2026-06-05 13:44:39 +09:00

3169 lines
100 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace VisionCommonUI.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class StrTokens {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal StrTokens() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VisionCommonUI.Resources.StrTokens", typeof(StrTokens).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Acceptance.
/// </summary>
public static string Acceptance {
get {
return ResourceManager.GetString("Acceptance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Accuracy.
/// </summary>
public static string Accuracy {
get {
return ResourceManager.GetString("Accuracy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Activated.
/// </summary>
public static string Activated {
get {
return ResourceManager.GetString("Activated", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Align.
/// </summary>
public static string Align {
get {
return ResourceManager.GetString("Align", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Align Id.
/// </summary>
public static string AlignId {
get {
return ResourceManager.GetString("AlignId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Align mode.
/// </summary>
public static string AlignMode {
get {
return ResourceManager.GetString("AlignMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Align Motor Direction.
/// </summary>
public static string AlignMotorDirection {
get {
return ResourceManager.GetString("AlignMotorDirection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Align Name.
/// </summary>
public static string AlignName {
get {
return ResourceManager.GetString("AlignName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to All.
/// </summary>
public static string All {
get {
return ResourceManager.GetString("All", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Angle.
/// </summary>
public static string Angle {
get {
return ResourceManager.GetString("Angle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Any.
/// </summary>
public static string Any {
get {
return ResourceManager.GetString("Any", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply.
/// </summary>
public static string Apply {
get {
return ResourceManager.GetString("Apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Area.
/// </summary>
public static string Area {
get {
return ResourceManager.GetString("Area", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Attach.
/// </summary>
public static string Attach {
get {
return ResourceManager.GetString("Attach", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Attach Insp.
/// </summary>
public static string AttachInsp {
get {
return ResourceManager.GetString("AttachInsp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Attach Insp Params.
/// </summary>
public static string AttachInspParams {
get {
return ResourceManager.GetString("AttachInspParams", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto.
/// </summary>
public static string Auto {
get {
return ResourceManager.GetString("Auto", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto Focus.
/// </summary>
public static string AutoFocus {
get {
return ResourceManager.GetString("AutoFocus", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Baud Rate.
/// </summary>
public static string BaudRate {
get {
return ResourceManager.GetString("BaudRate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Binarization.
/// </summary>
public static string Binarization {
get {
return ResourceManager.GetString("Binarization", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bit Depth.
/// </summary>
public static string BitDepth {
get {
return ResourceManager.GetString("BitDepth", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Black.
/// </summary>
public static string Black {
get {
return ResourceManager.GetString("Black", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Block.
/// </summary>
public static string Block {
get {
return ResourceManager.GetString("Block", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Blocks.
/// </summary>
public static string Blocks {
get {
return ResourceManager.GetString("Blocks", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Board Port Pos.
/// </summary>
public static string BoardPortPos {
get {
return ResourceManager.GetString("BoardPortPos", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Board Slot Pos.
/// </summary>
public static string BoardSlotPos {
get {
return ResourceManager.GetString("BoardSlotPos", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Board Type.
/// </summary>
public static string BoardType {
get {
return ResourceManager.GetString("BoardType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Brightness.
/// </summary>
public static string Brightness {
get {
return ResourceManager.GetString("Brightness", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Buffer.
/// </summary>
public static string Buf {
get {
return ResourceManager.GetString("Buf", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Buffer.
/// </summary>
public static string Buffer {
get {
return ResourceManager.GetString("Buffer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cam.
/// </summary>
public static string Cam {
get {
return ResourceManager.GetString("Cam", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cam Connection Config.
/// </summary>
public static string CamConnConfig {
get {
return ResourceManager.GetString("CamConnConfig", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Camera Direction.
/// </summary>
public static string CameraDirection {
get {
return ResourceManager.GetString("CameraDirection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cam Id.
/// </summary>
public static string CamId {
get {
return ResourceManager.GetString("CamId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cam Move.
/// </summary>
public static string CamMove {
get {
return ResourceManager.GetString("CamMove", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cam Pattern.
/// </summary>
public static string CamPattern {
get {
return ResourceManager.GetString("CamPattern", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
public static string Cancel {
get {
return ResourceManager.GetString("Cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Center.
/// </summary>
public static string Center {
get {
return ResourceManager.GetString("Center", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Center Tuning.
/// </summary>
public static string CenterTuning {
get {
return ResourceManager.GetString("CenterTuning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Certainty.
/// </summary>
public static string Certainty {
get {
return ResourceManager.GetString("Certainty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Channel.
/// </summary>
public static string Channel {
get {
return ResourceManager.GetString("Channel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Channels.
/// </summary>
public static string Channels {
get {
return ResourceManager.GetString("Channels", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ch Colors.
/// </summary>
public static string ChColors {
get {
return ResourceManager.GetString("ChColors", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ch DevTypes.
/// </summary>
public static string ChDevTypes {
get {
return ResourceManager.GetString("ChDevTypes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clear.
/// </summary>
public static string Clear {
get {
return ResourceManager.GetString("Clear", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Close.
/// </summary>
public static string Close {
get {
return ResourceManager.GetString("Close", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Count.
/// </summary>
public static string Cnt {
get {
return ResourceManager.GetString("Cnt", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Code.
/// </summary>
public static string Code {
get {
return ResourceManager.GetString("Code", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Color.
