using CoreUnit.Control.UserControl.Canvas; using CoreUnit.Scanner.UserControl.ScannerCanvas; using Matrox.MatroxImagingLibrary; using OpenCvSharp; using OpenCvSharp.WpfExtensions; using System; using System.Collections.Generic; using System.Configuration; using System.Drawing; using System.IO; using System.Linq; using System.Windows; using System.Windows.Media.Imaging; using Logger = Aurora.Api.Logger; using System.Diagnostics; using WeldingCommon.Vision.WeldingObjectGenerator.PathEditorLibrary; using WeldingCommon.Data; using WeldingCommon.Utils; using LiveChartsCore.Drawing; namespace WeldingCommon.Vision.WeldingObjectGenerator { using TPolygon = List; using TPoint = GeometryLibrary.TPoint; using Vector2 = GeometryLibrary.Vector2; using Canvas = CoreUnit.Control.UserControl.Canvas; using static CoreUnit.Control.UserControl.Canvas.WeldingParameterIDEditor; using static OpenCvSharp.LineIterator; using static System.Windows.Forms.VisualStyles.VisualStyleElement.Menu; using Point = OpenCvSharp.Point; using Size = OpenCvSharp.Size; // Pixel Data 로부터 Welding Object 를 생성하는 Path List 를 만드는 Class public class ObjectGenerator { #region Properties private readonly Logger Log = new Logger("WeldingObjectGenerator"); private TPolygon polygon; private TPolygon merged_polygon; private TPolygon rearranged_polygon; private PathEditor patheditor; List paths; public double dMergeDist { get; set; } public uint nMaxArcRadius { get; set; } public uint nLineTolerance { get; set; } public uint nArcTolerance { get; set; } public float fLineDefualtWidth { get; set; } public Int64 nImageWidth { get; set; } public Int64 nImageHeight { get; set; } public double PixelResolution { get; set; } public double DrawingImageCenterOffsetX { get; set; } public double DrawingImageCenterOffsetY { get; set; } public double dInterlockArcLength { get; set; } public double dInterlockDistRange { get; set; } public double dInterlockLengthDiffRange { get; set; } public double dPathLengthSum { get; set; } public double dInterlockCenterXYDiffRange { get; set; } public double eInterlockMaxMinDiff { get; set; } public double eInterlockMaxMinDiff_local { get; set; } public UnitPoint DetectedContourCenter; public UnitPoint DetectedContourCenterPixel; public float fDetectedContourRadius; #endregion private double[] theta_list = new double[36000]; private double[] offset_list = new double[36000]; private bool is_manual = true; private int end_point_index = 0; #region Original Path 의 정보를 가진 properties public Arc m_OriginArc; private bool bArcHasRamping; // m_OriginArc 가 Ramping 을 하는 경우 true private stRampingInfo m_RampingStartInfo; private stRampingInfo m_RampingEndInfo; struct stRampingInfo { public int m_Count; // Ramping Count public double length; // Ramping 전체 구간 길이 public double Intervallength; // 1-count 의 원호 길이. rampling 의 전체 길이 / Ramping Count 임. parameter 에 인터벌 값을 직접 입력해서 쓰는듯. public double PowerRatioCh1; // center power 비율. 100% 는 고정이므로 시작점, 끝점만 알면 된다. range(0~100) public double PowerRatioCh2; // ring power 비율. 100% 는 고정이므로 시작점, 끝점만 알면 된다. range(0~100) } #endregion public ObjectGenerator() { polygon = new TPolygon(); patheditor = new PathEditor(); // Defualt setting. sw 의 setting parameter 에서 넣도록 하자. dMergeDist = 10.0; nMaxArcRadius = 1000; nLineTolerance = 10; nArcTolerance = 10; fLineDefualtWidth = 0.01f; PixelResolution = 1.0f; // setting 에서 가져올것 nImageWidth = 0; nImageHeight = 0; // image 생성한 후에 넣을수 있으므로 바뀔수 있음 DrawingImageCenterOffsetX = 0; DrawingImageCenterOffsetY = 0; dInterlockDistRange = 1.0; dInterlockArcLength = 10.0; eInterlockMaxMinDiff = 20; eInterlockMaxMinDiff_local = 10; } public ObjectGenerator(Int64 nWidth, Int64 nHeight, double dPixelResolution, double dDrawingImageCenterOffsetX = 0, double dDrawingImageCenterOffsetY = 0) { polygon = new TPolygon(); patheditor = new PathEditor(); // Defualt setting. sw 의 setting parameter 에서 넣도록 하자. dMergeDist = 10.0; nMaxArcRadius = 1000; nLineTolerance = 10; nArcTolerance = 10; fLineDefualtWidth = 0.01f; nImageWidth = nWidth; nImageHeight = nHeight; // image 생성한 후에 넣을수 있으므로 바뀔수 있음 PixelResolution = dPixelResolution; DrawingImageCenterOffsetX = 0; DrawingImageCenterOffsetY = 0; dInterlockDistRange = 1.0; dInterlockArcLength = 10.0; eInterlockMaxMinDiff = 20; eInterlockMaxMinDiff_local = 10; } public void SetOffsetType(string offsetType) { if (offsetType == "Manual") is_manual = true; else is_manual = false; } public void SetInterlockProperties(double DistRange, double dArcLength, double dPathLengthSumRange, double dCenterXYDiffRange) { if (DistRange < 0 || dArcLength < 0) { dInterlockDistRange = 1.0; return; } dInterlockDistRange = DistRange; dInterlockArcLength = dArcLength; dInterlockLengthDiffRange = dPathLengthSumRange; dInterlockCenterXYDiffRange = dCenterXYDiffRange; } public void SetImageSize(Int64 nWidth, Int64 nHeight) { nImageWidth = nWidth; nImageHeight = nHeight; // image 생성한 후에 넣을수 있으므로 바뀔수 있음 } public void SetdPixelResolution(double dPixelResolution, double dDrawingImageCenterOffsetX = 0, double dDrawingImageCenterOffsetY = 0) { PixelResolution = dPixelResolution; DrawingImageCenterOffsetX = dDrawingImageCenterOffsetX; DrawingImageCenterOffsetY = dDrawingImageCenterOffsetY; } public void SetDrawingImageCenterOffset(double dDrawingImageCenterOffsetX, double dDrawingImageCenterOffsetY) { DrawingImageCenterOffsetX = dDrawingImageCenterOffsetX; DrawingImageCenterOffsetY = dDrawingImageCenterOffsetY; } public bool SetPolygonFromFile(string strfilename) { // csv file 로 부터 읽어온다. // 줄단위로 읽어서 앞의 숫자 2개를 x,y 좌표로 하는 List 양식을 polygon 에 넣어준다. try { Stream rs = new FileStream(strfilename, FileMode.Open); StreamReader sr = new StreamReader(rs); polygon.Clear(); while (!sr.EndOfStream) { String s = sr.ReadLine(); string[] words = s.Split(','); polygon.Add(new TPoint(Int32.Parse(words[0]), Int32.Parse(words[1]))); } return true; } catch (Exception e) { MessageBox.Show(e.Message); return false; } } public void SetPolygonFromList(List list) { polygon = list; } public void SetPolygonFromList(List list) { // 2point double list 변수를 TPoint 에 넣는다. 정수형으로 바꿔주므로 정보손실은 있다. polygon.Clear(); foreach (var item in list) { polygon.Add(new TPoint(Convert.ToInt32(item.X), Convert.ToInt32(item.Y))); } } public void SetPolygonFromList(OpenCvSharp.Point[][] list) { // 2point double list 변수를 TPoint 에 넣는다. 정수형으로 바꿔주므로 정보손실은 있다. polygon.Clear(); for (int i = 0; i < list.Length; i++) for (int j = 0; j < list[i].Length; j++) polygon.Add(new TPoint(Convert.ToInt32(list[i][j].X), Convert.ToInt32(list[i][j].Y))); } public void ClearPolygonData() { polygon.Clear(); } public void CalculateAutoPathAngle(int ObjectN) { MergePolygonSample(dMergeDist); patheditor.GeneratePathWDegree(merged_polygon, ObjectN, end_point_index); paths = patheditor.GetAutoPathItem(); } public void CalculateAutoPath(double dMergeDist, uint nMaxArcRadius, uint nLineTolerance, uint nArcTolerance) { MergePolygonSample(dMergeDist); ReArrangePoints(); patheditor.GenerateAutoPath(rearranged_polygon, nMaxArcRadius, nLineTolerance, nArcTolerance, (UInt32)DetectedContourCenterPixel.X, (UInt32)DetectedContourCenterPixel.Y); paths = patheditor.GetAutoPathItem(); } public void CalculateAutoPath(double dMergeDist, uint nMaxArcRadius, uint nLineTolerance, uint nArcTolerance, double dRampingStartLength, double dRampingEndLength) { MergePolygonSample(dMergeDist); ReArrangePoints(); patheditor.GenerateAutoPath(rearranged_polygon, nMaxArcRadius, nLineTolerance, nArcTolerance, (UInt32)DetectedContourCenterPixel.X, (UInt32)DetectedContourCenterPixel.Y); paths = patheditor.GetAutoPathItem(); } private void SplitReArrangedPolygonbyRampingLength(double dRampingStartLength, double dRampingEndLength, out List lsRearrangedPolygon) { // 현재는 안쓴다. 나중을 위해서 남겨둔다. // rearranged_polygon 를 길이로 해서 3개로 쪼갠 list 로 바꿔준다. // 쪼갤때 end point 를 다음 list 의 start 와 겹쳐지도록 할 것. // dRampingStartLength, dRampingEndLength 는 mm 단위로 받아서 이 함수내에서 pixel 로 바꿔준다 lsRearrangedPolygon = new List(); if (PixelResolution == 0) return; double dRampingStartPixelLength = dRampingStartLength / PixelResolution; double dRampingEndPixelLength = dRampingEndLength / PixelResolution; int RampingStartFinalIndex = 0; int RampingEndFinalIndex = 0; double dCalStartDist = 0.0; for (int i = 1; i < rearranged_polygon.Count; i++) { double distx = rearranged_polygon[i].x - rearranged_polygon[i - 1].x; double disty = rearranged_polygon[i].y - rearranged_polygon[i - 1].y; dCalStartDist += Math.Sqrt(distx * distx + disty * disty); if (dCalStartDist > dRampingStartPixelLength) { RampingStartFinalIndex = i; break; } } double dCalEndDist = 0.0; for (int i = rearranged_polygon.Count - 1; i > 1; i--) { double distx = rearranged_polygon[i].x - rearranged_polygon[i - 1].x; double disty = rearranged_polygon[i].y - rearranged_polygon[i - 1].y; dCalEndDist += Math.Sqrt(distx * distx + disty * disty); if (dCalEndDist > dRampingEndPixelLength) { RampingEndFinalIndex = i; break; } } lsRearrangedPolygon.Add(rearranged_polygon.GetRange(0, RampingStartFinalIndex)); lsRearrangedPolygon.Add(rearranged_polygon.GetRange(RampingStartFinalIndex - 1, RampingEndFinalIndex - RampingStartFinalIndex + 2)); // point 겹쳐지게 시작위치를 1칸 당기고 끝나는 위치를 1칸 늘린다 lsRearrangedPolygon.Add(rearranged_polygon.GetRange(RampingEndFinalIndex, rearranged_polygon.Count - RampingEndFinalIndex)); } public void GetAutoPath(out List lsPaths) { lsPaths = paths; } public void ConvertPixelAxisFromDrawingObjectAxis(UnitPoint DOPoint, out double pixelX, out double pixelY) { // ConvertDrawingObjectAxis 의 역함수 구하자. pixelX = (DOPoint.X - DrawingImageCenterOffsetX) / PixelResolution + nImageWidth / 2; pixelY = -((DOPoint.Y - DrawingImageCenterOffsetY) / PixelResolution - nImageHeight / 2); } public void ConvertDrawingObjectAxis(Int64 pixelX, Int64 pixelY, out UnitPoint UPDest) { // Pixel 로 된 좌표계를 Drawing Object 의 좌표계로 변환. 스캐너의 레졸루션까지 반영되지는 않았다. // Pixel resolution x, y 가 다르면 Radius 계산이 매우 어려워진다. vector 방향에 따라서 resoultion 계산을 따로 해줘야하기 때문 UnitPoint up = new UnitPoint(); double dPixelX = Convert.ToDouble(pixelX) - nImageWidth / 2; double dPixelY = -Convert.ToDouble(pixelY) + nImageHeight / 2; up.X = dPixelX * PixelResolution + DrawingImageCenterOffsetX; up.Y = dPixelY * PixelResolution + DrawingImageCenterOffsetY; UPDest = up; } public void ConvertDrawingObjectAxis(float pixelX, float pixelY, out UnitPoint UPDest) { // Pixel 로 된 좌표계를 Drawing Object 의 좌표계로 변환. 