2026-04-14 20:44:08 +09:00

1616 lines
87 KiB
C#

using Aurora.Api;
using Aurora.Api.Devices;
using AuroraLaser;
using AuroraLaserScanner;
using CoreUnit.Control.UserControl.Canvas;
using CoreUnit.Scanner.UserControl.ScannerCanvas;
using DB;
using Hermes;
using Matrox.MatroxImagingLibrary;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.Remoting.Contexts;
using System.Runtime.Remoting.Lifetime;
using System.Security.RightsManagement;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using VisionCommon;
using WeldingCommon.Alarm;
using WeldingCommon.Data;
using WeldingCommon.Settings;
using WeldingCommon.Utils;
namespace WeldingCommon.Sequences
{
public class SeqUploadWeldingList
{
static readonly Logger Log = new Logger("SeqUploadWeldingList");
const string SEQ_ENTER = "[SeqUploadWeldingList] SEQ_ENTER"; // inputParam 으로 받자.
const string SEQ_CHECK_INIT_CONDITION = "[SeqUploadWeldingList] Check Init Condition"; // Check Init Condition
const string SEQ_MARKING_ON_THE_FLY_ON = "[SeqUploadWeldingList] Marking OnTheFly On";
const string SEQ_RECORD_SIGNAL_ON = "[SeqUploadWeldingList] Record Signal On";
const string SEQ_LOAD_DRAW_OBJECT_SCANNER_PARAM = "[SeqUploadWeldingList] Load DrawObjectScannerParam";
const string SEQ_MARKING_ON_THE_FLY_OFF = "[SeqUploadWeldingList] Marking OnTheFly Off";
const string SEQ_RECORD_SIGNAL_OFF = "[SeqUploadWeldingList] Record Signal Off";
const string SEQ_SAVE_RESULT_DATA = "[SeqUploadWeldingList] Save Result Data";
const string SEQ_WRITE_COMPLETION_PLC_BIT = "[SeqUploadWeldingList] Write Completion PLC Bit";
const string SEQ_COMPLETE = "[SeqUploadWeldingList] SEQ_COMPLETE"; // 완료
static class ContextKey
{
public const string KEY_SEQUENCE_RESULT = "KEY_SEQUENCE_RESULT_SeqUploadWeldingList";
public const string KEY_SEQUENCE_START_TIME = "KEY_SEQUENCE_START_TIME_SeqUploadWeldingList";
}
private SeqUploadWeldingList_InitParam _InitParam;
private Scanner _Scanner;
private Laser _Laser;
private LaserPowerCalParam _LaserPowerCalParam;
private double _LastX = 0;
private double _LastY = 0;
private double _FlyOffsetX;
private double _FlyOffsetY;
private PointF _ExternalCommandOffset = new PointF(0, 0);
private static DateTime _UploadstartTime;
private static TimeSpan _UploadSpanTime;
private static int _CenterRingRatio; // Center Ring의 파워 비율
private static float _LaserPowerRatio; // Laser에서 출력 파워 비율
private static SeqUploadWeldingList_OutParam result;
const int ROTATION_DEGREE = 15; // 15도 설정, 하나의 지그가 30도 이므로, 15도부터 돌도록 설정됨.
private ScannerParam _ScannerParam;
public SequenceBuilder Builder()
{
var sb = new SequenceBuilder(1000, true);
////var sb = new SequenceBuilder(1000, false); // With log
//MOTF와 RecordSignal이 동시 수행 가능한지 모르니깐 우선 순차적으로 실행될 수 있도록 LASA와 동일하게 구성..
//동시 수행 가능하면 Fork로 구성해도 될 듯
sb.AddAction(SEQ_ENTER, Sequence_Enter);
sb.AddDecision(SEQ_CHECK_INIT_CONDITION, CheckInitCondition); //분기
sb.AddAction(SEQ_MARKING_ON_THE_FLY_ON, MarkingOnTheFlyOn);
sb.AddAction(SEQ_RECORD_SIGNAL_ON, RecordSignalOn);
sb.AddAction(SEQ_LOAD_DRAW_OBJECT_SCANNER_PARAM, LoadDrawObjectScannerParam);
sb.AddAction(SEQ_MARKING_ON_THE_FLY_OFF, MarkingOnTheFlyOff);
sb.AddAction(SEQ_RECORD_SIGNAL_OFF, RecordSignalOff);
sb.AddAction(SEQ_SAVE_RESULT_DATA, SaveResultData); // 해당 공정의 정보를 기록 함.
sb.AddAction(SEQ_WRITE_COMPLETION_PLC_BIT, WriteCompletionPLCBit); // 정상적으로 종료 되면, complete bit write
sb.AddAction(SEQ_COMPLETE, Complete);
sb.Flows(sb.Init > sb[SEQ_ENTER] > sb[SEQ_CHECK_INIT_CONDITION]
> sb[SEQ_MARKING_ON_THE_FLY_ON] > sb[SEQ_RECORD_SIGNAL_ON] > sb[SEQ_LOAD_DRAW_OBJECT_SCANNER_PARAM]
> sb[SEQ_MARKING_ON_THE_FLY_OFF] > sb[SEQ_RECORD_SIGNAL_OFF]
> sb[SEQ_SAVE_RESULT_DATA] > sb[SEQ_WRITE_COMPLETION_PLC_BIT] > sb[SEQ_COMPLETE]);
sb.Flows(sb[SEQ_CHECK_INIT_CONDITION] > sb[SEQ_COMPLETE] > sb.Final);
sb.OnStopped(OnStopped);
sb.OnForceError(OnForceError);
//sb.Draw("SeqUploadWeldingList.pdf");
return sb;
}
private SequenceActionResult Sequence_Enter(SequenceContext context, string id, SequenceActionResult param)
{
Log.I("SeqUploadWeldingList Start");
_InitParam = param.Param as SeqUploadWeldingList_InitParam;
_LaserPowerCalParam = context.GetSetting<LaserPowerCalParam>(CommonSettingIds.LaserPowerCalParam);//우선 AuroraRecipe로 상속받아서 함수 사용하도록 함
if (result == null)
result = new SeqUploadWeldingList_OutParam();
result.Clear();
InitDev(context);
if (!CheckDeviceReady(context)) { //Check Device
AlarmManager.Alarm(AlarmCode.ALARM_SEQUENCE_UploadWeldingList_DeviceNotReady);
Log.E("The devices are not active.");
return null;
}
if (InitSequenceVariable(context) == false) {
AlarmManager.Alarm(AlarmCode.ALARM_SEQUENCE_UploadWeldingList_InitVariableError);
return null;
}
// ian0513, 이게 여기 있어야 할까??, 무엇을 측정 하기 위한건지 명확히 알고 실제 공정이면 다른 밑의 Node 로 변경
_UploadstartTime = DateTime.Now;
return SequenceAction.Ok();
}
private bool InitSequenceVariable(SequenceContext context)
{
//laserPowerCalParam 초기화(CSV 파일 불러오기)
_LaserPowerCalParam.Initialize(_LaserPowerCalParam.PowerCalibrationCenterBeamCSVFile, _LaserPowerCalParam.PowerCalibrationRingBeamCSVFile);
_FlyOffsetX = 0;
_FlyOffsetY = 0;
return true;
}
private void InitDev(SequenceContext context)
{
//Device Init
_Scanner = context.GetLaserScanner();
//_Laser = context.GetLaser();
}
private bool CheckDeviceReady(SequenceContext context)
{
List<string> deviceListToCheck = new List<string>() { CommonDeviceIds.Scanner };
bool isAllDeviceActivated = true;
foreach (string item in deviceListToCheck) {
if (!context.Devices[item].IsActivated) {
isAllDeviceActivated = isAllDeviceActivated && false;
}
}
return isAllDeviceActivated;
}
private bool CheckCondition()
{
if (CheckCondition_Interlock()) {
if (InitializeDeviceStatus()) {
return true;
}
}
return false;
}
private bool CheckCondition_Interlock()
{
// PLC, Data, IO 등 Interlock checking
return true;
}
private bool InitializeDeviceStatus()
{
if (_InitParam.IncludeListStartEnd) {