/// </summary>
public static string Color {
get {
return ResourceManager.GetString("Color", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Common.
/// </summary>
public static string Common {
get {
return ResourceManager.GetString("Common", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connection Config.
/// </summary>
public static string ConnConfig {
get {
return ResourceManager.GetString("ConnConfig", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Continuous.
/// </summary>
public static string Continuous {
get {
return ResourceManager.GetString("Continuous", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Contrast.
/// </summary>
public static string Contrast {
get {
return ResourceManager.GetString("Contrast", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Control.
/// </summary>
public static string Control {
get {
return ResourceManager.GetString("Control", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Coordinate.
/// </summary>
public static string Coordinate {
get {
return ResourceManager.GetString("Coordinate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copy.
/// </summary>
public static string Copy {
get {
return ResourceManager.GetString("Copy", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dark.
/// </summary>
public static string Dark {
get {
return ResourceManager.GetString("Dark", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Data Bits.
/// </summary>
public static string DataBits {
get {
return ResourceManager.GetString("DataBits", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dcf File Path.
/// </summary>
public static string DcfFilePath {
get {
return ResourceManager.GetString("DcfFilePath", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Delete.
/// </summary>
public static string Delete {
get {
return ResourceManager.GetString("Delete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Description.
/// </summary>
public static string Description {
get {
return ResourceManager.GetString("Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Detail.
/// </summary>
public static string Detail {
get {
return ResourceManager.GetString("Detail", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Diagram.
/// </summary>
public static string Diagram {
get {
return ResourceManager.GetString("Diagram", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dim Range.
/// </summary>
public static string DimRange {
get {
return ResourceManager.GetString("DimRange", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Direction T.
/// </summary>
public static string DirectionT {
get {
return ResourceManager.GetString("DirectionT", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dist.
/// </summary>
public static string Dist {
get {
return ResourceManager.GetString("Dist", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Distance step.
/// </summary>
public static string DistanceStep {
get {
return ResourceManager.GetString("DistanceStep", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Distance unit.
/// </summary>
public static string DistanceUnit {
get {
return ResourceManager.GetString("DistanceUnit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Distance X.
/// </summary>
public static string DistanceX {
get {
return ResourceManager.GetString("DistanceX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Distance Y.
/// </summary>
public static string DistanceY {
get {
return ResourceManager.GetString("DistanceY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Data Terminal Ready.
/// </summary>
public static string DtrEnable {
get {
return ResourceManager.GetString("DtrEnable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Edge.
/// </summary>
public static string Edge {
get {
return ResourceManager.GetString("Edge", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Edit.
/// </summary>
public static string Edit {
get {
return ResourceManager.GetString("Edit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enabled.
/// </summary>
public static string Enabled {
get {
return ResourceManager.GetString("Enabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enter.
/// </summary>
public static string Enter {
get {
return ResourceManager.GetString("Enter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Eraser.
/// </summary>
public static string Eraser {
get {
return ResourceManager.GetString("Eraser", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
public static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ErrorRotation.
/// </summary>
public static string ErrorRotation {
get {
return ResourceManager.GetString("ErrorRotation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Err Rotation.
/// </summary>
public static string ErrRotation {
get {
return ResourceManager.GetString("ErrRotation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exposure Time.
/// </summary>
public static string ExposureTime {
get {
return ResourceManager.GetString("ExposureTime", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Filter.
/// </summary>
public static string Filter {
get {
return ResourceManager.GetString("Filter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Filter Half Size In Pixels.
/// </summary>
public static string FilterHalfSizeInPixels {
get {
return ResourceManager.GetString("FilterHalfSizeInPixels", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Filtering.
/// </summary>
public static string Filtering {
get {
return ResourceManager.GetString("Filtering", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Filtering Type.
/// </summary>
public static string FilteringType {
get {
return ResourceManager.GetString("FilteringType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Find.
/// </summary>
public static string Find {
get {
return ResourceManager.GetString("Find", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fit.
/// </summary>
public static string Fit {
get {
return ResourceManager.GetString("Fit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fixture.
/// </summary>
public static string Fixture {
get {
return ResourceManager.GetString("Fixture", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flip and Rotation.
/// </summary>
public static string FlipAndRotation {
get {
return ResourceManager.GetString("FlipAndRotation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flip Y.
/// </summary>
public static string FlipY {
get {
return ResourceManager.GetString("FlipY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flying.
/// </summary>
public static string Flying {
get {
return ResourceManager.GetString("Flying", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flying Cnt.
/// </summary>
public static string FlyingCnt {
get {
return ResourceManager.GetString("FlyingCnt", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Flying Enabled.
/// </summary>
public static string FlyingEnabled {
get {
return ResourceManager.GetString("FlyingEnabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Force OK enabled.
/// </summary>
public static string ForceOkEnabled {
get {
return ResourceManager.GetString("ForceOkEnabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Foreground.
/// </summary>
public static string Foreground {
get {
return ResourceManager.GetString("Foreground", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fov Id.
/// </summary>
public static string FovId {
get {
return ResourceManager.GetString("FovId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fov Layout.
/// </summary>
public static string FovLayout {
get {
return ResourceManager.GetString("FovLayout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fov Name.
/// </summary>
public static string FovName {
get {
return ResourceManager.GetString("FovName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Grab.