스캐너의 레졸루션까지 반영되지는 않았다. // Pixel resolution x, y 가 다르면 Radius 계산이 매우 어려워진다. vector 방향에 따라서 resoultion 계산을 따로 해줘야하기 때문 UnitPoint up = new UnitPoint(); double dPixelX = Convert.ToDouble(pixelX) - nImageWidth / 2; double dPixelY = -Convert.ToDouble(pixelY) + nImageHeight / 2; up.X = dPixelX * PixelResolution + DrawingImageCenterOffsetX; up.Y = dPixelY * PixelResolution + DrawingImageCenterOffsetY; UPDest = up; } public void ConvertDrawingObjectAxis(Int32 pixel, out float dDest) { // Pixel 로 된 좌표계를 Drawing Object 의 좌표계로 변환. 스캐너의 레졸루션까지 반영되지는 않았다. // Pixel resolution x, y 가 다르면 Radius 계산이 매우 어려워진다. vector 방향에 따라서 resoultion 계산을 따로 해줘야하기 때문 // data 손실 주의.. dDest = (float)(Convert.ToDouble(pixel) * PixelResolution); } public void ConvertDrawingObjectAxis(float pixel, out float dDest) { // Pixel 로 된 좌표계를 Drawing Object 의 좌표계로 변환. 스캐너의 레졸루션까지 반영되지는 않았다. // Pixel resolution x, y 가 다르면 Radius 계산이 매우 어려워진다. vector 방향에 따라서 resoultion 계산을 따로 해줘야하기 때문 // data 손실 주의.. dDest = pixel * (float)PixelResolution; } private void ConvertPathArcToDrawingArc(PathItem item, out Arc arc) { arc = new Arc(); UnitPoint dCenterPoint, dStartPoint, dEndPoint; Int64 lx, ly; arc.Direction = m_OriginArc.Direction; item.GetCenter(out lx, out ly); ConvertDrawingObjectAxis(lx, ly, out dCenterPoint); arc.Center = dCenterPoint; item.GetStart(out lx, out ly); ConvertDrawingObjectAxis(lx, ly, out dStartPoint); item.GetEnd(out lx, out ly); ConvertDrawingObjectAxis(lx, ly, out dEndPoint); float radius; ConvertDrawingObjectAxis(Convert.ToInt32(item.GetRadius()), out radius); arc.Radius = radius; double dStartAngle = Math.Atan2((dStartPoint.Y - dCenterPoint.Y), (dStartPoint.X - dCenterPoint.X)) * (180 / Math.PI); // arc.StartAngle 는 0~360 범위가 아니면 입력자체가 안된다. if (dStartAngle < 0) dStartAngle += 360.0f; arc.StartAngle = (float)dStartAngle; double dEndAngle = Math.Atan2((dEndPoint.Y - dCenterPoint.Y), (dEndPoint.X - dCenterPoint.X)) * (180 / Math.PI); if (dEndAngle < 0.0) arc.EndAngle = (float)(dEndAngle + 360.0); else arc.EndAngle = (float)dEndAngle; //double dCenterDist = Math.Sqrt(dCenterPoint.X * dCenterPoint.X + dCenterPoint.Y * dCenterPoint.Y); //double dStartDist = Math.Sqrt(dStartPoint.X * dStartPoint.X + dStartPoint.Y * dStartPoint.Y); //if (dCenterDist > dStartDist) //{ // arc.Direction = Arc.eDirection.CW; //} //else //{ // arc.Direction = Arc.eDirection.CCW; //} // Radius 가 큰 경우는 무조건 예각만 가능하다. 크다는 기준은? Cell 의 50% 이상으로 일단 설정해봄 //if (/*arc.Radius > dStartDist*0.5 && */Math.Abs(arc.SweepAngle) > 180.0) //{ // //Direction 바꿔주고 EndAngle 을 재설정해주자. 그러면 SweepAngle 재설정된다. // arc.Direction = arc.Direction == Arc.eDirection.CCW ? Arc.eDirection.CW : Arc.eDirection.CCW; // arc.EndAngle = (float)dEndAngle; //} } public void ConvertPathItemToDrawingObjects(float fLineDefualtWidth, out List destDrawObjects) { List ConvertedDrawObjects = new List(); int no = 0; foreach (var item in paths) { if (item.GetType() == PathItem._PathType.Line) { UnitPoint dStartPoint, dEndPoint; Int64 lx, ly; item.GetStart(out lx, out ly); ConvertDrawingObjectAxis(lx, ly, out dStartPoint); item.GetEnd(out lx, out ly); ConvertDrawingObjectAxis(lx, ly, out dEndPoint); Canvas.Line lineitem = new Canvas.Line(dStartPoint, dEndPoint, fLineDefualtWidth, Color.Blue); lineitem.No = no; lineitem.MadebyRCC = true; ConvertedDrawObjects.Add(lineitem); // parameter ID 는 어떻게? } else if (item.GetType() == PathItem._PathType.Arc) { Canvas.Arc arcitem; ConvertPathArcToDrawingArc(item, out arcitem); arcitem.No = no; arcitem.MadebyRCC = true; //if(ConvertedDrawObjects.Count > 1) //{ // arcitem.PF1 = ConvertedDrawObjects[ConvertedDrawObjects.Count - 1].PF2; //} ConvertedDrawObjects.Add(arcitem); } else { // 이런 경우 없다 } no++; } //Ramping 사용하지 않을 경우 //destDrawObjects = ConvertedDrawObjects; //Ramping 사용할 경우 SplitDrawingObjectRampingInterval(ConvertedDrawObjects, out destDrawObjects); } public void SplitDrawingObjectRampingInterval(List srcDrawObjects, out List destDrawObjects) { //Ramping 사용 시 End만 사용할 때 시작 객체가 사라지는 문제 발생 if (bArcHasRamping == false) { destDrawObjects = srcDrawObjects; return; } destDrawObjects = new List(); int no = 0; // 길이를 단위길이로 나눴을때 나머지 구하는 람다함수 Func remainder = (dividend, divisor) => dividend - (Math.Floor(dividend / divisor) * divisor); // 길이를 단위길이로 나눴을때 몫을 구하는 람다함수. step 갯수를 구하기 위함. Func floor = (dividend, divisor) => Convert.ToInt32(Math.Floor(dividend / divisor)); double dStartRampingLengthSum = 0; // 누적합을 저장해뒀다가 start 전체 length 에 도달하면 완료. double dEndRampingLengthSum = 0; // 누적합을 저장해뒀다가 start 전체 length 에 도달하면 완료. double dRampingResidueLength = 0; // 예를 들면 0.1mm interval 인데 채운 object 길이가 0.07mm 였다면 0.03mm 가 모자란다. 다음번에 0.03mm 채울값을 여기에 저장. int rampingstartfinishedindex = 0; int rampingendbeginindex = 0; // raming start 구간이 끝나는 index 를 먼저 찾는다. for (int i = 0; i < srcDrawObjects.Count; i++) { double objlength = 0; if (srcDrawObjects[i] is Line) objlength = ((Line)srcDrawObjects[i]).Distance; else objlength = ((Arc)srcDrawObjects[i]).Length; dStartRampingLengthSum += objlength; if (dStartRampingLengthSum > m_RampingStartInfo.length) { rampingstartfinishedindex = i; break; } } // raming end 구간이 시작되는 index 를 먼저 찾는다. double dEndrampingPreDistance = 0; for (int i = srcDrawObjects.Count - 1; i >= 0; i--) { double objlength = 0; if (srcDrawObjects[i] is Line) objlength = ((Line)srcDrawObjects[i]).Distance; else objlength = ((Arc)srcDrawObjects[i]).Length; dEndRampingLengthSum += objlength; if (dEndRampingLengthSum > m_RampingEndInfo.length) { rampingendbeginindex = i; dEndrampingPreDistance = dEndRampingLengthSum - m_RampingEndInfo.length; break; } } dStartRampingLengthSum = 0; dEndRampingLengthSum = 0; // ramping start 구간 // 앞쪽부터 채운다. if (m_RampingStartInfo.length > 0) { for (int i = 0; i <= rampingstartfinishedindex; i++) { if (dStartRampingLengthSum >= m_RampingStartInfo.length) { dRampingResidueLength = 0; break; } var obj = srcDrawObjects[i]; if (obj is Line) { UnitPoint dStartPoint = new UnitPoint(obj.PF1); UnitPoint dEndPoint = new UnitPoint(obj.PF2); Canvas.Line lineitem = new Canvas.Line(dStartPoint, dEndPoint, fLineDefualtWidth, Color.Blue); if (dRampingResidueLength > 0) { // 전회차에 남은 거리를 object 로 만들어줬다면 모자란 만큼을 처음 object 로 만들어준다. if (lineitem.Distance < dRampingResidueLength) { // 다음 object 가 모자란 양을 다 못채우는 경우. 즉, 길이가 더 짧은 경우임. (사실상 ramping interval 이 더 짧아서 이런경우는 없을듯) dRampingResidueLength -= lineitem.Distance; lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dStartRampingLengthSum += lineitem.Distance; continue; } else { lineitem.Distance = dRampingResidueLength; dRampingResidueLength = 0; lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dStartRampingLengthSum += lineitem.Distance; dStartPoint = new UnitPoint(lineitem.PF2); if (dStartRampingLengthSum >= m_RampingStartInfo.length) { // 구간길이를 모두 채우면 다음 object 이어 붙이고 종료 lineitem = new Canvas.Line(dStartPoint, dEndPoint, fLineDefualtWidth, Color.Blue); // Ramping Object 아님 lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dRampingResidueLength = 0; break; } } } lineitem = new Canvas.Line(dStartPoint, dEndPoint, fLineDefualtWidth, Color.Blue); // while 돌리기 전에 비교를 위해서 라인을 먼저 만든다. // 중간지점 interval 길이만큼 반복으로 채워준다. while (lineitem.Distance > m_RampingStartInfo.Intervallength) { lineitem.Distance = m_RampingStartInfo.Intervallength; dRampingResidueLength = 0; lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dStartRampingLengthSum += lineitem.Distance; dStartPoint = new UnitPoint(lineitem.PF2); lineitem = new Canvas.Line(dStartPoint, dEndPoint, fLineDefualtWidth, Color.Blue); // while 돌리기 전에 비교를 위해서 라인을 먼저 만든다. if (dStartRampingLengthSum >= m_RampingStartInfo.length) { // 구간길이를 모두 채우면 다음 index 기록하고 ramping 생성 종료 dRampingResidueLength = 0; break; } } // 마지막 남은 잔여 길이 넣음. 위에 while 문에서 경로 생성이 끝났다면 남은 구간 전체를 넣고 종료. 생성이 안끝났어도 남은 구간을 다 넣고 다음 경로로 이동. 남은양을 전달한다. lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dStartRampingLengthSum += lineitem.Distance; if (dStartRampingLengthSum >= m_RampingStartInfo.length) { // 구간길이를 모두 채우면 다음 index 기록하고 ramping 생성 종료 dRampingResidueLength = 0; break; } else { // 여기까지오면 interval 보다 짧은 구간만 남는다. 채워넣어주고 모자란 길이를 residue 로 기록하자. dRampingResidueLength = m_RampingStartInfo.Intervallength - lineitem.Distance; } } else if (obj is Arc) { UnitPoint dStartPoint = new UnitPoint(obj.PF1); UnitPoint dEndPoint = new UnitPoint(obj.PF2); Canvas.Arc arcitem = (Canvas.Arc)obj.Clone(); if (dRampingResidueLength > 0) { // 전회차에 남은 거리를 object 로 만들어줬다면 모자란 만큼을 처음 object 로 만들어준다. if (arcitem.Length < dRampingResidueLength) { // 다음 object 가 모자란 양을 다 못채우는 경우. 즉, 길이가 더 짧은 경우임. (사실상 ramping interval 이 더 짧아서 이런경우는 없을듯) dRampingResidueLength -= arcitem.Length; arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dStartRampingLengthSum += arcitem.Length; continue; } else { dEndPoint = new UnitPoint(arcitem.PF2.X, arcitem.PF2.Y); arcitem.Length = (float)dRampingResidueLength; dRampingResidueLength = 0; arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dStartRampingLengthSum += (double)(arcitem.Length); dStartPoint = new UnitPoint(arcitem.PF2); if (dStartRampingLengthSum >= m_RampingStartInfo.length) { // 구간길이를 모두 채우면 다음 object 이어 붙이고 종료 arcitem = (Canvas.Arc)obj.Clone(); arcitem.PF1 = new PointF((float)dStartPoint.X, (float)dStartPoint.Y); arcitem.PF2 = new PointF((float)dEndPoint.X, (float)dEndPoint.Y); // Ramping Object 아님 arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dRampingResidueLength = 0; break; } } } arcitem = (Canvas.Arc)obj.Clone(); arcitem.PF1 = new PointF((float)dStartPoint.X, (float)dStartPoint.Y); // while 돌리기 전에 비교를 위해서 라인을 먼저 만든다. // 중간지점 interval 길이만큼 반복으로 채워준다. while (arcitem.Length > m_RampingStartInfo.Intervallength) { dEndPoint = new UnitPoint(arcitem.PF2.X, arcitem.PF2.Y); arcitem.Length = (float)m_RampingStartInfo.Intervallength; dRampingResidueLength = 0; arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dStartRampingLengthSum += arcitem.Length; dStartPoint = new UnitPoint(arcitem.PF2); arcitem = (Canvas.Arc)obj.Clone(); arcitem.PF1 = new PointF((float)dStartPoint.X, (float)dStartPoint.Y); arcitem.PF2 = new PointF((float)dEndPoint.X, (float)dEndPoint.Y); if (dStartRampingLengthSum >= m_RampingStartInfo.length) { // 구간길이를 모두 채우면 다음 index 기록하고 ramping 생성 종료 dRampingResidueLength = 0; break; } } // 마지막 남은 잔여 길이 넣음. 