203 lines
7.1 KiB
C#
203 lines
7.1 KiB
C#
using Aurora.Api.Devices;
|
|
using Hermes;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
|
|
namespace AuroraLight.Fainstec
|
|
{
|
|
internal class PNLight : SerialConn, IPNLight
|
|
{
|
|
private string _deviceId;
|
|
private int _lightChannelCount;
|
|
|
|
public bool _commError { get; set; } = false;
|
|
private SerialConnConfig _connConfig;
|
|
readonly int BYTE_MAX = 1024;
|
|
public int[] LightValue { get; set; }
|
|
|
|
const int LIGHT_MAX_VALUE = 255;
|
|
protected int m_timeOut = 1;
|
|
|
|
public PNLight(string deviceId, bool isSimul, int lightChannelCount) : base(deviceId, isSimul)
|
|
{
|
|
_deviceId = deviceId;
|
|
_lightChannelCount = lightChannelCount;
|
|
LightValue = new int[lightChannelCount];
|
|
}
|
|
|
|
public bool InitInternal(SerialConnConfig conn)
|
|
{
|
|
_connConfig = conn;
|
|
LightValue = Enumerable.Repeat(0, (int)_lightChannelCount).ToArray<int>();
|
|
|
|
bool bRet = false;
|
|
try {
|
|
// Legacy 에는 Buffer clear 를 위한 Reset 함수가 있으나, Aurora SerialConn 에서는 Write 할때 Buffer clear 를 자동으로 해준다.
|
|
// Open 할때 자동으로 켜줄것인가? 켜는함수는 따로 호출할것인가. Legacy 에서는 자동으로 켜줬는데 다른 Device 는 자동으로 켜주지 않는다.
|
|
bRet = Open(_connConfig) == E1.OK;
|
|
if (bRet) {
|
|
bRet = OffLightInternal() == E1.OK;
|
|
if (bRet)
|
|
Log.D(string.Format("[ {0} CONNECTED ]", _deviceId));
|
|
_commError = !bRet;
|
|
} else {
|
|
_commError = true;
|
|
}
|
|
return bRet;
|
|
} catch (Exception e) {
|
|
Log.W($"InitInternal Failed. ( {e.Message} )");
|
|
return bRet;
|
|
}
|
|
|
|
}
|
|
public bool IsPortErrorInternal()
|
|
{
|
|
return _commError;
|
|
}
|
|
|
|
public int OffLightInternal()
|
|
{
|
|
try {
|
|
if (!IsConnected()) return E2.NOT_CONNECTED;
|
|
SetAllLightPowerStatus(false);
|
|
return E1.OK;
|
|
} catch (Exception e) {
|
|
Log.W($"OffLightInternal Failed. ( {e.Message} )");
|
|
return E2.CANCELLED;
|
|
}
|
|
}
|
|
public int OffLightInternal(int iChannel)
|
|
{
|
|
try {
|
|
if (!IsConnected()) return E2.NOT_CONNECTED;
|
|
SetLightPowerStatus(iChannel, false);
|
|
return E1.OK;
|
|
} catch (Exception e) {
|
|
Log.W($"{iChannel}ch OffLightInternal Failed. ( {e.Message} )");
|
|
return E2.CANCELLED;
|
|
}
|
|
}
|
|
public int SetLightValueInternal(List<int> values)
|
|
{
|
|
try {
|
|
bool bRet = true;
|
|
for (int i = 0; i < values.Count; i++) {
|
|
if (SetLightBrightness(i, values[i]) != E1.OK)
|
|
bRet = false;
|
|
}
|
|
return bRet ? E1.OK : E2.CANCELLED;
|
|
} catch (Exception e) {
|
|
Log.W($"SetLightValueInternal Failed. ( {e.Message} )");
|
|
return E2.CANCELLED;
|
|
}
|
|
}
|
|
|
|
public int SetLightValueInternal(int iChannel, int iValue)
|
|
{
|
|
try {
|
|
return SetLightBrightness(iChannel, iValue);
|
|
} catch (Exception e) {
|
|