_Scanner.SetStartList(_InitParam.WeldingScannerListNo);
}
// SetLaserTiming 테스트
IDrawObject firstObject = _InitParam.SelectedDrawObjectList[0] as IDrawObject;
int firstObjectScannerNo = firstObject.ScannerParamID - 1;
_ScannerParam = ScannerCanvasUserCtrl.ScannerParams[firstObjectScannerNo];
_Scanner.SetLaserTiming((uint)_ScannerParam.LaserFrequency, (_ScannerParam.LaserPulseDuration), (_ScannerParam.LaserPulseDuration));
Log.D(string.Format($"[SetLaserTiming] LaserFrequency : {_ScannerParam.LaserFrequency}, LaserPulseDuration : {_ScannerParam.LaserPulseDuration}"));
return true;
}
private string CheckInitCondition(SequenceContext context, string id, ICollection<string> branches, SequenceActionResult param)
{
if (!CheckCondition()) {
AlarmManager.Alarm(AlarmCode.ALARM_SEQUENCE_UploadWeldingList_CheckInitCondition);
Log.E("Condition is not in state to start sequence.");
context.PutValue(ContextKey.KEY_SEQUENCE_RESULT, false);
return SEQ_COMPLETE;
}
var startTime = DateTime.Now;
context.PutValue(ContextKey.KEY_SEQUENCE_START_TIME, startTime);
Log.D("UploadWeldingList Sequence CheckInitCondition");
return SEQ_MARKING_ON_THE_FLY_ON;
}
// MOTF 지원 중
private SequenceActionResult MarkingOnTheFlyOn(SequenceContext context, string id, SequenceActionResult param)
{
if (_Scanner.Config.UseMarkingOnTheFly) {
if (_Scanner.Config.OnTheFlyCoordinate == eOntheFlyCoordinate.XY) {
// 1. Linear Track OTF 활성화 및 엔코더 초기화
_Scanner.SetFlyX(_Scanner.Config.MarkingOnTheFlyEncoderResolutionX);
// 2. 엔코더 특정 위치갈 때까지 대기
_Scanner.WaitForEncoderX(_Scanner.Config.MarkingStartEncoderPositionX);
_FlyOffsetX = _Scanner.Config.MarkingOntheFlyOffsetX;
_FlyOffsetY = _Scanner.Config.MarkingOntheFlyOffsetY;
} else if (_Scanner.Config.OnTheFlyCoordinate == eOntheFlyCoordinate.Rotate) {
Log.I(string.Format("MOTF 사용, Rotate 보상"));
// 1. 엔코더 값이 들어오면 바로 X(Rotary) Encoder 리셋
_Scanner.SetFlyRotate(_Scanner.Config.MarkingOnTheFlyEncoderResolutionRotate);
// 2. 일괄 회전.(OTW 세팅시, Encoder가 0부터 시작하므로)
foreach (IDrawObject obj in _InitParam.SelectedDrawObjectList) {
obj.Rotate(ROTATION_DEGREE, new UnitPoint(_Scanner.Config.MarkingOnTheFlyRotateCenterX, _Scanner.Config.MarkingOnTheFlyRotateCenterY)); // +15도 회전
}
// 3. 원하는 용접 시작 각도 올 때까지 기다리기.
double weldingAngle = _Scanner.Config.MarkingRangeMinRotate + ROTATION_DEGREE;
_Scanner.WaitForEncoderRotateX(weldingAngle); // -5도부터 용접시작하고 싶으면 10도 넣으면 됨
// _FlyOffsetX, _FlyOffsetY 값 설정 불필요, 0-0 이면 됨.
}
// 엔코더 기록(용접 시작)
_Scanner.StoreEncoder(0);
_Scanner.SaveAndRestartTimer(); // 이전 용접의 T/T을 가져가고 싶으면 여기서 Reset 하기 전에 GetTime으로 읽어가야 함
}
return SequenceAction.Ok();
}
private SequenceActionResult RecordSignalOn(SequenceContext context, string id, SequenceActionResult param)
{
if (_Scanner.Config.UseRecordSignal) {
_Scanner.SaveAndRestartTimer();
_Scanner.SetTrigger(_Scanner.Config.RecordPeriod,
_Scanner.Config.RecordSignalType1, _Scanner.Config.RecordSignalType2,
_Scanner.Config.RecordSignalType3, _Scanner.Config.RecordSignalType4);
}
return SequenceAction.Ok();
}
private SequenceActionResult LoadDrawObjectScannerParam(SequenceContext context, string id, SequenceActionResult param)
{
//객체에 대한 파라미터 Load 전 lastX,Y를 현재 스캐너 위치로 받아옴
_Scanner.GetXYPos(out _LastX, out _LastY);
_ExternalCommandOffset.X = (float)_InitParam.CellMeasureCenterOffsetX;
_ExternalCommandOffset.Y = (float)_InitParam.CellMeasureCenterOffsetY;
// 첫번째 Object의 파라미터만 넣어주자?
var scanParam = getScannerParameter(_InitParam.SelectedDrawObjectList.First());
if (scanParam != null) {
result.SettingPower = scanParam.LaserPower1 + scanParam.LaserPower2;
result.SettingVelocity = scanParam.MarkSpeed;
}
//ScannerParam param = ScannerCanvasUserCtrl.ScannerParams[obj.ScannerParamNo];
int drawObjectCount = FuncLoadDrawObjectScannerParam(_InitParam.SelectedDrawObjectList);
//var weldingData = Status.GetProcessingWeldingData();
//weldingData.UploadDatas[eUploadData.LaserWeldingRecipeNo].Value = context.Recipes.ActivatedRecipe().Id;
//weldingData.UploadDatas[eUploadData.PreWeldingPointCount].Value = drawObjectCount;
//if (_PageNo == 1) {
// weldingData.UploadDatas[eUploadData.CommonLaserDrawSpeed].Value = _ScannerParam.MarkSpeed;
// weldingData.UploadDatas[eUploadData.CommonLaserJumpSpeed].Value = _ScannerParam.JumpSpeed;
// weldingData.UploadDatas[eUploadData.CommonLaserMainPowerCore].Value = _ScannerParam.LaserPower1;
// weldingData.UploadDatas[eUploadData.CommonLaserMainPowerRing].Value = _ScannerParam.LaserPower2;
// weldingData.UploadDatas[eUploadData.CommonLaserRampingPower_Starting].Value = _ScannerParam.RampingStartPower;
// weldingData.UploadDatas[eUploadData.CommonLaserRampingLength_Starting].Value = _ScannerParam.RampingStartDist;
// weldingData.UploadDatas[eUploadData.CommonLaserRampingPower_OverPath].Value = _ScannerParam.RampingEndPower;
// weldingData.UploadDatas[eUploadData.CommonLaserRampingLength_OverPath].Value = _ScannerParam.RampingEndDist;
//} else {
// weldingData.UploadDatas[eUploadData.CathodeLaserDrawSpeed].Value = _ScannerParam.MarkSpeed;
// weldingData.UploadDatas[eUploadData.CathodeLaserJumpSpeed].Value = _ScannerParam.JumpSpeed;
// weldingData.UploadDatas[eUploadData.CathodeLaserMainPowerCore].Value = _ScannerParam.LaserPower1;
// weldingData.UploadDatas[eUploadData.CathodeLaserMainPowerRing].Value = _ScannerParam.LaserPower2;
// weldingData.UploadDatas[eUploadData.CathodeLaserRampingPower_Starting].Value = _ScannerParam.RampingStartPower;
// weldingData.UploadDatas[eUploadData.CathodeLaserRampingLength_Starting].Value = _ScannerParam.RampingStartDist;
// weldingData.UploadDatas[eUploadData.CathodeLaserRampingPower_OverPath].Value = _ScannerParam.RampingEndPower;
// weldingData.UploadDatas[eUploadData.CathodeLaserRampingLength_OverPath].Value = _ScannerParam.RampingEndDist;
//}
return SequenceAction.Ok();
}
private int FuncLoadDrawObjectScannerParam(List<IDrawObject> objects)
{
int drawObjectCount = 0;
