2026-06-05 13:44:39 +09:00

2854 lines
113 KiB
XML

<?xml version="1.0"?>
<doc>
<assembly>
<name>VisionUI</name>
</assembly>
<members>
<member name="T:VisionUI.Aligner.PatternDistanceLogView">
<summary>
패턴 Distance 로그 뷰
PatternDistanceLogView.xaml BehindCode
</summary>
<summary>
PatternDistanceLogView
</summary>
</member>
<member name="M:VisionUI.Aligner.PatternDistanceLogView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Aligner.PatternDistanceLogView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Aligner.AlignLogView">
<summary>얼라인 로그 뷰 AlignLogView.xaml BehindCode</summary>
<summary>
AlignLogView
</summary>
</member>
<member name="M:VisionUI.Aligner.AlignLogView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Aligner.AlignLogView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Aligner.PatternDistanceLogViewModel">
<summary>
패턴 Distance 로그 뷰 모델
</summary>
</member>
<member name="P:VisionUI.Aligner.PatternDistanceLogViewModel.SelectedDate">
<summary>선택된 날짜</summary>
</member>
<member name="M:VisionUI.Aligner.PatternDistanceLogViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Aligner.PatternDistanceLogViewModel.UpdatePatternDistanceResults(Aurora.Api.EventMessage)">
<summary>
패턴 Distance 결과값 업데이트
</summary>
<param name="msg">이벤트 메세지</param>
</member>
<member name="T:VisionUI.Aligner.AlignLogViewModel">
<summary>
얼라인 로그 뷰 모델
</summary>
</member>
<member name="P:VisionUI.Aligner.AlignLogViewModel.AlignResultItems">
<summary>얼라인 결과 아이템 리스트</summary>
</member>
<member name="P:VisionUI.Aligner.AlignLogViewModel.SelectedDate">
<summary>선택된 날짜</summary>
</member>
<member name="M:VisionUI.Aligner.AlignLogViewModel.#ctor(VisionCommon.SubSysInfo,VisionUI.Aligner.AlignLogView)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
<param name="alignLogView">얼라인 로그 뷰</param>
</member>
<member name="M:VisionUI.Aligner.AlignLogViewModel.UpdateAlignResult(Aurora.Api.EventMessage)">
<summary>
얼라인 결과 업데이트
</summary>
<param name="msg">이벤트 메세지</param>
</member>
<member name="M:VisionUI.Aligner.AlignLogViewModel.UpdateAlignResults(Aurora.Api.EventMessage)">
<summary>
여러개의 얼라인 결과 업데이트
</summary>
<param name="msg">이벤트 메세지</param>
</member>
<member name="T:VisionUI.Aligner.AlignRecipeSettingView">
<summary>
얼라인 레시피 세팅 뷰
AlignRecipeSettingView.xaml BehindCode
</summary>
<summary>
AlignRecipeSettingView
</summary>
</member>
<member name="M:VisionUI.Aligner.AlignRecipeSettingView.#ctor(VisionCommon.AlignInfo)">
<summary>
생성자
</summary>
<param name="alignInfo">얼라인 정보</param>
</member>
<member name="M:VisionUI.Aligner.AlignRecipeSettingView.CreateProcPatternSettingView">
<summary>
Proc패턴 세팅 뷰 생성
</summary>
</member>
<member name="M:VisionUI.Aligner.AlignRecipeSettingView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="P:VisionUI.Aligner.AlignRecipeSettingViewModel.AlignLimit">
<summary>얼라인 리밋</summary>
</member>
<member name="P:VisionUI.Aligner.AlignRecipeSettingViewModel.AlignOffset">
<summary>얼라인 오프셋</summary>
</member>
<member name="P:VisionUI.Aligner.AlignRecipeSettingViewModel.AlignRetry">
<summary>얼라인 재시도</summary>
</member>
<member name="P:VisionUI.Aligner.AlignRecipeSettingViewModel.AlignTgtDist">
<summary>얼라인 타겟 Distance </summary>
</member>
<member name="P:VisionUI.Aligner.AlignRecipeSettingViewModel.ProcParams">
<summary>얼라인 프록 파라미터</summary>
</member>
<member name="P:VisionUI.Aligner.AlignRecipeSettingViewModel.InspParams">
<summary>인스펙션 파라미터</summary>
</member>
<member name="M:VisionUI.Aligner.AlignRecipeSettingViewModel.#ctor(VisionCommon.AlignInfo)">
<summary>
생성자
</summary>
<param name="alignInfo">얼라인 정보</param>
</member>
<member name="T:VisionUI.Aligner.AlignSettingView">
<summary>
얼라인 세팅 뷰
AlignSettingView.xaml BehindCode
</summary>
<summary>
AlignSettingView
</summary>
</member>
<member name="M:VisionUI.Aligner.AlignSettingView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Aligner.AlignSettingView.CreateAlignTabControl">
<summary>
얼라인 탭 컨트롤 생성
</summary>
</member>
<member name="M:VisionUI.Aligner.AlignSettingView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Aligner.AlignSettingViewModel">
<summary>
얼라인 세팅 뷰 모델
</summary>
</member>
<member name="P:VisionUI.Aligner.AlignSettingViewModel.BtnCmdAlign">
<summary>얼라인 시퀀스 버튼 커맨드</summary>
</member>
<member name="P:VisionUI.Aligner.AlignSettingViewModel.BtnCmdShowDiagram">
<summary>시퀀스 다이어그램 보여주는 버튼 커맨드</summary>
</member>
<member name="M:VisionUI.Aligner.AlignSettingViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Aligner.AlignSettingViewModel.SetCurrentAlignInfo(VisionCommon.eAlignId)">
<summary>
현재 얼라인 정보 설정
</summary>
<param name="alignId">얼라인 Id</param>
</member>
<member name="M:VisionUI.Aligner.AlignSettingViewModel.DiagramRunStateChanged(System.Object,System.ValueTuple{System.String,Aurora.Api.SequenceRunState})">
<summary>
시퀀스 다이어그램 실행시 상태 변경 이벤트 핸들러 메서드
</summary>
<param name="sender">객체</param>
<param name="e">이벤트</param>
</member>
<member name="T:VisionUI.Aligner.PatternLogView">
<summary>
패턴 로그 뷰
PatternLogView.xaml BehindCode
</summary>
<summary>
PatternLogView
</summary>
</member>
<member name="M:VisionUI.Aligner.PatternLogView.#ctor(VisionCommon.SubSysInfo)">
<summary>
패턴 로그 뷰
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Aligner.PatternLogView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Aligner.PatternLogViewModel">
<summary> 패턴 로그 뷰 모델 </summary>
</member>
<member name="P:VisionUI.Aligner.PatternLogViewModel.PatternResultItems">
<summary>Pattern 결과 Items</summary>
</member>
<member name="P:VisionUI.Aligner.PatternLogViewModel.SelectedDate">
<summary>선택한 날짜</summary>
</member>
<member name="M:VisionUI.Aligner.PatternLogViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Aligner.PatternLogViewModel.UpdatePatternResult(Aurora.Api.EventMessage)">
<summary>
패턴 결과 업데이트
</summary>
<param name="msg">이벤트 메세지</param>
</member>
<member name="M:VisionUI.Aligner.PatternLogViewModel.UpdatePatternResults(Aurora.Api.EventMessage)">
<summary>
여러개의 패턴 결과 업데이트
</summary>
<param name="msg">이벤트 메세지</param>
</member>
<member name="T:VisionUI.Aligner.SubMenuAlignView">
<summary>
SubMenuAlignView.xaml에 대한 상호 작용 논리
</summary>
<summary>
SubMenuAlignView
</summary>
</member>
<member name="M:VisionUI.Aligner.SubMenuAlignView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Aligner.SubMenuAlignView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.ProcTest.eShapeType">
<summary>
모양 타입
Rectangle | Circle | TextBox | Path
</summary>
</member>
<member name="T:VisionUI.ProcTest.MaterialToleranceTestModel">
<summary>
자재공차 테스트 모델 추상 클래스
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.ID">
<summary>ID</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.Name">
<summary>이름</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.Tooltip">
<summary>툴팁</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.shapeType">
<summary>모양 타입</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.Description">
<summary>설명</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.ShapeVisible">
<summary>Shape Visibility</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.ItemSelected">
<summary>Item이 선택되었는지 여부</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.Left">
<summary>캔버스 왼쪽위치</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.Top">
<summary>캔버스 상부쪽 위치</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.Opacity">
<summary>불투명도 0~1</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.StrokeThick">
<summary>선 두께</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.StrokeColor">
<summary>선 색상</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.FillColor">
<summary>도형 내부 채우는 색상</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestModel.ZIndex">
<summary>도형들의 Z 인덱스 (layer)</summary>
</member>
<member name="M:VisionUI.ProcTest.MaterialToleranceTestModel.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.ProcTest.MaterialToleranceTestModel.#ctor(System.String)">
<summary>
생성자
</summary>
<param name="name">이름</param>
</member>
<member name="T:VisionUI.ProcTest.CircleModel">
<summary>
원 모델
</summary>
</member>
<member name="M:VisionUI.ProcTest.CircleModel.#ctor(System.String,System.Double,System.Double,System.Double)">
<summary>
생성자
</summary>
<param name="name">이름</param>
<param name="cx">센터 X</param>
<param name="cy">센터 Y</param>
<param name="r">반지름</param>
</member>
<member name="P:VisionUI.ProcTest.CircleModel.EllipseHeight">
<summary>원 높이</summary>
</member>
<member name="P:VisionUI.ProcTest.CircleModel.EllipseWidth">
<summary>원 너비</summary>
</member>
<member name="P:VisionUI.ProcTest.CircleModel.R">
<summary>반지름</summary>
</member>
<member name="M:VisionUI.ProcTest.CircleModel.SetTopLeft(System.Double,System.Double)">
<summary>위치변경</summary>
</member>
<member name="T:VisionUI.ProcTest.PathModel">
<summary>
Path 모델
</summary>
</member>
<member name="M:VisionUI.ProcTest.PathModel.#ctor(System.String,System.String)">
<summary>
생성자
</summary>
<param name="name">이름</param>
<param name="path"></param>
</member>
<member name="P:VisionUI.ProcTest.PathModel.PathData">
<summary>
Path 데이터
</summary>
</member>
<member name="T:VisionUI.ProcTest.MaterialToleranceTestViewModel">
<summary>
자재 공차 테스트 뷰 모델
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.CanvasMainModelShapes">
<summary>
캔번스 메인모델 모양 컬렉션(자재공차테스트모델)
</summary>
</member>
<member name="M:VisionUI.ProcTest.MaterialToleranceTestViewModel.CirclePoint(System.String)">
<summary>
원의 포인트
</summary>
<param name="name">이름</param>
<returns>원 모델</returns>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.RefPos">
<summary>
기준 위치
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.MeaPos">
<summary>
측정 위치
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.NorPos">
<summary>
레퍼런스 위치
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.IcpPos">
<summary>
ICP 위치
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.AlignType">
<summary>