위에 while 문에서 경로 생성이 끝났다면 남은 구간 전체를 넣고 종료. 생성이 안끝났어도 남은 구간을 다 넣고 다음 경로로 이동. 남은양을 전달한다. arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dStartRampingLengthSum += arcitem.Length; if (dStartRampingLengthSum >= m_RampingStartInfo.length) { // 구간길이를 모두 채우면 다음 index 기록하고 ramping 생성 종료 dRampingResidueLength = 0; rampingstartfinishedindex = i; break; } else { // 여기까지오면 interval 보다 짧은 구간만 남는다. 채워넣어주고 모자란 길이를 residue 로 기록하자. dRampingResidueLength = m_RampingStartInfo.Intervallength - arcitem.Length; } } else { // 없음 } } } else { //StartRamping을 안쓸경우 rampingstartfinishedindex를 0번부터 만들어줘야하는데.. 쓸 경우는 아래 for문에서 +1을 줘야하니깐 여기서 빼주자 rampingstartfinishedindex -= 1; } // no ramping 구간 // addrange 를 쓰면 속성값을 입력할 수 없다. for loop 로 변경한다. //List NoRampingtDrawObjects = srcDrawObjects.GetRange(rampingstartfinishedindex+1, rampingendbeginindex - rampingstartfinishedindex); //destDrawObjects.AddRange(NoRampingtDrawObjects); //startramping만 사용할 때 rampingendbeginindex를 +1 해주지않으면 마지막객체가 생성되지 않음 if (m_RampingStartInfo.length > 0 && m_RampingEndInfo.length == 0) rampingendbeginindex += 1; for (int i = rampingstartfinishedindex + 1; i < rampingendbeginindex; i++) { var obj = srcDrawObjects[i]; obj.No = no++; if (obj is Line) { ((Line)obj).MadebyRCC = true; } else if (obj is Arc) { ((Arc)obj).MadebyRCC = true; } else { // 이런 경우가 없음 여기로 오면 예외처리 할 것. } destDrawObjects.Add(obj); } if (m_RampingEndInfo.length > 0) { // ramping end 구간 List RampingEndtDrawObjects = new List(); // ramping end 구간 첫번째 item 은 별도로 처리. ramping 이 아닌곳과 ramping 인곳이 섞여있음. dRampingResidueLength = 0; dEndRampingLengthSum = 0; var obj = srcDrawObjects[rampingendbeginindex]; // ramping 아닌 구간을 먼저 채운다. if (obj is Line) { UnitPoint dStartPoint = new UnitPoint(obj.PF1); UnitPoint dEndPoint = new UnitPoint(obj.PF2); Canvas.Line lineitem = new Canvas.Line(dStartPoint, dEndPoint, fLineDefualtWidth, Color.Blue); // dEndrampingPreDistance lineitem.Distance = dEndrampingPreDistance; dRampingResidueLength = 0; lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dStartPoint = new UnitPoint(lineitem.PF2); lineitem = new Canvas.Line(dStartPoint, dEndPoint, fLineDefualtWidth, Color.Blue); // while 돌리기 전에 비교를 위해서 라인을 먼저 만든다. // 중간지점 interval 길이만큼 반복으로 채워준다. while (lineitem.Distance > m_RampingEndInfo.Intervallength) { lineitem.Distance = m_RampingEndInfo.Intervallength; dRampingResidueLength = 0; lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dEndRampingLengthSum += lineitem.Distance; dStartPoint = new UnitPoint(lineitem.PF2); lineitem = new Canvas.Line(dStartPoint, dEndPoint, fLineDefualtWidth, Color.Blue); // while 돌리기 전에 비교를 위해서 라인을 먼저 만든다. if (dEndRampingLengthSum >= m_RampingEndInfo.length) { // 구간길이를 모두 채우면 다음 index 기록하고 ramping 생성 종료 dRampingResidueLength = 0; break; } } // 마지막 남은 잔여 길이 넣음. 위에 while 문에서 경로 생성이 끝났다면 남은 구간 전체를 넣고 종료. 생성이 안끝났어도 남은 구간을 다 넣고 다음 경로로 이동. 남은양을 전달한다. lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dEndRampingLengthSum += lineitem.Distance; if (dEndRampingLengthSum >= m_RampingEndInfo.length) { // 구간길이를 모두 채우면 다음 index 기록하고 ramping 생성 종료 dRampingResidueLength = 0; } else { // 여기까지오면 interval 보다 짧은 구간만 남는다. 채워넣어주고 모자란 길이를 residue 로 기록하자. dRampingResidueLength = m_RampingEndInfo.Intervallength - lineitem.Distance; } } else if (obj is Arc) { UnitPoint dStartPoint = new UnitPoint(obj.PF1); UnitPoint dEndPoint = new UnitPoint(obj.PF2); Canvas.Arc arcitem = (Canvas.Arc)obj.Clone(); // ramping 이 아닌 구간을 먼저 넣어줌 arcitem.Length = (float)dEndrampingPreDistance; dRampingResidueLength = 0; arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dStartPoint = new UnitPoint(arcitem.PF2); arcitem = (Canvas.Arc)obj.Clone(); arcitem.PF1 = new PointF((float)dStartPoint.X, (float)dStartPoint.Y); arcitem.PF2 = new PointF((float)dEndPoint.X, (float)dEndPoint.Y); // 여기부터 ramping 구간 while (arcitem.Length > m_RampingEndInfo.Intervallength) { arcitem.Length = (float)m_RampingEndInfo.Intervallength; dRampingResidueLength = 0; arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dEndRampingLengthSum += arcitem.Length; dStartPoint = new UnitPoint(arcitem.PF2); arcitem = (Canvas.Arc)obj.Clone(); arcitem.PF1 = new PointF((float)dStartPoint.X, (float)dStartPoint.Y); arcitem.PF2 = new PointF((float)dEndPoint.X, (float)dEndPoint.Y); if (dEndRampingLengthSum >= m_RampingEndInfo.length) { // 구간길이를 모두 채우면 다음 index 기록하고 ramping 생성 종료 dRampingResidueLength = 0; break; } } // 마지막 남은 잔여 길이 넣음. 위에 while 문에서 경로 생성이 끝났다면 남은 구간 전체를 넣고 종료. 생성이 안끝났어도 남은 구간을 다 넣고 다음 경로로 이동. 남은양을 전달한다. if (arcitem.Length > 0 && dEndRampingLengthSum < m_RampingEndInfo.length) { arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dEndRampingLengthSum += arcitem.Length; dRampingResidueLength = m_RampingEndInfo.Intervallength - arcitem.Length; } } // 첫번째 item 입력 완료 // 2번째 이후가 있다면 아래 실행. for (int i = rampingendbeginindex + 1; i < srcDrawObjects.Count; i++) { if (dEndRampingLengthSum >= m_RampingEndInfo.length) { dRampingResidueLength = 0; break; } obj = srcDrawObjects[i]; if (obj is Line) { UnitPoint dStartPoint = new UnitPoint(obj.PF1); UnitPoint dEndPoint = new UnitPoint(obj.PF2); Canvas.Line lineitem = new Canvas.Line(dStartPoint, dEndPoint, fLineDefualtWidth, Color.Blue); if (dRampingResidueLength > 0) { // 전회차에 남은 거리를 object 로 만들어줬다면 모자란 만큼을 처음 object 로 만들어준다. if (lineitem.Distance < dRampingResidueLength) { // 다음 object 가 모자란 양을 다 못채우는 경우. 즉, 길이가 더 짧은 경우임. (사실상 ramping interval 이 더 짧아서 이런경우는 없을듯) dRampingResidueLength -= lineitem.Distance; lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dEndRampingLengthSum += lineitem.Distance; continue; } else { lineitem.Distance = dRampingResidueLength; dRampingResidueLength = 0; lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dEndRampingLengthSum += lineitem.Distance; dStartPoint = new UnitPoint(lineitem.PF2); if (dEndRampingLengthSum >= m_RampingEndInfo.length) { // 구간길이를 모두 채우면 다음 object 이어 붙이고 종료 lineitem = new Canvas.Line(dStartPoint, dEndPoint, fLineDefualtWidth, Color.Blue); // Ramping Object 아님 lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dRampingResidueLength = 0; break; } } } lineitem = new Canvas.Line(dStartPoint, dEndPoint, fLineDefualtWidth, Color.Blue); // while 돌리기 전에 비교를 위해서 라인을 먼저 만든다. // 중간지점 interval 길이만큼 반복으로 채워준다. while (lineitem.Distance > m_RampingEndInfo.Intervallength) { lineitem.Distance = m_RampingEndInfo.Intervallength; dRampingResidueLength = 0; lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dEndRampingLengthSum += lineitem.Distance; dStartPoint = new UnitPoint(lineitem.PF2); lineitem = new Canvas.Line(dStartPoint, dEndPoint, fLineDefualtWidth, Color.Blue); // while 돌리기 전에 비교를 위해서 라인을 먼저 만든다. if (dEndRampingLengthSum >= m_RampingEndInfo.length) { // 구간길이를 모두 채우면 다음 index 기록하고 ramping 생성 종료 dRampingResidueLength = 0; break; } } // 마지막 남은 잔여 길이 넣음. 위에 while 문에서 경로 생성이 끝났다면 남은 구간 전체를 넣고 종료. 생성이 안끝났어도 남은 구간을 다 넣고 다음 경로로 이동. 남은양을 전달한다. lineitem.No = no++; lineitem.MadebyRCC = true; destDrawObjects.Add(lineitem); dEndRampingLengthSum += lineitem.Distance; if (dEndRampingLengthSum >= m_RampingEndInfo.length) { // 구간길이를 모두 채우면 다음 index 기록하고 ramping 생성 종료 dRampingResidueLength = 0; break; } else { // 여기까지오면 interval 보다 짧은 구간만 남는다. 채워넣어주고 모자란 길이를 residue 로 기록하자. dRampingResidueLength = m_RampingEndInfo.Intervallength - lineitem.Distance; } } else if (obj is Arc) { UnitPoint dStartPoint = new UnitPoint(obj.PF1); UnitPoint dEndPoint = new UnitPoint(obj.PF2); Canvas.Arc arcitem = (Canvas.Arc)obj.Clone(); if (dRampingResidueLength > 0) { // 전회차에 남은 거리를 object 로 만들어줬다면 모자란 만큼을 처음 object 로 만들어준다. if (arcitem.Length < dRampingResidueLength) { // 다음 object 가 모자란 양을 다 못채우는 경우. 즉, 길이가 더 짧은 경우임. (사실상 ramping interval 이 더 짧아서 이런경우는 없을듯) dRampingResidueLength -= arcitem.Length; arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dEndRampingLengthSum += arcitem.Length; continue; } else { arcitem.Length = (float)dRampingResidueLength; dRampingResidueLength = 0; arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dEndRampingLengthSum += (double)(arcitem.Length); dStartPoint = new UnitPoint(arcitem.PF2); if (dEndRampingLengthSum >= m_RampingEndInfo.length) { // 구간길이를 모두 채우면 다음 object 이어 붙이고 종료 arcitem = (Canvas.Arc)obj.Clone(); arcitem.PF1 = new PointF((float)dStartPoint.X, (float)dStartPoint.Y); arcitem.PF2 = new PointF((float)dEndPoint.X, (float)dEndPoint.Y); arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dRampingResidueLength = 0; break; } } } arcitem = (Canvas.Arc)obj.Clone(); arcitem.PF1 = new PointF((float)dStartPoint.X, (float)dStartPoint.Y); arcitem.PF2 = new PointF((float)dEndPoint.X, (float)dEndPoint.Y); // 중간지점 interval 길이만큼 반복으로 채워준다. while (arcitem.Length > m_RampingEndInfo.Intervallength) { arcitem.Length = (float)m_RampingEndInfo.Intervallength; dRampingResidueLength = 0; arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dEndRampingLengthSum += arcitem.Length; dStartPoint = new UnitPoint(arcitem.PF2); arcitem = (Canvas.Arc)obj.Clone(); arcitem.PF1 = new PointF((float)dStartPoint.X, (float)dStartPoint.Y); arcitem.PF2 = new PointF((float)dEndPoint.X, (float)dEndPoint.Y); if (dEndRampingLengthSum >= m_RampingEndInfo.length) { // 구간길이를 모두 채우면 다음 index 기록하고 ramping 생성 종료 dRampingResidueLength = 0; break; } } if (dEndRampingLengthSum < m_RampingEndInfo.length) { // 마지막 남은 잔여 길이 넣음. 위에 while 문에서 경로 생성이 끝났다면 남은 구간 전체를 넣고 종료. 생성이 안끝났어도 남은 구간을 다 넣고 다음 경로로 이동. 남은양을 전달한다. arcitem.No = no++; arcitem.MadebyRCC = true; destDrawObjects.Add(arcitem); dEndRampingLengthSum += arcitem.Length; } if (dEndRampingLengthSum >= m_RampingEndInfo.length) { // 구간길이를 모두 채우면 다음 index 기록하고 ramping 생성 종료 dRampingResidueLength = 0; break; } else { // 여기까지오면 interval 보다 짧은 구간만 남는다. 