2026-01-26 18:56:53 +09:00

265 lines
9.7 KiB
C#

using Aurora.Api.Devices;
using Hermes;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace AuroraLight.Fainstec
{
internal class ENLight : SerialConn, IENLight
{
private string _deviceId;
private int _lightChannelCount;
public bool _commError { get; set; } = false;
private SerialConnConfig _connConfig;
readonly int BYTE_MAX = 1024;
public int[] LightValue { get; set; }
const int LIGHT_MAX_VALUE = 255;
protected int m_timeOut = 1;
public ENLight(string deviceId, bool isSimul, int lightChannelCount) : base(deviceId, isSimul)
{
_deviceId = deviceId;
_lightChannelCount = lightChannelCount;
LightValue = new int[lightChannelCount];
}
public enum _CommandType
{
SendStartOfHeader = 0x01,
SendEndOfTransmission = 0x04,
ReceiveAcknowledge = 0x06,
ReceiveNegativeAcknowledge = 0x15,
}
public enum _OperationCoed
{
Write = 0x00,
Read = 0x01,
}
public enum _RegisterAddress
{
ReadTestRegister = 0x00,
ReadWriteTestRegister = 0x04,
ChannelSelectRegister = 0x20,
StepValueRegister = 0x28,
ChannelOnOffRegister = 0x34,
AllChannelBrightnessReadRegister1 = 0x38,
AllChannelBrightnessReadRegister2 = 0x3C,
EthernetEnvironmentAddressRegister = 0x40,
EthernetEnvironmentDataRegister = 0x44,
}
public enum _ChannelControl
{
Channel1 = 0x01,
Channel2 = 0x02,
Channel3 = 0x04,
Channel4 = 0x08,
Channel5 = 0x10,
Channel6 = 0x20,
Channel7 = 0x40,
Channel8 = 0x80,
ChannelAll = 0xFF,
}
protected BitArray m_channelOnOffStatus = new BitArray(8);
public BitArray ChannelOnOffStatus {
get { lock (this) { return m_channelOnOffStatus; } }
set { lock (this) { m_channelOnOffStatus = value; } }
}
#region 비트 연산
protected static byte[] BitArrayToByteArray(BitArray bits)
{
byte[] ret = new byte[(bits.Length - 1) / 8 + 1];
bits.CopyTo(ret, 0);
return ret;
}
#endregion
public bool InitInternal(SerialConnConfig conn)
{
_connConfig = conn;
LightValue = Enumerable.Repeat(0, (int)_lightChannelCount).ToArray<int>();
bool bRet = false;
try {
// Legacy 에는 Buffer clear 를 위한 Reset 함수가 있으나, Aurora SerialConn 에서는 Write 할때 Buffer clear 를 자동으로 해준다.
// Open 할때 자동으로 켜줄것인가? 켜는함수는 따로 호출할것인가. Legacy 에서는 자동으로 켜줬는데 다른 Device 는 자동으로 켜주지 않는다.
bRet = Open(_connConfig) == E1.OK;
if (bRet) {
bRet = OffLightInternal() == E1.OK;
if (bRet)
Log.D(string.Format("[ {0} CONNECTED ]", _deviceId));
_commError = !bRet;
} else {
_commError = true;
}
return bRet;
} catch (Exception e) {
Log.W($"InitInternal Failed. ( {e.Message} )");
return bRet;
}
}
public bool IsPortErrorInternal()
{
return _commError;
}
public int OffLightInternal()
{
try {
if (!IsConnected()) return E2.NOT_CONNECTED;
SetAllLightPowerStatus(false);
return E1.OK;
} catch (Exception e) {
Log.W($"OffLightInternal Failed. ( {e.Message} )");
return E2.CANCELLED;
}
}
public int OffLightInternal(int iChannel)
{
try {
if (!IsConnected()) return E2.NOT_CONNECTED;
SetLightPowerStatus(iChannel, false);
return E1.OK;
} catch (Exception e) {
Log.W($"{iChannel}ch OffLightInternal Failed. ( {e.Message} )");
return E2.CANCELLED;
}
}
public int SetLightValueInternal(List<int> values)
{
try {
bool bRet = true;
for (int i = 0; i < values.Count; i++) {
if (SetLightBrightness(i, values[i]) != E1.OK)
bRet = false;
}
return bRet ? E1.OK : E2.CANCELLED;
} catch (Exception e) {
Log.W($"SetLightValueInternal Failed. ( {e.Message} )");
