NoSubPatterns {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_NoSubPatterns", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Not Setted Fov Exist..
|
|
/// </summary>
|
|
public static string MSG_E_NotSettedFov {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_NotSettedFov", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Enter valid input.\n[{1} < {0} <= {2}].
|
|
/// </summary>
|
|
public static string MSG_E_NumberInvalid {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_NumberInvalid", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Param is Null..
|
|
/// </summary>
|
|
public static string MSG_E_ParamIsNull {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_ParamIsNull", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to For {0}, finding is NOT supported now..
|
|
/// </summary>
|
|
public static string MSG_E_PatternFindingNotSupported {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_PatternFindingNotSupported", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Pattern Not Activated..
|
|
/// </summary>
|
|
public static string MSG_E_PatternNotActivated {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_PatternNotActivated", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Pattern NOT found..
|
|
/// </summary>
|
|
public static string MSG_E_PatternNotFound {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_PatternNotFound", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Pattern Not Trained..
|
|
/// </summary>
|
|
public static string MSG_E_PatternNotTrained {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_PatternNotTrained", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to For {0}, finding is NOT supported now..
|
|
/// </summary>
|
|
public static string MSG_E_PatternTypeFindingNotSupported {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_PatternTypeFindingNotSupported", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to PatternType could Not be None!.
|
|
/// </summary>
|
|
public static string MSG_E_PatternTypeNone {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_PatternTypeNone", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Register two LineFinder patterns first!.
|
|
/// </summary>
|
|
public static string MSG_E_RegisterLineFinderFirst {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_RegisterLineFinderFirst", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Select Block Id..
|
|
/// </summary>
|
|
public static string MSG_E_SelectBlockId {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_SelectBlockId", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please select different Block Id..
|
|
/// </summary>
|
|
public static string MSG_E_SelectDifferenceBlockId {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_SelectDifferenceBlockId", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to {0} Not Allocated..
|
|
/// </summary>
|
|
public static string MSG_E_SomethingNotAllocated {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_SomethingNotAllocated", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Train Failed..
|
|
/// </summary>
|
|
public static string MSG_E_TrainFailed {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_TrainFailed", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Train ROI is NOT set..
|
|
/// </summary>
|
|
public static string MSG_E_TrainRoiNotSet {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_TrainRoiNotSet", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Trigger Setting Error..
|
|
/// </summary>
|
|
public static string MSG_E_TriggerSettingError {
|
|
get {
|
|
return ResourceManager.GetString("MSG_E_TriggerSettingError", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Select a process id..
|
|
/// </summary>
|
|
public static string MSG_I_SelectProcessId {
|
|
get {
|
|
return ResourceManager.GetString("MSG_I_SelectProcessId", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Select a process pattern id..
|
|
/// </summary>
|
|
public static string MSG_I_SelectProcessPatternId {
|
|
get {
|
|
return ResourceManager.GetString("MSG_I_SelectProcessPatternId", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Copy Completed..
|
|
/// </summary>
|
|
public static string MSG_O_CopyCompleted {
|
|
get {
|
|
return ResourceManager.GetString("MSG_O_CopyCompleted", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Register Completed..
|
|
/// </summary>
|
|
public static string MSG_O_RegisterCompleted {
|
|
get {
|
|
return ResourceManager.GetString("MSG_O_RegisterCompleted", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Save Completed..
|
|
/// </summary>
|
|
public static string MSG_O_SaveCompleted {
|
|
get {
|
|
return ResourceManager.GetString("MSG_O_SaveCompleted", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Train Completed..
|
|
/// </summary>
|
|
public static string MSG_O_TrainCompleted {
|
|
get {
|
|
return ResourceManager.GetString("MSG_O_TrainCompleted", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to apply mask to sub patterns?.
|
|
/// </summary>
|
|
public static string MSG_Q_ApplyMaskToSubPatterns {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_ApplyMaskToSubPatterns", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to apply Pattern {0} as a process pattern?.