채워넣어주고 모자란 길이를 residue 로 기록하자. dRampingResidueLength = m_RampingEndInfo.Intervallength - arcitem.Length; } } else { // 없음 } } } // ramping power 를 설정해준다. dStartRampingLengthSum = 0; dEndRampingLengthSum = 0; // ramping start 구간 power 설정 // for (int i = 0; i < destDrawObjects.Count; i++) { var obj = destDrawObjects[i]; if (dStartRampingLengthSum >= m_RampingStartInfo.length) { if (obj is Line) { Line line = (Line)obj; line.RCC_PowerRatio = 1; } if (obj is Arc) { Arc arc = (Arc)obj; arc.RCC_PowerRatio = 1; } } else { float powerratio = (float)((1 - m_RampingStartInfo.PowerRatioCh1) * dStartRampingLengthSum / m_RampingStartInfo.length + m_RampingStartInfo.PowerRatioCh1); // 상한, 하한 설정 (ratio 는 0보다 크거나 같고 1보다 작거나 같다) if (powerratio < 0) { powerratio = 0; } else if (powerratio > 1) { powerratio = 1; } if (obj is Line) { Line line = (Line)obj; dStartRampingLengthSum += line.Distance; line.RCC_PowerRatio = powerratio; } if (obj is Arc) { Arc arc = (Arc)obj; dStartRampingLengthSum += arc.Length; arc.RCC_PowerRatio = powerratio; } } } // ramping end 구간 power 설정 // for (int i = destDrawObjects.Count - 1; i > 0; i--) { if (dEndRampingLengthSum > m_RampingEndInfo.length) { break; } var obj = destDrawObjects[i]; float powerratio = (float)((1 - m_RampingEndInfo.PowerRatioCh1) * dEndRampingLengthSum / m_RampingEndInfo.length + m_RampingEndInfo.PowerRatioCh1); // 상한, 하한 설정 (ratio 는 0보다 크거나 같고 1보다 작거나 같다) if (powerratio < 0) { powerratio = 0; } else if (powerratio > 1) { powerratio = 1; } if (obj is Line) { Line line = (Line)obj; dEndRampingLengthSum += line.Distance; line.RCC_PowerRatio = powerratio; } if (obj is Arc) { Arc arc = (Arc)obj; dEndRampingLengthSum += arc.Length; arc.RCC_PowerRatio = powerratio; } } } public bool CheckInterlockDrawingObjectPosition(List lsDrawObjects) { Func GetDistance = (x, y) => Math.Sqrt(x * x + y * y); //Func GetDistance = (x,y, centerx, centery) => Math.Sqrt(Math.Pow((x-centerx),2) + Math.Pow((y - centery), 2)); Func CheckInRangeMinMax = (x, min, max) => { if (x < max && x > min) return true; else return false; }; Func CheckInRange = (x, range) => { if (x < range && x > -range) return true; else return false; }; bool bRet = true; dPathLengthSum = 0; foreach (var item in lsDrawObjects) { if (item is Line) { var line = (Line)item; dPathLengthSum += line.Distance; if (!CheckInRange(GetDistance(line.P1.X - DetectedContourCenter.X, line.P1.Y - DetectedContourCenter.Y) - m_OriginArc.Radius, dInterlockDistRange)) { Log.E($"[RCCCheckInterlock] Distance interlock Range Over, Distance(LinePF1, Center) - Distance(ArcRadius) : {GetDistance(line.P1.X - DetectedContourCenter.X, line.P1.Y - DetectedContourCenter.Y) - m_OriginArc.Radius} mm"); bRet = false; } if (!CheckInRange(GetDistance(line.P2.X - DetectedContourCenter.X, line.P2.Y - DetectedContourCenter.Y) - m_OriginArc.Radius, dInterlockDistRange)) { Log.E($"[RCCCheckInterlock] Distance interlock Range Over, Distance(LinePF2, Center) - Distance(ArcRadius) : {GetDistance(line.P2.X - DetectedContourCenter.X, line.P2.Y - DetectedContourCenter.Y) - m_OriginArc.Radius} mm"); bRet = false; } } else if (item is Arc) { var arc = (Arc)item; dPathLengthSum += arc.Length; if (!CheckInRange(GetDistance(arc.PF1.X - DetectedContourCenter.X, arc.PF1.Y - DetectedContourCenter.Y) - m_OriginArc.Radius, dInterlockDistRange)) { Log.E($"[RCCCheckInterlock] Distance interlock Range Over, Distance(ArcPF1, Center) - Distance(ArcRadius) : {GetDistance(arc.PF1.X - DetectedContourCenter.X, arc.PF1.Y - DetectedContourCenter.Y) - m_OriginArc.Radius} mm"); bRet = false; } if (!CheckInRange(GetDistance(arc.PF2.X - DetectedContourCenter.X, arc.PF2.Y - DetectedContourCenter.Y) - m_OriginArc.Radius, dInterlockDistRange)) { Log.E($"[RCCCheckInterlock] Distance interlock Range Over, Distance(ArcPF2, Center) - Distance(ArcRadius) : {GetDistance(arc.PF2.X - DetectedContourCenter.X, arc.PF2.Y - DetectedContourCenter.Y) - m_OriginArc.Radius} mm"); bRet = false; } if (arc.Length > dInterlockArcLength) { Log.E($"[RCCCheckInterlock] Distance interlock Range Over, ArcLength : {arc.Length} mm"); bRet = false; } } else { } } if (!CheckInRange(dPathLengthSum - m_OriginArc.Length, dInterlockLengthDiffRange)) { Log.E($"[RCCCheckInterlock] Distance interlock Range Over, TotalPathLength - OriginArcLength : {dPathLengthSum - m_OriginArc.Length} mm"); bRet = false; } if (!CheckInRange(m_OriginArc.Center.X - DetectedContourCenter.X, dInterlockCenterXYDiffRange)) { Log.E($"[RCCCheckInterlock] Distance interlock Range Over, OriginArcCenterX - DetectEdgeCenterX : {(m_OriginArc.Center.X - DetectedContourCenter.X).ToString("F2")} mm"); bRet = false; } if (!CheckInRange(m_OriginArc.Center.Y - DetectedContourCenter.Y, dInterlockCenterXYDiffRange)) { Log.E($"[RCCCheckInterlock] Distance interlock Range Over, OriginArcCenterY - DetectEdgeCenterY : {(m_OriginArc.Center.Y - DetectedContourCenter.Y).ToString("F2")} mm"); bRet = false; } return bRet; } public bool SaveDrawingObjectsToCSV(List lsDrawObjects, string strMode) { System.Data.DataTable dataTable = new System.Data.DataTable(); string[] StrColumnTitles = {"No", "Line_P1X","Line_P1Y","Line_P2X","Line_P2Y","Arc_P1X","Arc_P1Y","Arc_P2X","Arc_P2Y", "Arc_CenterX","Arc_CenterY","Arc_StartAngle","Arc_EndAngle","Arc_SweepAngle", "Length", "PowerRatio"}; dataTable.Columns.Add(new System.Data.DataColumn("Index", typeof(int))); foreach (var item in StrColumnTitles) { if (item == "No") dataTable.Columns.Add(new System.Data.DataColumn(item, typeof(int))); else dataTable.Columns.Add(new System.Data.DataColumn(item, typeof(double))); } //dataTable.Columns.Add(new System.Data.DataColumn("No.", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Line_P1X", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Line_P1Y", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Line_P2X", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Line_P2Y", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Arc_P1X", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Arc_P1Y", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Arc_P2X", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Arc_P2Y", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Arc_CenterX", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Arc_CenterY", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Arc_StartAngle", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Arc_EndAngle", typeof(int))); //dataTable.Columns.Add(new System.Data.DataColumn("Arc_SweepAngle", typeof(int))); for (int i = 0; i < lsDrawObjects.Count; i++) { System.Data.DataRow row = dataTable.NewRow(); int iRowCount = dataTable.Rows.Count; object[] rowArray = new object[StrColumnTitles.Length + 1]; for (int j = 0; j < rowArray.Length; j++) rowArray[j] = 0; rowArray[0] = iRowCount + 1; //rowArray[1] = lsDrawObjects[i].No; if (lsDrawObjects[i] is Line) { Line line = lsDrawObjects[i] as Line; rowArray[1] = line.No + 1; rowArray[2] = Math.Round(line.P1.X, 4); rowArray[3] = Math.Round(line.P1.Y, 4); rowArray[4] = Math.Round(line.P2.X, 4); rowArray[5] = Math.Round(line.P2.Y, 4); rowArray[15] = Math.Round(line.Distance, 4); rowArray[16] = Math.Round(line.RCC_PowerRatio, 4); } else if (lsDrawObjects[i] is Arc) { Arc arc = lsDrawObjects[i] as Arc; rowArray[1] = arc.No + 1; rowArray[6] = Math.Round(arc.PF1.X, 4); rowArray[7] = Math.Round(arc.PF1.Y, 4); rowArray[8] = Math.Round(arc.PF2.X, 4); rowArray[9] = Math.Round(arc.PF2.Y, 4); rowArray[10] = Math.Round(arc.Center.X, 4); rowArray[11] = Math.Round(arc.Center.Y, 4); rowArray[12] = Math.Round(arc.StartAngle, 4); rowArray[13] = Math.Round(arc.EndAngle, 4); rowArray[14] = Math.Round(arc.SweepAngle, 4); rowArray[15] = Math.Round(arc.Length, 4); rowArray[16] = Math.Round(arc.RCC_PowerRatio, 4); } row.ItemArray = rowArray; dataTable.Rows.Add(row); } //ILSOSConfig로 파일 경로 수정 var DefaultPath = ConfigurationManager.AppSettings.Get("DATA_PATH"); string fullPath = Path.Combine(DefaultPath, "_device", "_drawobject", "DrawObject"); string fileName = fullPath + string.Format("\\{0}_{1}.csv", strMode, DateTime.Now.ToString("yyyyMMdd_HHmmss.fff")); ExcelManagementUnit.ExportToCSV(fileName, dataTable,",",false); return true; } public void MergePolygonSample(double dMergeDist) { //Pixel의 시작위치를 Merge전에 첫 Pixel은 가지고있어야 시작점 위치가 변경되지 않을듯 하다 // Arc 정보가없으면 그냥 default 생성된 rearranged_polygon list 를 사용 if (m_OriginArc == null) return; // 본래 고객이 그린 Arc 방향에 따라서 point array 방향을 돌려준다. rearrange 한 후에 돌려주는게 계산량이 적을듯. // Find Edge 로 찾은 방향은 FindContour 방향과 반대로 되어 있어서 수정함. //if (m_OriginArc.Direction == Arc.eDirection.CW) if (m_OriginArc.Direction == Arc.eDirection.CCW) polygon.Reverse(); // 시작위치를 찾아서 순서 보정. 좌표계 pixel 좌표계 주의. double startX, startY; CalAnglePoint(DetectedContourCenter.X, DetectedContourCenter.Y, m_OriginArc.Radius, m_OriginArc.StartAngle, out startX, out startY); ConvertPixelAxisFromDrawingObjectAxis(new UnitPoint(startX, startY), out startX, out startY); List DistancelistFromStartPoint = new List(); for (int i = 0; i < polygon.Count; i++) { DistancelistFromStartPoint.Add(Math.Sqrt(Math.Pow(Convert.ToDouble(polygon[i].x) - startX, 2) + Math.Pow(Convert.ToDouble(polygon[i].y) - startY, 2))); } // 리스트에서 가장 작은 값 찾기 double minValueFromStartPoint = DistancelistFromStartPoint.Min(); // 가장 작은 값의 인덱스 찾기 int minIndexFromStartPoint = DistancelistFromStartPoint.IndexOf(minValueFromStartPoint); // 처음부터 minIndex개의 아이템을 잘라내기 TPolygon firstpolygons = polygon.GetRange(0, minIndexFromStartPoint + 1); // 원래 리스트에서 첫 minIndex개의 아이템 제거 polygon.RemoveRange(0, minIndexFromStartPoint + 1); // 잘라낸 minIndex개의 아이템을 뒤에 붙임 polygon.AddRange(firstpolygons); if (m_OriginArc.AbsSweepAngle > 360) { // 종료위치를 찾아서 순서 보정. 좌표계 pixel 좌표계 주의. double endX, endY; CalAnglePoint(DetectedContourCenter.X, DetectedContourCenter.Y, m_OriginArc.Radius, m_OriginArc.EndAngle, out endX, out endY); ConvertPixelAxisFromDrawingObjectAxis(new UnitPoint(endX, endY), out endX, out endY); List DistancelistFromEndPoint = new List(); for (int i = 0; i < polygon.Count; i++) { DistancelistFromEndPoint.Add(Math.Sqrt(Math.Pow(Convert.ToDouble(polygon[i].x) - endX, 2) + Math.Pow(Convert.ToDouble(polygon[i].y) - endY, 2))); } // 리스트에서 가장 작은 값 찾기 double minValueFromEndPoint = DistancelistFromEndPoint.Min(); // 가장 작은 값의 인덱스 찾기 int minIndexFromEndPoint = DistancelistFromEndPoint.IndexOf(minValueFromEndPoint); end_point_index = polygon.Count; // 처음부터 minIndex개의 아이템을 복사하기 TPolygon addpolygons = polygon.GetRange(0, minIndexFromEndPoint + 1); // 복사한 minIndex개의 아이템을 뒤에 붙임 polygon.AddRange(addpolygons); } else if (m_OriginArc.AbsSweepAngle < 360) { // sweep angle 이 360보다 작은 경우 end 까지만 사용하고 나머지는 버린다. // 종료위치를 찾아서 순서 보정. 