/// </summary>
public static string Grab {
get {
return ResourceManager.GetString("Grab", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Grab Retry.
/// </summary>
public static string GrabRetry {
get {
return ResourceManager.GetString("GrabRetry", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Grab Timeout.
/// </summary>
public static string GrabTimeout {
get {
return ResourceManager.GetString("GrabTimeout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Graph.
/// </summary>
public static string Graph {
get {
return ResourceManager.GetString("Graph", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Height.
/// </summary>
public static string Height {
get {
return ResourceManager.GetString("Height", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to High.
/// </summary>
public static string High {
get {
return ResourceManager.GetString("High", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to History.
/// </summary>
public static string History {
get {
return ResourceManager.GetString("History", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Horizontal.
/// </summary>
public static string Horizontal {
get {
return ResourceManager.GetString("Horizontal", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hardware.
/// </summary>
public static string HW {
get {
return ResourceManager.GetString("HW", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hw Trigger Config.
/// </summary>
public static string HwTrigConfig {
get {
return ResourceManager.GetString("HwTrigConfig", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ID.
/// </summary>
public static string ID {
get {
return ResourceManager.GetString("ID", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ignore.
/// </summary>
public static string Ignore {
get {
return ResourceManager.GetString("Ignore", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Image.
/// </summary>
public static string Image {
get {
return ResourceManager.GetString("Image", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Image Flip.
/// </summary>
public static string ImageFlip {
get {
return ResourceManager.GetString("ImageFlip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Image Format.
/// </summary>
public static string ImageFormat {
get {
return ResourceManager.GetString("ImageFormat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Image Rotation.
/// </summary>
public static string ImageRotation {
get {
return ResourceManager.GetString("ImageRotation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Image Size.
/// </summary>
public static string ImageSize {
get {
return ResourceManager.GetString("ImageSize", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to In.
/// </summary>
public static string In {
get {
return ResourceManager.GetString("In", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Info.
/// </summary>
public static string Info {
get {
return ResourceManager.GetString("Info", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Information.
/// </summary>
public static string Information {
get {
return ResourceManager.GetString("Information", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Insp.
/// </summary>
public static string Insp {
get {
return ResourceManager.GetString("Insp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ip Address.
/// </summary>
public static string IpAddress {
get {
return ResourceManager.GetString("IpAddress", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Layout.
/// </summary>
public static string Layout {
get {
return ResourceManager.GetString("Layout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lens Type.
/// </summary>
public static string LensType {
get {
return ResourceManager.GetString("LensType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Light.
/// </summary>
public static string Light {
get {
return ResourceManager.GetString("Light", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Light Delay.
/// </summary>
public static string LightDelay {
get {
return ResourceManager.GetString("LightDelay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Light Model.
/// </summary>
public static string LightModel {
get {
return ResourceManager.GetString("LightModel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Light Type.
/// </summary>
public static string LightType {
get {
return ResourceManager.GetString("LightType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Limit.
/// </summary>
public static string Limit {
get {
return ResourceManager.GetString("Limit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Limit T.
/// </summary>
public static string LimitT {
get {
return ResourceManager.GetString("LimitT", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Limit X.
/// </summary>
public static string LimitX {
get {
return ResourceManager.GetString("LimitX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Limit Y.
/// </summary>
public static string LimitY {
get {
return ResourceManager.GetString("LimitY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Line.
/// </summary>
public static string Line {
get {
return ResourceManager.GetString("Line", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to List.
/// </summary>
public static string List {
get {
return ResourceManager.GetString("List", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Live Delay.
/// </summary>
public static string LiveDelay {
get {
return ResourceManager.GetString("LiveDelay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Log.
/// </summary>
public static string Log {
get {
return ResourceManager.GetString("Log", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Low.
/// </summary>
public static string Low {
get {
return ResourceManager.GetString("Low", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Manual Find Enabled.
/// </summary>
public static string ManualFindEnabled {
get {
return ResourceManager.GetString("ManualFindEnabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mask.
/// </summary>
public static string Mask {
get {
return ResourceManager.GetString("Mask", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Masking.
/// </summary>
public static string Masking {
get {
return ResourceManager.GetString("Masking", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Material.
/// </summary>
public static string Material {
get {
return ResourceManager.GetString("Material", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Material Direction.
/// </summary>
public static string MaterialDirection {
get {
return ResourceManager.GetString("MaterialDirection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Max.
/// </summary>
public static string Max {
get {
return ResourceManager.GetString("Max", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to MIL Error Print.
/// </summary>
public static string MilErrPrint {
get {
return ResourceManager.GetString("MilErrPrint", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Min.
/// </summary>
public static string Min {
get {
return ResourceManager.GetString("Min", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mode.
/// </summary>
public static string Mode {
get {
return ResourceManager.GetString("Mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Model.
/// </summary>
public static string Model {
get {
return ResourceManager.GetString("Model", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Morphology.
/// </summary>
public static string Morphology {
get {
return ResourceManager.GetString("Morphology", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Motor Direction.
/// </summary>
public static string Motor_Direction {
get {
return ResourceManager.GetString("Motor Direction", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Motor Direction.
/// </summary>
public static string MotorDirection {
get {
return ResourceManager.GetString("MotorDirection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Motor Move Type X.