얼라인 타입
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.CenterX">
<summary>
센터 X 위치 ( Center Point Properties )
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.CenterY">
<summary>
센터 Y 위치 ( Center Point Properties )
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.InfoText">
<summary>
정보 텍스트
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.IsChecked_N">
<summary>
레퍼런스 확인 여부
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.IsChecked_I">
<summary>
ICP 타입인지 확인여부
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.IsChecked_M">
<summary>
측정포인트 타입인지 확인여부
</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.MeasureX1">
<summary>측정 포인트 1의 X</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.MeasureY1">
<summary>측정 포인트 1의 Y</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.MeasureX2">
<summary>측정 포인트 2의 X</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.MeasureY2">
<summary>측정 포인트 2의 Y</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.MeasureX3">
<summary>측정 포인트 3의 X</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.MeasureY3">
<summary>측정 포인트 3의 Y</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.MeasureX4">
<summary>측정 포인트 4의 X</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.MeasureY4">
<summary>측정 포인트 4의 Y</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.AlignX">
<summary>얼라인 이동을 위한 dX</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.AlignY">
<summary>얼라인 이동을 위한 dY</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.AlignT">
<summary>얼라인 이동을 위한 dT</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.AlignX_A">
<summary>얼라인 결과값 dX (기존)</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.AlignY_A">
<summary>얼라인 결과값 dY (기존)</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.AlignT_A">
<summary>얼라인 결과값 dT (기존)</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.AlignX_I">
<summary>얼라인 결과값 dX (ICP)</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.AlignY_I">
<summary>얼라인 결과값 dY (ICP)</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.AlignT_I">
<summary>얼라인 결과값 dT (ICP)</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.ThetaOrigin_X">
<summary>Theta 기준점 X</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.ThetaOrigin_Y">
<summary>Theta 기준점 Y</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.RMSE">
<summary>기존 알고리즘 평균 제곱근 편차 </summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.RMSE_ICP">
<summary>ICP 알고리즘 평균 제곱근 편차 </summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.Fov1">
<summary>첫번째 Fov</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.Fov2">
<summary>두번째 Fov</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.Fov3">
<summary>세번째 Fov</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.Fov4">
<summary>네번째 Fov</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.ApplyCommand">
<summary>적용 커맨드</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.AlignCommand">
<summary>얼라인 커맨드</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.ResetCommand">
<summary>리셋 커맨드</summary>
</member>
<member name="P:VisionUI.ProcTest.MaterialToleranceTestViewModel.MoveCommand">
<summary>이동 커맨드</summary>
</member>
<member name="M:VisionUI.ProcTest.MaterialToleranceTestViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.ProcTest.MaterialToleranceTestViewModel.GetShape(System.String,VisionUI.ProcTest.MaterialToleranceTestModel@)">
<summary>
모양 가져오기
</summary>
<param name="name">이름</param>
<param name="shapemodel">모양모델</param>
<returns></returns>
</member>
<member name="M:VisionUI.ProcTest.MaterialToleranceTestViewModel.CalculateICP(System.Collections.Generic.List{VisionCommon.DoublePoint},System.Collections.Generic.List{VisionCommon.DoublePoint})">
<summary>
ICP 알고리즘 계산
</summary>
<param name="meas">평균값들</param>
<param name="refs">기준점들</param>
<returns></returns>
</member>
<member name="T:VisionUI.ProcTest.MaterialToleranceTestView">
<summary>
자재 공차 테스트 뷰
MaterialToleranceTestView.xaml behind code
</summary>
<summary>
MaterialToleranceTestView
</summary>
</member>
<member name="M:VisionUI.ProcTest.MaterialToleranceTestView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.ProcTest.MaterialToleranceTestView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.ProcTest.SubMenuProcTestView">
<summary>
SubMenuProcTestView.xaml에 대한 상호 작용 논리
</summary>
<summary>
SubMenuProcTestView
</summary>
</member>
<member name="M:VisionUI.ProcTest.SubMenuProcTestView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.ProcTest.SubMenuProcTestView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Camera.MainCameraViewManager">
<summary>
메인 카메라 뷰 매니저
</summary>
</member>
<member name="P:VisionUI.Camera.MainCameraViewManager.Instance">
<summary>
싱글톤 패턴 객체
</summary>
</member>
<member name="M:VisionUI.Camera.MainCameraViewManager.GetMainCameraView(VisionCommon.eDisplayType)">
<summary>
메인 카메라 뷰 가져오기
</summary>
<param name="displayType">디스플레이 타입</param>
<returns></returns>
</member>
<member name="M:VisionUI.Camera.MainCameraViewManager.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Camera.MainCameraViewManager.DisposeMainCameraView(VisionCommon.eDisplayType)">
<summary>
메인 카메라 뷰 해제/제거
</summary>
<param name="displayType">디스플레이 타입</param>
</member>
<member name="T:VisionUI.Camera.CameraUcManager">
<summary>
카메라 Usercontrol 매니저
</summary>
</member>
<member name="P:VisionUI.Camera.CameraUcManager.Instance">
<summary>
싱글톤 패턴 객체
</summary>
</member>
<member name="M:VisionUI.Camera.CameraUcManager.ShowFovCameraViewWindow(VisionCommon.FovInfo,VisionCommon.eDisplayType)">
<summary>
개별 카메라 뷰 윈도우 띄우기
</summary>
</member>
<member name="M:VisionUI.Camera.CameraUcManager.CloseFovCameraViewWindows">
<summary>
떠있는 개별 카메라 뷰 모두 닫기
</summary>
</member>
<member name="M:VisionUI.Camera.CameraUcManager.ShowMainCameraViewWindow">
<summary>
메인 카메라 윈도우 보여주기
</summary>
</member>
<member name="M:VisionUI.Camera.CameraUcManager.StartLiveAll(VisionCommon.eDisplayType)">
<summary>
카메라 라이브 전체 켜기
</summary>
<param name="displayType">라이브 전체 On시킬 디스플레이 타입</param>
</member>
<member name="M:VisionUI.Camera.CameraUcManager.StopLiveAll">
<summary>
카메라 라이브 전체 끄기
</summary>
</member>
<member name="M:VisionUI.Camera.CameraUcManager.StartLive(VisionCommon.FovInfo,VisionCommon.eDisplayType)">
<summary>
카메라 라이브 켜기
</summary>
<param name="fovInfo">FOV 정보</param>
<param name="displayType">디스플레이 유형</param>
</member>
<member name="M:VisionUI.Camera.CameraUcManager.StopLive(VisionCommon.FovInfo)">
<summary>
카메라 라이브 중지
</summary>
<param name="fovInfo">FOV 정보</param>
</member>
<member name="T:VisionUI.Camera.CameraViewWindow">
<summary>
CameraViewWindow.xaml BehindCode
</summary>
<summary>
CameraViewWindow
</summary>
</member>
<member name="M:VisionUI.Camera.CameraViewWindow.#ctor(VisionCommon.FovInfo,VisionCommon.eDisplayType)">
<summary>
생성자
</summary>
<param name="fovInfo">Fov 정보</param>
<param name="displayType">디스플레이 타입</param>
</member>
<member name="M:VisionUI.Camera.CameraViewWindow.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Camera.DisplayMover">
<summary>
디스플레이 Mover 추상 클래스
</summary>
</member>
<member name="M:VisionUI.Camera.DisplayMover.ConvertToMotionCameraView(VisionCommon.ImagePoint,VisionCommon.CameraBase)">
<summary>
모션카메라 뷰로 변환
</summary>
<param name="imagePoint">이미지 포인트</param>
<param name="cameraBase">카메라 베이스</param>
<returns>모션 포인트</returns>
</member>
<member name="M:VisionUI.Camera.DisplayMover.MoveToCenterXY(VisionCommon.MotionPoint)">
<summary>
XY 센터로 이동
</summary>
<param name="motionPoint">모션 포인트</param>
<returns>이동 완료 여부(bool)</returns>
</member>
<member name="M:VisionUI.Camera.DisplayMover.MoveToCenterXY(VisionCommon.ImagePoint,VisionCommon.CameraBase)">
<summary>
XY 센터로 이동
</summary>
<param name="imagePoint">이미지 포인트</param>
<param name="cameraDev">카메라 디바이스</param>
<returns>이동 완료 여부(bool)</returns>
</member>
<member name="T:VisionUI.Camera.MainCameraView">
<summary>
메인 카메라 뷰
MainCameraView.xaml BehindCode
</summary>
<summary>
MainCameraView
</summary>
</member>
<member name="M:VisionUI.Camera.MainCameraView.#ctor(VisionCommon.eDisplayType)">
<summary>
생성자
</summary>
<param name="displayType">디스플레이 타입</param>
</member>
<member name="M:VisionUI.Camera.MainCameraView.GetDisplayType">
<summary>
디스플레이 타입 가져오기
</summary>
<returns>디스플레이 타입</returns>
</member>
<member name="M:VisionUI.Camera.MainCameraView.ResetCameraView(Aurora.Api.EventMessage)">
<summary>
카메라 디바이스가 다시 Activated될 때, 메인 화면 카메라 뷰를 갱신
</summary>
<param name="msg">이벤트 메시지</param>
</member>
<member name="M:VisionUI.Camera.MainCameraView.GetCurrentCameraView">
<summary>
현재 카메라 뷰 가져오기
</summary>
<returns>현재 카메라 뷰</returns>
</member>
<member name="M:VisionUI.Camera.MainCameraView.CreateView">
<summary>
Camera View 생성
CameraView를 미리 만들어 놓기 위해 프로그램 로딩시 수행 (권장)
</summary>
</member>
<member name="M:VisionUI.Camera.MainCameraView.DisconnectMainCamera(System.Windows.Controls.UserControl)">
<summary>
메인 카메라 연결 해제
</summary>
<param name="camView">카메라 뷰</param>
<returns>유저컨트롤 리스트 (카메라 뷰) </returns>
</member>
<member name="M:VisionUI.Camera.MainCameraView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Camera.MainCameraViewWindow">
<summary>
메인 카메라 뷰 윈도우
MainCameraViewWindow.xaml BehindCode
</summary>
<summary>
MainCameraViewWindow
</summary>
</member>
<member name="F:VisionUI.Camera.MainCameraViewWindow._Instance">
<summary>Static 객체(싱글톤)</summary>
</member>
<member name="P:VisionUI.Camera.MainCameraViewWindow.Instance">
<summary>
싱글톤 객체
</summary>
</member>
<member name="M:VisionUI.Camera.MainCameraViewWindow.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Camera.MainCameraViewWindow.CreateView">
<summary>
카메라 뷰 생성
CameraView를 미리 만들어 놓기 위해 프로그램 로딩시 수행
</summary>
</member>
<member name="M:VisionUI.Camera.MainCameraViewWindow.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Camera.SubMenuMainCamWindow">
<summary>
서브 메뉴 클릭시, 메인 카메라 윈도우를 활성화 시킴.