좌표계 pixel 좌표계 주의. double endX, endY; CalAnglePoint(DetectedContourCenter.X, DetectedContourCenter.Y, m_OriginArc.Radius, m_OriginArc.EndAngle, out endX, out endY); ConvertPixelAxisFromDrawingObjectAxis(new UnitPoint(endX, endY), out endX, out endY); List DistancelistFromEndPoint = new List(); for (int i = 0; i < polygon.Count; i++) { DistancelistFromEndPoint.Add(Math.Sqrt(Math.Pow(Convert.ToDouble(polygon[i].x) - endX, 2) + Math.Pow(Convert.ToDouble(polygon[i].y) - endY, 2))); } // 리스트에서 가장 작은 값 찾기 double minValueFromEndPoint = DistancelistFromEndPoint.Min(); // 가장 작은 값의 인덱스 찾기 int minIndexFromEndPoint = DistancelistFromEndPoint.IndexOf(minValueFromEndPoint); // 원래 리스트에서 마지막 minIndex개의 아이템 제거 polygon.RemoveRange(minIndexFromEndPoint, polygon.Count - minIndexFromEndPoint); } else { // 360도 일때는 시작 point 를 end point 에 하나 더 붙여줘야 원이 완성된다 polygon.Add(polygon[0]); } patheditor.MergePoints(polygon, out merged_polygon, dMergeDist); } //public void MergePolygonSample(out TPolygon ptPolygon) //{ // MergePolygonSample(); // ptPolygon = merged_polygon; //} public void ReArrangePoints() { patheditor.RearrangePoints(merged_polygon, out rearranged_polygon); } private void CalAnglePoint(double cx, double cy, double radius, double degree, out double px, out double py) { double radian = degree * Math.PI / 180; px = cx + radius * Math.Cos(radian); py = cy + radius * Math.Sin(radian); } public void ConvertMILToMat(MIL_ID MILImage, out Mat convMatImage) { //WPF Bitmapsource로 변환 int width = (int)MIL.MbufInquire(MILImage, MIL.M_SIZE_X, MIL.M_NULL); int height = (int)MIL.MbufInquire(MILImage, MIL.M_SIZE_Y, MIL.M_NULL); //int stride = width; // Assuming 8-bit grayscale image int stride = width * 3; // Assuming 24-bit BRG image byte[] imageData = new byte[width * height * 3]; //MIL.MbufGet(MILImage, imageData); // 8-bit일 경우 사용 MIL.MbufGetColor(MILImage, MIL.M_PACKED + MIL.M_BGR24, MIL.M_ALL_BANDS, imageData); //8-bit 1ch gray일 경우 사용 //BitmapSource bitmapSource = BitmapSource.Create( // width, height, 96, 96, System.Windows.Media.PixelFormats.Gray8, null, imageData, stride); //32-bit 3ch bgr BitmapSource bitmapSource = BitmapSource.Create( width, height, 96, 96, System.Windows.Media.PixelFormats.Bgr24, null, imageData, stride); //Convert bitmapsource to Mat convMatImage = bitmapSource.ToMat(); // MIL 해제 MIL.MbufFree(MILImage); } public Point[][] FindMaxContour_old(Mat oriImg, double threshold, int morpIterations, int morpMarkSize) { // Convert to grayscale Mat grayImg = new Mat(); Cv2.CvtColor(oriImg, grayImg, ColorConversionCodes.BGR2GRAY); // Apply threshold Mat thresImg = new Mat(); Cv2.Threshold(grayImg, thresImg, threshold, 200, ThresholdTypes.Binary); // Find contours Point[][] contours; HierarchyIndex[] hierarchy; Cv2.FindContours(thresImg, out contours, out hierarchy, RetrievalModes.External, ContourApproximationModes.ApproxSimple); // Find the largest contour double maxArea = 0; int maxCntNo = 0; for (int i = 0; i < contours.Length; i++) { double area = Cv2.ContourArea(contours[i]); if (maxArea < area) { maxArea = area; maxCntNo = i; } } // Draw the largest contour Mat maxCntImg = new Mat(oriImg.Rows, oriImg.Cols, MatType.CV_8UC1, Scalar.Black); Cv2.DrawContours(maxCntImg, contours, maxCntNo, Scalar.White, -1); // Apply morphological operations Mat kernel = Cv2.GetStructuringElement(MorphShapes.Rect, new Size(morpMarkSize, morpMarkSize)); Cv2.MorphologyEx(maxCntImg, maxCntImg, MorphTypes.Erode, kernel, iterations: morpIterations); // Find contours again on the eroded image Point[][] erodeContours; Cv2.FindContours(maxCntImg, out erodeContours, out hierarchy, RetrievalModes.External, ContourApproximationModes.ApproxSimple); return erodeContours; } //RCC용 MaxContour 알고리즘으로 변경 public Point[][] FindMaxContour(Mat oriImg, double threshold, int morpIterations, int morpMarkSize) { // Convert to grayscale Mat grayImg = new Mat(); Cv2.CvtColor(oriImg, grayImg, ColorConversionCodes.BGR2GRAY); //// Apply Sobel filter //Mat sobelx = new Mat(); //Mat sobely = new Mat(); //Cv2.Sobel(grayImg, sobelx, MatType.CV_64F, 1, 0, 3); //Cv2.Sobel(grayImg, sobely, MatType.CV_64F, 0, 1, 3); //// Convert scale to absolute //Cv2.ConvertScaleAbs(sobelx, sobelx); //Cv2.ConvertScaleAbs(sobely, sobely); //// Combine Sobel results //Mat sobelCombined = new Mat(); //Cv2.AddWeighted(sobelx, 0.5, sobely, 0.5, 0, sobelCombined); // Apply threshold Mat thresImg = new Mat(); Cv2.Threshold(grayImg, thresImg, threshold, 200, ThresholdTypes.Binary); // Find contours Point[][] contours; HierarchyIndex[] hierarchy; Cv2.FindContours(thresImg, out contours, out hierarchy, RetrievalModes.External, ContourApproximationModes.ApproxSimple); // Find the largest contour double maxArea = 0; int maxCntNo = 0; for (int i = 0; i < contours.Length; i++) { double area = Cv2.ContourArea(contours[i]); if (maxArea < area) { maxArea = area; maxCntNo = i; } } // Draw the largest contour Mat maxCntImg = new Mat(oriImg.Rows, oriImg.Cols, MatType.CV_8UC1, Scalar.Black); Cv2.DrawContours(maxCntImg, contours, maxCntNo, Scalar.White, -1); // Apply morphological operations Mat kernel = Cv2.GetStructuringElement(MorphShapes.Rect, new Size(morpMarkSize, morpMarkSize)); Cv2.MorphologyEx(maxCntImg, maxCntImg, MorphTypes.Erode, kernel, iterations: morpIterations); // Find contours again on the eroded image Point[][] erodeContours; Cv2.FindContours(maxCntImg, out erodeContours, out hierarchy, RetrievalModes.External, ContourApproximationModes.ApproxSimple); Point2f center; float radius; Point[] p = erodeContours[0]; Cv2.MinEnclosingCircle(p, out center, out radius); ConvertDrawingObjectAxis(center.X, center.Y, out DetectedContourCenter); ConvertDrawingObjectAxis(radius, out fDetectedContourRadius); return erodeContours; } public Point2f CalculateCentroid(Point[] contour) { Moments moments = Cv2.Moments(contour); return new Point2f((float)(moments.M10 / moments.M00), (float)(moments.M01 / moments.M00)); } public Point[][] ShrinkPixelContour(Point[] contour, int shrinkBy) { List shrunkContour = new List(); Point2f centroid = CalculateCentroid(contour); foreach (var point in contour) { Point2f point2f = new Point2f(point.X, point.Y); // Convert Point to Point2f Point2f direction = point2f - centroid; Mat directionMat = new Mat(1, 2, MatType.CV_32F); directionMat.Set(0, 0, direction.X); directionMat.Set(0, 1, direction.Y); float length = (float)Cv2.Norm(directionMat); float shrinkRatio = (length - shrinkBy) / length; Point2f newPoint = centroid + direction * shrinkRatio; shrunkContour.Add(new Point((int)newPoint.X, (int)newPoint.Y)); // Convert Point2f back to Point } return new Point[][] { shrunkContour.ToArray() }; // Wrap in a 2D array } public Point[][] ShrinkPixelContourCSV(Point[] contour, double[] theta_list, double[] offset_list) { List shrunkContour = new List(); Point2f centroid = CalculateCentroid(contour); int cnt = 0; foreach (var point in contour) { Point2f point2f = new Point2f(point.X, point.Y); // Convert Point to Point2f Point2f direction = point2f - centroid; Mat directionMat = new Mat(1, 2, MatType.CV_32F); directionMat.Set(0, 0, direction.X); directionMat.Set(0, 1, direction.Y); // 각 사분면마다 다르게 angle 계산 (오른쪽부터 시계방향으로 0~360도가 되도록 통일) float angle = 0; if (direction.X > 0 && direction.Y >= 0) //제 4사분면 angle = (float)Math.Atan2(direction.Y, direction.X); else if (direction.X <= 0 && direction.Y > 0) //제 3사분면 angle = (float)(Math.Atan2(-direction.X, direction.Y) + Math.PI / 2); else if (direction.X <= 0 && direction.Y < 0)//제 2사분면 angle = (float)(Math.Atan2(-direction.Y, -direction.X) + Math.PI); else angle = (float)(Math.Atan2(direction.X, -direction.Y) + Math.PI * 3 / 2); //제 1사분면 float angleInDegrees = angle * (180f / (float)Math.PI); while (cnt < contour.Length - 1) { if (Math.Abs(theta_list[cnt] - angleInDegrees) < Math.Abs(theta_list[cnt + 1] - angleInDegrees)) break; cnt += 1; } float length = (float)Cv2.Norm(directionMat); float shrinkRatio = (length - (float)offset_list[cnt]) / length; Point2f newPoint = centroid + direction * shrinkRatio; shrunkContour.Add(new Point((int)newPoint.X, (int)newPoint.Y)); } return new Point[][] { shrunkContour.ToArray() }; } public Point[][] ShrinkPixelContourQuad(Point[] contour, int shrinkPixel1, int shrinkPixel2, int shrinkPixel3, int shrinkPixel4, Func shrinkByFunc) { List shrunkContour = new List(); Point2f centroid = CalculateCentroid(contour); //Contour를 특정각도로 나누어서 shrinkRatio를 바꿔보자 우선 하드코딩으로 foreach (var point in contour) { Point2f point2f = new Point2f(point.X, point.Y); // Convert Point to Point2f Point2f direction = point2f - centroid; Mat directionMat = new Mat(1, 2, MatType.CV_32F); directionMat.Set(0, 0, direction.X); directionMat.Set(0, 1, direction.Y); // Atan2는 0도 기준으로 아래쪽 방향이 +라서 각도에 -를 붙여줌 float angle = -(float)Math.Atan2(direction.Y, direction.X); float angleInDegrees = angle * (180f / (float)Math.PI); int shrinkBy = shrinkByFunc(angleInDegrees, shrinkPixel1, shrinkPixel2, shrinkPixel3, shrinkPixel4); float length = (float)Cv2.Norm(directionMat); float shrinkRatio = (length - shrinkBy) / length; Point2f newPoint = centroid + direction * shrinkRatio; shrunkContour.Add(new Point((int)newPoint.X, (int)newPoint.Y)); } return new Point[][] { shrunkContour.ToArray() }; } public int ShrinkByFunction(float angle, int shrinkPixel1, int shrinkPixel2, int shrinkPixel3, int shrinkPixel4) { if (angle >= 0 && angle < 90) return shrinkPixel1; else if (angle >= 90 && angle < 180) return shrinkPixel2; else if (angle >= -180 && angle < -90) return shrinkPixel3; else return shrinkPixel4; } public Point[][] FindMaxContour(Mat oriImg, double threshold, int shrinkPixel) { // Convert to grayscale Mat grayImg = new Mat(); Cv2.CvtColor(oriImg, grayImg, ColorConversionCodes.BGR2GRAY); // Threshold Mat thresImg = new Mat(); Cv2.Threshold(grayImg, thresImg, threshold, 200, ThresholdTypes.Binary); // Find contours (1st) Point[][] contours; HierarchyIndex[] hierarchy; Cv2.FindContours(thresImg, out contours, out hierarchy, RetrievalModes.External, ContourApproximationModes.ApproxSimple); // Find