|
|
/// </summary>
|
|
public static string MSG_Q_ApplyPatternAsProcessPatternFormat {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_ApplyPatternAsProcessPatternFormat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to clear the pattern tracking position?.
|
|
/// </summary>
|
|
public static string MSG_Q_ClearPatternTracking {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_ClearPatternTracking", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to move by align delta? {0}.
|
|
/// </summary>
|
|
public static string MSG_Q_ConfirmMoveByAlignData {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_ConfirmMoveByAlignData", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to run vision calibration?.
|
|
/// </summary>
|
|
public static string MSG_Q_ConfirmRunCalibration {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_ConfirmRunCalibration", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to run Vision Repeat at this position?.
|
|
/// </summary>
|
|
public static string MSG_Q_ConfirmRunVisionRepeat {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_ConfirmRunVisionRepeat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to run Vision(Motion) Repeat?.
|
|
/// </summary>
|
|
public static string MSG_Q_ConfirmRunVisionRepeatDynamic {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_ConfirmRunVisionRepeatDynamic", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Would you like to save your data?.
|
|
/// </summary>
|
|
public static string MSG_Q_ConfirmSave {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_ConfirmSave", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to save the best position[{0}]?.
|
|
/// </summary>
|
|
public static string MSG_Q_ConfirmSaveBestPos {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_ConfirmSaveBestPos", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to You cannot save data during auto-operation..
|
|
/// </summary>
|
|
public static string MSG_Q_ConfirmSaveOnAutoOperation {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_ConfirmSaveOnAutoOperation", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Vision calibration is complete. Would you like to save your cal-data?.
|
|
/// </summary>
|
|
public static string MSG_Q_ConfirmSaveOnMotionCalComplete {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_ConfirmSaveOnMotionCalComplete", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Masking image will be deleted. Do you want to continue to train pattern?.
|
|
/// </summary>
|
|
public static string MSG_Q_ContinuToTrainPattern {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_ContinuToTrainPattern", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to copy Pattern 0?.
|
|
/// </summary>
|
|
public static string MSG_Q_CopyPatternZero {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_CopyPatternZero", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to delete?.
|
|
/// </summary>
|
|
public static string MSG_Q_Delete {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_Delete", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Pattern [{0}] of [{1} of {2}] already exists. Do you want to delete and copy the pattern?.
|
|
/// </summary>
|
|
public static string MSG_Q_DeleteAndCopyPattern {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_DeleteAndCopyPattern", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to delete Pattern {0}?.
|
|
/// </summary>
|
|
public static string MSG_Q_DeletePatternFormat {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_DeletePatternFormat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to sync origin with Pattern {0}?.
|
|
/// </summary>
|
|
public static string MSG_Q_SyncPatternOriginFormat {
|
|
get {
|
|
return ResourceManager.GetString("MSG_Q_SyncPatternOriginFormat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Do you want to save the Calibration data?.
|
|
/// </summary>
|
|
public static string MSG_S_ConfirmSaveCalData {
|
|
get {
|
|
return ResourceManager.GetString("MSG_S_ConfirmSaveCalData", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to All sub patterns will be removed..
|
|
/// </summary>
|
|
public static string MSG_W_AllSubPatternRemoved {
|
|
get {
|
|
return ResourceManager.GetString("MSG_W_AllSubPatternRemoved", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Current Cog Version is {0} and Bit Type is {1}..
|
|
/// </summary>
|
|
public static string MSG_W_CogVersion {
|
|
get {
|
|
return ResourceManager.GetString("MSG_W_CogVersion", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Current MIL Version is {0} and Bit Type is {1}..
|
|
/// </summary>
|
|
public static string MSG_W_MilVersion {
|
|
get {
|
|
return ResourceManager.GetString("MSG_W_MilVersion", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to {0} must be less than {1}..
|
|
/// </summary>
|
|
public static string MSG_W_NumberOverMaxFormat {
|
|
get {
|
|
return ResourceManager.GetString("MSG_W_NumberOverMaxFormat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to {0} must be more than {1}..