</summary>
<summary>
SubMenuMainCamWindow
</summary>
</member>
<member name="M:VisionUI.Camera.SubMenuMainCamWindow.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Inspector.AttachInspLogView">
<summary>
어태치 검사 로그 뷰
AttachInspLogView.xaml BehindCode
</summary>
<summary>
AttachInspLogView
</summary>
</member>
<member name="M:VisionUI.Inspector.AttachInspLogView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Inspector.AttachInspLogView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Inspector.AttachInspLogViewModel">
<summary>
어태치 검사 로그 뷰 모델
</summary>
</member>
<member name="P:VisionUI.Inspector.AttachInspLogViewModel.AttachInspResultItems">
<summary>어태치 검사 결과 아이템 집합</summary>
</member>
<member name="P:VisionUI.Inspector.AttachInspLogViewModel.SelectedDate">
<summary>선택된 날짜</summary>
</member>
<member name="M:VisionUI.Inspector.AttachInspLogViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Inspector.AttachInspLogViewModel.UpdateAttachInspResult(Aurora.Api.EventMessage)">
<summary>
어태치 검사 결과 업데이트
</summary>
<param name="msg">이벤트 메세지</param>
</member>
<member name="T:VisionUI.Inspector.AttachInspView">
<summary>
어태치 검사 뷰
AttachInspView.xaml BehindCode
</summary>
<summary>
AttachInspView
</summary>
</member>
<member name="M:VisionUI.Inspector.AttachInspView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Inspector.AttachInspView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="E:VisionUI.Inspector.AttachInspViewModel.PropertyChanged">
<summary> 프로퍼티 변경 이벤트 핸들러 </summary>
</member>
<member name="M:VisionUI.Inspector.AttachInspViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="T:VisionUI.Inspector.AttachInspRecipeSettingView">
<summary>
어태치 검사 레시피 세팅 뷰
AttachInspRecipeSettingView.xaml BehindCode
</summary>
<summary>
AttachInspRecipeSettingView
</summary>
</member>
<member name="M:VisionUI.Inspector.AttachInspRecipeSettingView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Inspector.AttachInspRecipeSettingView.CreateProcPatternSettingView">
<summary>
Proc패턴 세팅 뷰 생성
</summary>
</member>
<member name="M:VisionUI.Inspector.AttachInspRecipeSettingView.Dispose">
<summary>
명시적 이벤트 해제
</summary>
</member>
<member name="M:VisionUI.Inspector.AttachInspRecipeSettingView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Inspector.AttachInspRecipeSettingViewModel">
<summary>
어태치 검사 레시피 세팅 뷰 모델
</summary>
</member>
<member name="P:VisionUI.Inspector.AttachInspRecipeSettingViewModel.AttachInspRecipe">
<summary>어태치 검사 레시피</summary>
</member>
<member name="M:VisionUI.Inspector.AttachInspRecipeSettingViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="T:VisionUI.Inspector.SubMenuAttachInspView">
<summary>
어태치 검사 뷰 (서브메뉴)
SubMenuAttachInspView.xaml BehindCode
</summary>
<summary>
SubMenuAttachInspView
</summary>
</member>
<member name="M:VisionUI.Inspector.SubMenuAttachInspView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Inspector.SubMenuAttachInspView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.IpViewManager">
<summary>
MIL or Cognex 관련 뷰를 생성 및 관리한다.
</summary>
</member>
<member name="P:VisionUI.IpViewManager.ForceOkView">
<summary>Force Ok 뷰</summary>
</member>
<member name="M:VisionUI.IpViewManager.CreateCameraView(VisionCommon.FovInfo,VisionCommon.eDisplayType)">
<summary>
카메라 뷰
</summary>
<param name="fovInfo">Fov 정보</param>
<param name="displayType">디스플레이 타입</param>
<returns></returns>
</member>
<member name="M:VisionUI.IpViewManager.DisposeCameraView(System.Windows.Controls.UserControl)">
<summary>
카메라 뷰 해제
</summary>
<param name="camView">카메라 뷰</param>
</member>
<member name="M:VisionUI.IpViewManager.GetGraphicColor(VisionCommon.AlignStatus)">
<summary>
그래픽 컬러 가져오기 (from Align)
</summary>
<param name="alignStatus">얼라인 상태</param>
<returns>컬러</returns>
</member>
<member name="M:VisionUI.IpViewManager.GetGraphicColor(VisionInspector.InspStatus)">
<summary>
그래픽 컬러 가져오기 (from Inspection)
</summary>
<param name="inspStatus">인스펙션 상태</param>
<returns>컬러</returns>
</member>
<member name="M:VisionUI.IpViewManager.CreateFovPatternListViewModel(VisionCommon.FovInfo,System.Windows.Controls.UserControl)">
<summary>
Fov 패턴 리스트 뷰 모델생성
</summary>
<param name="fovInfo">Fov 정보</param>
<param name="camView">카메라 뷰</param>
<returns>Fov 패턴리스트 뷰모델</returns>
</member>
<member name="M:VisionUI.IpViewManager.CreateCamPatternListViewModel(VisionCommon.FovInfo,System.Windows.Controls.UserControl)">
<summary>
캠 패턴 리스트 뷰 모델생성
</summary>
<param name="fovInfo">Fov 정보</param>
<param name="camView">카메라 뷰</param>
<returns>캠 패턴리스트 뷰모델</returns>
</member>
<member name="M:VisionUI.IpViewManager.CreateForceOkView(VisionCommon.FovInfo,VisionCommon.PatternInfo,System.Object,VisionUI.Pattern.ForceOkWindow)">
<summary>
ForceOk 뷰 생성
</summary>
<param name="fovInfo">Fov 정보</param>
<param name="patternInfo">패턴 정보</param>
<param name="findImage">찾은 이미지</param>
<param name="forceOkWindow">ForceOk 윈도우</param>
</member>
<member name="T:VisionUI.Layout.CoordSysComboBoxView">
<summary>
Interaction logic for CoordSysComboBoxView.xaml
</summary>
<summary>
CoordSysComboBoxView
</summary>
</member>
<member name="F:VisionUI.Layout.CoordSysComboBoxView.CoordSysTypeProperty">
<summary>
좌표계 시스템 타입 DepdencyProperty
</summary>
</member>
<member name="P:VisionUI.Layout.CoordSysComboBoxView.CoordSysType">
<summary>
좌표계 시스템 타입
</summary>
</member>
<member name="M:VisionUI.Layout.CoordSysComboBoxView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Layout.CoordSysComboBoxView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Layout.StaticCoordSettingView">
<summary>
Static 좌표세팅 뷰
StaticCoordSettingView.xaml behind code
</summary>
<summary>
StaticCoordSettingView
</summary>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Layout.CoordSysSettingView">
<summary>
Interaction logic for CoordSysSettingView.xaml
</summary>
<summary>
CoordSysSettingView
</summary>
</member>
<member name="F:VisionUI.Layout.CoordSysSettingView.CoordSysNameProperty">
<summary>
좌표계 시스템 이름 DepedencyProperty
</summary>
</member>
<member name="P:VisionUI.Layout.CoordSysSettingView.CoordSysName">
<summary>
좌표계 시스템 이름
</summary>
</member>
<member name="F:VisionUI.Layout.CoordSysSettingView.CoordSysTypeProperty">
<summary>
좌표계 시스템 타입 DepedencyProperty
</summary>
</member>
<member name="P:VisionUI.Layout.CoordSysSettingView.CoordSysType">
<summary>
좌표계 시스템 타입
</summary>
</member>
<member name="M:VisionUI.Layout.CoordSysSettingView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Layout.CoordSysSettingView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Layout.CamLayoutSettingView">
<summary>
캠 레이아웃 세팅 뷰
CamLayoutSettingView.xaml behind code
</summary>
<summary>
CamLayoutSettingView
</summary>
</member>
<member name="M:VisionUI.Layout.CamLayoutSettingView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Layout.CamLayoutSettingView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="P:VisionUI.Layout.CamLayoutSettingViewModel.CMD_VisibleChanged">
<summary>
Visible 변경 Command
</summary>
</member>
<member name="P:VisionUI.Layout.CamLayoutSettingViewModel.CMD_Save">
<summary>
저장 Command
</summary>
</member>
<member name="P:VisionUI.Layout.CamLayoutSettingViewModel.IsActivated">
<summary>
활성화 여부
활성화 여부에 따라 카메라 디바이스 Active
</summary>
</member>
<member name="P:VisionUI.Layout.CamLayoutSettingViewModel.CamCoordSysType">
<summary>
카메라 좌표계 시스템 타입
</summary>