max contour Point[] maxCnt = contours.OrderByDescending(c => Cv2.ContourArea(c)).First(); // Shrink max contour Point[][] shrunkCnt = ShrinkPixelContour(maxCnt, shrinkPixel); return shrunkCnt; } public Point[][] ReSizeFindMaxContour(Mat oriImg, double scale, double threshold, int shrinkPixel) { // Convert to grayscale Mat grayImg = new Mat(); Cv2.CvtColor(oriImg, grayImg, ColorConversionCodes.BGR2GRAY); // Image Resize // Scale 다운 후 아래서 Contour에 scale을 다시 곱해줌 double imgScale = 1.0 / scale; Mat reGrayImg = new Mat(); Cv2.Resize(grayImg, reGrayImg, new Size(0, 0), imgScale, imgScale, InterpolationFlags.Linear); //// Apply Sobel filter //Mat sobelx = new Mat(); //Mat sobely = new Mat(); //Cv2.Sobel(reGrayImg, sobelx, MatType.CV_64F, 1, 0, 3); //Cv2.Sobel(reGrayImg, sobely, MatType.CV_64F, 0, 1, 3); //// Convert scale to absolute //Cv2.ConvertScaleAbs(sobelx, sobelx); //Cv2.ConvertScaleAbs(sobely, sobely); //// Combine Sobel results //Mat sobelCombined = new Mat(); //Cv2.AddWeighted(sobelx, 0.5, sobely, 0.5, 0, sobelCombined); //Gaussian blur Mat blurredImg = new Mat(); //Cv2.MedianBlur(reGrayImg, blurredImg, 5); // 5 is the kernel size, must be odd Cv2.GaussianBlur(reGrayImg, blurredImg, new Size(9, 9), 0); string filepath = Path.Combine(ConfigurationManager.AppSettings.Get("DATA_PATH"), "_vision", "Test", string.Format($"{DateTime.Now.Year}_{DateTime.Now.Month}_{DateTime.Now.Day}/{DateTime.Now.ToString("HHmmss")}_BlurImg.PNG")); Cv2.ImWrite(filepath, blurredImg); //AddaptiveThresImg //Mat adaptiveThresImg = new Mat(); //Cv2.AdaptiveThreshold(blurredImg, adaptiveThresImg, 255, // AdaptiveThresholdTypes.GaussianC, // ThresholdTypes.Binary, blockSize, constant); // Apply Bilateral Filter to preserve edges while reducing noise Mat bilateralFilteredImg = new Mat(); Cv2.BilateralFilter(blurredImg, bilateralFilteredImg, 9, 75, 75); // Threshold Mat thresImg = new Mat(); Cv2.Threshold(bilateralFilteredImg, thresImg, threshold, 200, ThresholdTypes.Binary); filepath = Path.Combine(ConfigurationManager.AppSettings.Get("DATA_PATH"), "_vision", "Test", string.Format($"{DateTime.Now.Year}_{DateTime.Now.Month}_{DateTime.Now.Day}/{DateTime.Now.ToString("HHmmss")}_ThresImg.PNG")); Cv2.ImWrite(filepath, thresImg); // Apply morphological operations //Mat morpImg = new Mat(); //Mat kernel = Cv2.GetStructuringElement(MorphShapes.Rect, new Size(morpMaskSize, morpMaskSize)); //Cv2.MorphologyEx(thresImg, morpImg, MorphTypes.Erode, kernel); //filepath = Path.Combine(ConfigurationManager.AppSettings.Get("DATA_PATH"), "_vision", "Test", // string.Format($"{DateTime.Now.Year}_{DateTime.Now.Month}_{DateTime.Now.Day}/{DateTime.Now.ToString("HHmmss")}_MorpImg.PNG")); //Cv2.ImWrite(filepath, morpImg); // Find contours (1st) Point[][] contours; HierarchyIndex[] hierarchy; Cv2.FindContours(thresImg, out contours, out hierarchy, RetrievalModes.External, ContourApproximationModes.ApproxSimple); // Find max contour Point[] maxCnt = contours.OrderByDescending(c => Cv2.ContourArea(c)).First(); // Shrink max contour for (int i = 0; i < maxCnt.Length; i++) { maxCnt[i].X = (int)(maxCnt[i].X * scale); maxCnt[i].Y = (int)(maxCnt[i].Y * scale); } Point[][] shrunkCnt = ShrinkPixelContour(maxCnt, shrinkPixel); Point2f center; float radius; Point[] p = shrunkCnt[0]; Cv2.MinEnclosingCircle(p, out center, out radius); ConvertDrawingObjectAxis(center.X, center.Y, out DetectedContourCenter); ConvertDrawingObjectAxis(radius, out fDetectedContourRadius); return shrunkCnt; } public Mat MaskingImage(Mat origImag, double dInnerCircleRadius, double dOuterCircleRadius) { // origImag : origin image // dCircleRadius : Mask 할 원의 반경. mm 단위로 받아서 pixel 전환해주자 // bWhite : true 면 원안의 영역을 사용. false 면 원안의 영역을 미사용. // return value : mask 이후의 image. Mat retImg = new Mat(); Mat MaskImg = new Mat(origImag.Size(), MatType.CV_8UC1, Scalar.All(0)); int nInnerCircleRadius = Convert.ToInt32(dInnerCircleRadius / PixelResolution); int nOuterCircleCircleRadius = Convert.ToInt32(dOuterCircleRadius / PixelResolution); Cv2.Circle(MaskImg, new Point(origImag.Width / 2, origImag.Height / 2), nOuterCircleCircleRadius, Scalar.All(255), -1); Cv2.Circle(MaskImg, new Point(origImag.Width / 2, origImag.Height / 2), nInnerCircleRadius, Scalar.All(0), -1); Cv2.BitwiseAnd(origImag, origImag, retImg, MaskImg); return retImg; } public int ReplaceRCCObject(List sourcelist, List targetlist) { // sourcelist 의 item 중 RCC mode 가 true 인 것을 targetlist 로 대체. // targetlist 는 group 으로 묶어서 1개 object 로 인식하게 한다. // RCC Generated Object 를 생성한 if (sourcelist == null || targetlist == null) return -1; // Group Object 를 만든다. Group group = new Group(); // RCC Generated Object 를 생성한 Group 의 sublist 로 넣어준다. 참조가 아닌 깊은 복사로 하자. List tempobject = new List(); int startindex = 0; int nCount = targetlist.Count; for (int i = startindex; i < targetlist.Count; i++) { if (i >= startindex + nCount) break; tempobject.Add(targetlist[i]); } group.SubObjects = tempobject; // Recipe 에서 RCCArc True object 를 찾는다 // RCCArc 를 Group 으로 Replace 한다. // iteration 은 읽기 전용이므로 foreach 말고 for 문을 써야한다. for (int i = 0; i < sourcelist.Count; i++) { IDrawObject obj = sourcelist[i] as IDrawObject; if (CheckReplaceRCCObject(group, obj) == true) { // 부모를 넘겨줘야 item 이 replace 된다 ReplaceArcToRCCObjectGroup(group, sourcelist, i); } else { UnitPoint offset = DetectedContourCenter - m_OriginArc.Center; IDrawObject objclone = obj.Clone(); objclone.Move(offset); sourcelist[i] = objclone; } } return 0; } public int ReplaceObject(List sourcelist, double offset_X, double offset_Y, double offset_t, UnitPoint inji_center) { if (sourcelist == null) return -1; offset_t = offset_t * (180 / Math.PI); // iteration 은 읽기 전용이므로 foreach 말고 for 문을 써야한다. for (int i = 0; i < sourcelist.Count; i++) { IDrawObject obj = sourcelist[i] as IDrawObject; UnitPoint offset = new UnitPoint(offset_X, -offset_Y); IDrawObject objclone = obj.Clone(); objclone.Move(offset); //회전방향:반시계, 단위 : degree objclone.Rotate((float)offset_t, inji_center); sourcelist[i] = objclone; } return 0; } private static bool CheckReplaceRCCObject(Group SrcGroup, IDrawObject obj) { // CheckReplaceRCCObject 는 Group 에 대하여 Recursive call 한다. // group 안에 arc 가 있으면 check 만하는게 아니고 replace 까지 한다. if (obj.Enabled == true) { if (obj is Arc) { if (((Arc)obj).RCCArc == true) return true; } else if (obj is Group) { CheckRCCGroupObject(SrcGroup, (Group)obj); return false; } else return false; } return false; } private static void CheckRCCGroupObject(Group SrcGroup, Group Targetobj) { // iteration 은 읽기 전용이므로 foreach 말고 for 문을 써야한다. for (int i = 0; i < Targetobj.SubObjects.Count; i++) { IDrawObject subObj = Targetobj.SubObjects[i] as IDrawObject; if (CheckReplaceRCCObject(SrcGroup, subObj) == true) { // 부모와 index를 넘겨줘야 item 이 replace 된다 ReplaceArcToRCCObjectGroup(SrcGroup, Targetobj.SubObjects, i); return; } else { //UnitPoint offset = DetectedContourCenter - m_OriginArc.Center; //subObj.Move(offset); } } } private static void ReplaceArcToRCCObjectGroup(Group SrcGroup, List parentlist, int index) { if (parentlist.Count == 0 || parentlist.Count < index) return; Arc obj = (Arc)parentlist[index]; int paramNo = obj.ScannerParamNo; int paramID = obj.ScannerParamID; int itemNo = obj.No; //여기서 Clone시 parentlist에 powerratio가 1로 바뀜 parentlist[index] = SrcGroup.Clone(); parentlist[index].No = itemNo; foreach (IDrawObject objitem in ((Group)parentlist[index]).SubObjects) { if (objitem is Line) ((Line)objitem).ScannerParamNo = paramNo; else if (objitem is Arc) ((Arc)objitem).ScannerParamNo = paramNo; objitem.ScannerParamID = paramID; } } public void SetBaseArc(Arc arc) { // 이 함수는 한번만 호출해도 계속 사용할 수 있도록 하자. (참조로 덮어써지지 않도록 주의) // Generate Object 의 기본 정보를 제공하는 Arc Object 를 등록한다 m_OriginArc = arc; bArcHasRamping = false; #region ramping 설정 추출. ramping 이 있을 경우에는 polygon sample 을 slpit 해야한다. 이 정보를 여기서 추출하고 generate 할때 사용한다. // Arc 받아온 것에서 Ramping 정보 및 출력 정보 추출 ScannerParam param = ScannerCanvasUserCtrl.ScannerParams[m_OriginArc.ScannerParamNo]; // LoadArc Code 참고함. scanner 에 넣어주는 부분만 list 로 저장해두고 ramping 구간 object 생성될때 power 를 적용한다. double radius = Math.Sqrt((m_OriginArc.CenterPointF.X - m_OriginArc.PF1.X) * (m_OriginArc.CenterPointF.X - m_OriginArc.PF1.X) + (m_OriginArc.CenterPointF.Y - m_OriginArc.PF1.Y) * (m_OriginArc.CenterPointF.Y - m_OriginArc.PF1.Y)); double length = param.ArcRampingInterval; // ramping 1count 단위 길이. 보통 0.1mm 를 추천함. 현재는 Start 와 End 를 같이 쓰는듯. double theta = 0; // 이 함수에서 출력 비율에 대한 정의가 중요하다. // Ramping 의 비율 : ex) 50% 라고 한다면 원래 출력이 Laser source 의 10% 였다면 5% 가 레이저출력비율 (이것은 CalibrateWattToPercent 에서 설정되는 값일것이다.) // 이 함수에서는 계산된 source 비율이 아니라 Ramping 의 비율만 정해주도록 하자 (50% 로 쓰겠다는 말임) // 즉, Laser 가 2KW 짜리이고, parameter 에서 100W 설정하고 Ramping start 가 50% 이면 시작 출력은 2.5% 가 되지만, 이 함수에서는 50% 로 저장하겠다는 얘기임 // LoadArcScannerParam 에서 MadebyRCC object 출력은 새로 만들어줘야하기 때문에 그 함수에서 laser 출력을 계산해서 스캐너에 넣겠음. // 0. Sweep 방향에 따른 회전 방향 설정 if (m_OriginArc.Direction == Arc.eDirection.CCW) theta = (length / radius) * (180 / Math.PI); if (m_OriginArc.Direction == Arc.eDirection.CW) theta = (-length / radius) * (180 / Math.PI); if ((param.RampingStartDist > 0 || param.RampingEndDist > 0) && (param.RampingStartDist + param.RampingEndDist < radius * Math.Abs(m_OriginArc.SweepAngle)) && !param.WobbelEnable && !param.SnowManEnable) { bArcHasRamping = true; // 1.1. 데이터테이블 기준으로 파워 동작 //percentLaser1 = (float)_laserPowerCalParam.CalibrateWattToPercent(param.LaserPower1, (uint)eAnalogPortOut.DA1); // 1.2. Ramping을 위한 변수 설정 m_RampingStartInfo.m_Count = (int)(param.RampingStartDist / length); m_RampingEndInfo.m_Count = (int)(param.RampingEndDist / length); m_RampingStartInfo.length = param.RampingStartDist; m_RampingEndInfo.length = param.RampingEndDist; // 2.1. Rising Edge 시작 파워 설정. 현재는 ring, center 구분이 없다. 기존에는 center 만 쓰게 되어있는데, 일단 둘다 적용해주자. m_RampingStartInfo.PowerRatioCh1 = (float)param.RampingStartPower / 100 <= 100 ? (float)param.RampingStartPower / 100 : 100; m_RampingStartInfo.PowerRatioCh2 = m_RampingStartInfo.PowerRatioCh1; // parameter 구분이 없어서 덮어써준다. 나중에 확장하면 여기만 추가해주자. m_RampingStartInfo.Intervallength = length; m_RampingEndInfo.PowerRatioCh1 = (float)param.RampingEndPower / 100 <= 100 ? (float)param.RampingEndPower / 100 : 100; m_RampingEndInfo.PowerRatioCh2 = m_RampingEndInfo.PowerRatioCh1; // parameter 구분이 없어서 덮어써준다. 