foreach (IDrawObject obj in objects) {
drawObjectCount += FuncLoadDrawObjectScannerParamSelected(obj);
}
return drawObjectCount;
}
private int LoadGroupScannerParam(Group obj)
{
int count = 0;
//서브객체인 경우에는 부모객체의 scanner parameter 조건으로 설정되어야 함
for (uint i = 0; i < obj.MarkingCount; i++) {
foreach (IDrawObject subObj in obj.SubObjects) { //Group객체내 포함된 DrawTools에 대한 용접 작업
count += FuncLoadDrawObjectScannerParamSelected(subObj);
}
}
return count;
}
private int FuncLoadDrawObjectScannerParamSelected(IDrawObject obj)
{
if (!obj.Enabled)
return 0;
uint repeatCount = getScannerParameter(obj).NumberOfCount;
if (repeatCount <= 0)
repeatCount = 1;
int count = 0;
for (int i = 0; i < repeatCount; i++) {
// 같은 obj를 두 번째 이상 반복할 때는
// _LastX/_LastY를 깨서 항상 시작점으로 Jump 하도록 유도
if (i > 0) {
_LastX = double.NaN;
_LastY = double.NaN;
}
if (obj is Line) {
LoadLineScannerParam((Line)obj);
count++;
} else if (obj is Dot) {
LoadDotScannerParam((Dot)obj);
count++;
} else if (obj is Spline) {
LoadSplineScannerParam((Spline)obj);
count++;
} else if (obj is SnowMan) {
LoadSnowManScannerParam((SnowMan)obj);
count++;
} else if (obj is Arc) {
Arc arcObj = (Arc)obj;
if (arcObj.UseHatching) {
// 해칭 리스트 가져오기
var hatchObjects = arcObj.GetHatchObjects();
// 액션, 외곽선(원) 업로드
Action uploadOutline = () => {
LoadArcScannerParam(arcObj);
count++;
};
// 액션, 해칭 업로드
Action uploadHatch = () => {
foreach (var hatchItem in hatchObjects) {
// HatchOnly 모드일 때, 외각선(원) 업로드 제외
if (arcObj.HatchMarkType == Arc.eHatchMarkType.Hatch_Only) {
if (hatchItem is Arc inner && inner.InnerArcFlag == Arc.FLAG_INNER_ARC) {
continue;
}
}
// 해칭 선이나 외각선(원)을 다시 이 함수로 보내서 업로드
count += FuncLoadDrawObjectScannerParamSelected(hatchItem);
}
};
switch (arcObj.HatchMarkType) {
case Arc.eHatchMarkType.Outline_and_Hatch:
uploadOutline();
uploadHatch();
break;
case Arc.eHatchMarkType.Hatch_and_Outline:
uploadHatch();
uploadOutline();
break;
case Arc.eHatchMarkType.Hatch_Only:
uploadHatch();
break;
}
}
// 해칭 미사용시 아크만 업로드
else {
LoadArcScannerParam(arcObj);
count++;
}
count++;
} else if (obj is Arc3Point) {
LoadArc3PScannerParam((Arc3Point)obj);
count++;
} else if (obj is ZigZag) {
LoadZigzagScannerParam((ZigZag)obj);
count++;
} else if (obj is Group) {
count += LoadGroupScannerParam((Group)obj);
}
}
return count;
}
public ScannerParam getScannerParameter(IDrawObject obj)
{
ScannerParam ret = null;
if (obj is Line line)
ret = ScannerCanvasUserCtrl.ScannerParams[line.ScannerParamNo];
else if ( obj is Dot dot)
ret = ScannerCanvasUserCtrl.ScannerParams[dot.ScannerParamNo];
else if ( obj is Spline spline)
ret = ScannerCanvasUserCtrl.ScannerParams[spline.ScannerParamNo];
else if ( obj is SnowMan snowM)
ret = ScannerCanvasUserCtrl.ScannerParams[snowM.ScannerParamNo];
else if (obj is Arc arc)
ret = ScannerCanvasUserCtrl.ScannerParams[arc.ScannerParamNo];
else if ( obj is Arc3Point acr3)
ret = ScannerCanvasUserCtrl.ScannerParams[acr3.ScannerParamNo];
else if ( obj is ZigZag zz)
ret = ScannerCanvasUserCtrl.ScannerParams[zz.ScannerParamNo];
else if( obj is Group group)
ret = ScannerCanvasUserCtrl.ScannerParams[group.ScannerParamNo];
return ret;
}
private void SetScannerProcessCondition(ScannerParam param, out float percentLaser1, out float percentLaser2)
{
//TrumpLaser의 경우 SetLaserTiming 함수로 Gate 신호를 살려줘야 함
//우선 무조건 셋팅하는 것으로 쓰고 Trump_IO Class 만들면 _laser type이 Trump의 경우에만 셋팅해주는 것으로 변경하자
//LaserFrequency = 10, LaserPulseDuration = 0.1로 셋팅하면 출사 되는 것 확인_241025
//if (_InitParam.NeedSetLaserTiming) {
// _Scanner.SetLaserTiming((uint)param.LaserFrequency, (uint)(param.LaserPulseDuration * 1000), (uint)(param.LaserPulseDuration * 1000));
// Log.D(string.Format($"[SetLaserTiming] LaserFrequency : {param.LaserFrequency}, LaserPulseDuration : {param.LaserPulseDuration}"));
//}
// 1.레이저 ON/OFF delay 설정
_Scanner.SetLaesrDelay(param.LaserOnDelay, param.LaserOffDelay);
// 2.Mark delay 설정
_Scanner.SetScannerDelay(param.JumpDelay, param.MarkDelay, param.PolygonDelay);
// 3.DA(레이저 파워값) 설정
if (param.LaserPower1 == 0 && param.LaserPower2 == 0)
_CenterRingRatio = 100;
else
_CenterRingRatio = (int)Math.Round((double)(100 * param.LaserPower1) / (double)(param.LaserPower1 + param.LaserPower2), 0); // Discrete 한 값이라서 Ring은 오차 발생
//if (_Laser.Config.TruFiberType == eTruFiberType.TruFiberS) { // TruFiberS Type은 비율 제어
// if (_CenterRingRatio == 0) { // Center가 0인경우
// //percentLaser1 = (float)_LaserPowerCalParam.CalibrateWattToPercent((double)param.LaserPower2, (uint)eAnalogPortOut.DA1);
// percentLaser1 = (float)(_LaserPowerCalParam.CalibrateWattToMeasuredVoltage((double)param.LaserPower2, (uint)LaserPowerCalParam.beamMode.Center));
// percentLaser1 = percentLaser1 * 10; // 스캐너에 입렵하기 위한 연산 ( 1V : 10 ~~ 10V : 100 )
// } else {
// //percentLaser1 = (float)_LaserPowerCalParam.CalibrateWattToPercent((double)param.LaserPower1 / (double)_CenterRingRatio * 100.0, (uint)eAnalogPortOut.DA1);
// percentLaser1 = (float)(_LaserPowerCalParam.CalibrateWattToMeasuredVoltage((double)param.LaserPower1 / (double)_CenterRingRatio * 100.0, (uint)LaserPowerCalParam.beamMode.Center));
// percentLaser1 = percentLaser1 * 10; // 스캐너에 입렵하기 위한 연산 ( 1V : 10 ~~ 10V : 100 )
// }
// percentLaser2 = 0;
// Log.D(string.Format("TruFiber S Models:: Original Power1 : {0}; Original Power2 : {1}; Calibrated Percent1 :{2:0.000}; Calibrated Percent2 :{3:0.000}; CenterRingRatio :{4:0.000}", param.LaserPower1, param.LaserPower2,percentLaser1,percentLaser2,_CenterRingRatio));
//} else if (_Laser.Config.TruFiberType == eTruFiberType.TruFiberP) { // Power제어
// percentLaser1 = 100;
// percentLaser2 = 0;
// Log.D(string.Format("TruFiber P Models:: Original Power1 : {0}; Original Power2 : {1}; Calibrated Percent1 :{2:0.000}; Calibrated Percent2 :{3:0.000}; CenterRingRatio :{4:0.000}", param.LaserPower1, param.LaserPower2, percentLaser1, percentLaser2, _CenterRingRatio));