|
|
/// </summary>
|
|
public static string MSG_W_NumberUnderMinFormat {
|
|
get {
|
|
return ResourceManager.GetString("MSG_W_NumberUnderMinFormat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Pattern {0} NOT found..
|
|
/// </summary>
|
|
public static string MSG_W_PatternNotFoundFormat {
|
|
get {
|
|
return ResourceManager.GetString("MSG_W_PatternNotFoundFormat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Quick Find is fast in small angle and scale.
|
|
/// </summary>
|
|
public static string MSG_W_QuickFind {
|
|
get {
|
|
return ResourceManager.GetString("MSG_W_QuickFind", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Negative.
|
|
/// </summary>
|
|
public static string Negative {
|
|
get {
|
|
return ResourceManager.GetString("Negative", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to New.
|
|
/// </summary>
|
|
public static string New {
|
|
get {
|
|
return ResourceManager.GetString("New", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to No.
|
|
/// </summary>
|
|
public static string No {
|
|
get {
|
|
return ResourceManager.GetString("No", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Number.
|
|
/// </summary>
|
|
public static string Number {
|
|
get {
|
|
return ResourceManager.GetString("Number", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Object.
|
|
/// </summary>
|
|
public static string Object {
|
|
get {
|
|
return ResourceManager.GetString("Object", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Off.
|
|
/// </summary>
|
|
public static string Off {
|
|
get {
|
|
return ResourceManager.GetString("Off", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Off Delay.
|
|
/// </summary>
|
|
public static string OffDelay {
|
|
get {
|
|
return ResourceManager.GetString("OffDelay", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Offset.
|
|
/// </summary>
|
|
public static string Offset {
|
|
get {
|
|
return ResourceManager.GetString("Offset", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Offset T.
|
|
/// </summary>
|
|
public static string OffsetT {
|
|
get {
|
|
return ResourceManager.GetString("OffsetT", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Offset X.
|
|
/// </summary>
|
|
public static string OffsetX {
|
|
get {
|
|
return ResourceManager.GetString("OffsetX", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Offset Y.
|
|
/// </summary>
|
|
public static string OffsetY {
|
|
get {
|
|
return ResourceManager.GetString("OffsetY", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to OK.
|
|
/// </summary>
|
|
public static string OK {
|
|
get {
|
|
return ResourceManager.GetString("OK", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Old.
|
|
/// </summary>
|
|
public static string Old {
|
|
get {
|
|
return ResourceManager.GetString("Old", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to On.
|
|
/// </summary>
|
|
public static string On {
|
|
get {
|
|
return ResourceManager.GetString("On", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to (Optional).
|
|
/// </summary>
|
|
public static string Optional {
|
|
get {
|
|
return ResourceManager.GetString("Optional", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Origin.
|
|
/// </summary>
|
|
public static string Origin {
|
|
get {
|
|
return ResourceManager.GetString("Origin", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Others.
|
|
/// </summary>
|
|
public static string Others {
|
|
get {
|
|
return ResourceManager.GetString("Others", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Out.
|
|
/// </summary>
|
|
public static string Out {
|
|
get {
|
|
return ResourceManager.GetString("Out", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Out Bit.
|
|
/// </summary>
|
|
public static string OutBit {
|
|
get {
|
|
return ResourceManager.GetString("OutBit", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Out Index.
|
|
/// </summary>
|
|
public static string OutIdx {
|
|
get {
|
|
return ResourceManager.GetString("OutIdx", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Out Port.
|
|
/// </summary>
|
|
public static string OutPort {
|
|
get {
|
|
return ResourceManager.GetString("OutPort", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Param.
|
|
/// </summary>
|
|
public static string Param {
|
|
get {
|
|
return ResourceManager.GetString("Param", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Parameter.
|
|
/// </summary>
|
|
public static string Parameter {
|
|
get {
|
|
return ResourceManager.GetString("Parameter", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Parameters.
|
|
/// </summary>
|
|
public static string Parameters {
|
|
get {
|
|
return ResourceManager.GetString("Parameters", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Params.