return E2.CANCELLED;
}
}
public int SetLightValueInternal(int iChannel, int iValue)
{
try {
return SetLightBrightness(iChannel, iValue);
} catch (Exception e) {
Log.W($"{iChannel}ch SetLightValueInternal Failed. ( {e.Message} )");
return E2.CANCELLED;
}
}
public void SetAllLightPowerStatus(bool on)
{
for (int i = 0; i < _lightChannelCount; i++) {
SetLightPowerStatus(i, on);
}
}
/// <summary>
/// 조명의 채널을 키고 끄는 함수(밝기 값은 유지됨)
/// </summary>
/// <param name="channel">설정할 조명 채널(0부터 시작)</param>
/// <param name="on">ON/OFF</param>
public void SetLightPowerStatus(int channel, bool bOn)
{
try {
if (!IsConnected())
return;
else if (channel < 0 || _lightChannelCount - 1 < channel)
return;
lock (this) {
byte[] command = new byte[6];
command[0] = Convert.ToByte(_CommandType.SendStartOfHeader); // SOH(Start Of Header)
command[1] = Convert.ToByte(_OperationCoed.Write); // OperationCdoe(Write:0x00, Read:0x01)
command[2] = 0x01; // DataLength
command[3] = Convert.ToByte(_RegisterAddress.ChannelOnOffRegister); // Address
ChannelOnOffStatus.Set(channel, bOn);
command[4] = BitArrayToByteArray(ChannelOnOffStatus)[0];
command[5] = Convert.ToByte(_CommandType.SendEndOfTransmission); // EOT(End Of Transmission)
// write 로 쓰고 read 로 받았는지 확인하는듯하다.
// Aurora 에서는 ReadExisting 으로 하면 command 를 write 한 다음 대답을 받아오는것 같다.
// on, off 는 어디서 처리?
string strRecieve;
ReadExisting(command, out strRecieve);
//strRecieve 를 가지고 제대로 받았는지 return 할 수도 있을것 같다.
}
} catch (Exception e) {
Log.W($"{channel}ch SetLightPowerStatus Failed. ( {e.Message} )");
}
}
public int SetLightBrightness(int channel, int brightnessValue)
{
try {
if (!IsConnected())
return E2.NOT_CONNECTED;
if (!ChannelValidCheck(channel))
return E2.INVALID_ARGUMENT;
if (!ValueValidCheck(brightnessValue))
return E2.INVALID_ARGUMENT;
lock (this) {
uint targetLightValue = (uint)Math.Ceiling(LIGHT_MAX_VALUE * (brightnessValue * 0.01));
byte[] command = new byte[6];
command[0] = Convert.ToByte(_CommandType.SendStartOfHeader); // SOH(Start Of Header)
command[1] = Convert.ToByte(_OperationCoed.Write); // OperationCdoe(Write:0x00, Read:0x01)
command[2] = 0x01; // DataLength
command[3] = Convert.ToByte(_RegisterAddress.StepValueRegister); // Address
command[4] = Convert.ToByte(targetLightValue); // Data
command[5] = Convert.ToByte(_CommandType.SendEndOfTransmission); // EOT(End Of Transmission)
string strRecieve;
ReadExisting(command, out strRecieve);
byte receiveData = Convert.ToByte(strRecieve[0]);
bool bAckExist = receiveData == (int)_CommandType.ReceiveAcknowledge ? true : false;
bool bNakExist = receiveData == (int)_CommandType.ReceiveNegativeAcknowledge ? true : false;
if (bAckExist == true && bNakExist == false) {
LightValue[channel] = brightnessValue;
return E1.OK;
} else
return E2.UNAVAILABLE;
}
} catch (Exception e) {
Log.W($"{channel}ch SetLightBrightness Failed. ( {e.Message} )");
return E2.CANCELLED;
}
}
private bool ChannelValidCheck(int iChannel)
{
if (iChannel < _lightChannelCount && iChannel >= 0) {
return true;
} else {
Log.W($"Channel is not exist. Range : 0~{(int)_lightChannelCount - 1} Input : {iChannel}");
return false;
}
}
private bool ValueValidCheck(int iValue)
{
if (iValue <= 255 && iValue >= 0) {
return true;
} else {
Log.W($"LightValue Range Error. Range : 0~255, Input : {iValue}");
return false;
}
}
}
}