using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VisionSequence.Setup { /// /// 비전 시퀀스 상수 /// internal static class Constants { public const string X_PLUS = "x_plus"; public const string X_NEXT = "x_next"; public const string Y_PLUS = "y_plus"; public const string Y_NEXT = "y_next"; public const string T_PLUS = "t_plus"; public const string T_NEXT = "t_next"; public const string MOTION_CAL = "calibration"; public const string X_CAL = "X_CAL"; public const string Y_CAL = "Y_CAL"; public const string THETA_CAL = "Theta_Cal"; public const string CALCULATION = "calculate"; public const string MOVE = "move"; public const string BACKLASH = "backlash"; public const string VISION = "vision"; public const string X = "x"; public const string Y = "y"; public const string T = "t"; } }