</member>
<member name="M:VisionUI.Layout.CamLayoutSettingViewModel.#ctor(System.String)">
<summary>
생성자
</summary>
<param name="camId">캠 Id</param>
</member>
<member name="M:VisionUI.Layout.CamLayoutSettingViewModel.UpdateRecipe">
<summary>
레시피 업데이트
</summary>
</member>
<member name="T:VisionUI.Layout.UCFovCoordViewModel">
<summary>
Fov 좌표 뷰 모델
</summary>
</member>
<member name="P:VisionUI.Layout.UCFovCoordViewModel.CMD_VisibleChanged">
<summary>
Visible 변경 Command
</summary>
</member>
<member name="P:VisionUI.Layout.UCFovCoordViewModel.CMD_Save">
<summary>
저장 커맨드
</summary>
</member>
<member name="P:VisionUI.Layout.UCFovCoordViewModel.FovIds">
<summary>
FovId 리스트
</summary>
</member>
<member name="P:VisionUI.Layout.UCFovCoordViewModel.SelectedFovId">
<summary>
선택된 FovId
</summary>
</member>
<member name="P:VisionUI.Layout.UCFovCoordViewModel.FovCenter">
<summary>
Fov 센터
</summary>
</member>
<member name="P:VisionUI.Layout.UCFovCoordViewModel.FovCenterOffset">
<summary>
Fov 센터 오프셋
</summary>
</member>
<member name="P:VisionUI.Layout.UCFovCoordViewModel.FovCoordPos">
<summary>
Fov 좌표 포지션 위치
</summary>
</member>
<member name="M:VisionUI.Layout.UCFovCoordViewModel.#ctor(VisionCommon.SubSysRecipe,VisionCommon.eFovId)">
<summary>
생성자
</summary>
<param name="subSysRecipe">서브 시스템 레시피</param>
<param name="fovId">Fov Id</param>
</member>
<member name="M:VisionUI.Layout.UCFovCoordViewModel.SetFovCenterFromRecipe">
<summary>
레시피상의 Fov 센터
</summary>
</member>
<member name="M:VisionUI.Layout.UCFovCoordViewModel.SaveFovCenterToRecipe">
<summary>
Fov 센터를 레시피에 저장하기
</summary>
</member>
<member name="T:VisionUI.Layout.eMaterialPos">
<summary>
자재 위치 enum
</summary>
</member>
<member name="T:VisionUI.Layout.FovCoordData">
<summary>
Fov 좌표 관련 데이터
FovId | FovCoordPos | FovCenter
</summary>
</member>
<member name="P:VisionUI.Layout.FovCoordData.FovId">
<summary>
Fov Id
</summary>
</member>
<member name="P:VisionUI.Layout.FovCoordData.FovCoordPos">
<summary>
Fov 좌표 위치 enum
</summary>
</member>
<member name="P:VisionUI.Layout.FovCoordData.FovCenter">
<summary>
Fov Center
</summary>
</member>
<member name="M:VisionUI.Layout.FovCoordData.#ctor(VisionCommon.eFovId,VisionCommon.eFovCoordPos,VisionCommon.StaticPoint)">
<summary>
생성자
</summary>
<param name="fovId">Fov id</param>
<param name="fovCoordPos">Fov 좌표 위치</param>
<param name="fovCenter">Fov 센터</param>
</member>
<member name="T:VisionUI.Layout.StaticCoordSettingViewModel">
<summary>
Static 좌표 세팅 뷰 모델
</summary>
</member>
<member name="P:VisionUI.Layout.StaticCoordSettingViewModel.CMD_VisibleChanged">
<summary>
Visible 변경 커맨드
</summary>
</member>
<member name="P:VisionUI.Layout.StaticCoordSettingViewModel.CMD_Close">
<summary>
창 닫기 커맨드
</summary>
</member>
<member name="P:VisionUI.Layout.StaticCoordSettingViewModel.FovDistX">
<summary>
Fov Distance X
</summary>
</member>
<member name="P:VisionUI.Layout.StaticCoordSettingViewModel.FovDistY">
<summary>
Fov Distance Y
</summary>
</member>
<member name="P:VisionUI.Layout.StaticCoordSettingViewModel.StaticCenterType">
<summary>
Static 센터 타입
</summary>
</member>
<member name="P:VisionUI.Layout.StaticCoordSettingViewModel.PolygonPoints">
<summary>
폴리곤 점들 컬렉션
</summary>
</member>
<member name="P:VisionUI.Layout.StaticCoordSettingViewModel.CSTypeStaticCoord">
<summary>
좌표계 타입의 : static 좌표계
Flip 및 Rotation 관련 정보
</summary>
</member>
<member name="P:VisionUI.Layout.StaticCoordSettingViewModel.UCFovCoordVM_LT">
<summary>UCFovCoord 뷰모델 (LT)</summary>
</member>
<member name="P:VisionUI.Layout.StaticCoordSettingViewModel.UCFovCoordVM_RT">
<summary>UCFovCoord 뷰모델 (RT)</summary>
</member>
<member name="P:VisionUI.Layout.StaticCoordSettingViewModel.UCFovCoordVM_RB">
<summary>UCFovCoord 뷰모델 (RB)</summary>
</member>
<member name="P:VisionUI.Layout.StaticCoordSettingViewModel.UCFovCoordVM_LB">
<summary>UCFovCoord 뷰모델 (LB)</summary>
</member>
<member name="P:VisionUI.Layout.StaticCoordSettingViewModel.CoordUnit">
<summary>
좌표계 표시 단위
MM | UM
</summary>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingViewModel.#ctor(VisionCommon.SubSysRecipe)">
<summary>
생성자
</summary>
<param name="subSysRecipe">서브시스템 레시피</param>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingViewModel.SetStaticCenterType">
<summary>
캘리브레이션 레시피로 부터 Static 센터 타입 설정하기
</summary>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingViewModel.SetCoordUnit">
<summary>
비전 레시피로 부터 좌표 단위 설정하기
</summary>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingViewModel.CalculateFovId(VisionUI.Layout.eMaterialPos,VisionCommon.eCoordSysType)">
<summary>
자재 좌표로 Fov Id 가져오기
</summary>
<param name="materialPos">자재좌표</param>
<param name="coordSysType">좌표계 시스템 타입</param>
<returns>FovId</returns>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingViewModel.GetFovCoordPos(VisionUI.Layout.eMaterialPos,VisionCommon.eCoordSysType)">
<summary>
Fov 좌표 위치 enum정보 값 가져오기
</summary>
<param name="materialPos">자재좌표</param>
<param name="coordSysType">Fov좌표계 시스템타입 </param>
<returns>Fov좌표위치정보 값(LT|RT|LB|RB)</returns>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingViewModel.SearchFovId(VisionCommon.eFovCoordPos)">
<summary>
FovId 찾기
</summary>
<param name="targetCoordPos">목표 좌표위치정보 enum</param>
<returns>찾고자 하는 Fov Id값</returns>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingViewModel.SetViewModels">
<summary>
View Model 세팅하기
</summary>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingViewModel.SetFovSetting">
<summary>
캘리브레이션 레시피에 있는 값을 해당 View Property에 가져오기
</summary>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingViewModel.SetPolygonPoints">
<summary>
폴리곤 점들 세팅하기
</summary>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingViewModel.RotateFlip(VisionCommon.DoublePoint,VisionCommon.Angle,VisionCommon.DoublePoint,VisionCommon.eFlipY)">
<summary>
위치값 회전 및 Flip
</summary>
<param name="point">변경할 위치값</param>
<param name="angle">각도</param>
<param name="origin">원점(기준점)</param>
<param name="flipY">Y값 플립 여부</param>
<returns></returns>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingViewModel.UpdateRecipe">
<summary>
레시피로부터 좌표시스템타입 가져오기
</summary>
</member>
<member name="M:VisionUI.Layout.StaticCoordSettingViewModel.SaveRecipe">
<summary>
레시피 저장하기
</summary>
<returns>성공여부</returns>
</member>
<member name="T:VisionUI.Layout.UCFovCoordView">
<summary>
Interaction logic for UCFovCoordView.xaml behind code
</summary>
<summary>
UCFovCoordView
</summary>
</member>
<member name="M:VisionUI.Layout.UCFovCoordView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="M:VisionUI.Layout.PolygonFitConverter.Convert(System.Object[],System.Type,System.Object,System.Globalization.CultureInfo)">
<summary>
PolygonFit 컨버터
3개 Parameter를 가진 multiConverter
</summary>
<param name="values">[0] 포인트 컬렉션 | [1] 실제 Width | [2] 실제 Height</param>
<param name="targetType"></param>
<param name="parameter"></param>
<param name="culture"></param>
<returns>컨버팅 된 Point Collection</returns>
</member>
<member name="M:VisionUI.Layout.PolygonFitConverter.Convert(System.Windows.Media.PointCollection,System.Double,System.Double)">
<summary>
포인트 컨버터
</summary>
<param name="points">Fitting 시킬 점 집합</param>
<param name="actualWidth">실제 너비</param>
<param name="actualHeight">실제 높이</param>
<returns>Fitting 된 포인트</returns>
</member>
<member name="M:VisionUI.Layout.PolygonFitConverter.ConvertBack(System.Object,System.Type[],System.Object,System.Globalization.CultureInfo)">