|
|
/// </summary>
|
|
public static string Params {
|
|
get {
|
|
return ResourceManager.GetString("Params", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Parity.
|
|
/// </summary>
|
|
public static string Parity {
|
|
get {
|
|
return ResourceManager.GetString("Parity", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Pattern.
|
|
/// </summary>
|
|
public static string Pattern {
|
|
get {
|
|
return ResourceManager.GetString("Pattern", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Patterns.
|
|
/// </summary>
|
|
public static string Patterns {
|
|
get {
|
|
return ResourceManager.GetString("Patterns", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Pixel.
|
|
/// </summary>
|
|
public static string Pixel {
|
|
get {
|
|
return ResourceManager.GetString("Pixel", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Point.
|
|
/// </summary>
|
|
public static string Point {
|
|
get {
|
|
return ResourceManager.GetString("Point", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Polarity.
|
|
/// </summary>
|
|
public static string Polarity {
|
|
get {
|
|
return ResourceManager.GetString("Polarity", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Port Number.
|
|
/// </summary>
|
|
public static string PortNum {
|
|
get {
|
|
return ResourceManager.GetString("PortNum", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Position.
|
|
/// </summary>
|
|
public static string Position {
|
|
get {
|
|
return ResourceManager.GetString("Position", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Positive.
|
|
/// </summary>
|
|
public static string Positive {
|
|
get {
|
|
return ResourceManager.GetString("Positive", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Pre.
|
|
/// </summary>
|
|
public static string Pre {
|
|
get {
|
|
return ResourceManager.GetString("Pre", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Proc.
|
|
/// </summary>
|
|
public static string Proc {
|
|
get {
|
|
return ResourceManager.GetString("Proc", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Proc Fov Type.
|
|
/// </summary>
|
|
public static string ProcFovType {
|
|
get {
|
|
return ResourceManager.GetString("ProcFovType", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Proc Test.
|
|
/// </summary>
|
|
public static string ProcTest {
|
|
get {
|
|
return ResourceManager.GetString("ProcTest", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to No.
|
|
/// </summary>
|
|
public static string Q_No {
|
|
get {
|
|
return ResourceManager.GetString("Q_No", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Radius.
|
|
/// </summary>
|
|
public static string Radius {
|
|
get {
|
|
return ResourceManager.GetString("Radius", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Range T.
|
|
/// </summary>
|
|
public static string RangeT {
|
|
get {
|
|
return ResourceManager.GetString("RangeT", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Range X.
|
|
/// </summary>
|
|
public static string RangeX {
|
|
get {
|
|
return ResourceManager.GetString("RangeX", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Range Y.
|
|
/// </summary>
|
|
public static string RangeY {
|
|
get {
|
|
return ResourceManager.GetString("RangeY", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Read Retry Count.
|
|
/// </summary>
|
|
public static string ReadRetryCount {
|
|
get {
|
|
return ResourceManager.GetString("ReadRetryCount", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Read Timeout.
|
|
/// </summary>
|
|
public static string ReadTimeout {
|
|
get {
|
|
return ResourceManager.GetString("ReadTimeout", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to [{0}] is not set up properly..
|
|
/// </summary>
|
|
public static string RecipeErrorMessage {
|
|
get {
|
|
return ResourceManager.GetString("RecipeErrorMessage", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Recipe Model Type.
|
|
/// </summary>
|
|
public static string RecipeModelType {
|
|
get {
|
|
return ResourceManager.GetString("RecipeModelType", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Recipe Setting.
|
|
/// </summary>
|
|
public static string RecipeSetting {
|
|
get {
|
|
return ResourceManager.GetString("RecipeSetting", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Ref.
|
|
/// </summary>
|
|
public static string Ref {
|
|
get {
|
|
return ResourceManager.GetString("Ref", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Reference.
|
|
/// </summary>
|
|
public static string Reference {
|
|
get {
|
|
return ResourceManager.GetString("Reference", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Region.