//} else if (_Laser.Config.TruFiberType == eTruFiberType.CalPercentToMeasuredVoltage) {
// percentLaser1 = (float)_LaserPowerCalParam.CalibrateWattToMeasuredVoltage(param.LaserPower1, (uint)LaserPowerCalParam.beamMode.Center) * 10;
// percentLaser2 = (float)_LaserPowerCalParam.CalibrateWattToMeasuredVoltage(param.LaserPower2, (uint)LaserPowerCalParam.beamMode.Ring) * 10;
// Log.D(string.Format("CalPercentToMeasuredVoltage Models:: Original Power1 : {0}; Original Power2 : {1}; Calibrated Percent1 :{2:0.000}; Calibrated Percent2 :{3:0.000}; CenterRingRatio :{4:0.000}", param.LaserPower1, param.LaserPower2, percentLaser1, percentLaser2, _CenterRingRatio));
//} else {
percentLaser1 = (float)_LaserPowerCalParam.CalibrateWattToPercent(param.LaserPower1, (uint)eAnalogPortOut.DA1);
percentLaser2 = (float)_LaserPowerCalParam.CalibrateWattToPercent(param.LaserPower2, (uint)eAnalogPortOut.DA2);
Log.D(string.Format("Normal Models:: Original Power1 : {0}; Original Power2 : {1}; Calibrated Percent1 :{2:0.000}; Calibrated Percent2 :{3:0.000}; CenterRingRatio :{4:0.000}", param.LaserPower1, param.LaserPower2, percentLaser1, percentLaser2, _CenterRingRatio));
//}
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, percentLaser1, eFunctionType.LIST);
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, percentLaser2, eFunctionType.LIST);
// 4.점프 및 마크 속도 설정
_Scanner.SetJumpSpeed(param.JumpSpeed);
_Scanner.SetMarkSpeed(param.MarkSpeed);
}
private PowerProfilesList ReadPowerProfile(int powerProfileID)
{
//추후 경로 변경 필요
// TODO: ian0513.kim, DataPath 를 설정해서 경로를 빼주자
var json = File.ReadAllText("PowerProfileTest.json");
var root = JsonConvert.DeserializeObject<TopRootObject>(json);
PowerProfilesList powerProfile = new PowerProfilesList();
for (int i = 0; i < root.PowerProfilesLists[powerProfileID].PowerProfiles.Count; i++) {
PowerProfile profile = new PowerProfile();
profile.PowerProfileParams.Add(new PowerProfileParam());
profile.PowerProfileParams[0].Copy(root.PowerProfilesLists[powerProfileID].PowerProfiles[i].PowerProfileParams[0]);
powerProfile.PowerProfiles.Add(profile);
}
return powerProfile;
}
private void LoadLineScannerParam(Line obj)
{
//m_scannerToCameraReferenceOffsets은 SystemParameter에서 설정된 값, Cal하고나면 해당 Offset은 현재 필요없는거같은데 확인 필요, 필요시 Camera setting에 추가해주면됨
//m_externalCommandOffset은 AutoRun시 PLC에서 받아오는 offset임, 현재 LASA에서 BhAutoRun 클래스에 CCW라인에서만 사용하던데 실제 사용하는지 확인 필요
// 카메라 오프셋 + Object의 Vision Offset + Fly 오프셋
double xOffset = _FlyOffsetX + _ExternalCommandOffset.X;
double yOffset = _FlyOffsetY + _ExternalCommandOffset.Y;
// 1. 스캐너 가공 조건 설정
// TODO: ScannerCanvasUserCtrl 의 값이 제대로 가져와 지는지 확인 필요함. mainPage 로 접근해서 가져와야 할 것인데.
ScannerParam param = ScannerCanvasUserCtrl.ScannerParams[obj.ScannerParamNo];
float percentLaser1 = 0.0f;
float percentLaser2 = 0.0f;
SetScannerProcessCondition(param, out percentLaser1, out percentLaser2);
Log.I(string.Format($"[Line Weld] Weld Condition(No:{param.No + 1}) Setting(LaserOnDelay:{param.LaserOnDelay},LaserOffDelay:{param.LaserOffDelay},JumpDelay:{param.JumpDelay},MarkDelay:{param.MarkDelay},PolygonDelay:{param.PolygonDelay},Power:{param.LaserPower1},JumpSpeed:{param.JumpSpeed},MarkSpeed:{param.MarkSpeed})"));
// 2. 스캐너 가공 작업
// 2.1. Wobbel 관련 설정
if (param.WobbelEnable) {
// SnowMan 와블인 경우
if (param.SnowManEnable) {
int dx = 0;
int dy = 0;
double radian = (param.TiltingAngle - 90) * Math.PI / 180;
dx = (int)(Math.Cos(radian) * 100);
dy = (int)(Math.Sin(radian) * 100);
_Scanner.SetWobbelDirection(dx, dy);
_Scanner.SetWobbelDirection(0, 0);
// Wobbel 모드 설정
_Scanner.SetWobbelMode(true, 1, 1, 1, 2);
//Wobbel Vector 리스트 초기화
_Scanner.SetWobbelVector(0, 0, 0, 0);
List<double> dTrans = new List<double>();
List<double> dLong = new List<double>();
param.LoadWobbelVectorForHead(out dTrans, out dLong, (int)_Scanner.Config.ScaleXYFactor);
for (int i = 0; i < dTrans.Count; i++) {
_Scanner.SetWobbelVector(dTrans[i], dLong[i], (uint)param.HeadPeriod, 0);
}
param.LoadWobbelVectorForBody(out dTrans, out dLong, (int)_Scanner.Config.ScaleXYFactor);
for (int i = 0; i < dTrans.Count; i++) {
_Scanner.SetWobbelVector(dTrans[i], dLong[i], (uint)param.BodyPeriod, 0);
}
}
// Zigzag 와블인 경우
if (param.ZigzagWobbelEnable) {
// Wobbel 모드 설정
_Scanner.SetWobbelDirection(0, 0);
_Scanner.SetWobbelMode(true, 1, 1, 1, 2);
//Wobbel Vector 리스트 초기화
_Scanner.SetWobbelVector(0, 0, 0, 0);
List<double> dTrans = new List<double>();
List<double> dLong = new List<double>();
param.CreateWobbelVectorForZigzagPointList();
_Scanner.SetMarkSpeed(param.zigzagTotalSpeed);
param.LoadZigZagWobbelVector(out dTrans, out dLong, (int)_Scanner.Config.ScaleXYFactor);
for (int i = 0; i < dTrans.Count; i++) {
_Scanner.SetWobbelVector(dTrans[i], dLong[i], (uint)param.m_zigzagPeriod[i + 1], 0);
}
}
// 일반적인 와블인 경우
if (!param.SnowManEnable && !param.ZigzagWobbelEnable) {
_Scanner.SetWobbelMode(param.WobbelEnable, param.WobbelTransversal,
param.WobbelLongditudinal, param.WobbelFrequency, (int)param.WobbelShape);
}
Log.I(string.Format($"[Line Weld] Item No({obj.No + 1}) Wobbel Setting : Use({param.WobbelEnable}), Transversal({param.WobbelTransversal}), Longitudinal({param.WobbelLongditudinal}), Frequency({param.WobbelFrequency}), WobbelShape({param.WobbelShape})"));
} else {
//_Scanner.SetWobbelDirection(0, 0);
//_Scanner.SetWobbelVector(0, 0, 0, 0);
//_Scanner.SetWobbelMode(false, param.WobbelTransversal, param.WobbelLongditudinal, param.WobbelFrequency, 0);
_Scanner.SetWobbelDirection(0, 0);
_Scanner.SetWobbelVector(0, 0, 0, 0);
_Scanner.SetWobbelMode(false, 0, 0, 0, 0);
}
// 2.2. Ramping & PowerProfile 관련 설정
if (param.UsePowerProfile) {
PowerProfilesList powerProfile = ReadPowerProfile(param.PowerProfileID);
// START- 시작위치 점프 관련 설정
if (powerProfile.PowerProfiles.Count != 0) {
float power = percentLaser1 * (float)powerProfile.PowerProfiles[0].PowerProfileParams[0].StartPowerPercent * 0.01f;
//Param 명령을 주기 위해서는 Polygon Delay 를 0으로 한다.
