215 lines
7.2 KiB
C#
215 lines
7.2 KiB
C#
using Aurora.Api.Devices;
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using Hermes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace AuroraLight.LFINE
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{
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internal class LCPLight : SerialConn, ILCPLight
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{
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private string _deviceId;
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private int _lightChannelCount;
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public bool _commError { get; set; } = false;
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private SerialConnConfig _connConfig;
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readonly int BYTE_MAX = 1024;
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public int[] LightValue { get; set; }
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const int LIGHT_MAX_VALUE = 255;
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protected int m_timeOut = 1;
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const byte bySTX = 0x02;
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const byte byETX = 0x03;
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private string STX = "";
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private string ETX = "";
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public LCPLight(string deviceId, bool isSimul, int lightChannelCount) : base(deviceId, isSimul)
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{
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_deviceId = deviceId;
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_lightChannelCount = lightChannelCount;
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LightValue = new int[lightChannelCount];
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// 한번에 바꾸지 않는 이유가 있나? 일단 Legacy 에서 옮겨옴
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STX = Convert.ToString(Convert.ToChar((int)bySTX));
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ETX = Convert.ToString(Convert.ToChar((int)byETX));
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}
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public bool InitInternal(SerialConnConfig conn)
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{
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_connConfig = conn;
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LightValue = Enumerable.Repeat(0, (int)_lightChannelCount).ToArray<int>();
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bool bRet = false;
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try {
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// Legacy 에는 Buffer clear 를 위한 Reset 함수가 있으나, Aurora SerialConn 에서는 Write 할때 Buffer clear 를 자동으로 해준다.
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// Open 할때 자동으로 켜줄것인가? 켜는함수는 따로 호출할것인가. Legacy 에서는 자동으로 켜줬는데 다른 Device 는 자동으로 켜주지 않는다.
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bRet = Open(_connConfig) == E1.OK;
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if (bRet) {
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bRet = OffLightInternal() == E1.OK;
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if (bRet)
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Log.D(string.Format("[ {0} CONNECTED ]", _deviceId));
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_commError = !bRet;
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} else {
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_commError = true;
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}
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return bRet;
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} catch (Exception e) {
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Log.W($"InitInternal Failed. ( {e.Message} )");
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return bRet;
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}
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}
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public bool IsPortErrorInternal()
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{
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return _commError;
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}
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public int OffLightInternal()
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{
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try {
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if (!IsConnected()) return E2.NOT_CONNECTED;
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SetAllLightPowerStatus(false);
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return E1.OK;
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} catch (Exception e) {
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Log.W($"OffLightInternal Failed. ( {e.Message} )");
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return E2.CANCELLED;
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}
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}
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public int OffLightInternal(int iChannel)
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{
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try {
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if (!IsConnected()) return E2.NOT_CONNECTED;
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SetLightPowerStatus(iChannel, false);
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return E1.OK;
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} catch (Exception e) {
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Log.W($"{iChannel}ch OffLightInternal Failed. ( {e.Message} )");
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return E2.CANCELLED;
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}
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}
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public int SetLightValueInternal(List<int> values)
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{
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try {
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bool bRet = true;
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for (int i = 0; i < values.Count; i++) {
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if (SetLightBrightness(i, values[i]) != E1.OK)
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bRet = false;
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}
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return bRet ? E1.OK : E2.CANCELLED;
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} catch (Exception e) {
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Log.W($"SetLightValueInternal Failed. ( {e.Message} )");
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return E2.CANCELLED;
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}
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}
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public int SetLightValueInternal(int iChannel, int iValue)
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{
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try {
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return SetLightBrightness(iChannel, iValue);
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} catch (Exception e) {
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Log.W($"{iChannel}ch SetLightValueInternal Failed. ( {e.Message} )");
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return E2.CANCELLED;
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}
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}
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public void SetAllLightPowerStatus(bool on)
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{
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for (int i = 0; i < _lightChannelCount; i++) {
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SetLightPowerStatus(i, on);
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}
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}
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/// <summary>
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/// 조명의 채널을 키고 끄는 함수(밝기 값은 유지됨)
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/// </summary>
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/// <param name="channel">설정할 조명 채널(0부터 시작)</param>
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/// <param name="on">ON/OFF</param>
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public void SetLightPowerStatus(int channel, bool bOn)
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{
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try {
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if (!IsConnected())
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return;
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else if (channel < 0 || _lightChannelCount - 1 < channel)
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return;
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lock (this) {
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if (bOn) {
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string value = STX + channel + "o" + ETX;
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Write(value);
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} else {
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string value = STX + channel + "f" + ETX;
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Write(value);
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}
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}
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} catch (Exception e) {
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Log.W($"{channel}ch SetLightPowerStatus Failed. ( {e.Message} )");
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}
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}
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public int SetLightBrightness(int channel, int brightnessValue)
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{
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// <param> brightnessValue : (0~1024)
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uint targetLightValue = (uint)(LIGHT_MAX_VALUE * (brightnessValue * 0.01));
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try {
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if (!IsConnected())
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return E2.NOT_CONNECTED;
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if (!ChannelValidCheck(channel))
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return E2.INVALID_ARGUMENT;
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if (!ValueValidCheck(brightnessValue))
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return E2.INVALID_ARGUMENT;
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lock (this) {
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string strValue = LightValueString(Convert.ToString(brightnessValue));
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string value = STX + channel + "w" + strValue + ETX;
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if (Write(value)) {
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LightValue[channel] = brightnessValue;
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return E1.OK;
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} else {
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return E2.CANCELLED;
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}
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}
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} catch (Exception e) {
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Log.W($"{channel}ch SetLightBrightness Failed. ( {e.Message} )");
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return E2.CANCELLED;
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}
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}
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private bool ChannelValidCheck(int iChannel)
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{
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if (iChannel < _lightChannelCount && iChannel >= 0) {
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return true;
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} else {
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Log.W($"Channel is not exist. Range : 0~{(int)_lightChannelCount - 1} Input : {iChannel}");
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return false;
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}
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}
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private bool ValueValidCheck(int iValue)
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{
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if (iValue <= 1024 && iValue >= 0) {
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return true;
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} else {
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Log.W($"LightValue Range Error. Range : 0~255, Input : {iValue}");
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return false;
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}
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}
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private string LightValueString(string sNum)
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{
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string result = "";
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if (sNum.Length < 4) {
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for (int i = 0; i < 4 - sNum.Length; i++) {
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result = result + "0";
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}
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result = result + sNum;
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} else {
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result = sNum;
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}
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return result;
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}
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}
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}
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