/// </summary>
public static string MotorMoveTypeX {
get {
return ResourceManager.GetString("MotorMoveTypeX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Motor Move Type Y.
/// </summary>
public static string MotorMoveTypeY {
get {
return ResourceManager.GetString("MotorMoveTypeY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move axis.
/// </summary>
public static string MoveAxis {
get {
return ResourceManager.GetString("MoveAxis", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move enabled.
/// </summary>
public static string MoveEnabled {
get {
return ResourceManager.GetString("MoveEnabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Move Step.
/// </summary>
public static string MoveStep {
get {
return ResourceManager.GetString("MoveStep", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AlignProcSeqParams is Null..
/// </summary>
public static string MSG_E_AlignProcSeqParamIsNull {
get {
return ResourceManager.GetString("MSG_E_AlignProcSeqParamIsNull", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AlignResult is Null..
/// </summary>
public static string MSG_E_AlignResultIsNull {
get {
return ResourceManager.GetString("MSG_E_AlignResultIsNull", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to AutoFocusRecipe of {0} is Null..
/// </summary>
public static string MSG_E_AutoFocusRecipeIsNull {
get {
return ResourceManager.GetString("MSG_E_AutoFocusRecipeIsNull", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Final BackStepValue ({0}mm) is over limit (4mm)..
/// </summary>
public static string MSG_E_BackStepValueLimitOver {
get {
return ResourceManager.GetString("MSG_E_BackStepValueLimitOver", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Calibration Calc stopped : Return param empty.
/// </summary>
public static string MSG_E_CalCalculationStop {
get {
return ResourceManager.GetString("MSG_E_CalCalculationStop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Calibration Seq Stopped : Pattern Not Found.
/// </summary>
public static string MSG_E_CalSeqStop {
get {
return ResourceManager.GetString("MSG_E_CalSeqStop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Description could Not be empty!.
/// </summary>
public static string MSG_E_DescriptionEmpty {
get {
return ResourceManager.GetString("MSG_E_DescriptionEmpty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Digitizer Init Error..
/// </summary>
public static string MSG_E_DigitizerInitError {
get {
return ResourceManager.GetString("MSG_E_DigitizerInitError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to FOV ID is duplicated..
/// </summary>
public static string MSG_E_DuplicateFovId {
get {
return ResourceManager.GetString("MSG_E_DuplicateFovId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exposure Time Setting Error..
/// </summary>
public static string MSG_E_ExposureTimeSettingError {
get {
return ResourceManager.GetString("MSG_E_ExposureTimeSettingError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fov Id is duplicated..
/// </summary>
public static string MSG_E_FovIdDuplicated {
get {
return ResourceManager.GetString("MSG_E_FovIdDuplicated", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Image Not Allocated..
/// </summary>
public static string MSG_E_ImageNotAllocated {
get {
return ResourceManager.GetString("MSG_E_ImageNotAllocated", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Image Not Ready..
/// </summary>
public static string MSG_E_ImageNotReady {
get {
return ResourceManager.GetString("MSG_E_ImageNotReady", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Image Size Setting Error..
/// </summary>
public static string MSG_E_ImageSizeSettingError {
get {
return ResourceManager.GetString("MSG_E_ImageSizeSettingError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Train origin must be within Find ROI..
/// </summary>
public static string MSG_E_InvalidTrainOrigin {
get {
return ResourceManager.GetString("MSG_E_InvalidTrainOrigin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No Cognex License..
/// </summary>
public static string MSG_E_NoCogLicense {
get {
return ResourceManager.GetString("MSG_E_NoCogLicense", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No MIL License..
/// </summary>
public static string MSG_E_NoMilLicense {
get {
return ResourceManager.GetString("MSG_E_NoMilLicense", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No Sub Patterns..
/// </summary>
public static string MSG_E_NoSubPatterns {
get {
return ResourceManager.GetString("MSG_E_NoSubPatterns", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Not Setted Fov Exist..
/// </summary>
public static string MSG_E_NotSettedFov {
get {
return ResourceManager.GetString("MSG_E_NotSettedFov", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enter valid input.\n[{1} &lt; {0} &lt;= {2}].
/// </summary>
public static string MSG_E_NumberInvalid {
get {
return ResourceManager.GetString("MSG_E_NumberInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Param is Null..
/// </summary>
public static string MSG_E_ParamIsNull {
get {
return ResourceManager.GetString("MSG_E_ParamIsNull", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to For {0}, finding is NOT supported now..
/// </summary>
public static string MSG_E_PatternFindingNotSupported {
get {
return ResourceManager.GetString("MSG_E_PatternFindingNotSupported", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pattern Not Activated..
/// </summary>
public static string MSG_E_PatternNotActivated {
get {
return ResourceManager.GetString("MSG_E_PatternNotActivated", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pattern NOT found..
/// </summary>
public static string MSG_E_PatternNotFound {
get {
return ResourceManager.GetString("MSG_E_PatternNotFound", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pattern Not Trained..
/// </summary>
public static string MSG_E_PatternNotTrained {
get {
return ResourceManager.GetString("MSG_E_PatternNotTrained", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to For {0}, finding is NOT supported now..
/// </summary>
public static string MSG_E_PatternTypeFindingNotSupported {
get {
return ResourceManager.GetString("MSG_E_PatternTypeFindingNotSupported", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PatternType could Not be None!.