나중에 확장하면 여기만 추가해주자. m_RampingEndInfo.Intervallength = length; // interlock 처리 // start ramping length + end ramping length 가 전체 길이보다 길면 안된다. if (m_OriginArc.Length < param.RampingStartDist + param.RampingEndDist) bArcHasRamping = false; // ramping 을 쓰지 않는다. } #endregion } public void FindCenterPoint(Mat srcImg, double diff_Threshold, out Point center_point) { // divide 는 각도를 쪼개는 갯수 Mat grayImg = new Mat(); Cv2.CvtColor(srcImg, grayImg, ColorConversionCodes.BGR2GRAY); int height = grayImg.Height; int width = grayImg.Width; // Right int p_x = width - 3; int p_y = height / 2; Point right = new Point(0, 0); while (p_x > (width / 2)) { p_x--; double outer = Convert.ToDouble(grayImg.At(p_y, p_x + 1) + grayImg.At(p_y, p_x + 2)); outer += Convert.ToDouble(grayImg.At(p_y - 1, p_x + 1) + grayImg.At(p_y - 1, p_x + 2)); outer += Convert.ToDouble(grayImg.At(p_y + 1, p_x + 1) + grayImg.At(p_y + 1, p_x + 2)); double inner = Convert.ToDouble(grayImg.At(p_y, p_x - 2) + grayImg.At(p_y, p_x - 1)); inner += Convert.ToDouble(grayImg.At(p_y - 1, p_x - 2) + grayImg.At(p_y - 1, p_x - 1)); inner += Convert.ToDouble(grayImg.At(p_y + 1, p_x - 2) + grayImg.At(p_y + 1, p_x - 1)); if ((inner - outer) / 6 > diff_Threshold) { right = new Point(p_x, p_y); break; } } // Left p_x = 2; p_y = height / 2; Point left = new Point(0, 0); while (p_x < (width / 2)) { p_x++; double outer = Convert.ToDouble(grayImg.At(p_y, p_x - 1) + grayImg.At(p_y, p_x - 2)); outer += Convert.ToDouble(grayImg.At(p_y + 1, p_x - 1) + grayImg.At(p_y + 1, p_x - 2)); outer += Convert.ToDouble(grayImg.At(p_y - 1, p_x - 1) + grayImg.At(p_y - 1, p_x - 2)); double inner = Convert.ToDouble(grayImg.At(p_y, p_x + 2) + grayImg.At(p_y, p_x + 1)); inner += Convert.ToDouble(grayImg.At(p_y + 1, p_x + 2) + grayImg.At(p_y + 1, p_x + 1)); inner += Convert.ToDouble(grayImg.At(p_y - 1, p_x + 2) + grayImg.At(p_y - 1, p_x + 1)); if ((inner - outer) / 6 > diff_Threshold) { left = new Point(p_x, p_y); break; } } // Top p_x = width / 2; p_y = 2; Point top = new Point(0, 0); while (p_y < (height / 2)) { p_y++; double outer = Convert.ToDouble(grayImg.At(p_y - 1, p_x) + grayImg.At(p_y - 2, p_x)); outer += Convert.ToDouble(grayImg.At(p_y - 1, p_x + 1) + grayImg.At(p_y - 2, p_x + 1)); outer += Convert.ToDouble(grayImg.At(p_y - 1, p_x - 1) + grayImg.At(p_y - 2, p_x - 1)); double inner = Convert.ToDouble(grayImg.At(p_y + 1, p_x) + grayImg.At(p_y + 2, p_x)); inner += Convert.ToDouble(grayImg.At(p_y + 1, p_x + 1) + grayImg.At(p_y + 2, p_x + 1)); inner += Convert.ToDouble(grayImg.At(p_y + 1, p_x - 1) + grayImg.At(p_y + 2, p_x - 1)); if ((inner - outer) / 6 > diff_Threshold) { top = new Point(p_x, p_y); break; } } center_point = find_circle_center_3Point(left, right, top); } public void setOffsetTable(string csv_path, double LensMagnification, double CameraPixelSize) { StreamReader reader = new StreamReader(csv_path); string[] headers = reader.ReadLine().Split('\t'); int cnt = 0; theta_list = new double[36000]; offset_list = new double[36000]; while (!reader.EndOfStream) { string[] rows = reader.ReadLine().Split(','); theta_list[cnt] = Double.Parse(rows[0]); offset_list[cnt] = Double.Parse(rows[1]) * LensMagnification / CameraPixelSize * 1000; cnt += 1; } } // 이은지 연구원 코드 변환 부분 public bool FindEdge(Mat srcImg, double radius, double margin, int divide, double diff_Threshold, int centerX, int centerY, int shrinkPixel1, int shrinkPixel2, int shrinkPixel3, int shrinkPixel4, double DetectPointPercent, out Point[][] points_list) { if (radius==0 || margin==0 || divide==0 || diff_Threshold==0) { points_list = new Point[1][]; points_list[0] = new Point[0]; Log.E(string.Format("Check the Input Parameters")); return false; } Mat grayImg = new Mat(); Cv2.CvtColor(srcImg, grayImg, ColorConversionCodes.BGR2GRAY); int height = grayImg.Height; int width = grayImg.Width; Point center = new Point(0,0); int p_x1 = width - 10; int p_y1 = height / 2; Point P1 = new Point(0, 0); int p_x2 = 10; int p_y2 = height / 2; Point P2 = new Point(0, 0); int p_x3 = width / 2; int p_y3 = 10; Point P3 = new Point(0, 0); for (int i = 0; i <= 5; i++) { while (p_x1 > (width / 2)) { p_x1--; double outer = Convert.ToDouble(grayImg.At(p_y1, p_x1 + 1) + grayImg.At(p_y1, p_x1 + 2)); outer += Convert.ToDouble(grayImg.At(p_y1 - 1, p_x1 + 1) + grayImg.At(p_y1 - 1, p_x1 + 2)); outer += Convert.ToDouble(grayImg.At(p_y1 + 1, p_x1 + 1) + grayImg.At(p_y1 + 1, p_x1 + 2)); double inner = Convert.ToDouble(grayImg.At(p_y1, p_x1 - 2) + grayImg.At(p_y1, p_x1 - 1)); inner += Convert.ToDouble(grayImg.At(p_y1 - 1, p_x1 - 2) + grayImg.At(p_y1 - 1, p_x1 - 1)); inner += Convert.ToDouble(grayImg.At(p_y1 + 1, p_x1 - 2) + grayImg.At(p_y1 + 1, p_x1 - 1)); if ((inner - outer) / 6 > diff_Threshold) { P1 = new Point(p_x1, p_y1); break; } } while (p_x2 < (width / 2)) { p_x2++; double outer = Convert.ToDouble(grayImg.At(p_y2, p_x2 - 1) + grayImg.At(p_y2, p_x2 - 2)); outer += Convert.ToDouble(grayImg.At(p_y2 + 1, p_x2 - 1) + grayImg.At(p_y2 + 1, p_x2 - 2)); outer += Convert.ToDouble(grayImg.At(p_y2 - 1, p_x2 - 1) + grayImg.At(p_y2 - 1, p_x2 - 2)); double inner = Convert.ToDouble(grayImg.At(p_y2, p_x2 + 2) + grayImg.At(p_y2, p_x2 + 1)); inner += Convert.ToDouble(grayImg.At(p_y2 + 1, p_x2 + 2) + grayImg.At(p_y2 + 1, p_x2 + 1)); inner += Convert.ToDouble(grayImg.At(p_y2 - 1, p_x2 + 2) + grayImg.At(p_y2 - 1, p_x2 + 1)); if ((inner - outer) / 6 > diff_Threshold) { P2 = new Point(p_x2, p_y2); break; } } while (p_y3 < (height / 2)) { p_y3++; double outer = Convert.ToDouble(grayImg.At(p_y3 - 1, p_x3) + grayImg.At(p_y3 - 2, p_x3)); outer += Convert.ToDouble(grayImg.At(p_y3 - 1, p_x3 + 1) + grayImg.At(p_y3 - 2, p_x3 + 1)); outer += Convert.ToDouble(grayImg.At(p_y3 - 1, p_x3 - 1) + grayImg.At(p_y3 - 2, p_x3 - 1)); double inner = Convert.ToDouble(grayImg.At(p_y3 + 1, p_x3) + grayImg.At(p_y3 + 2, p_x3)); inner += Convert.ToDouble(grayImg.At(p_y3 + 1, p_x3 + 1) + grayImg.At(p_y3 + 2, p_x3 + 1)); inner += Convert.ToDouble(grayImg.At(p_y3 + 1, p_x3 - 1) + grayImg.At(p_y3 + 2, p_x3 - 1)); if ((inner - outer) / 6 > diff_Threshold) { P3 = new Point(p_x3, p_y3); break; } } // 여기까지하면 theshold 차이가 나는 점 3개를 찾은것임. // 점 3개로 원의 중심을 찾고, 원 중심에서부터 각도방향으로 threshod 차이나는 엣지를 찾는다. center = find_circle_center_3Point(P1, P2, P3); if (Math.Abs(center.X-centerX) < margin*1.5 && Math.Abs(center.Y - centerY) < margin*1.5) { break; } if (i == 0) { p_x1 = width - 10; p_y1 = 2*height / 3; p_x2 = 10; p_y2 = 2 * height / 3; p_x3 = 2*width / 3; p_y3 = 10; } else if(i == 1){ p_x1 = width - 10; p_y1 = height / 3; p_x2 = 10; p_y2 = height / 3; p_x3 = width / 3; p_y3 = 10; } else if (i == 3) { p_x1 = width - 10; p_y1 = 2*height / 5; p_x2 = 10; p_y2 = 2*height / 5; p_x3 = 2*width / 5; p_y3 = 10; } else if (i == 4) { p_x1 = width - 10; p_y1 = 3 * height / 5; p_x2 = 10; p_y2 = 3 * height / 5; p_x3 = 3 * width / 5; p_y3 = 10; } else { points_list = new Point[1][]; points_list[0] = new Point[0]; Log.E(string.Format("Failed to find a center")); return false; } } // Center Point가 radius + margin 영역 밖인 경우 예외 처리 if (radius + margin > center.X || radius + margin > center.Y || grayImg.Width - (radius + margin) < center.X || grayImg.Height - (radius + margin) < center.Y) { points_list = new Point[1][]; points_list[0] = new Point[0]; Log.E("Center Point is outside the radius + margin area."); return false; } List edge_list = new List(); List l_list = new List(); for (int i = 0; i < divide; i++) { double degree = Convert.ToDouble(i) * 360.0 / Convert.ToDouble(divide); double l = radius + margin; double[] theta_l = new double[3]; theta_l[0] = degree * Math.PI / 180; theta_l[1] = (degree - (360 / (Convert.ToDouble(divide * 3)))) * Math.PI / 180; theta_l[2] = (degree + (360 / (Convert.ToDouble(divide * 3)))) * Math.PI / 180; while (l > 0) { double point_x = center.X + l * Math.Cos(theta_l[0]); double point_y = center.Y + l * Math.Sin(theta_l[0]); double outer = 0.0; foreach (var theta in theta_l) { int indexX1 = Convert.ToInt32(center.Y + (l + 1) * Math.Sin(theta)); int indexX2 = Convert.ToInt32(center.Y + (l + 2) * Math.Sin(theta)); int indexY1 = Convert.ToInt32(center.X + (l + 1) * Math.Cos(theta)); int indexY2 = Convert.ToInt32(center.X + (l + 2) * Math.Cos(theta)); outer += Convert.ToDouble(grayImg.At(indexX1, indexY1)) + Convert.ToDouble(grayImg.At(indexX2, indexY2)); } double inner = 0.0; foreach (var theta in theta_l) { int indexX1 = Convert.ToInt32(center.Y + (l - 1) * Math.Sin(theta)); int indexX2 = Convert.ToInt32(center.Y + (l - 2) * Math.Sin(theta)); int indexY1 = Convert.ToInt32(center.X + (l - 1) * Math.Cos(theta)); int indexY2 = Convert.ToInt32(center.X + (l - 2) * Math.Cos(theta)); //if (indexX1 < 0) indexX1 += grayImg.Width; //if (indexX2 < 0) indexX2 += grayImg.Width; //if (indexY1 < 0) indexY1 += grayImg.Height; //if (indexY2 < 0) indexY2 += grayImg.Height; inner += Convert.ToDouble(grayImg.At(indexX1, indexY1)) + Convert.ToDouble(grayImg.At(indexX2, indexY2)); } if ((inner - outer) / 6 > diff_Threshold) { Point point = new Point(point_x, point_y); edge_list.Add(point); l_list.Add(l); break; } l = l - 1; if (l == radius - margin) { l = radius + margin; degree += (360.0 / Convert.ToDouble(divide * 10)); theta_l[0] = degree * Math.PI / 180; theta_l[1] = (degree - (360 / (divide * 3))) * Math.PI / 180; theta_l[2] = (degree + (360 / (divide * 3))) * Math.PI / 180; if (degree >= Convert.ToDouble(i + 1) * 360.0 / Convert.ToDouble(divide)) break; } } } double DetectPercent = (double)edge_list.Count / (double)divide * 100; if (DetectPercent <= DetectPointPercent) { points_list = new Point[1][]; points_list[0] = new Point[0]; Log.E(string.Format("Detected Points Percentage is {0}", DetectPercent)); return false; } Log.I(string.Format("Detection Points Percentage is {0}", DetectPercent)); //찌그러짐 interlock //1) 전체 Max-Min 값 //2) 부분(3도 단위) Max-Min 값 Stopwatch stopwatch = Stopwatch.StartNew(); double max_diff = l_list.Max()-l_list.Min(); if (max_diff > eInterlockMaxMinDiff) { Log.E($"Invalid Shape (max difference : {max_diff})"); int ind = 0; points_list = new Point[1][]; points_list[0] = new Point[edge_list.Count]; foreach (var item in edge_list) points_list[0][ind++] = item; // Find max contour Point[] mxCnt = points_list.OrderByDescending(c => Cv2.ContourArea(c)).First(); // Shrink max contour //points_list = ShrinkPixelContour(maxCnt, shrinkPixel); //Angle Test if (is_manual) points_list = ShrinkPixelContourQuad(mxCnt, shrinkPixel1, shrinkPixel2, shrinkPixel3, shrinkPixel4, ShrinkByFunction); else points_list = ShrinkPixelContourCSV(mxCnt, theta_list, offset_list); return false; } int window_size = l_list.Count / 12; for (int i=0; i max_val) { max_val = l_list[i + j]; } if (l_list[i + j] < min_val) { min_val = l_list[i + j]; } } if (max_val - min_val > eInterlockMaxMinDiff_local) { Log.E($"Invalid Shape.