|
|
/// </summary>
|
|
public static string Region {
|
|
get {
|
|
return ResourceManager.GetString("Region", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Register.
|
|
/// </summary>
|
|
public static string Register {
|
|
get {
|
|
return ResourceManager.GetString("Register", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Reload.
|
|
/// </summary>
|
|
public static string Reload {
|
|
get {
|
|
return ResourceManager.GetString("Reload", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Retry.
|
|
/// </summary>
|
|
public static string Retry {
|
|
get {
|
|
return ResourceManager.GetString("Retry", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Retry cnt.
|
|
/// </summary>
|
|
public static string RetryCnt {
|
|
get {
|
|
return ResourceManager.GetString("RetryCnt", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to ROI.
|
|
/// </summary>
|
|
public static string ROI {
|
|
get {
|
|
return ResourceManager.GetString("ROI", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Root Dir Path.
|
|
/// </summary>
|
|
public static string RootDirPath {
|
|
get {
|
|
return ResourceManager.GetString("RootDirPath", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Rotation.
|
|
/// </summary>
|
|
public static string Rotation {
|
|
get {
|
|
return ResourceManager.GetString("Rotation", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Rotation step.
|
|
/// </summary>
|
|
public static string RotationStep {
|
|
get {
|
|
return ResourceManager.GetString("RotationStep", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Rotation unit.
|
|
/// </summary>
|
|
public static string RotationUnit {
|
|
get {
|
|
return ResourceManager.GetString("RotationUnit", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Rotation X.
|
|
/// </summary>
|
|
public static string RotationX {
|
|
get {
|
|
return ResourceManager.GetString("RotationX", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Request To Send.
|
|
/// </summary>
|
|
public static string RtsEnable {
|
|
get {
|
|
return ResourceManager.GetString("RtsEnable", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Save.
|
|
/// </summary>
|
|
public static string Save {
|
|
get {
|
|
return ResourceManager.GetString("Save", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Save OK Image.
|
|
/// </summary>
|
|
public static string SaveOkImage {
|
|
get {
|
|
return ResourceManager.GetString("SaveOkImage", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Save OK Overlay Image.
|
|
/// </summary>
|
|
public static string SaveOkSceenShotImage {
|
|
get {
|
|
return ResourceManager.GetString("SaveOkSceenShotImage", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to SaveParams.
|
|
/// </summary>
|
|
public static string SaveParams {
|
|
get {
|
|
return ResourceManager.GetString("SaveParams", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Scale.
|
|
/// </summary>
|
|
public static string Scale {
|
|
get {
|
|
return ResourceManager.GetString("Scale", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Score.
|
|
/// </summary>
|
|
public static string Score {
|
|
get {
|
|
return ResourceManager.GetString("Score", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Setting.
|
|
/// </summary>
|
|
public static string Setting {
|
|
get {
|
|
return ResourceManager.GetString("Setting", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Setup Direction.
|
|
/// </summary>
|
|
public static string SetupDirection {
|
|
get {
|
|
return ResourceManager.GetString("SetupDirection", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Sharpness.
|
|
/// </summary>
|
|
public static string Sharpness {
|
|
get {
|
|
return ResourceManager.GetString("Sharpness", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Show.
|
|
/// </summary>
|
|
public static string Show {
|
|
get {
|
|
return ResourceManager.GetString("Show", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Show Diagram.
|
|
/// </summary>
|
|
public static string ShowDiagram {
|
|
get {
|
|
return ResourceManager.GetString("ShowDiagram", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Size.
|
|
/// </summary>
|
|
public static string Size {
|
|
get {
|
|
return ResourceManager.GetString("Size", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Smoothness.
|
|
/// </summary>
|
|
public static string Smoothness {
|
|
get {
|
|
return ResourceManager.GetString("Smoothness", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Speed.
|
|
/// </summary>
|
|
public static string Speed {
|
|
get {
|
|
return ResourceManager.GetString("Speed", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Start.
|
|
/// </summary>
|
|
public static string Start {
|
|
get {
|
|
return ResourceManager.GetString("Start", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Start Axis Repeat.