_Scanner.SetScannerDelay(param.JumpDelay, param.MarkDelay, 0);
// 지그재그는 벡터 기반 컨트롤
_Scanner.SetVectorControl((uint)eAutoControlParameter.AnalogOut1, (uint)eAutoControlParameter.AnalogOut1);
if (Math.Abs(_LastX - obj.PF1.X - xOffset) < 0.02 && Math.Abs(_LastY - obj.PF1.Y - yOffset) < 0.02) {
//같은 위치인 경우 점프 딜레이 0으로 현재 위치(상대 위치 0,0)으로 점프 실행줘야 한다. --> Para함수는 Write_da 함수가 적용되지 않고, 마지막 Para 함수의 파워값으로 설정되기 때
_Scanner.SetScannerDelay(0, param.MarkDelay, 0);
_Scanner.ParaJumpRel(0, 0, power);
} else {
_Scanner.ParaJumpAbs(obj.PF1.X + xOffset, obj.PF1.Y + yOffset, power);
}
//첫번째 Profile Param
double totalTime = powerProfile.PowerProfiles[0].PowerProfileParams[0].Time;
double speed = param.ZigzagWobbelEnable ? param.zigzagTotalSpeed : param.MarkSpeed;
double profileDistance = totalTime * speed * 0.001f;
double x = profileDistance * (obj.P2.X - obj.P1.X) / obj.Distance + obj.P1.X;
double y = profileDistance * (obj.P2.Y - obj.P1.Y) / obj.Distance + obj.P1.Y;
power = percentLaser1 * (float)powerProfile.PowerProfiles[0].PowerProfileParams[0].EndPowerPercent * 0.01f;
_Scanner.ParaMarkAbs(x + xOffset, y + yOffset, power);
if (powerProfile.PowerProfiles.Count > 1) {
for (int i = 1; i < powerProfile.PowerProfiles.Count; i++) {
totalTime += powerProfile.PowerProfiles[i].PowerProfileParams[0].Time;
profileDistance = totalTime * speed * 0.001f;
if (profileDistance < obj.Distance) {
power = percentLaser1 * (float)powerProfile.PowerProfiles[i].PowerProfileParams[0].StartPowerPercent * 0.01f;
_Scanner.SetScannerDelay(0, param.MarkDelay, 0);
_Scanner.ParaJumpRel(0, 0, power);
x = profileDistance * (obj.P2.X - obj.P1.X) / obj.Distance + obj.P1.X;
y = profileDistance * (obj.P2.Y - obj.P1.Y) / obj.Distance + obj.P1.Y;
power = percentLaser1 * (float)powerProfile.PowerProfiles[i].PowerProfileParams[0].EndPowerPercent * 0.01f;
_Scanner.ParaMarkAbs(x + xOffset, y + yOffset, power);
} else {
break;
}
}
}
if (profileDistance < obj.Distance) {
_Scanner.ParaMarkAbs(obj.P2.X + xOffset, obj.P2.Y + yOffset, power);
}
} else {
if (Math.Abs(_LastX - obj.PF1.X - xOffset) < 0.02 && Math.Abs(_LastY - obj.PF1.Y - yOffset) < 0.02) {
// 점프 안함
} else {
_Scanner.JumpAbs(obj.PF1.X + xOffset, obj.PF1.Y + yOffset, eFunctionType.LIST);
}
//Write_da 함수는 시작점으로 점프한 이후 Mark 명령 직전에 해준다.
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, percentLaser1, eFunctionType.LIST);
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, percentLaser2, eFunctionType.LIST);
_Scanner.MarkAbs(obj.PF2.X + xOffset, obj.PF2.Y + yOffset);
}
// END- 시작위치 점프 관련 설정
} else {
// Wobble, PowerProfile, Ramping을 사용하지 않는 일반적인 경우 이쪽으로 들어옴
// START- Jump(Line Shot)
// @deprecated 굉장히 위험한 코드임. 충분히 검증하고 다시 코드 구현할 것. 첫번째 item의 경우 무조건 Jump 명령을 날려줘야 함.
// 안그러면 초기 위치를 0에서 시작 하기 때문에 위험함.
// RCC 검증을 위해 일단 주석 해제
if (Math.Abs(_LastX - obj.PF1.X - xOffset) < 0.02 && Math.Abs(_LastY - obj.PF1.Y - yOffset) < 0.02) {
// 점프 안함
} else {
// Jump 할 때는 Analog Out 값을 0으로 변경
#warning 251211 Laser Off Delay가 다 수행되기 전에 power를 0으로 해버려서, Laser OffDelay 동작을 안하는 현상
//_Scanner.WriteDA((uint)eAnalogPortOut.DA1, 0, eFunctionType.LIST);
//_Scanner.WriteDA((uint)eAnalogPortOut.DA2, 0, eFunctionType.LIST);
_Scanner.JumpAbs(obj.PF1.X + xOffset, obj.PF1.Y + yOffset, eFunctionType.LIST);
Log.I(string.Format($"[Line Weld] Jump ({obj.PF1.X},{obj.PF1.Y})"));
}
// END- Jump(Line Shot)
// START- Mark
if ((param.RampingStartDist > 0 || param.RampingEndDist > 0) && obj.MadebyRCC) {
// RCC Ramping 의 경우
// RCC 로 만들어진 object 는 경로정보가 여러개로 쪼개져 있기 때문에 기존의 ramping 구간을 사용하면 안된다.
// Ramping 에 대한 정보 자체를 RCC 인 경우에 한해 ratio 를 생성할때 같이 만들어줬다.
// ratio 는 0~1 의 값으로 되어 있다. 생성할때 interlock 처리했으나 여기서도 추가로 확인한다.
float powerratio = obj.RCC_PowerRatio;
if (powerratio < 0) {
powerratio = 0;
} else if (powerratio > 1) {
powerratio = 1;
}
float analogPercentLaserPower1 = percentLaser1 * powerratio; // center laser
float analogPercentLaserPower2 = percentLaser2 * powerratio; // ring laser
_Scanner.SetVectorControl((uint)eAutoControlParameter.AnalogOut1, 0);
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, analogPercentLaserPower1, eFunctionType.LIST);
// 기존 방식은 SetScannerProcessCondition 함수에서 center, ring 모두 ratio 100% 로 설정한다음, ramping 할때는 Ch1 만 power ratio 를 조정하고 있었다.
// 여기에서도 center만 비율 조정하려면 아래 줄을 주석하면된다. 주석처리하지 않으면 center , ring 모두 ramping 거리 비율로 power 조정된다.