/// </summary>
public static string MSG_E_PatternTypeNone {
get {
return ResourceManager.GetString("MSG_E_PatternTypeNone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Register two LineFinder patterns first!.
/// </summary>
public static string MSG_E_RegisterLineFinderFirst {
get {
return ResourceManager.GetString("MSG_E_RegisterLineFinderFirst", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select Block Id..
/// </summary>
public static string MSG_E_SelectBlockId {
get {
return ResourceManager.GetString("MSG_E_SelectBlockId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please select different Block Id..
/// </summary>
public static string MSG_E_SelectDifferenceBlockId {
get {
return ResourceManager.GetString("MSG_E_SelectDifferenceBlockId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} Not Allocated..
/// </summary>
public static string MSG_E_SomethingNotAllocated {
get {
return ResourceManager.GetString("MSG_E_SomethingNotAllocated", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Train Failed..
/// </summary>
public static string MSG_E_TrainFailed {
get {
return ResourceManager.GetString("MSG_E_TrainFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Train ROI is NOT set..
/// </summary>
public static string MSG_E_TrainRoiNotSet {
get {
return ResourceManager.GetString("MSG_E_TrainRoiNotSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Trigger Setting Error..
/// </summary>
public static string MSG_E_TriggerSettingError {
get {
return ResourceManager.GetString("MSG_E_TriggerSettingError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select a process id..
/// </summary>
public static string MSG_I_SelectProcessId {
get {
return ResourceManager.GetString("MSG_I_SelectProcessId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select a process pattern id..
/// </summary>
public static string MSG_I_SelectProcessPatternId {
get {
return ResourceManager.GetString("MSG_I_SelectProcessPatternId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Copy Completed..
/// </summary>
public static string MSG_O_CopyCompleted {
get {
return ResourceManager.GetString("MSG_O_CopyCompleted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Register Completed..
/// </summary>
public static string MSG_O_RegisterCompleted {
get {
return ResourceManager.GetString("MSG_O_RegisterCompleted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save Completed..
/// </summary>
public static string MSG_O_SaveCompleted {
get {
return ResourceManager.GetString("MSG_O_SaveCompleted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Train Completed..
/// </summary>
public static string MSG_O_TrainCompleted {
get {
return ResourceManager.GetString("MSG_O_TrainCompleted", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to apply mask to sub patterns?.
/// </summary>
public static string MSG_Q_ApplyMaskToSubPatterns {
get {
return ResourceManager.GetString("MSG_Q_ApplyMaskToSubPatterns", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to apply Pattern {0} as a process pattern?.
/// </summary>
public static string MSG_Q_ApplyPatternAsProcessPatternFormat {
get {
return ResourceManager.GetString("MSG_Q_ApplyPatternAsProcessPatternFormat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to clear the pattern tracking position?.
/// </summary>
public static string MSG_Q_ClearPatternTracking {
get {
return ResourceManager.GetString("MSG_Q_ClearPatternTracking", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to move by align delta? {0}.
/// </summary>
public static string MSG_Q_ConfirmMoveByAlignData {
get {
return ResourceManager.GetString("MSG_Q_ConfirmMoveByAlignData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to run vision calibration?.
/// </summary>
public static string MSG_Q_ConfirmRunCalibration {
get {
return ResourceManager.GetString("MSG_Q_ConfirmRunCalibration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to run Vision Repeat at this position?.
/// </summary>
public static string MSG_Q_ConfirmRunVisionRepeat {
get {
return ResourceManager.GetString("MSG_Q_ConfirmRunVisionRepeat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to run Vision(Motion) Repeat?.
/// </summary>
public static string MSG_Q_ConfirmRunVisionRepeatDynamic {
get {
return ResourceManager.GetString("MSG_Q_ConfirmRunVisionRepeatDynamic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Would you like to save your data?.
/// </summary>
public static string MSG_Q_ConfirmSave {
get {
return ResourceManager.GetString("MSG_Q_ConfirmSave", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to save the best position[{0}]?.
/// </summary>
public static string MSG_Q_ConfirmSaveBestPos {
get {
return ResourceManager.GetString("MSG_Q_ConfirmSaveBestPos", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You cannot save data during auto-operation..
/// </summary>
public static string MSG_Q_ConfirmSaveOnAutoOperation {
get {
return ResourceManager.GetString("MSG_Q_ConfirmSaveOnAutoOperation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vision calibration is complete. Would you like to save your cal-data?.
/// </summary>
public static string MSG_Q_ConfirmSaveOnMotionCalComplete {
get {
return ResourceManager.GetString("MSG_Q_ConfirmSaveOnMotionCalComplete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Masking image will be deleted. Do you want to continue to train pattern?.
/// </summary>
public static string MSG_Q_ContinuToTrainPattern {
get {
return ResourceManager.GetString("MSG_Q_ContinuToTrainPattern", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to copy Pattern 0?.
/// </summary>
public static string MSG_Q_CopyPatternZero {
get {
return ResourceManager.GetString("MSG_Q_CopyPatternZero", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to delete?.
/// </summary>
public static string MSG_Q_Delete {
get {
return ResourceManager.GetString("MSG_Q_Delete", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pattern [{0}] of [{1} of {2}] already exists. Do you want to delete and copy the pattern?.