|
|
/// </summary>
|
|
public static string StartAxisRepeat {
|
|
get {
|
|
return ResourceManager.GetString("StartAxisRepeat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Start Vision Repeat.
|
|
/// </summary>
|
|
public static string StartVisionRepeat {
|
|
get {
|
|
return ResourceManager.GetString("StartVisionRepeat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Static Move.
|
|
/// </summary>
|
|
public static string StaticMove {
|
|
get {
|
|
return ResourceManager.GetString("StaticMove", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Stop.
|
|
/// </summary>
|
|
public static string Stop {
|
|
get {
|
|
return ResourceManager.GetString("Stop", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Stop Bits.
|
|
/// </summary>
|
|
public static string StopBits {
|
|
get {
|
|
return ResourceManager.GetString("StopBits", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Strobe.
|
|
/// </summary>
|
|
public static string Strobe {
|
|
get {
|
|
return ResourceManager.GetString("Strobe", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Sub.
|
|
/// </summary>
|
|
public static string Sub {
|
|
get {
|
|
return ResourceManager.GetString("Sub", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to SubRegion.
|
|
/// </summary>
|
|
public static string SubRegion {
|
|
get {
|
|
return ResourceManager.GetString("SubRegion", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to SubSystem.
|
|
/// </summary>
|
|
public static string SubSystem {
|
|
get {
|
|
return ResourceManager.GetString("SubSystem", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to SubSystem Id.
|
|
/// </summary>
|
|
public static string SubSystemId {
|
|
get {
|
|
return ResourceManager.GetString("SubSystemId", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to SubSystem Name.
|
|
/// </summary>
|
|
public static string SubSystemName {
|
|
get {
|
|
return ResourceManager.GetString("SubSystemName", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to SubSystem Type.
|
|
/// </summary>
|
|
public static string SubSystemType {
|
|
get {
|
|
return ResourceManager.GetString("SubSystemType", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Software.
|
|
/// </summary>
|
|
public static string SW {
|
|
get {
|
|
return ResourceManager.GetString("SW", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Sync.
|
|
/// </summary>
|
|
public static string Sync {
|
|
get {
|
|
return ResourceManager.GetString("Sync", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Target.
|
|
/// </summary>
|
|
public static string Target {
|
|
get {
|
|
return ResourceManager.GetString("Target", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Test.
|
|
/// </summary>
|
|
public static string Test {
|
|
get {
|
|
return ResourceManager.GetString("Test", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Theta.
|
|
/// </summary>
|
|
public static string Theta {
|
|
get {
|
|
return ResourceManager.GetString("Theta", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Thickness.
|
|
/// </summary>
|
|
public static string Thickness {
|
|
get {
|
|
return ResourceManager.GetString("Thickness", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Threshold.
|
|
/// </summary>
|
|
public static string Threshold {
|
|
get {
|
|
return ResourceManager.GetString("Threshold", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tolerance.
|
|
/// </summary>
|
|
public static string Tolerance {
|
|
get {
|
|
return ResourceManager.GetString("Tolerance", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tool.
|
|
/// </summary>
|
|
public static string Tool {
|
|
get {
|
|
return ResourceManager.GetString("Tool", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Tracking.
|
|
/// </summary>
|
|
public static string Tracking {
|
|
get {
|
|
return ResourceManager.GetString("Tracking", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Train.
|
|
/// </summary>
|
|
public static string Train {
|
|
get {
|
|
return ResourceManager.GetString("Train", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Trig Buf Cnt.
|
|
/// </summary>
|
|
public static string TrigBufCnt {
|
|
get {
|
|
return ResourceManager.GetString("TrigBufCnt", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to TrigSrc.
|
|
/// </summary>
|
|
public static string TrigSrc {
|
|
get {
|
|
return ResourceManager.GetString("TrigSrc", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Trig Type.
|
|
/// </summary>
|
|
public static string TrigType {
|
|
get {
|
|
return ResourceManager.GetString("TrigType", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Type.