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, analogPercentLaserPower2, eFunctionType.LIST);
_Scanner.MarkAbs(obj.PF2.X + xOffset, obj.PF2.Y + yOffset);
Log.I(string.Format($"[RCC Subpath Line Weld] Mark(Ramping) ({obj.PF2.X},{obj.PF2.Y})"));
} else if ((param.RampingStartDist > 0 || param.RampingEndDist > 0) && (param.RampingEndDist + param.RampingStartDist <= obj.Distance)) {
// RCC 가 아닌 경우
_Scanner.SetVectorControl((uint)eAutoControlParameter.AnalogOut1, 0);
_Scanner.SetScannerDelay(param.JumpDelay, param.MarkDelay, 0);
double x = 0;
double y = 0;
if (param.RampingStartDist > 0) {
_Scanner.ParaMarkRel(0, 0, percentLaser1 * (float)param.RampingStartPower * 0.01f);
// Start Ramping이 있는 경우, Start Ramping 끝지점 위치 계산
x = param.RampingStartDist * (obj.P2.X - obj.P1.X) / obj.Distance + obj.P1.X;
y = param.RampingStartDist * (obj.P2.Y - obj.P1.Y) / obj.Distance + obj.P1.Y;
if (param.RampingStartSlopeMode) {
_Scanner.ParaMarkAbs(x + xOffset, y + yOffset, percentLaser1);
} else {
_Scanner.ParaMarkAbs(x + xOffset, y + yOffset, percentLaser1 * (float)param.RampingStartPower * 0.01f);
_Scanner.ParaMarkRel(0, 0, percentLaser1);
}
} else {
_Scanner.ParaMarkRel(0, 0, percentLaser1);
}
if (param.RampingEndDist > 0) {
// End Ramping이 있는 경우, End Ramping 시작지점 위치 계산
x = param.RampingEndDist * (obj.P1.X - obj.P2.X) / obj.Distance + obj.P2.X;
y = param.RampingEndDist * (obj.P1.Y - obj.P2.Y) / obj.Distance + obj.P2.Y;
_Scanner.ParaMarkAbs(x + xOffset, y + yOffset, percentLaser1);
//Ramping End 끝지점 까지
if (param.RampingEndSlopeMode) {
_Scanner.ParaMarkAbs(obj.P2.X + xOffset, obj.P2.Y + yOffset, percentLaser1 * (float)param.RampingEndPower * 0.01f);
} else {
_Scanner.ParaMarkRel(0, 0, percentLaser1 * (float)param.RampingEndPower * 0.01f);
_Scanner.ParaMarkAbs(obj.P2.X + xOffset, obj.P2.Y + yOffset, percentLaser1 * (float)param.RampingEndPower * 0.01f);
}
} else {
_Scanner.ParaMarkAbs(obj.P2.X + xOffset, obj.P2.Y + yOffset, percentLaser1);
}
_Scanner.SetScannerDelay(param.JumpDelay, param.MarkDelay, param.PolygonDelay);
_Scanner.SetVectorControl((uint)eAutoControlParameter.NoUse, 0);
Log.I(string.Format($"[Line Weld] Mark(Ramping) ({obj.PF2.X},{obj.PF2.Y})"));
} else {
// Ramping 이 없는 경우
_Scanner.SetVectorControl((uint)eAutoControlParameter.AnalogOut1, 0);
//_scanner._scannerObj.SetScannerDelay(param.JumpDelay, 0, 0);
//_scanner._scannerObj.ParaMarkRel(0, 0, percentLaser1);
//_scanner._scannerObj.SetScannerDelay(param.JumpDelay, param.MarkDelay, param.PolygonDelay);
//_scanner._scannerObj.WriteDA((uint)eAnalogPortOut.DA1, percentLaser1, eFunctionType.LIST);
//_scanner._scannerObj.WriteDA((uint)eAnalogPortOut.DA2, percentLaser2, eFunctionType.LIST);
//_scanner._scannerObj.ParaMarkAbs(obj.PF2.X + XOffset, obj.PF2.Y + YOffset, percentLaser1);
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, percentLaser1, eFunctionType.LIST);
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, percentLaser2, eFunctionType.LIST);
_Scanner.MarkAbs(obj.PF2.X + xOffset, obj.PF2.Y + yOffset);
//_scanner._scannerObj.SetVectorControl((uint)eAutoControlParameter.NoUse, 0);
Log.I(string.Format($"[Line Weld] Mark(Ramping) ({obj.PF2.X},{obj.PF2.Y})"));
}
// END- Mark
}
_LastX = obj.PF2.X + xOffset;
_LastY = obj.PF2.Y + yOffset;
Log.I(string.Format($"[Line Weld] Mark Start/End Point (Start Point : {obj.PF1.X},{obj.PF1.Y}, End Point : {obj.PF2.X},{obj.PF2.Y})"));
}
private void LoadDotScannerParam(Dot obj)
{
// 카메라 오프셋 + Object의 Vision Offset + Fly 오프셋
double xOffset = _FlyOffsetX + _ExternalCommandOffset.X;
double yOffset = _FlyOffsetY + _ExternalCommandOffset.Y;
// 1. 스캐너 가공 조건 설정
ScannerParam param = ScannerCanvasUserCtrl.ScannerParams[obj.ScannerParamNo];
float percentLaser1 = 0.0f;
float percentLaser2 = 0.0f;
SetScannerProcessCondition(param, out percentLaser1, out percentLaser2);
Log.I(string.Format($"[Point Weld] Weld Condition(No:{param.No + 1}) Setting(LaserOnDelay:{param.LaserOnDelay},LaserOffDelay:{param.LaserOffDelay},JumpDelay:{param.JumpDelay},MarkDelay:{param.MarkDelay},PolygonDelay:{param.PolygonDelay},Power:{param.LaserPower1},JumpSpeed:{param.JumpSpeed},MarkSpeed:{param.MarkSpeed})"));
// 2. 스캐너 가공 작업
// 2.1. Jump(Point Shot)
// Jump 할 때는 Analog Out 값을 0으로 변경
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, 0, eFunctionType.LIST);
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, 0, eFunctionType.LIST);
_Scanner.JumpAbs(obj.PF1.X + xOffset, obj.PF1.Y + yOffset, eFunctionType.LIST);
Log.I(string.Format($"[Point Weld] Jump ({obj.PF1.X + xOffset},{obj.PF1.Y + yOffset})"));
//// 2.2. Mark(Point Shot)
//_Scanner.SetLaserTiming((uint)param.LaserFrequency, (uint)(param.LaserPulseDuration * 1000), (uint)(param.LaserPulseDuration * 1000));
// @deprecated 해당 코드는 사용에 주의가 필요 함.. 만약 사용시 원복할 필요가 있음..
// 이후 공정에 영향을 미치는 인자이므로
// _Scanner.SetStandby(10, 0);
_Scanner.SetScannerDelay(param.JumpDelay, 0, 0);
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, percentLaser1, eFunctionType.LIST);
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, percentLaser2, eFunctionType.LIST);
//_scanner._scannerObj.ParaMarkRel(0, 0, percentLaser1); // 위치 이동 없이 Power만 변경
// Laser On Time 만큼 레이저 On 실행
_Scanner.SetScannerDelay(param.JumpDelay, param.MarkDelay, param.PolygonDelay);
_Scanner.LaserOnList(param.SpotShotTime);
Log.I(string.Format($"[Point Weld] Mark ({obj.PF1.X + xOffset},{obj.PF1.Y + yOffset})"));
//Dot도 Last값 추가
_LastX = obj.PF1.X + xOffset;
_LastY = obj.PF1.Y + yOffset;
}
private void LoadSplineScannerParam(Spline obj)
{
// 카메라 오프셋 + Object의 Vision Offset + Fly 오프셋
double xOffset = _FlyOffsetX + _ExternalCommandOffset.X;
double yOffset = _FlyOffsetY + _ExternalCommandOffset.Y;
// 1.스캐너 가공조건 설정
ScannerParam param = ScannerCanvasUserCtrl.ScannerParams[obj.ScannerParamNo];
float percentLaser1 = 0;
float percentLaser2 = 0;
SetScannerProcessCondition(param, out percentLaser1, out percentLaser2);
// Spline 의 경우 Wobbel 해제
_Scanner.SetWobbelMode(false, param.WobbelTransversal, param.WobbelLongditudinal, param.WobbelFrequency, (int)param.WobbelShape);
Log.I(string.Format($"[Spline Weld] Weld Condition(No:{param.No + 1}) Setting(LaserOnDelay:{param.LaserOnDelay},LaserOffDelay:{param.LaserOffDelay},JumpDelay:{param.JumpDelay},MarkDelay:{param.MarkDelay},PolygonDelay:{param.PolygonDelay},Power:{param.LaserPower1},JumpSpeed:{param.JumpSpeed},MarkSpeed:{param.MarkSpeed})"));
