213 lines
7.3 KiB
C#
213 lines
7.3 KiB
C#
using Aurora.Api.Devices;
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using Hermes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace AuroraLight.IF
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{
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internal class IFLight : SerialConn, IIFLight
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{
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private string _deviceId;
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private int _lightChannelCount;
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public bool _commError { get; set; } = false;
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private SerialConnConfig _connConfig;
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readonly int BYTE_MAX = 1024;
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public int[] LightValue { get; set; }
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const int LIGHT_MAX_VALUE = 255;
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protected int m_timeOut = 1;
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public IFLight(string deviceId, bool isSimul, int lightChannelCount) : base(deviceId, isSimul)
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{
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_deviceId = deviceId;
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_lightChannelCount = lightChannelCount;
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LightValue = new int[lightChannelCount];
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}
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public bool InitInternal(SerialConnConfig conn)
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{
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_connConfig = conn;
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LightValue = Enumerable.Repeat(0, (int)_lightChannelCount).ToArray<int>();
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bool bRet = false;
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try {
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// Legacy 에는 Buffer clear 를 위한 Reset 함수가 있으나, Aurora SerialConn 에서는 Write 할때 Buffer clear 를 자동으로 해준다.
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// Open 할때 자동으로 켜줄것인가? 켜는함수는 따로 호출할것인가. Legacy 에서는 자동으로 켜줬는데 다른 Device 는 자동으로 켜주지 않는다.
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bRet = Open(_connConfig) == E1.OK;
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if (bRet) {
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bRet = OffLightInternal() == E1.OK;
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if (bRet)
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Log.D(string.Format("[ {0} CONNECTED ]", _deviceId));
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_commError = !bRet;
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} else {
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_commError = true;
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}
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return bRet;
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} catch (Exception e) {
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Log.W($"InitInternal Failed. ( {e.Message} )");
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return bRet;
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}
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}
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public bool IsPortErrorInternal()
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{
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return _commError;
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}
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public int OffLightInternal()
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{
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try {
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if (!IsConnected()) return E2.NOT_CONNECTED;
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SetAllLightPowerStatus(false);
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return E1.OK;
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} catch (Exception e) {
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Log.W($"OffLightInternal Failed. ( {e.Message} )");
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return E2.CANCELLED;
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}
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}
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public int OffLightInternal(int iChannel)
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{
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try {
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if (!IsConnected()) return E2.NOT_CONNECTED;
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SetLightPowerStatus(iChannel, false);
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return E1.OK;
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} catch (Exception e) {
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Log.W($"{iChannel}ch OffLightInternal Failed. ( {e.Message} )");
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return E2.CANCELLED;
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}
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}
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public int SetLightValueInternal(List<int> values)
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{
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try {
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bool bRet = true;
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for (int i = 0; i < values.Count; i++) {
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if (SetLightBrightness(i, values[i]) != E1.OK)
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bRet = false;
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}
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return bRet ? E1.OK : E2.CANCELLED;
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} catch (Exception e) {
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Log.W($"SetLightValueInternal Failed. ( {e.Message} )");
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return E2.CANCELLED;
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}
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}
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public int SetLightValueInternal(int iChannel, int iValue)
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{
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try {
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return SetLightBrightness(iChannel, iValue);
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} catch (Exception e) {
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Log.W($"{iChannel}ch SetLightValueInternal Failed. ( {e.Message} )");
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return E2.CANCELLED;
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}
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}
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public void SetAllLightPowerStatus(bool on)
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{
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for (int i = 0; i < _lightChannelCount; i++) {
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SetLightPowerStatus(i, on);
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}
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}
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/// <summary>
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/// 조명의 채널을 키고 끄는 함수(밝기 값은 유지됨)
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/// </summary>
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/// <param name="channel">설정할 조명 채널(0부터 시작)</param>
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/// <param name="on">ON/OFF</param>
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public void SetLightPowerStatus(int channel, bool bOn)
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{
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try {
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if (!IsConnected())
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return;
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else if (channel < 0 || _lightChannelCount - 1 < channel)
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return;
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lock (this) {
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byte[] command = new byte[6];
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char channelChar = (channel + 1).ToString()[0];
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string value = String.Empty;
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if (bOn) {
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value = String.Format("{0:D}ON", channel + 1); // 1ON, 2ON
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} else {
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value = "OFF";
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}
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byte[] data = Encoding.UTF8.GetBytes(value);
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command[0] = 0x02;
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command[1] = Convert.ToByte(channelChar); // CH1 -> 1, CH2 -> 2
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command[2] = data[0];
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command[3] = data[1];
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command[4] = data[2];
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command[5] = 0x03;
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Write(command);
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}
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} catch (Exception e) {
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Log.W($"{channel}ch SetLightPowerStatus Failed. ( {e.Message} )");
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}
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}
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public int SetLightBrightness(int channel, int brightnessValue)
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{
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// <param> brightnessValue : (0~255)
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uint targetLightValue = (uint)(LIGHT_MAX_VALUE * (brightnessValue * 0.01));
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try {
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if (!IsConnected())
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return E2.NOT_CONNECTED;
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if (!ChannelValidCheck(channel))
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return E2.INVALID_ARGUMENT;
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if (!ValueValidCheck(brightnessValue))
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return E2.INVALID_ARGUMENT;
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lock (this) {
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byte[] command = new byte[6];
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char channelChar = (channel + 1).ToString()[0];
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string value = brightnessValue.ToString("D3");
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command[0] = 0x02;
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command[1] = Convert.ToByte(channelChar); // CH1 -> 1, CH2 -> 2
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command[2] = Convert.ToByte(value[0]);
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command[3] = Convert.ToByte(value[1]);
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command[4] = Convert.ToByte(value[2]);
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command[5] = 0x03;
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if (Write(command)) {
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LightValue[channel] = brightnessValue;
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return E1.OK;
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} else {
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return E2.CANCELLED;
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}
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}
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} catch (Exception e) {
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Log.W($"{channel}ch SetLightBrightness Failed. ( {e.Message} )");
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return E2.CANCELLED;
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}
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}
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private bool ChannelValidCheck(int iChannel)
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{
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if (iChannel < _lightChannelCount && iChannel >= 0) {
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return true;
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} else {
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Log.W($"Channel is not exist. Range : 0~{(int)_lightChannelCount - 1} Input : {iChannel}");
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return false;
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}
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}
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private bool ValueValidCheck(int iValue)
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{
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if (iValue <= 255 && iValue >= 0) {
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return true;
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} else {
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Log.W($"LightValue Range Error. Range : 0~255, Input : {iValue}");
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return false;
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}
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}
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}
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}
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