/// </summary>
public static string MSG_Q_DeleteAndCopyPattern {
get {
return ResourceManager.GetString("MSG_Q_DeleteAndCopyPattern", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to delete Pattern {0}?.
/// </summary>
public static string MSG_Q_DeletePatternFormat {
get {
return ResourceManager.GetString("MSG_Q_DeletePatternFormat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to sync origin with Pattern {0}?.
/// </summary>
public static string MSG_Q_SyncPatternOriginFormat {
get {
return ResourceManager.GetString("MSG_Q_SyncPatternOriginFormat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Do you want to save the Calibration data?.
/// </summary>
public static string MSG_S_ConfirmSaveCalData {
get {
return ResourceManager.GetString("MSG_S_ConfirmSaveCalData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to All sub patterns will be removed..
/// </summary>
public static string MSG_W_AllSubPatternRemoved {
get {
return ResourceManager.GetString("MSG_W_AllSubPatternRemoved", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Current Cog Version is {0} and Bit Type is {1}..
/// </summary>
public static string MSG_W_CogVersion {
get {
return ResourceManager.GetString("MSG_W_CogVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Current MIL Version is {0} and Bit Type is {1}..
/// </summary>
public static string MSG_W_MilVersion {
get {
return ResourceManager.GetString("MSG_W_MilVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} must be less than {1}..
/// </summary>
public static string MSG_W_NumberOverMaxFormat {
get {
return ResourceManager.GetString("MSG_W_NumberOverMaxFormat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0} must be more than {1}..
/// </summary>
public static string MSG_W_NumberUnderMinFormat {
get {
return ResourceManager.GetString("MSG_W_NumberUnderMinFormat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pattern {0} NOT found..
/// </summary>
public static string MSG_W_PatternNotFoundFormat {
get {
return ResourceManager.GetString("MSG_W_PatternNotFoundFormat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Quick Find is fast in small angle and scale.
/// </summary>
public static string MSG_W_QuickFind {
get {
return ResourceManager.GetString("MSG_W_QuickFind", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Negative.
/// </summary>
public static string Negative {
get {
return ResourceManager.GetString("Negative", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New.
/// </summary>
public static string New {
get {
return ResourceManager.GetString("New", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No.
/// </summary>
public static string No {
get {
return ResourceManager.GetString("No", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Number.
/// </summary>
public static string Number {
get {
return ResourceManager.GetString("Number", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Object.
/// </summary>
public static string Object {
get {
return ResourceManager.GetString("Object", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Off.
/// </summary>
public static string Off {
get {
return ResourceManager.GetString("Off", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Off Delay.
/// </summary>
public static string OffDelay {
get {
return ResourceManager.GetString("OffDelay", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Offset.
/// </summary>
public static string Offset {
get {
return ResourceManager.GetString("Offset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Offset T.
/// </summary>
public static string OffsetT {
get {
return ResourceManager.GetString("OffsetT", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Offset X.
/// </summary>
public static string OffsetX {
get {
return ResourceManager.GetString("OffsetX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Offset Y.
/// </summary>
public static string OffsetY {
get {
return ResourceManager.GetString("OffsetY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to OK.
/// </summary>
public static string OK {
get {
return ResourceManager.GetString("OK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Old.
/// </summary>
public static string Old {
get {
return ResourceManager.GetString("Old", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to On.
/// </summary>
public static string On {
get {
return ResourceManager.GetString("On", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to (Optional).
/// </summary>
public static string Optional {
get {
return ResourceManager.GetString("Optional", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Origin.
/// </summary>
public static string Origin {
get {
return ResourceManager.GetString("Origin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Others.
/// </summary>
public static string Others {
get {
return ResourceManager.GetString("Others", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Out.
/// </summary>
public static string Out {
get {
return ResourceManager.GetString("Out", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Out Bit.
/// </summary>
public static string OutBit {
get {
return ResourceManager.GetString("OutBit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Out Index.
/// </summary>
public static string OutIdx {
get {
return ResourceManager.GetString("OutIdx", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Out Port.
/// </summary>
public static string OutPort {
get {
return ResourceManager.GetString("OutPort", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Param.
/// </summary>
public static string Param {
get {
return ResourceManager.GetString("Param", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Parameter.
/// </summary>
public static string Parameter {
get {
return ResourceManager.GetString("Parameter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Parameters.
/// </summary>
public static string Parameters {
get {
return ResourceManager.GetString("Parameters", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Params.
/// </summary>
public static string Params {
get {
return ResourceManager.GetString("Params", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Parity.
/// </summary>
public static string Parity {
get {
return ResourceManager.GetString("Parity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pattern.
/// </summary>
public static string Pattern {
get {
return ResourceManager.GetString("Pattern", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Patterns.
/// </summary>
public static string Patterns {
get {
return ResourceManager.GetString("Patterns", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pixel.
/// </summary>
public static string Pixel {
get {
return ResourceManager.GetString("Pixel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Point.
/// </summary>
public static string Point {
get {
return ResourceManager.GetString("Point", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Polarity.
/// </summary>
public static string Polarity {
get {
return ResourceManager.GetString("Polarity", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Port Number.
/// </summary>
public static string PortNum {
get {
return ResourceManager.GetString("PortNum", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Position.
/// </summary>
public static string Position {
get {
return ResourceManager.GetString("Position", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Positive.