<summary>
not used
</summary>
<returns>null</returns>
</member>
<member name="T:VisionUI.Layout.UCStaticCoordinate">
<summary>
Interaction logic for UCStaticCoordinate.xaml
</summary>
<summary>
UCStaticCoordinate
</summary>
</member>
<member name="F:VisionUI.Layout.UCStaticCoordinate.IsReverseProperty">
<summary>
IsRever
</summary>
</member>
<member name="P:VisionUI.Layout.UCStaticCoordinate.IsReverse">
<summary>Reverse 여부 확인</summary>
</member>
<member name="F:VisionUI.Layout.UCStaticCoordinate.DegreeProperty">
<summary>각도 Depedency Property</summary>
</member>
<member name="P:VisionUI.Layout.UCStaticCoordinate.Degree">
<summary>각도</summary>
</member>
<member name="F:VisionUI.Layout.UCStaticCoordinate.PolygonPointsProperty">
<summary>
폴리곤 포인트 컬렉션 Depedency Proprety
LowLow -> HighLow -> LowHigh -> HighHigh
</summary>
</member>
<member name="P:VisionUI.Layout.UCStaticCoordinate.PolygonPoints">
<summary>폴리곤 포인트 컬렉션 </summary>
</member>
<member name="F:VisionUI.Layout.UCStaticCoordinate.LLPointProperty">
<summary>
LL 위치의 포인트 Depedency Property
</summary>
</member>
<member name="P:VisionUI.Layout.UCStaticCoordinate.LLPoint">
<summary>
LL 위치의 포인트 Thickness
</summary>
</member>
<member name="F:VisionUI.Layout.UCStaticCoordinate.HLPointProperty">
<summary>
HL 위치의 포인트 Depedency Property
</summary>
</member>
<member name="P:VisionUI.Layout.UCStaticCoordinate.HLPoint">
<summary>
HL 위치의 포인트 Thickness
</summary>
</member>
<member name="F:VisionUI.Layout.UCStaticCoordinate.HHPointProperty">
<summary>
HH 위치의 포인트 Depedency Property
</summary>
</member>
<member name="P:VisionUI.Layout.UCStaticCoordinate.HHPoint">
<summary>
HH 위치의 포인트 Thickness
</summary>
</member>
<member name="F:VisionUI.Layout.UCStaticCoordinate.LHPointProperty">
<summary>
LH 위치의 포인트 Depedency Property
</summary>
</member>
<member name="P:VisionUI.Layout.UCStaticCoordinate.LHPoint">
<summary>
LH 위치의 포인트 Thickness
</summary>
</member>
<member name="M:VisionUI.Layout.UCStaticCoordinate.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Layout.UCStaticCoordinate.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Layout.AngleConverter">
<summary>
각도 컨버터 (multiValue Converter)
</summary>
</member>
<member name="M:VisionUI.Layout.AngleConverter.Convert(System.Object[],System.Type,System.Object,System.Globalization.CultureInfo)">
<summary>
컨버터
</summary>
<param name="values">값 ([0] (double)degree , [1] (bool)isReverse)</param>
<param name="targetType"></param>
<param name="parameter"></param>
<param name="culture"></param>
<returns>각도(degree)</returns>
</member>
<member name="T:VisionUI.Layout.UCVisionCoordinate">
<summary>
Interaction logic for UCVisionCoordinate.xaml
</summary>
<summary>
UCVisionCoordinate
</summary>
</member>
<member name="F:VisionUI.Layout.UCVisionCoordinate.IsReverseProperty">
<summary>
리버스인지 체크하는 DepednecyProperty
</summary>
</member>
<member name="M:VisionUI.Layout.UCVisionCoordinate.OnReverseChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
<summary>
Reverse 확인 여부 버튼 변경 이벤트 핸들러
</summary>
<param name="d">depedency 객체</param>
<param name="e">depedencyProperty 변경 이벤트</param>
</member>
<member name="P:VisionUI.Layout.UCVisionCoordinate.IsReverse">
<summary>
리버스 여부
</summary>
</member>
<member name="P:VisionUI.Layout.UCVisionCoordinate.XColor">
<summary>
X축 컬러
</summary>
</member>
<member name="P:VisionUI.Layout.UCVisionCoordinate.YColor">
<summary>
Y축 컬러
</summary>
</member>
<member name="F:VisionUI.Layout.UCVisionCoordinate.DegreeProperty">
<summary>
각도 DepedencyProeprty
</summary>
</member>
<member name="M:VisionUI.Layout.UCVisionCoordinate.OnDegreeChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
<summary>
각도 DepedencyProperty 변경 이벤트 핸들러
</summary>
<param name="d">depedency 객체</param>
<param name="e">depedencyProperty 변경 이벤트</param>
</member>
<member name="P:VisionUI.Layout.UCVisionCoordinate.Degree">
<summary>
각도
</summary>
</member>
<member name="M:VisionUI.Layout.UCVisionCoordinate.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Layout.UCVisionCoordinate.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Pattern.BcrLogView">
<summary>
바코드 로그 뷰
BcrLogView.xaml beindCode
</summary>
<summary>
BcrLogView
</summary>
</member>
<member name="M:VisionUI.Pattern.BcrLogView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Pattern.BcrLogView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Pattern.BcrLogViewModel">
<summary>
바코드 로그 뷰 모델
</summary>
</member>
<member name="P:VisionUI.Pattern.BcrLogViewModel.BcrResultItems">
<summary>바코드 결과 아이템 컬렉션</summary>
</member>
<member name="P:VisionUI.Pattern.BcrLogViewModel.DisplayName">
<summary>디스플레이 이름</summary>
</member>
<member name="P:VisionUI.Pattern.BcrLogViewModel.SelectedDate">
<summary>선택 날짜</summary>
</member>
<member name="M:VisionUI.Pattern.BcrLogViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브 시스템 정보</param>
</member>
<member name="M:VisionUI.Pattern.BcrLogViewModel.UpdateBcrResult(Aurora.Api.EventMessage)">
<summary>
바코드 결과 값 업데이트
</summary>
<param name="msg">이벤트 메세지</param>
</member>
<member name="T:VisionUI.Pattern.SubMenuBcrLogView">
<summary>
바코드 로그 서브 메뉴 뷰
SubMenuBcrLogView.xaml behindCode
</summary>
<summary>
SubMenuBcrLogView
</summary>
</member>
<member name="M:VisionUI.Pattern.SubMenuBcrLogView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Pattern.SubMenuBcrLogView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Pattern.ForceOkHandlerFactory">
<summary>
강제 OK 핸들러 등록
</summary>
</member>
<member name="M:VisionUI.Pattern.ForceOkHandlerFactory.Register">
<summary>
등록
</summary>
</member>
<member name="T:VisionUI.Pattern.ForceOkHandler">
<summary>
강제 OK 핸들러
</summary>
</member>
<member name="M:VisionUI.Pattern.ForceOkHandler.SetHandler(VisionCommon.FovInfo)">
<summary>
핸들러 추가
</summary>
<param name="fovInfo">핸들러 사전 키 (Fov 정보)</param>
</member>
<member name="T:VisionUI.Pattern.ForceOkResult">
<summary>
강제 OK 결과 파라미터
</summary>
</member>
<member name="P:VisionUI.Pattern.ForceOkResult.FoundStatus">
<summary>
Found 상태
</summary>
</member>
<member name="P:VisionUI.Pattern.ForceOkResult.ForceOkPoint">
<summary>
강제 OK 위치 값
</summary>
</member>
<member name="P:VisionUI.Pattern.ForceOkResult.NewFindResult">
<summary>
새롭게 찾은 패턴 결과
</summary>
</member>
<member name="M:VisionUI.Pattern.ForceOkResult.Clone">
<summary>
복제
</summary>
<returns>복제된 ForceOKResult값</returns>
</member>
<member name="T:VisionUI.Pattern.ForceOkWindow">
<summary>
Interaction logic for ForceOkWindow.xaml
</summary>
<summary>
ForceOkWindow
</summary>
</member>
<member name="M:VisionUI.Pattern.ForceOkWindow.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Pattern.PatternListView">
<summary>
패턴 리스트 뷰
PatternListView.xaml behind code
</summary>
<summary>
PatternListView
</summary>
</member>
<member name="M:VisionUI.Pattern.PatternListView.#ctor(VisionCommon.FovInfo)">
<summary>
생성자
</summary>
<param name="fovInfo">fov 정보</param>
</member>
<member name="M:VisionUI.Pattern.PatternListView.MenuItem_Fov_Click(System.Object,System.Windows.RoutedEventArgs)">
<summary>
현재 선택된 패턴을 다른 FOV로 복사
</summary>
</member>
<member name="M:VisionUI.Pattern.PatternListView.CopyPatterns(VisionCommon.PatternAgentBase,VisionCommon.PatternAgentBase,VisionCommon.PatternInfo,VisionCommon.PatternInfo,VisionCommon.FovRecipe)">
<summary>
선택된 소스 패턴의 메인/서브 패턴들을 모두 복사한다.