// 2. 스캐너 가공 작업
int pointCount = obj.P1.Count;
switch (obj.DrawWay) {
case Spline.DrawWayType.OUT_OUT: {
//P1 OUT에서 시작
_Scanner.JumpAbs(obj.P1[pointCount - 1].X + xOffset, obj.P1[pointCount - 1].Y + yOffset, eFunctionType.LIST);
for (int i = obj.P1.Count - 2; i >= 0; i--) {
_Scanner.MarkAbs(obj.P1[i].X + xOffset, obj.P1[i].Y + yOffset);
}
//tornado 의 경우 P2까지
if (obj.SplineTornado) {
//P2 OUT에서 시작
_Scanner.JumpAbs(obj.P2[pointCount - 1].X + xOffset, obj.P2[pointCount - 1].Y + yOffset, eFunctionType.LIST);
for (int i = obj.P2.Count - 2; i >= 0; i--) {
_Scanner.MarkAbs(obj.P2[i].X + xOffset, obj.P2[i].Y + yOffset);
}
}
}
break;
case Spline.DrawWayType.OUT_IN: {
//P1 OUT에서 시작
_Scanner.JumpAbs(obj.P1[pointCount - 1].X + xOffset, obj.P1[pointCount - 1].Y + yOffset, eFunctionType.LIST);
for (int i = obj.P1.Count - 2; i >= 0; i--) {
_Scanner.MarkAbs(obj.P1[i].X + xOffset, obj.P1[i].Y + yOffset);
}
//tornado 의 경우 P2까지
if (obj.SplineTornado) {
//P2 IN에서 시작
_Scanner.JumpAbs(obj.P2[0].X + xOffset, obj.P2[0].Y + yOffset, eFunctionType.LIST);
for (int i = 1; i < obj.P2.Count; i++) {
_Scanner.MarkAbs(obj.P2[i].X + xOffset, obj.P2[i].Y + yOffset);
}
}
}
break;
case Spline.DrawWayType.IN_OUT: {
//P1 IN에서 시작
_Scanner.JumpAbs(obj.P1[0].X + xOffset, obj.P1[0].Y + yOffset, eFunctionType.LIST);
for (int i = 1; i < obj.P1.Count; i++) {
_Scanner.MarkAbs(obj.P1[i].X + xOffset, obj.P1[i].Y + yOffset);
}
//tornado 의 경우 P2까지
if (obj.SplineTornado) {
//P2 OUT에서 시작
_Scanner.JumpAbs(obj.P2[pointCount - 1].X + xOffset, obj.P2[pointCount - 1].Y + yOffset, eFunctionType.LIST);
for (int i = obj.P2.Count - 2; i >= 0; i--) {
_Scanner.MarkAbs(obj.P2[i].X + xOffset, obj.P2[i].Y + yOffset);
}
}
}
break;
case Spline.DrawWayType.IN_IN: {
//P1 IN에서 시작
_Scanner.JumpAbs(obj.P1[0].X + xOffset, obj.P1[0].Y + yOffset, eFunctionType.LIST);
for (int i = 1; i < obj.P1.Count; i++) {
_Scanner.MarkAbs(obj.P1[i].X + xOffset, obj.P1[i].Y + yOffset);
}
//tornado 의 경우 P2까지
if (obj.SplineTornado) {
//P2 IN에서 시작
_Scanner.JumpAbs(obj.P2[0].X + xOffset, obj.P2[0].Y + yOffset, eFunctionType.LIST);
for (int i = 1; i < obj.P2.Count; i++) {
_Scanner.MarkAbs(obj.P2[i].X + xOffset, obj.P2[i].Y + yOffset);
}
}
}
break;
}
Log.I(string.Format($"[Spline Weld] Draw Way : {obj.DrawWay}, Tornado 사용 : {obj.SplineTornado})"));
_LastX = obj.PF2.X + xOffset;
_LastY = obj.PF2.Y + yOffset;
Log.I(string.Format($"[Spline Weld] Mark Start/End Point (Start Point : {obj.PF1.X},{obj.PF1.Y}, End Point : {obj.PF2.X},{obj.PF2.Y})"));
}
private void LoadSnowManScannerParam(SnowMan obj)
{
// 카메라 오프셋 + Object의 Vision Offset + Fly 오프셋
double xOffset = _FlyOffsetX + _ExternalCommandOffset.X;
double yOffset = _FlyOffsetY + _ExternalCommandOffset.Y;
// 1.스캐너 가공조건 설정
ScannerParam param = ScannerCanvasUserCtrl.ScannerParams[obj.ScannerParamNo];
float percentLaser1 = 0;
float percentLaser2 = 0;
SetScannerProcessCondition(param, out percentLaser1, out percentLaser2);
Log.I(string.Format($"[SnowMan Weld] Weld Condition(No:{param.No + 1}) Setting(LaserOnDelay:{param.LaserOnDelay},LaserOffDelay:{param.LaserOffDelay},JumpDelay:{param.JumpDelay},MarkDelay:{param.MarkDelay},PolygonDelay:{param.PolygonDelay},Power:{param.LaserPower1},JumpSpeed:{param.JumpSpeed},MarkSpeed:{param.MarkSpeed})"));
// 2. 스캐너 가공 작업
// SnowMan 로드 시작
Math.Cos(obj.TiltingAngle * Math.PI / 180);
// Wobbel 각도 설정
_Scanner.SetWobbelDirection((int)(Math.Cos(obj.TiltingAngle * Math.PI / 180) * 100), (int)(Math.Cos(obj.TiltingAngle * Math.PI / 180) * 100));
// Wobbel 모드 설정
_Scanner.SetWobbelMode(true, 1, 1, 1, 2);
// Wobbel Vector 리스트 초기화
_Scanner.SetWobbelVector(0, 0, 0, 0); // period=0은 초기화
List<double> dTrans = new List<double>();
List<double> dLong = new List<double>();
// 확인 2025.03.06, SnowMan 을 사용하지 않기 때문에 해당 함수 확인 불필요 (LoadLineScannerParam() 에서는 param 으로 부터 설정을 하는데, 여기서는 obj 로 부터 설정)
obj.LoadWobbelVectorForHead(out dTrans, out dLong, (int)_Scanner.Config.ScaleXYFactor);
for (int i = 0; i < dTrans.Count; i++) {
_Scanner.SetWobbelVector(dTrans[i], dLong[i], (uint)obj.HeadPeriod, 0);
}
obj.LoadWobbelVectorForBody(out dTrans, out dLong, (int)_Scanner.Config.ScaleXYFactor);
for (int i = 0; i < dTrans.Count; i++) {
_Scanner.SetWobbelVector(dTrans[i], dLong[i], (uint)obj.BodyPeriod, 0);
}
//서브객체인 경우에는 부모객체의 scanner parameter 조건으로 설정되어야 함
_Scanner.JumpAbs(obj.PF1.X + xOffset, obj.PF1.Y + yOffset, eFunctionType.LIST);
_Scanner.MarkAbs(obj.PF2.X + xOffset, obj.PF2.Y + yOffset);
Log.I(string.Format($"[Line Weld] Set Mark StartPoint/EndPoint(SP:{obj.PF1.X},{obj.PF1.Y},EP:{obj.PF2.X},{obj.PF2.Y})"));
// 확인 2025.03.06, SnowMan 을 사용하지 않기 때문에 저장 해 놓지 않음. (Line 에서 와블은 SnowMan 사용)
// 여기는 LastX, LastY 저장이 불필요
}
private void LoadArcScannerParam(Arc obj)
{
// 카메라 오프셋 + Object의 Vision Offset + Fly 오프셋
double xOffset = _FlyOffsetX + _ExternalCommandOffset.X;
double yOffset = _FlyOffsetY + _ExternalCommandOffset.Y;
Log.I($"[Arc Weld] Offset Value : {xOffset},{yOffset}");
// 1.스캐너 가공조건 설정
ScannerParam param = ScannerCanvasUserCtrl.ScannerParams[obj.ScannerParamNo];
float percentLaser1 = 0;
float percentLaser2 = 0;
SetScannerProcessCondition(param, out percentLaser1, out percentLaser2);
Log.I(string.Format($"[Arc Weld] Weld Condition(No:{param.No + 1}) Setting(LaserOnDelay:{param.LaserOnDelay},LaserOffDelay:{param.LaserOffDelay},JumpDelay:{param.JumpDelay},MarkDelay:{param.MarkDelay},PolygonDelay:{param.PolygonDelay},Power:{param.LaserPower1},JumpSpeed:{param.JumpSpeed},MarkSpeed:{param.MarkSpeed})"));
// 2. 스캐너 가공 작업
// 2.1. Wobbel 관련 설정
// Snowman 사용 모드가 아닐 경우 Wobbel 모드 실행
if (!param.SnowManEnable) {
if (param.WobbelEnable) {
// Wobbel 각도 설정
_Scanner.SetWobbelDirection(0, 0);
// Wobbel 모드 설정
_Scanner.SetWobbelMode(param.WobbelEnable, param.WobbelTransversal, param.WobbelLongditudinal, param.WobbelFrequency, (int)param.WobbelShape);
Log.I(string.Format($"[Arc Weld] Item No({obj.No + 1}) Wobbel Setting : Use({param.WobbelEnable}), Transversal({param.WobbelTransversal}), Longitudinal({param.WobbelLongditudinal}), Frequency({param.WobbelFrequency}), WobbelShape({param.WobbelShape})"));
} else {
_Scanner.SetWobbelDirection(0, 0);
_Scanner.SetWobbelVector(0, 0, 0, 0);
_Scanner.SetWobbelMode(false, 0, 0, 0, 0);
}
//서브객체인 경우에는 부모객체의 scanner parameter 조건으로 설정되어야 함
//_scanner._scannerObj.JumpAbs(obj.PF1.X + XOffset, obj.PF1.Y + YOffset, eFunctionType.LIST);
// @deprecated 해당코드 검증 필요 !!