Log.W($"{iChannel}ch SetLightValueInternal Failed. ( {e.Message} )");
|
|
return E2.CANCELLED;
|
|
}
|
|
}
|
|
public void SetAllLightPowerStatus(bool on)
|
|
{
|
|
for (int i = 0; i < _lightChannelCount; i++) {
|
|
SetLightPowerStatus(i, on);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 조명의 채널을 키고 끄는 함수(밝기 값은 유지됨)
|
|
/// </summary>
|
|
/// <param name="channel">설정할 조명 채널(0부터 시작)</param>
|
|
/// <param name="on">ON/OFF</param>
|
|
public void SetLightPowerStatus(int channel, bool bOn)
|
|
{
|
|
try {
|
|
if (!IsConnected())
|
|
return;
|
|
else if (channel < 0 || _lightChannelCount - 1 < channel)
|
|
return;
|
|
|
|
if (bOn == false) {
|
|
// 조명 컨트롤러 OFF 설정
|
|
byte[] command = new byte[4];
|
|
command[0] = 0x45; //선두문자
|
|
command[1] = Encoding.ASCII.GetBytes(Convert.ToString(channel + 1))[0]; ; //Channel 번호
|
|
command[2] = 0x0D;// CR
|
|
command[3] = 0x0A;// LF
|
|
|
|
Write(command);
|
|
} else {
|
|
//CAUTION: 조명 컨트롤러에서 별도로 ON하는 기능은 없고, 밝기값으로 설정해야 함.
|
|
SetLightBrightness(channel, LightValue[channel]);
|
|
}
|
|
} catch (Exception e) {
|
|
Log.W($"{channel}ch SetLightPowerStatus Failed. ( {e.Message} )");
|
|
}
|
|
}
|
|
public int SetLightBrightness(int channel, int brightnessValue)
|
|
{
|
|
// <param> brightnessValue : (0~100)
|
|
|
|
uint targetLightValue = (uint)(LIGHT_MAX_VALUE * (brightnessValue * 0.01));
|
|
|
|
try {
|
|
if (!IsConnected())
|
|
return E2.NOT_CONNECTED;
|
|
|
|
if (!ChannelValidCheck(channel))
|
|
return E2.INVALID_ARGUMENT;
|
|
|
|
if (!ValueValidCheck(brightnessValue))
|
|
return E2.INVALID_ARGUMENT;
|
|
|
|
//ON/OFF 설정
|
|
byte[] command = new byte[7];
|
|
command[0] = 0x4C; //선두문자
|
|
command[1] = Encoding.ASCII.GetBytes(Convert.ToString(channel + 1))[0]; ; //Channel 번호
|
|
|
|
byte[] value = Encoding.ASCII.GetBytes(string.Format("{0:D3}", targetLightValue));
|
|
Array.Copy(value, 0, command, 2, value.Length);
|
|
|
|
command[5] = 0x0D;// CR
|
|
command[6] = 0x0A;// LF
|
|
|
|
if (Write(command)) {
|
|
LightValue[channel] = brightnessValue;
|
|
return E1.OK;
|
|
} else {
|
|
return E2.CANCELLED;
|
|
}
|
|
} catch (Exception e) {
|
|
Log.W($"{channel}ch SetLightBrightness Failed. ( {e.Message} )");
|
|
return E2.CANCELLED;
|
|
}
|
|
|
|
}
|
|
private bool ChannelValidCheck(int iChannel)
|
|
{
|
|
if (iChannel < _lightChannelCount && iChannel >= 0) {
|
|
return true;
|
|
} else {
|
|
Log.W($"Channel is not exist. Range : 0~{(int)_lightChannelCount - 1} Input : {iChannel}");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private bool ValueValidCheck(int iValue)
|
|
{
|
|
if (iValue <= 100 && iValue >= 0) {
|
|
return true;
|
|
} else {
|
|
Log.W($"LightValue Range Error. Range : 0~255, Input : {iValue}");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|