</summary>
</member>
<member name="M:VisionUI.Pattern.PatternListView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Pattern.PatternRegistrationView">
<summary>
패턴 등록 뷰
PatternRegistrationView.xaml behind code
</summary>
<summary>
PatternRegistrationView
</summary>
</member>
<member name="M:VisionUI.Pattern.PatternRegistrationView.#ctor(VisionCommon.FovInfo)">
<summary>
생성자
</summary>
<param name="fovInfo">Fov 정보</param>
</member>
<member name="M:VisionUI.Pattern.PatternRegistrationView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Pattern.PatternRegistrationViewModel">
<summary>
패턴 등록 뷰 모델
</summary>
</member>
<member name="M:VisionUI.Pattern.PatternRegistrationViewModel.#ctor(VisionCommon.FovInfo)">
<summary>
생성자
</summary>
<param name="fovInfo">Fov 정보</param>
</member>
<member name="T:VisionUI.Pattern.PatternCbInfoKey">
<summary>
패턴 콤보박스 정보 키
</summary>
</member>
<member name="P:VisionUI.Pattern.PatternCbInfoKey.FovId">
<summary>Fov Id</summary>
</member>
<member name="P:VisionUI.Pattern.PatternCbInfoKey.ProcPatternId">
<summary>Proc 패턴 Id</summary>
</member>
<member name="M:VisionUI.Pattern.PatternCbInfoKey.#ctor(VisionCommon.eFovId,VisionCommon.eProcPatternId)">
<summary>
생성자
</summary>
<param name="fovId">Fov Id</param>
<param name="procPatternId">Proc 패턴 Id</param>
</member>
<member name="T:VisionUI.Pattern.PatternCbInfoValue">
<summary>
패턴 콤보박스 정보 값
</summary>
</member>
<member name="P:VisionUI.Pattern.PatternCbInfoValue.PatternName">
<summary> 패턴 이름</summary>
</member>
<member name="P:VisionUI.Pattern.PatternCbInfoValue.PatternComboBox">
<summary>패턴 콤보박스</summary>
</member>
<member name="M:VisionUI.Pattern.PatternCbInfoValue.#ctor(System.String,System.Windows.Controls.ComboBox)">
<summary>
생성자
</summary>
<param name="patternName">패턴이름</param>
<param name="patternComboBox">패턴 콤보박스</param>
</member>
<member name="T:VisionUI.Pattern.ProcPatternSettingView">
<summary>
패턴 리스트에 등록된 패턴을 공정 패턴으로 지정
</summary>
<summary>
ProcPatternSettingView
</summary>
</member>
<member name="M:VisionUI.Pattern.ProcPatternSettingView.#ctor(VisionCommon.SubSysInfo,System.String)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
<param name="procId">Proc Id</param>
</member>
<member name="M:VisionUI.Pattern.ProcPatternSettingView.RefreshVisionRecipes">
<summary>
비전 레시피 Refresh
</summary>
</member>
<member name="M:VisionUI.Pattern.ProcPatternSettingView.UpdateRecipeFromUI">
<summary>
UI로 부터 레시피 업데이트
</summary>
</member>
<member name="M:VisionUI.Pattern.ProcPatternSettingView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Pattern.SubMenuCamPatternRegistrationView">
<summary>
서브메뉴 : 캠 패턴 등록 뷰
SubMenuCamPatternRegistrationView.xaml behind code
</summary>
<summary>
SubMenuCamPatternRegistrationView
</summary>
</member>
<member name="M:VisionUI.Pattern.SubMenuCamPatternRegistrationView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Pattern.SubMenuCamPatternRegistrationView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Pattern.SubMenuFovPatternRegistrationView">
<summary>
서브메뉴 : Fov패턴등록 View
SubmenuFovPatternRegistrationView.xaml behind code
</summary>
<summary>
SubMenuFovPatternRegistrationView
</summary>
</member>
<member name="M:VisionUI.Pattern.SubMenuFovPatternRegistrationView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Pattern.SubMenuFovPatternRegistrationView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Properties.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:VisionUI.Properties.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:VisionUI.Properties.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member>
<member name="T:VisionUI.RecipeMenu.UCLayoutView">
<summary>
UCLayoutView.xaml에 대한 상호 작용 논리
</summary>
<summary>
UCLayoutView
</summary>
</member>
<member name="M:VisionUI.RecipeMenu.UCLayoutView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.RecipeMenu.UCLayoutView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.RecipeMenu.UCUnitSubsysSelect">
<summary>
Interaction logic for UCUnitSubsysSelect.xaml
</summary>
<summary>
UCUnitSubsysSelect
</summary>
</member>
<member name="M:VisionUI.RecipeMenu.UCUnitSubsysSelect.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.RecipeMenu.UCUnitSubsysSelect.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.RecipeMenu.UCVisionRecipeMenuView">
<summary>
Interaction logic for UCVisionRecipeMenuView.xaml
</summary>
<summary>
UCVisionRecipeMenuView
</summary>
</member>
<member name="M:VisionUI.RecipeMenu.UCVisionRecipeMenuView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.RecipeMenu.UCVisionRecipeMenuView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.RecipeMenu.UCVisionRecipeMenuIngredient">
<summary>
VisionDef Ingredient 사용
</summary>
</member>
<member name="M:VisionUI.RecipeMenu.UCVisionRecipeMenuIngredient.#ctor(Aurora.IAuroraEnvironment,System.Boolean)">
<summary>
생성자
</summary>
<param name="aurora">오로라 환경</param>
<param name="onlyPropertyGrid">프로퍼티 그리드만 사용할지 여부</param>
</member>
<member name="T:VisionUI.RecipeMenu.UCVisionRecipeMenuModel">
<summary>
VisionDef 모델 사용
</summary>
</member>
<member name="M:VisionUI.RecipeMenu.UCVisionRecipeMenuModel.#ctor(Aurora.IAuroraEnvironment,System.Boolean)">
<summary>
생성자
</summary>
<param name="aurora">오로라 환경</param>
<param name="onlyPropertyGrid">프로퍼티 그리드만 사용할지 여부</param>
</member>
<member name="T:VisionUI.RecipeMenu.UCVisionRecipeMenuRecipe">
<summary>
VisionDef 레시피 사용
</summary>
</member>
<member name="M:VisionUI.RecipeMenu.UCVisionRecipeMenuRecipe.#ctor(Aurora.IAuroraEnvironment,System.Boolean)">
<summary>
생성자
</summary>
<param name="aurora">오로라 환경</param>
<param name="onlyPropertyGrid">프로퍼티 그리드만 사용할지 여부</param>
</member>
<member name="T:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase">
<summary>
비전 레시피 메뉴 뷰 모델 베이스(생성자)
</summary>
<summary>
비전 레시피 메뉴 뷰 모델 베이스 (선언)
</summary>
<summary>
비전레시피 메뉴 뷰모델 베이스
</summary>
</member>
<member name="M:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.AddRecipe(System.Object)">
<summary>
레시피 추가
</summary>
<param name="obj">SubsysRecipe</param>
</member>
<member name="M:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.CreatePopUP(System.String,System.Object,System.Windows.Size,System.EventHandler,System.Boolean)">
<summary>
팝업창 생성
</summary>
<param name="title">타이틀</param>
<param name="Content">내용</param>
<param name="size">사이즈</param>
<param name="closedEvent">끝난 후 동작할 이벤트 핸들러</param>
<param name="isTopMost">최상단 고정여부</param>
<returns></returns>
</member>
<member name="M:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.CalculateCoordSystem(VisionCommon.SubSysRecipe)">
<summary>
좌표시스템 계산
</summary>
<param name="subSysRecipe">서브시스템 레시피</param>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.CMD_SelectProperty">
<summary>프로퍼티 선택 커맨드</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.IsFovAlign">
<summary>Fov Align 인지 확인 여부</summary>
</member>
<member name="F:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.OnlyPropertyGrid">
<summary>
모든 값들을 Property grid로 표현 (Subsystem 관련 내용 나왔을때 Custom View 사용 x)
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.SelectedSubsysItem">
<summary>
선택된 서브시스템 아이템
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.SelectedSubsystemPropertyName">
<summary>
선택된 서브시스템속성 이름
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.StaticDirection">
<summary>
자재좌표 방향
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.MotorDirection">
<summary>
모터 좌표 방향
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.UseAlignMotor">
<summary>
얼라인 모터 사용 여부
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.MotorDirectionT">
<summary>
Theta 모터 방향
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.FovDistX">
<summary>
Fov Distance X값
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.FovDistY">
<summary>
Fov Ditance Y값
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.UsingTeachingMotorSetting">
<summary>
사용된 모터세팅
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.MoveObjectTypeX">
<summary>
이동할 객체 X축 타입
StaticMove | CamMove
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.MoveObjectTypeY">
<summary>
이동할 객체 Y축 타입
StaticMove | CamMove
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.StaticCoordSettingVM">
<summary>
자재좌표세팅 뷰 모델
</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.VisionPropertyViewHeader">
<summary>비전 속성 뷰 헤더</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.VisionPropertyView">
<summary>비전 속성 뷰</summary>
</member>
<member name="P:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.IsEnabledSelectedSubSysItem">
<summary>서브시스템 아이템이 선택되었는지 여부 확인</summary>
</member>
<member name="M:VisionUI.RecipeMenu.UCVisionRecipeMenuViewModelBase.ShowInitZeroIndexValue">
<summary>
처음 들어갔을 때 Selected Item을 index 가 0 인 값으로 설정해 주기 위한 Method
</summary>
</member>
<member name="T:VisionUI.RecipeMenu.eMotorType">
<summary>
모터 타입
</summary>
</member>
<member name="T:VisionUI.Setup.CalLogView">
<summary>
캘리브레이션 로그 뷰
CalLogView.xaml behind code
</summary>
<summary>
CalLogView
</summary>
</member>
<member name="M:VisionUI.Setup.CalLogView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Setup.CalLogView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.CalLogViewModel">
<summary>
캘리브레이션 로그 뷰 모델
</summary>
</member>
<member name="P:VisionUI.Setup.CalLogViewModel.PlanListItems">
<summary>
캘리브레이션 계획 아이템 컬렉션
</summary>
</member>
<member name="P:VisionUI.Setup.CalLogViewModel.SelectedDate">
<summary>선택된 날짜</summary>
</member>