|
|
/// </summary>
|
|
public static string Type {
|
|
get {
|
|
return ResourceManager.GetString("Type", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Unit Id.
|
|
/// </summary>
|
|
public static string UnitId {
|
|
get {
|
|
return ResourceManager.GetString("UnitId", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Unit Name.
|
|
/// </summary>
|
|
public static string UnitName {
|
|
get {
|
|
return ResourceManager.GetString("UnitName", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Attach Inspection.
|
|
/// </summary>
|
|
public static string UseAttachInsp {
|
|
get {
|
|
return ResourceManager.GetString("UseAttachInsp", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Auto Focus.
|
|
/// </summary>
|
|
public static string UseAutoFocus {
|
|
get {
|
|
return ResourceManager.GetString("UseAutoFocus", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Calibration.
|
|
/// </summary>
|
|
public static string UseCalibration {
|
|
get {
|
|
return ResourceManager.GetString("UseCalibration", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Camera Base View.
|
|
/// </summary>
|
|
public static string UseCamBaseView {
|
|
get {
|
|
return ResourceManager.GetString("UseCamBaseView", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Use Cam Pattern.
|
|
/// </summary>
|
|
public static string UseCamPattern {
|
|
get {
|
|
return ResourceManager.GetString("UseCamPattern", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Carrier ID.
|
|
/// </summary>
|
|
public static string UseCarrierId {
|
|
get {
|
|
return ResourceManager.GetString("UseCarrierId", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Center Tuning.
|
|
/// </summary>
|
|
public static string UseCenterTuning {
|
|
get {
|
|
return ResourceManager.GetString("UseCenterTuning", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Lot ID.
|
|
/// </summary>
|
|
public static string UseLotId {
|
|
get {
|
|
return ResourceManager.GetString("UseLotId", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Main Camera Window.
|
|
/// </summary>
|
|
public static string UseMainCameraWindow {
|
|
get {
|
|
return ResourceManager.GetString("UseMainCameraWindow", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Material ID.
|
|
/// </summary>
|
|
public static string UseMaterialId {
|
|
get {
|
|
return ResourceManager.GetString("UseMaterialId", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Use Proc Test.
|
|
/// </summary>
|
|
public static string UseProcTest {
|
|
get {
|
|
return ResourceManager.GetString("UseProcTest", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Use Quick Find.
|
|
/// </summary>
|
|
public static string UseQuickFind {
|
|
get {
|
|
return ResourceManager.GetString("UseQuickFind", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Vision Repeat.
|
|
/// </summary>
|
|
public static string UseVisionRepeat {
|
|
get {
|
|
return ResourceManager.GetString("UseVisionRepeat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Using Align Motor.
|
|
/// </summary>
|
|
public static string UsingAlignMotor {
|
|
get {
|
|
return ResourceManager.GetString("UsingAlignMotor", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Value.
|
|
/// </summary>
|
|
public static string Value {
|
|
get {
|
|
return ResourceManager.GetString("Value", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Vertical.
|
|
/// </summary>
|
|
public static string Vertical {
|
|
get {
|
|
return ResourceManager.GetString("Vertical", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Vision Repeat.
|
|
/// </summary>
|
|
public static string VisionRepeat {
|
|
get {
|
|
return ResourceManager.GetString("VisionRepeat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to White.
|
|
/// </summary>
|
|
public static string White {
|
|
get {
|
|
return ResourceManager.GetString("White", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Width.
|
|
/// </summary>
|
|
public static string Width {
|
|
get {
|
|
return ResourceManager.GetString("Width", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Write Timeout.
|
|
/// </summary>
|
|
public static string WriteTimeout {
|
|
get {
|
|
return ResourceManager.GetString("WriteTimeout", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Yes.
|
|
/// </summary>
|
|
public static string Yes {
|
|
get {
|
|
return ResourceManager.GetString("Yes", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Zoom.
|
|
/// </summary>
|
|
public static string Zoom {
|
|
get {
|
|
return ResourceManager.GetString("Zoom", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|