2026-06-05 13:44:39 +09:00

163 lines
6.0 KiB
C#

using Aurora;
using Aurora.View;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Input;
namespace AuroraLight.View
{
public class UCLightViewModel : NotifyPropertyChangedBase
{
#region Binding Properties
private int _nSliderValue;
public int nSliderValue
{
get => _nSliderValue;
set
{
try
{
if (SetProperty(ref _nSliderValue, value))
{
if (_LightDevice != null && _LightDevice._light != null)
_LightDevice._light.SetLightValueInternal(cbChannel, value);
}
} catch (Exception ex) {
}
}
}
private int _nSliderMax;
public int nSliderMax { get => _nSliderMax; set => SetProperty(ref _nSliderMax, value); }
private int _nChannel;
public int nChannel { get => _nChannel; set => SetProperty(ref _nChannel, value); }
private bool[] _buttonOnOffToggle;
public bool[] buttonOnOffToggle { get => _buttonOnOffToggle; set => SetProperty(ref _buttonOnOffToggle, value); }
private string _strButtonOnOff;
public string strButtonOnOff { get => _strButtonOnOff; set => SetProperty(ref _strButtonOnOff, value); }
private List<int> _lsChannel;
public List<int> lsChannel { get => _lsChannel; set => SetProperty(ref _lsChannel, value); }
private int _cbChannel;
//public int cbChannel { get => _cbChannel; set => SetProperty(ref _cbChannel, value); }
public int cbChannel
{
get => _cbChannel;
set
{
_cbChannel = value;
if (buttonOnOffToggle[_cbChannel]) strButtonOnOff = "ON";
else strButtonOnOff = "OFF";
}
}
#endregion
int nChannelMax;
#region EventCommands
public ICommand CMD_LightOnOff { get; }
public ICommand CMD_ALLLightOn { get; }
public ICommand CMD_ALLLightOff { get; }
#endregion
private LightDevice _LightDevice;
public UCLightViewModel(IAuroraEnvironment aurora, string deviceId, int LightVal)
{
_LightDevice = aurora.DeviceManager[deviceId] as LightDevice;
#region Initialize Binding Properties
// config 에서 읽어와서 update 해야한다. device 등록할 때 config 만든 config 를 받아올 것. 임시로 고정값 입력
nSliderMax = 100;
nSliderValue = 0;
if (_LightDevice != null && _LightDevice._lightType == eLight.ERI) {
// 안타깝게도 채널수나 config 는 추상화항목에 없다. 추후에 업데이트하겠음. 일단은 type convert 해서 가져옴
// activate 된 후에나 class 생성이 된다. 클래스에서 property 를 가져올수없음
//var lightdevice = _LightDevice as ERILight;
//nChannel = lightdevice.GetChannelCount();
nChannel = 4;
nSliderMax = 255;
nSliderValue = LightVal;
} else nChannel = 8;
if (lsChannel != null)
lsChannel.Clear();
else lsChannel = new List<int>();
nChannelMax = nChannel; // default setting
for (int i = 0; i < nChannelMax; i++)
lsChannel.Add(i);
buttonOnOffToggle = new bool[nChannel];
for (int channel = 0; channel < nChannelMax; channel++) {
buttonOnOffToggle[channel] = false;
if (_LightDevice != null && _LightDevice._light != null) {
_LightDevice._light.SetLightValueInternal(channel, nSliderValue);
}
}
strButtonOnOff = "OFF";
#endregion
#region DelegateCommands
CMD_LightOnOff = new DelegateCommand(LightOnOff);
CMD_ALLLightOn = new DelegateCommand(ALLLightOn);
CMD_ALLLightOff = new DelegateCommand(ALLLightOff);
#endregion
}
private void LightOnOff(object obj)
{
if (_LightDevice != null && _LightDevice._light != null)
{
if (buttonOnOffToggle[cbChannel] == true) {
// light on , button text on -> off toggle
_LightDevice._light.SetLightValueInternal(cbChannel, nSliderValue);
buttonOnOffToggle[cbChannel] = false;
strButtonOnOff = "OFF";
} else {
// light off , button text off -> on toggle
_LightDevice._light.OffLightInternal(cbChannel);
buttonOnOffToggle[cbChannel] = true;
strButtonOnOff = "ON";
}
}
}
private void ALLLightOn(object obj)
{
if (_LightDevice != null && _LightDevice._light != null) {
for (int channel = 0; channel < nChannelMax; channel++) {
_LightDevice._light.SetLightValueInternal(channel, nSliderValue);
buttonOnOffToggle[channel] = false;
strButtonOnOff = "OFF";
}
}
}
private void ALLLightOff(object obj)
{
if (_LightDevice != null && _LightDevice._light != null) {
for (int channel = 0; channel < nChannelMax; channel++) {
_LightDevice._light.OffLightInternal(channel);
buttonOnOffToggle[channel] = true;
strButtonOnOff = "ON";
}
}
}
private void SetChannelMax(int nChannelMax)
{
lsChannel.Clear();
for (int i = 0; i < nChannelMax; i++)
lsChannel.Add(i);
}
private void SetLightDevice(ILight LightDevice)
{
_LightDevice._light = LightDevice;
}
}
}