<member name="M:VisionUI.Setup.CalLogViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Setup.CalLogViewModel.SetPlan(System.Collections.ObjectModel.ObservableCollection{VisionSequence.Setup.PlanItem})">
<summary>
플랜 아이템컬렉션 설정
</summary>
<param name="plans">설정 할 플랜아이템 컬렉션</param>
</member>
<member name="M:VisionUI.Setup.CalLogViewModel.LoadCsvNow">
<summary>
현재 시간 기준으로 CSV 불러오기
</summary>
</member>
<member name="T:VisionUI.Setup.CalParamView">
<summary>
캘리브레이션 파라미터 뷰
CalParamView.xaml behind code
</summary>
<summary>
CalParamView
</summary>
</member>
<member name="M:VisionUI.Setup.CalParamView.#ctor(VisionCommon.FovInfo)">
<summary>
생성자
</summary>
<param name="fovInfo">Fov 정보</param>
</member>
<member name="M:VisionUI.Setup.CalParamView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.CalParamViewModel">
<summary>
캘리브레이션 파라미터 뷰 모델
</summary>
</member>
<member name="P:VisionUI.Setup.CalParamViewModel.CalRecipe">
<summary>캘리브레이션 레시피</summary>
</member>
<member name="P:VisionUI.Setup.CalParamViewModel.CalFovRecipe">
<summary>캘리브레이션 Fov 레시피</summary>
</member>
<member name="P:VisionUI.Setup.CalParamViewModel.RefPointRecipe">
<summary>레퍼런스 포인트 레시피</summary>
</member>
<member name="M:VisionUI.Setup.CalParamViewModel.#ctor(VisionCommon.FovInfo)">
<summary>
생성자
</summary>
<param name="fovInfo">Fov 정보</param>
</member>
<member name="M:VisionUI.Setup.CalParamViewModel.DoSave(System.Object)">
<summary>
저장
</summary>
<param name="o">null</param>
</member>
<member name="M:VisionUI.Setup.CalParamViewModel.SetCalResult(System.Collections.Generic.List{VisionSequence.Setup.CalCalculateResult},VisionCommon.CalSetupRecipe)">
<summary>
캘리브레이션 결과 저장
</summary>
<param name="calResults">캘리브레이션 결과값들 리스트</param>
<param name="calSetupRecipe">캘리브레이션 셋업 레시피</param>
</member>
<member name="T:VisionUI.Setup.CalSettingView">
<summary>
캘리브레이션 세팅 뷰
CalSettingView.xaml behind code
</summary>
<summary>
CalSettingView
</summary>
</member>
<member name="M:VisionUI.Setup.CalSettingView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Setup.CalSettingView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.CalSettingViewModel">
<summary>
캘리브레이션 세팅 뷰 모델
</summary>
</member>
<member name="F:VisionUI.Setup.CalSettingViewModel._PlanItems">
<summary>캘리브레이션 플랜 아이템 컬렉션</summary>
</member>
<member name="E:VisionUI.Setup.CalSettingViewModel.CalPlanCreated">
<summary>캘리브레이션 플랜 생성 이벤트 핸들러</summary>
</member>
<member name="E:VisionUI.Setup.CalSettingViewModel.CancelSequence">
<summary>캘리브레이션 시퀀스 취소 이벤트 핸들러</summary>
</member>
<member name="P:VisionUI.Setup.CalSettingViewModel.CalSetupRecipe">
<summary>캘리브레이션 셋업 레시피</summary>
</member>
<member name="M:VisionUI.Setup.CalSettingViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Setup.CalSettingViewModel.DoStart(System.Object)">
<summary>
시작
</summary>
<param name="o">null</param>
</member>
<member name="M:VisionUI.Setup.CalSettingViewModel.DoStop(System.Object)">
<summary>
시퀀스 정지
</summary>
<param name="o">null</param>
</member>
<member name="M:VisionUI.Setup.CalSettingViewModel.DoSave(System.Object)">
<summary>
세팅레시피 저장
</summary>
<param name="o">null</param>
</member>
<member name="T:VisionUI.Setup.CalView">
<summary>
캘리브레이션 뷰
CalView.xaml behind code
</summary>
<summary>
CalView
</summary>
</member>
<member name="M:VisionUI.Setup.CalView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Setup.CalView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.CalViewModel">
<summary>
캘리브레이션 뷰 모델
</summary>
</member>
<member name="F:VisionUI.Setup.CalViewModel._CalSettingViewModel">
<summary>캘리브레이션 세팅 뷰 모델</summary>
</member>
<member name="F:VisionUI.Setup.CalViewModel._CalLogViewModel">
<summary>캘리브레이션 로그 뷰 모델</summary>
</member>
<member name="F:VisionUI.Setup.CalViewModel._CalParamViewModel">
<summary>캘리브레이션 파라미터 뷰 모델</summary>
</member>
<member name="M:VisionUI.Setup.CalViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Setup.CalViewModel.SetCalSettingViewModel(VisionUI.Setup.CalSettingViewModel)">
<summary>
캘리브레이션 세팅 뷰 모델 설정(할당 및 이벤트 연결)
</summary>
<param name="calSettingViewModel">캘리브레이션 세팅 뷰 모델</param>
</member>
<member name="M:VisionUI.Setup.CalViewModel.SetCalLogViewModel(VisionUI.Setup.CalLogViewModel)">
<summary>
캘리브레이션 로그 뷰 모델 설정(할당)
</summary>
<param name="calLogViewModel">캘리브레이션 로그 뷰 모델</param>
</member>
<member name="M:VisionUI.Setup.CalViewModel.SetCalParamViewModel(VisionUI.Setup.CalParamViewModel)">
<summary>
캘리브레이션 파라미터 뷰 모델 설정(할당)
</summary>
<param name="calParamViewModel">캘리브레이션 파라미터 뷰 모델</param>
</member>
<member name="T:VisionUI.Setup.SubMenuCalView">
<summary>
SubMenuCalView.xaml에 대한 상호 작용 논리
</summary>
<summary>
SubMenuCalView
</summary>
</member>
<member name="M:VisionUI.Setup.SubMenuCalView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Setup.SubMenuCalView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.AutoFocusView">
<summary>
오토포커스 뷰
AutoFocusView.xaml behind code
</summary>
<summary>
AutoFocusView
</summary>
</member>
<member name="M:VisionUI.Setup.AutoFocusView.#ctor(VisionCommon.FovInfo)">
<summary>
생성자
</summary>
<param name="fovInfo">Fov 정보</param>
</member>
<member name="M:VisionUI.Setup.AutoFocusView.UpdateAutoFocusBestPos(Aurora.Api.EventMessage)">
<summary>
오토포커스를 최선의 위치로 업데이트 (비동기)
</summary>
<param name="msg">이벤트 메세지</param>
</member>
<member name="M:VisionUI.Setup.AutoFocusView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.AutoFocusViewModel">
<summary>
오토 포커스 뷰 모델
</summary>
</member>
<member name="P:VisionUI.Setup.AutoFocusViewModel.AutoFocusLogItems">
<summary>오토포커스 로그 아이템 컬렉션</summary>
</member>
<member name="P:VisionUI.Setup.AutoFocusViewModel.AutoFocusLogItems_Roughly">
<summary>오토포커스 로그 아이템 컬렉션(Roughly)</summary>
</member>
<member name="P:VisionUI.Setup.AutoFocusViewModel.AutoFocusLogItems_Delicately">
<summary>오토포커스 로그 아이템 컬렉션(Delicately)</summary>
</member>
<member name="P:VisionUI.Setup.AutoFocusViewModel.AutoFocusRecipe">
<summary>오토포커스 레시피</summary>
</member>
<member name="P:VisionUI.Setup.AutoFocusViewModel.SelectedDate">
<summary>선택된 날짜</summary>
</member>
<member name="M:VisionUI.Setup.AutoFocusViewModel.#ctor(VisionCommon.FovInfo)">
<summary>
생성자
</summary>
<param name="fovInfo">Fov 정보</param>
</member>
<member name="M:VisionUI.Setup.AutoFocusViewModel.ClearAutoFocusLog">
<summary>
오토포커스 로그 클리어
</summary>
</member>
<member name="M:VisionUI.Setup.AutoFocusViewModel.UpdateAutoFocusLog(Aurora.Api.EventMessage)">
<summary>
오토포커스 로그 업데이트
</summary>
<param name="msg">이벤트 메세지</param>
</member>
<member name="M:VisionUI.Setup.AutoFocusViewModel.DoSetFindRoi(System.Object)">
<summary>
찾는 ROI 등록
</summary>
<param name="display">null</param>
</member>
<member name="M:VisionUI.Setup.AutoFocusViewModel.DoStart(System.Object)">
<summary>
오토포커스 시퀀스 시작
</summary>
<param name="display">null</param>
</member>
<member name="M:VisionUI.Setup.AutoFocusViewModel.AddSharpnessROI">
<summary>
선명도 ROI 추가
</summary>
</member>
<member name="M:VisionUI.Setup.AutoFocusViewModel.OnCompleted(Aurora.Api.SequenceActionResult)">
<summary>
오토포커스 시퀀스 완료후 작업내용 이벤트 핸들러
</summary>
<param name="seqResult">오토포커스 시퀀스 완료 결과</param>
</member>
<member name="M:VisionUI.Setup.AutoFocusViewModel.DoCancel(System.Object)">
<summary>
시퀀스 정지
</summary>
<param name="display"></param>
</member>
<member name="M:VisionUI.Setup.AutoFocusViewModel.DoSaveParams(System.Object)">
<summary>
세이브 파라미터
</summary>
<param name="display">null</param>
</member>
<member name="M:VisionUI.Setup.AutoFocusViewModel.UpdateAutoFocusParams(VisionSequence.Setup.SetupSeqResultParams_AutoFocus)">
<summary>
오토포커스 파라미터들 업데이트
최적의 Step | Sharpness | BestPosZ
</summary>
<param name="autoFocusResult">오토포커스 셋업 시퀀스 결과 파라미터</param>
</member>
<member name="M:VisionUI.Setup.AutoFocusViewModel.LoadCsvNow">
<summary>
현재 시간 기준으로 CSV 불러오기
</summary>
</member>
<member name="T:VisionUI.Setup.SubMenuAutoFocusView">
<summary>
서브메뉴 : 오토포커스 뷰
SubMenuAutoFocusView.xaml behind code
</summary>
<summary>
SubMenuAutoFocusView
</summary>
</member>
<member name="M:VisionUI.Setup.SubMenuAutoFocusView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Setup.SubMenuAutoFocusView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.CenterTuningLogView">
<summary>
센터 튜닝 로그 뷰
CenterTuningLogView.xaml behind code
</summary>
<summary>
CenterTuningLogView
</summary>
</member>
<member name="M:VisionUI.Setup.CenterTuningLogView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Setup.CenterTuningLogView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.CenterTuningLogItem">
<summary>
센터 튜닝 로그 아이템
</summary>
</member>
<member name="P:VisionUI.Setup.CenterTuningLogItem.Time">
<summary>시간</summary>
</member>
<member name="P:VisionUI.Setup.CenterTuningLogItem.CurrentCnt">
<summary>현재 진행 횟수</summary>
</member>
<member name="P:VisionUI.Setup.CenterTuningLogItem.DeltaX">
<summary>얼라인 결과값 X</summary>
</member>
<member name="P:VisionUI.Setup.CenterTuningLogItem.DeltaY">
<summary>얼라인 결과값 Y</summary>
</member>
<member name="P:VisionUI.Setup.CenterTuningLogItem.DeltaT">
<summary>얼라인 결과값 T</summary>
</member>
<member name="M:VisionUI.Setup.CenterTuningLogItem.Clone">
<summary>
Clone (Copy)
</summary>
<returns>센터 튜닝 로그 아이템</returns>
</member>
<member name="T:VisionUI.Setup.CenterTuningLogItemManager">
<summary>
센터 튜닝 로그 아이템 매니저
</summary>
</member>
<member name="M:VisionUI.Setup.CenterTuningLogItemManager.GetCenterTuningLogItem(VisionCommon.SubSysInfo,VisionUI.Setup.CenterTuningLogItem)">
<summary>
공정 시간을 포함한 센터 튜닝 로그 아이템으로 변환한다.