/// </summary>
public static string Positive {
get {
return ResourceManager.GetString("Positive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pre.
/// </summary>
public static string Pre {
get {
return ResourceManager.GetString("Pre", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Proc.
/// </summary>
public static string Proc {
get {
return ResourceManager.GetString("Proc", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Proc Fov Type.
/// </summary>
public static string ProcFovType {
get {
return ResourceManager.GetString("ProcFovType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Proc Test.
/// </summary>
public static string ProcTest {
get {
return ResourceManager.GetString("ProcTest", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No.
/// </summary>
public static string Q_No {
get {
return ResourceManager.GetString("Q_No", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Radius.
/// </summary>
public static string Radius {
get {
return ResourceManager.GetString("Radius", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Range T.
/// </summary>
public static string RangeT {
get {
return ResourceManager.GetString("RangeT", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Range X.
/// </summary>
public static string RangeX {
get {
return ResourceManager.GetString("RangeX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Range Y.
/// </summary>
public static string RangeY {
get {
return ResourceManager.GetString("RangeY", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Read Retry Count.
/// </summary>
public static string ReadRetryCount {
get {
return ResourceManager.GetString("ReadRetryCount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Read Timeout.
/// </summary>
public static string ReadTimeout {
get {
return ResourceManager.GetString("ReadTimeout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [{0}] is not set up properly..
/// </summary>
public static string RecipeErrorMessage {
get {
return ResourceManager.GetString("RecipeErrorMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Recipe Model Type.
/// </summary>
public static string RecipeModelType {
get {
return ResourceManager.GetString("RecipeModelType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Recipe Setting.
/// </summary>
public static string RecipeSetting {
get {
return ResourceManager.GetString("RecipeSetting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ref.
/// </summary>
public static string Ref {
get {
return ResourceManager.GetString("Ref", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reference.
/// </summary>
public static string Reference {
get {
return ResourceManager.GetString("Reference", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Region.
/// </summary>
public static string Region {
get {
return ResourceManager.GetString("Region", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Register.
/// </summary>
public static string Register {
get {
return ResourceManager.GetString("Register", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reload.
/// </summary>
public static string Reload {
get {
return ResourceManager.GetString("Reload", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Retry.
/// </summary>
public static string Retry {
get {
return ResourceManager.GetString("Retry", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Retry cnt.
/// </summary>
public static string RetryCnt {
get {
return ResourceManager.GetString("RetryCnt", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ROI.
/// </summary>
public static string ROI {
get {
return ResourceManager.GetString("ROI", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Root Dir Path.
/// </summary>
public static string RootDirPath {
get {
return ResourceManager.GetString("RootDirPath", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rotation.
/// </summary>
public static string Rotation {
get {
return ResourceManager.GetString("Rotation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rotation step.
/// </summary>
public static string RotationStep {
get {
return ResourceManager.GetString("RotationStep", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rotation unit.
/// </summary>
public static string RotationUnit {
get {
return ResourceManager.GetString("RotationUnit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rotation X.
/// </summary>
public static string RotationX {
get {
return ResourceManager.GetString("RotationX", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Request To Send.
/// </summary>
public static string RtsEnable {
get {
return ResourceManager.GetString("RtsEnable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save.
/// </summary>
public static string Save {
get {
return ResourceManager.GetString("Save", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save OK Image.
/// </summary>
public static string SaveOkImage {
get {
return ResourceManager.GetString("SaveOkImage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save OK Overlay Image.
/// </summary>
public static string SaveOkSceenShotImage {
get {
return ResourceManager.GetString("SaveOkSceenShotImage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SaveParams.
/// </summary>
public static string SaveParams {
get {
return ResourceManager.GetString("SaveParams", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scale.
/// </summary>
public static string Scale {
get {
return ResourceManager.GetString("Scale", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Score.
/// </summary>
public static string Score {
get {
return ResourceManager.GetString("Score", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Setting.
/// </summary>
public static string Setting {
get {
return ResourceManager.GetString("Setting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Setup Direction.
/// </summary>
public static string SetupDirection {
get {
return ResourceManager.GetString("SetupDirection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sharpness.
/// </summary>
public static string Sharpness {
get {
return ResourceManager.GetString("Sharpness", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show.
/// </summary>
public static string Show {
get {
return ResourceManager.GetString("Show", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show Diagram.
/// </summary>
public static string ShowDiagram {
get {
return ResourceManager.GetString("ShowDiagram", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Size.
/// </summary>
public static string Size {
get {
return ResourceManager.GetString("Size", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Smoothness.
/// </summary>
public static string Smoothness {
get {
return ResourceManager.GetString("Smoothness", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed.
/// </summary>
public static string Speed {
get {
return ResourceManager.GetString("Speed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
public static string Start {
get {
return ResourceManager.GetString("Start", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start Axis Repeat.
/// </summary>
public static string StartAxisRepeat {
get {
return ResourceManager.GetString("StartAxisRepeat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start Vision Repeat.
/// </summary>
public static string StartVisionRepeat {
get {
return ResourceManager.GetString("StartVisionRepeat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Static Move.
/// </summary>
public static string StaticMove {
get {
return ResourceManager.GetString("StaticMove", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop.
/// </summary>
public static string Stop {
get {
return ResourceManager.GetString("Stop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop Bits.
