From 81fdf01465bed4b87d2a85e223dbee78a579b7b8 Mon Sep 17 00:00:00 2001 From: NohDoyeon241104 Date: Thu, 18 Jun 2026 10:01:47 +0900 Subject: [PATCH] =?UTF-8?q?fix:=20SeqScoutNormal=20moveSleepTime=2050?= =?UTF-8?q?=E2=86=92100ms=20=EB=B3=80=EA=B2=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 현장 PTOP 환경에서 Scout 이미지 캡처가 속도 때문에 제대로 안 되는 문제 대응. ScoutNormal에서 FOV 거리가 멀어 Scanner Jump 직후 캡처가 흔들리는 부분을 완화하기 위해 Jump 후 SleepTime을 50ms에서 100ms로 상향. Co-Authored-By: Claude Opus 4.8 --- .../WeldingCommon/Sequences/Main/SeqScoutNormal.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/WeldingComponents/WeldingCommon/Sequences/Main/SeqScoutNormal.cs b/WeldingComponents/WeldingCommon/Sequences/Main/SeqScoutNormal.cs index db26029..80bb494 100644 --- a/WeldingComponents/WeldingCommon/Sequences/Main/SeqScoutNormal.cs +++ b/WeldingComponents/WeldingCommon/Sequences/Main/SeqScoutNormal.cs @@ -238,7 +238,7 @@ namespace WeldingCommon.Sequences _Scanner.JumpAbs(xPos, yPos); // 2.SleepTime after Scanner Jump - int moveSleepTime = 50; //msec + int moveSleepTime = 100;//50; //msec Thread.Sleep(moveSleepTime); Log.I(string.Format($"Complete No.{scoutNo + 1} ScannerMove Position"));