(max difference : {max_diff})"); int ind = 0; points_list = new Point[1][]; points_list[0] = new Point[edge_list.Count]; foreach (var item in edge_list) points_list[0][ind++] = item; // Find max contour Point[] mxCnt = points_list.OrderByDescending(c => Cv2.ContourArea(c)).First(); // Shrink max contour //points_list = ShrinkPixelContour(maxCnt, shrinkPixel); //Angle Test if (is_manual) points_list = ShrinkPixelContourQuad(mxCnt, shrinkPixel1, shrinkPixel2, shrinkPixel3, shrinkPixel4, ShrinkByFunction); else points_list = ShrinkPixelContourCSV(mxCnt, theta_list, offset_list); return false; } } int index = 0; points_list = new Point[1][]; points_list[0] = new Point[edge_list.Count]; foreach (var item in edge_list) points_list[0][index++] = item; Point[][] contours; HierarchyIndex[] hierarchy; // Find max contour Point[] maxCnt = points_list.OrderByDescending(c => Cv2.ContourArea(c)).First(); // Shrink max contour //points_list = ShrinkPixelContour(maxCnt, shrinkPixel); //Angle Test if (is_manual) points_list = ShrinkPixelContourQuad(maxCnt, shrinkPixel1, shrinkPixel2, shrinkPixel3, shrinkPixel4, ShrinkByFunction); else points_list = ShrinkPixelContourCSV(maxCnt, theta_list, offset_list); //Point2f center; //float radius; //Point[] p = shrunkCnt[0]; //.MinEnclosingCircle(p, out center, out radius); DetectedContourCenterPixel.X = center.X; DetectedContourCenterPixel.Y = center.Y; ConvertDrawingObjectAxis(center.X, center.Y, out DetectedContourCenter); ConvertDrawingObjectAxis((float)radius, out fDetectedContourRadius); return true; } private Point find_circle_center_3Point(Point left, Point right, Point top) { Point center = new Point(0, 0); Point mid_AB = (left + right) * 0.5; Point mid_BC = (right + top) * 0.5; double perp_slope_BC; // 나누기 0일 경우 if (top.X - right.X == 0) return center; double slope_BC = (Convert.ToDouble(top.Y - right.Y) / Convert.ToDouble(top.X - right.X)); if (slope_BC != 0) perp_slope_BC = -1 / slope_BC; else perp_slope_BC = mid_AB.Y; double x_center = mid_AB.X; double y_center = perp_slope_BC * x_center + (mid_BC.Y - perp_slope_BC * mid_BC.X); center = new Point(x_center, y_center); return center; } public (int, int, double, double, int, int, int, int, double) FindOffset(Mat imageColor, double threshold, int X, int Y, double T, out Point[][] out_contours, string SelectedOption) { Stopwatch stopwatch = Stopwatch.StartNew(); if( X==0 && Y == 0) { Log.E("No Reference Information"); out_contours = new Point[1][]; out_contours[0] = new Point[0]; return (-1, -1, -1, -1, -1, -1, -1, -1, -1); } if (SelectedOption == "Inzi") { Mat grayImage = new Mat(); Cv2.CvtColor(imageColor, grayImage, ColorConversionCodes.BGR2GRAY); int width = (int)(grayImage.Width / 4); int height = (int)(grayImage.Height / 4); Mat resizedImage = new Mat(); Cv2.Resize(grayImage, resizedImage, new Size(width, height), interpolation: InterpolationFlags.Linear); Mat thres = new Mat(); Cv2.Threshold(resizedImage, thres, threshold, 200, ThresholdTypes.Binary); Point[][] contours; HierarchyIndex[] hierarchy; Cv2.FindContours(thres, out contours, out hierarchy, RetrievalModes.External, ContourApproximationModes.ApproxSimple); Mat thres_img = new Mat(); Cv2.Threshold(resizedImage, thres_img, 1, 200, ThresholdTypes.Binary); Point[][] contours_image; HierarchyIndex[] hierarchy_; Cv2.FindContours(thres_img, out contours_image, out hierarchy_, RetrievalModes.External, ContourApproximationModes.ApproxSimple); OpenCvSharp.Rect ImgRect = Cv2.BoundingRect(contours_image[0]); Point topleft = ImgRect.TopLeft; Point bottomright = ImgRect.BottomRight; List<(double area, int index)> contourList = new List<(double, int)>(); for (int i = 0; i < contours.Length; i++) { double area = Cv2.ContourArea(contours[i]); if (area < 100) continue; OpenCvSharp.Rect boundingRect = Cv2.BoundingRect(contours[i]); if (boundingRect.TopLeft.X - topleft.X < 10 || boundingRect.TopLeft.Y - topleft.Y < 10 || bottomright.X - boundingRect.BottomRight.X < 10 || bottomright.Y - boundingRect.BottomRight.Y < 10) { //가장자리 Case continue; } contourList.Add((area, i)); } if (contourList.Count < 2) { out_contours = new Point[2][]; out_contours[0] = new Point[0]; out_contours[1] = new Point[0]; return (-1, -1, -1, -1, -1, -1, -1, -1, -1); } contourList.Sort((x, y) => x.area.CompareTo(y.area)); var circle = contours[contourList[contourList.Count - 1].index]; var square = contours[contourList[contourList.Count - 2].index]; Moments circleMoments = Cv2.Moments(circle); double cX = (circleMoments.M10 / circleMoments.M00) * 4; double cY = (circleMoments.M01 / circleMoments.M00) * 4; Moments squareMoments = Cv2.Moments(square); double ScX = (squareMoments.M10 / squareMoments.M00) * 4; double ScY = (squareMoments.M01 / squareMoments.M00) * 4; double Otheta = ScX == cX ? 0 : Math.Atan((ScY - cY) / (ScX - cX)); if (Otheta < 0 && (ScX - cX) >= 0) { Otheta = -Otheta; } else if (Otheta >= 0 && (ScX - cX) >= 0) { Otheta = -Otheta; } else if (Otheta >= 0 && (ScX - cX) < 0) { Otheta = Math.PI - Otheta; } else { Otheta = Math.PI - Otheta; } for (int i = 0; i < square.Length; i++) { square[i].X *= 4; square[i].Y *= 4; } double dist = 0; for (int i = 0; i < circle.Length; i++) { circle[i].X *= 4; circle[i].Y *= 4; dist += Math.Sqrt((circle[i].X - cX) * (circle[i].X - cX) + (circle[i].Y - cY) * (circle[i].Y - cY)); } dist = dist / circle.Length; out_contours = new Point[2][]; out_contours[0] = circle; out_contours[1] = square; return ((int)cX - X, (int)cY - Y, Otheta, Otheta - T, (int)cX, (int)cY, (int)ScX, (int)ScY, dist); } else { int point_num = 1000; Point[] points = new Point[point_num]; int[] l_l = new int[point_num]; int[] diff_l = new int[point_num]; //TODO : Start, End(610) 파라미터화 for (int t_i = 0; t_i < point_num; t_i++) { double t = (double)t_i / (double)point_num * 360.0; int sum = 0; int max_diff = -int.MaxValue; int outer = 0; int inner = 0; int max_sum = 0; int max_l = 0; int start = 410; int end = 610; int line_width = 30; if (X+ end >= imageColor.Width || Y+end >= imageColor.Width || X-end <= 0 || Y-end <= 0) { Log.E("Wrong Reference Point."); out_contours = new Point[1][]; out_contours[0] = new Point[0]; return (-1, -1, -1, -1, -1, -1, -1, -1, -1); } for (int l = start; l < end; l=l+3) { Point p = new Point(X + (int)(l * Math.Cos(t * Math.PI / 180)), Y + (int)(l * Math.Sin(t * Math.PI / 180))); sum += imageColor.At(p.Y, p.X); if (l < start + line_width) inner += imageColor.At(p.Y, p.X); else if (l==start+ line_width) outer += imageColor.At(p.Y, p.X); else if (l < start + line_width*2) { outer += imageColor.At(p.Y, p.X); inner += imageColor.At(Y + (int)((l - (l - start- line_width)) * Math.Sin(t * Math.PI / 180)), X + (int)((l - (l- start- line_width)) * Math.Cos(t * Math.PI / 180))); inner -= imageColor.At(Y + (int)((l - (l - start- line_width*2)) * Math.Sin(t * Math.PI / 180)), X + (int)((l - (l - start- line_width*2)) * Math.Cos(t * Math.PI / 180))); } else { outer += imageColor.At(p.Y, p.X); outer -= imageColor.At(Y + (int)((l - line_width) * Math.Sin(t * Math.PI / 180)), X + (int)((l - line_width) * Math.Cos(t * Math.PI / 180))); inner += imageColor.At(Y + (int)((l - line_width) * Math.Sin(t * Math.PI / 180)), X + (int)((l - line_width) * Math.Cos(t * Math.PI / 180))); inner -= imageColor.At(Y + (int)((l - line_width*2) * Math.Sin(t * Math.PI / 180)), X + (int)((l - line_width*2) * Math.Cos(t * Math.PI / 180))); } int diff = outer - inner; if (diff > max_diff) { max_diff = diff; max_l = l - line_width; points[t_i] = new Point(X + (int)((l - line_width) * Math.Cos(t * Math.PI / 180)), Y + (int)((l - line_width) * Math.Sin(t * Math.PI / 180))); } if (sum > max_sum) max_sum = sum; } l_l[t_i] = max_l; diff_l[t_i] = max_diff; } double diff_l_avg = diff_l.Average(); out_contours = new Point[1][]; out_contours[0] = points; double min_sum_ = double.MaxValue; int min_t = 0; int sum_distance = 0; int sum_diff = 0; int search_size = 30; int x_cor_sum = 0; int x_cor_n = 0; int y_cor_sum = 0; int y_cor_n = 0; for (int t = 0; t < point_num/3; t++) { sum_distance += (l_l[t] + l_l[t + point_num/3] + l_l[t + point_num*2/3]); sum_diff += (diff_l[t] + diff_l[t + point_num / 3] + diff_l[t + point_num * 2 / 3]); if (t < search_size) continue; sum_distance -= (l_l[t- search_size] + l_l[t + point_num/3- search_size] + l_l[t + point_num*2/3 - search_size]); sum_diff -= (diff_l[t - search_size] + diff_l[t + point_num / 3 - search_size] + diff_l[t + point_num * 2 / 3 - search_size]); if ((float)sum_diff < diff_l_avg* (float)search_size*3) continue; if ((float)sum_diff > diff_l_avg * (float)search_size * 3) { x_cor_sum += (points[t].X + points[t + point_num / 3].X + points[t + point_num * 2 / 3].X); y_cor_sum += (points[t].Y + points[t + point_num / 3].Y + points[t + point_num * 2 / 3].Y); x_cor_n += 3; y_cor_n += 3; } if (sum_distance < min_sum_) { min_sum_ = sum_distance; min_t = t- search_size/2; } } if (x_cor_n == 0) { out_contours = new Point[1][]; out_contours[0] = new Point[0]; return (-1, -1, -1, -1, -1, -1, -1, -1, -1); } double theta = (double)min_t / (double)point_num * 360.0; Console.WriteLine($"Delta theta: {theta}"); //Log.I($"Elapsed time: {stopwatch.Elapsed.TotalSeconds}"); int new_X = (int)(x_cor_sum / x_cor_n); int new_Y = (int)(y_cor_sum / y_cor_n); return (new_X - X, new_Y - Y, theta, -theta + T * 180 / Math.PI, new_X, new_Y, X + (int)(l_l[min_t] * Math.Cos(theta * Math.PI / 180)), Y + (int)(l_l[min_t] * Math.Sin(theta * Math.PI / 180)), 0); } } } }