/// </summary>
public static string StopBits {
get {
return ResourceManager.GetString("StopBits", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Strobe.
/// </summary>
public static string Strobe {
get {
return ResourceManager.GetString("Strobe", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sub.
/// </summary>
public static string Sub {
get {
return ResourceManager.GetString("Sub", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SubRegion.
/// </summary>
public static string SubRegion {
get {
return ResourceManager.GetString("SubRegion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SubSystem.
/// </summary>
public static string SubSystem {
get {
return ResourceManager.GetString("SubSystem", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SubSystem Id.
/// </summary>
public static string SubSystemId {
get {
return ResourceManager.GetString("SubSystemId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SubSystem Name.
/// </summary>
public static string SubSystemName {
get {
return ResourceManager.GetString("SubSystemName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SubSystem Type.
/// </summary>
public static string SubSystemType {
get {
return ResourceManager.GetString("SubSystemType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Software.
/// </summary>
public static string SW {
get {
return ResourceManager.GetString("SW", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sync.
/// </summary>
public static string Sync {
get {
return ResourceManager.GetString("Sync", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target.
/// </summary>
public static string Target {
get {
return ResourceManager.GetString("Target", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test.
/// </summary>
public static string Test {
get {
return ResourceManager.GetString("Test", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Theta.
/// </summary>
public static string Theta {
get {
return ResourceManager.GetString("Theta", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Thickness.
/// </summary>
public static string Thickness {
get {
return ResourceManager.GetString("Thickness", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Threshold.
/// </summary>
public static string Threshold {
get {
return ResourceManager.GetString("Threshold", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tolerance.
/// </summary>
public static string Tolerance {
get {
return ResourceManager.GetString("Tolerance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tool.
/// </summary>
public static string Tool {
get {
return ResourceManager.GetString("Tool", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Tracking.
/// </summary>
public static string Tracking {
get {
return ResourceManager.GetString("Tracking", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Train.
/// </summary>
public static string Train {
get {
return ResourceManager.GetString("Train", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Trig Buf Cnt.
/// </summary>
public static string TrigBufCnt {
get {
return ResourceManager.GetString("TrigBufCnt", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to TrigSrc.
/// </summary>
public static string TrigSrc {
get {
return ResourceManager.GetString("TrigSrc", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Trig Type.
/// </summary>
public static string TrigType {
get {
return ResourceManager.GetString("TrigType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Type.
/// </summary>
public static string Type {
get {
return ResourceManager.GetString("Type", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unit Id.
/// </summary>
public static string UnitId {
get {
return ResourceManager.GetString("UnitId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unit Name.
/// </summary>
public static string UnitName {
get {
return ResourceManager.GetString("UnitName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Attach Inspection.
/// </summary>
public static string UseAttachInsp {
get {
return ResourceManager.GetString("UseAttachInsp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto Focus.
/// </summary>
public static string UseAutoFocus {
get {
return ResourceManager.GetString("UseAutoFocus", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Calibration.
/// </summary>
public static string UseCalibration {
get {
return ResourceManager.GetString("UseCalibration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Camera Base View.
/// </summary>
public static string UseCamBaseView {
get {
return ResourceManager.GetString("UseCamBaseView", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use Cam Pattern.
/// </summary>
public static string UseCamPattern {
get {
return ResourceManager.GetString("UseCamPattern", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Carrier ID.
/// </summary>
public static string UseCarrierId {
get {
return ResourceManager.GetString("UseCarrierId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Center Tuning.
/// </summary>
public static string UseCenterTuning {
get {
return ResourceManager.GetString("UseCenterTuning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lot ID.
/// </summary>
public static string UseLotId {
get {
return ResourceManager.GetString("UseLotId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Main Camera Window.
/// </summary>
public static string UseMainCameraWindow {
get {
return ResourceManager.GetString("UseMainCameraWindow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Material ID.
/// </summary>
public static string UseMaterialId {
get {
return ResourceManager.GetString("UseMaterialId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use Proc Test.
/// </summary>
public static string UseProcTest {
get {
return ResourceManager.GetString("UseProcTest", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use Quick Find.
/// </summary>
public static string UseQuickFind {
get {
return ResourceManager.GetString("UseQuickFind", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vision Repeat.
/// </summary>
public static string UseVisionRepeat {
get {
return ResourceManager.GetString("UseVisionRepeat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Using Align Motor.
/// </summary>
public static string UsingAlignMotor {
get {
return ResourceManager.GetString("UsingAlignMotor", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Value.
/// </summary>
public static string Value {
get {
return ResourceManager.GetString("Value", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vertical.
/// </summary>
public static string Vertical {
get {
return ResourceManager.GetString("Vertical", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Vision Repeat.
/// </summary>
public static string VisionRepeat {
get {
return ResourceManager.GetString("VisionRepeat", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to White.
/// </summary>
public static string White {
get {
return ResourceManager.GetString("White", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Width.
/// </summary>
public static string Width {
get {
return ResourceManager.GetString("Width", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Write Timeout.
/// </summary>
public static string WriteTimeout {
get {
return ResourceManager.GetString("WriteTimeout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Yes.
/// </summary>
public static string Yes {
get {
return ResourceManager.GetString("Yes", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Zoom.
/// </summary>
public static string Zoom {
get {
return ResourceManager.GetString("Zoom", resourceCulture);
}
}
}
}