</summary>
<param name="subSysInfo">서브시스템 키 정보</param>
<param name="item">센터 튜닝 로그 아이템</param>
<returns>센터 튜닝 로그 아이템</returns>
</member>
<member name="P:VisionUI.Setup.CenterTuningLogViewModel.SelectedDate">
<summary>선택된 날짜</summary>
</member>
<member name="P:VisionUI.Setup.CenterTuningLogViewModel.CenterTuningLogItems">
<summary>센터 튜닝 로그 아이템</summary>
</member>
<member name="M:VisionUI.Setup.CenterTuningLogViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
센터 튜닝 로그 뷰 모델
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Setup.CenterTuningLogViewModel.LoadCsvNow">
<summary>
현재 시간 기준으로 CSV 불러오기
</summary>
</member>
<member name="T:VisionUI.Setup.CenterTuningSettingView">
<summary>
센터 튜닝 세팅 뷰
CenterTuningSettingView.xaml behind code
</summary>
<summary>
CenterTuningSettingView
</summary>
</member>
<member name="M:VisionUI.Setup.CenterTuningSettingView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Setup.CenterTuningSettingView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.CenterTuningSettingViewModel">
<summary>
센터 튜닝 세팅 뷰 모델
</summary>
</member>
<member name="E:VisionUI.Setup.CenterTuningSettingViewModel.AlignDelta">
<summary>얼라인 델타 처리 이벤트 핸들러</summary>
</member>
<member name="E:VisionUI.Setup.CenterTuningSettingViewModel.SequenceStart">
<summary>시퀀스 시작 이벤트 핸들러</summary>
</member>
<member name="P:VisionUI.Setup.CenterTuningSettingViewModel.CenterTuningRecipe">
<summary>센터 튜닝 레시피</summary>
</member>
<member name="M:VisionUI.Setup.CenterTuningSettingViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브 시스템 정보</param>
</member>
<member name="M:VisionUI.Setup.CenterTuningSettingViewModel.DoStart(System.Object)">
<summary>
시작
</summary>
<param name="obj">null</param>
</member>
<member name="M:VisionUI.Setup.CenterTuningSettingViewModel.DoCancel(System.Object)">
<summary>
취소
</summary>
<param name="obj">null</param>
</member>
<member name="M:VisionUI.Setup.CenterTuningSettingViewModel.DoSave(System.Object)">
<summary>
저장
</summary>
<param name="obj">null</param>
</member>
<member name="T:VisionUI.Setup.CenterTuningView">
<summary>
센터 튜닝 뷰
CenterTuningView.xaml behind code
</summary>
<summary>
CenterTuningView
</summary>
</member>
<member name="M:VisionUI.Setup.CenterTuningView.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="M:VisionUI.Setup.CenterTuningView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.CenterTuningViewModel">
<summary>
센터 튜닝 뷰 모델
</summary>
</member>
<member name="P:VisionUI.Setup.CenterTuningViewModel.CenterTuningSettingViewModel">
<summary>센터 튜닝 세팅 뷰 모델</summary>
</member>
<member name="P:VisionUI.Setup.CenterTuningViewModel.CenterTuningLogViewModel">
<summary>센터 튜닝 로그 뷰 모델</summary>
</member>
<member name="M:VisionUI.Setup.CenterTuningViewModel.#ctor(VisionCommon.SubSysInfo)">
<summary>
생성자
</summary>
<param name="subSysInfo">서브시스템 정보</param>
</member>
<member name="T:VisionUI.Setup.SubMenuCenterTuningView">
<summary>
서브메뉴 : 센터튜닝 뷰
SubMenuCenterTuningView.xaml behind code
</summary>
<summary>
SubMenuCenterTuningView
</summary>
</member>
<member name="M:VisionUI.Setup.SubMenuCenterTuningView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Setup.SubMenuCenterTuningView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.SubMenuVisionRepeatView">
<summary>
Interaction logic for SubMenuVisionRepeatView.xaml
</summary>
<summary>
SubMenuVisionRepeatView
</summary>
</member>
<member name="M:VisionUI.Setup.SubMenuVisionRepeatView.#ctor">
<summary>
생성자
</summary>
</member>
<member name="M:VisionUI.Setup.SubMenuVisionRepeatView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.VisionRepeatView">
<summary>
Interaction logic for VisionRepeatView.xaml
</summary>
<summary>
VisionRepeatView
</summary>
</member>
<member name="M:VisionUI.Setup.VisionRepeatView.#ctor(VisionCommon.FovInfo)">
<summary>
생성자
</summary>
<param name="fovInfo">Fov 정보</param>
</member>
<member name="M:VisionUI.Setup.VisionRepeatView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:VisionUI.Setup.VisionRepeatViewModel">
<summary>
비전 반복 View Model
</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.VisionRepeatRecipe">
<summary>
비전 반복도 측정 레시피
</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.RepeatCount">
<summary>반복 횟수</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.Enabled">
<summary>활성화</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.VisionRepeatLogItems">
<summary>비전 반복도 로그 아이템 리스트</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.IsShapeModelFinder">
<summary>패턴 종류가 Shape인 여부</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.SelectedDate">
<summary>선택한 날짜</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.MeanX_I">
<summary>평균 X (이미지 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.MeanY_I">
<summary>평균 Y (이미지 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.SdX_I">
<summary>SdX (이미지 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.SdY_I">
<summary>SdY (이미지 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.MinX_I">
<summary>최소값 X (이미지 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.MinY_I">
<summary>최소값 Y (이미지 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.MaxX_I">
<summary>최댓값 X (이미지 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.MaxY_I">
<summary>최댓값 Y (이미지 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.RangeX_I">
<summary>범위 X (이미지 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.RangeY_I">
<summary>범위 Y (이미지 좌표)</summary>
</member>
<member name="F:VisionUI.Setup.VisionRepeatViewModel._meanX_S">
<summary>반복도 로그 아이템리스트 (모터 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.MeanX_S">
<summary>평균 X (모터 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.MeanY_S">
<summary>평균 Y (모터 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.SdX_S">
<summary>SdX (모터 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.SdY_S">
<summary>SdY (모터 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.MinX_S">
<summary>최소값 X (모터 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.MinY_S">
<summary>최소값 Y (모터 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.MaxX_S">
<summary>최댓값 X (모터 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.MaxY_S">
<summary>최댓값 Y (모터 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.RangeX_S">
<summary>범위 X (모터 좌표)</summary>
</member>
<member name="P:VisionUI.Setup.VisionRepeatViewModel.RangeY_S">
<summary>범위 Y (모터 좌표)</summary>
</member>
<member name="M:VisionUI.Setup.VisionRepeatViewModel.#ctor(VisionCommon.FovInfo)">
<summary>
생성자
</summary>
<param name="fovInfo">Fov 정보</param>
</member>
<member name="M:VisionUI.Setup.VisionRepeatViewModel.DoStart(System.Object)">
<summary>
비전 반복도 시퀀스 시작
</summary>
<param name="display"></param>
</member>
<member name="M:VisionUI.Setup.VisionRepeatViewModel.DoStartDynamic(System.Object)">
<summary>
다이나믹 반복 측정
</summary>
<param name="display"></param>
</member>
<member name="M:VisionUI.Setup.VisionRepeatViewModel.DoCancel(System.Object)">
<summary>
시퀀스 정지
</summary>
<param name="display">null</param>
</member>
<member name="M:VisionUI.Setup.VisionRepeatViewModel.DoSave(System.Object)">
<summary>
UI로부터 레시피 저장
</summary>
<param name="o">null</param>
</member>
<member name="M:VisionUI.Setup.VisionRepeatViewModel.RefreshVisionRecipes">
<summary>
비전 레시피 Refresh
</summary>
</member>
<member name="M:VisionUI.Setup.VisionRepeatViewModel.UpdateRecipeFromFile">
<summary>
파일로부터 레시피 불러오기
</summary>
</member>
<member name="M:VisionUI.Setup.VisionRepeatViewModel.UpdateRecipeFromUI">
<summary>
UI로부터 레시피 불러오기
</summary>
</member>
<member name="M:VisionUI.Setup.VisionRepeatViewModel.LoadCsvNow">
<summary>
현재 시간 기준으로 CSV 불러오기
</summary>
</member>
<member name="T:XamlGeneratedNamespace.GeneratedInternalTypeHelper">
<summary>
GeneratedInternalTypeHelper
</summary>
</member>
<member name="M:XamlGeneratedNamespace.GeneratedInternalTypeHelper.CreateInstance(System.Type,System.Globalization.CultureInfo)">
<summary>
CreateInstance
</summary>
</member>
<member name="M:XamlGeneratedNamespace.GeneratedInternalTypeHelper.GetPropertyValue(System.Reflection.PropertyInfo,System.Object,System.Globalization.CultureInfo)">
<summary>
GetPropertyValue
</summary>
</member>
<member name="M:XamlGeneratedNamespace.GeneratedInternalTypeHelper.SetPropertyValue(System.Reflection.PropertyInfo,System.Object,System.Object,System.Globalization.CultureInfo)">
<summary>
SetPropertyValue
</summary>
</member>
<member name="M:XamlGeneratedNamespace.GeneratedInternalTypeHelper.CreateDelegate(System.Type,System.Object,System.String)">
<summary>
CreateDelegate
</summary>
</member>
<member name="M:XamlGeneratedNamespace.GeneratedInternalTypeHelper.AddEventHandler(System.Reflection.EventInfo,System.Object,System.Delegate)">
<summary>
AddEventHandler
</summary>
</member>
</members>
</doc>