using VisionCommon;
using System.Collections.Generic;
namespace VisionDirector {
///
/// MotionDirector를 관리하는 매니저
///
public class MotionDirectorManager {
private readonly object _objectLock = new object();
private Dictionary _directors = new Dictionary();
///
/// MotionDirector를 Set한다.
///
/// SubSysInfo(KEY)
/// MotionDirector(VALUE)
public void SetDirector(SubSysInfo subSysInfo, MotionDirector moverAgent) {
lock (_objectLock) {
if (!_directors.ContainsKey(subSysInfo)) {
_directors.Add(subSysInfo, moverAgent);
}
}
}
///
/// MotionDirector를 Get한다.
///
/// SubSysInfo(KEY)
/// MotionDirector(VALUE)
public MotionDirector GetDirector(SubSysInfo subSysInfo) {
lock (_objectLock) {
if (_directors.ContainsKey(subSysInfo)) {
return _directors[subSysInfo];
}
}
return null;
}
}
}