if (Math.Abs(_LastX - obj.PF1.X - xOffset) < 0.02 && Math.Abs(_LastY - obj.PF1.Y - yOffset) < 0.02) {
//점프 안함
} else {
_Scanner.JumpAbs(obj.PF1.X + xOffset, obj.PF1.Y + yOffset, eFunctionType.LIST);
Log.I(string.Format($"[Arc Weld] Jump ({obj.PF1.X},{obj.PF1.Y})"));
}
} else {
int dx = 0;
int dy = 0;
double radian = (param.TiltingAngle - 90) * Math.PI / 180;
dx = (int)(Math.Cos(radian) * 100);
dy = (int)(Math.Sin(radian) * 100);
_Scanner.SetWobbelDirection(dx, dy);
// Wobbel 모드 설정
_Scanner.SetWobbelMode(true, 1, 1, 1, 2);
// Wobbel Vector 리스트 초기화
_Scanner.SetWobbelVector(0, 0, 0, 0); //period=0은 초기화
List<double> dTrans = new List<double>();
List<double> dLong = new List<double>();
param.LoadWobbelVectorForHead(out dTrans, out dLong, (int)_Scanner.Config.ScaleXYFactor);
for (int i = 0; i < dTrans.Count; i++) {
_Scanner.SetWobbelVector(dTrans[i], dLong[i], (uint)param.HeadPeriod, 0);
}
param.LoadWobbelVectorForBody(out dTrans, out dLong, (int)_Scanner.Config.ScaleXYFactor);
for (int i = 0; i < dTrans.Count; i++) {
_Scanner.SetWobbelVector(dTrans[i], dLong[i], (uint)param.BodyPeriod, 0);
}
// 서브객체인 경우에는 부모객체의 scanner parameter 조건으로 설정되어야 함
//_scanner._scannerObj.JumpAbs(obj.PF1.X + XOffset, obj.PF1.Y + YOffset, eFunctionType.LIST);
if (Math.Abs(_LastX - obj.PF1.X - xOffset) < 0.02 && Math.Abs(_LastY - obj.PF1.Y - yOffset) < 0.02) {
//점프 안함
} else {
_Scanner.JumpAbs(obj.PF1.X + xOffset, obj.PF1.Y + yOffset, eFunctionType.LIST);
Log.I(string.Format($"[Arc Weld] Jump ({obj.PF1.X},{obj.PF1.Y})"));
}
}
// 2.2 Ramping 설정
double radius = Math.Sqrt((obj.CenterPointF.X - obj.PF1.X) * (obj.CenterPointF.X - obj.PF1.X) + (obj.CenterPointF.Y - obj.PF1.Y) * (obj.CenterPointF.Y - obj.PF1.Y));
double length = param.ArcRampingInterval; // ArcRamping 간격 추가
double theta = 0;
// 2.2.0. Sweep 방향에 따른 회전 방향 설정
if (obj.Direction == Arc.eDirection.CCW) {
theta = (length / radius) * (180 / Math.PI);
}
if (obj.Direction == Arc.eDirection.CW) {
theta = (-length / radius) * (180 / Math.PI);
}
if ((param.RampingStartDist > 0 || param.RampingEndDist > 0) && obj.MadebyRCC) {
// RCC 로 만들어진 object 는 경로정보가 여러개로 쪼개져 있기 때문에 기존의 ramping 구간을 사용하면 안된다.
// Ramping 에 대한 정보 자체를 RCC 인 경우에 한해 ratio 를 생성할때 같이 만들어줬다.
// ratio 는 0~1 의 값으로 되어 있다. 생성할때 interlock 처리했으나 여기서도 추가로 확인한다.
float powerratio = obj.RCC_PowerRatio;
if (powerratio < 0) {
powerratio = 0;
} else if (powerratio > 1) {
powerratio = 1;
}
float analogPercentLaserPower1 = percentLaser1 * powerratio; // center laser
float analogPercentLaserPower2 = percentLaser2 * powerratio; // ring laser
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, analogPercentLaserPower1, eFunctionType.LIST);
// 기존 방식은 SetScannerProcessCondition 함수에서 center, ring 모두 ratio 100% 로 설정한다음, ramping 할때는 Ch1 만 power ratio 를 조정하고 있었다.
// 여기에서도 center만 비율 조정하려면 아래 줄을 주석하면된다. 주석처리하지 않으면 center , ring 모두 ramping 거리 비율로 power 조정된다.
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, analogPercentLaserPower2, eFunctionType.LIST);
//Arc 는 현재 위치에서 시작, 중심점 기준으로 각도 만큼 회전
_Scanner.ArcAbs(obj.CenterPointF.X + xOffset, obj.CenterPointF.Y + yOffset, obj.SweepAngle);
} else if ((param.RampingStartDist > 0 || param.RampingEndDist > 0)
&& (param.RampingStartDist + param.RampingEndDist < radius * Math.Abs(obj.SweepAngle))) {
//&& !param.WobbelEnable && !param.SnowManEnable) {
// 기존 코드 유지
// @SMW/LHS Wobbel 사용 시 Lamping도 사용 할 수 있도록 조건문 수정 및 Ring빔도 Ramping 가능하도록 수정
// 2.2.1.1. 데이터테이블 기준으로 파워 동작
//percentLaser1 = (float)_laserPowerCalParam.CalibrateWattToPercent(param.LaserPower1, (uint)eAnalogPortOut.DA1);
// 2.2.1.2. Ramping을 위한 변수 설정
int risingEdgeCount = (int)(param.RampingStartDist / length);
int fallingEdgeCount = (int)(param.RampingEndDist / length);
//int totalCount = (int)(Math.Abs(obj.SweepAngle) / theta);
int totalCount = (int)(Math.Abs(obj.SweepAngle / theta));
// 2.2.2.1. Rising Edge 시작 파워 설정
float startingPercentLaser1 = percentLaser1 * (float)param.RampingStartPower / 100 <= 100 ?
percentLaser1 * (float)param.RampingStartPower / 100 : 100;
float risingEdgePercentLaser1 = 0;
float startingPercentLaser2 = percentLaser2 * (float)param.RampingStartPower / 100 <= 100 ?
percentLaser2 * (float)param.RampingStartPower / 100 : 100;
float risingEdgePercentLaser2 = 0;
// 2.2.2.2. Rising Edge 구간 파워 및 위치 변경
for (int iter = 0; iter < risingEdgeCount; iter++) {
risingEdgePercentLaser1 = (percentLaser1 - startingPercentLaser1) / (float)(risingEdgeCount) * (float)(iter) + startingPercentLaser1;
risingEdgePercentLaser2 = (percentLaser2 - startingPercentLaser2) / (float)(risingEdgeCount) * (float)(iter) + startingPercentLaser2;
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, risingEdgePercentLaser1, eFunctionType.LIST);
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, risingEdgePercentLaser2, eFunctionType.LIST);
_Scanner.ArcAbs(obj.CenterPointF.X + xOffset, obj.CenterPointF.Y + yOffset, theta);
}
// 2.2.3.1. Constant Range 파워 설정
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, percentLaser1, eFunctionType.LIST);
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, percentLaser2, eFunctionType.LIST);
// 2.2.3.2. Constant Range 구간 위치 변경
for (int iter = risingEdgeCount; iter < totalCount - fallingEdgeCount; iter++) {
_Scanner.ArcAbs(obj.CenterPointF.X + xOffset, obj.CenterPointF.Y + yOffset, theta);
}
// 2.2.4.1. Falling Edge 마지막 파워 설정
float endingPercentLaser1 = percentLaser1 * (float)param.RampingEndPower / 100 <= 100 ?
percentLaser1 * (float)param.RampingEndPower / 100 : 100;
float fallingEdgePercentLaser1 = 0;
float endingPercentLaser2 = percentLaser2 * (float)param.RampingEndPower / 100 <= 100 ?
percentLaser2 * (float)param.RampingEndPower / 100 : 100;
float fallingEdgePercentLaser2 = 0;
// 2.2.4.2. Falling Edge 구간 파워 및 위치 변경
for (int iter = totalCount - fallingEdgeCount; iter < totalCount; iter++) {
// Falling Edge 구간 시작하는 순간부터 Power 변경 원하므로 (iter - (totalCount - fallingEdgeCount - 1))
fallingEdgePercentLaser1 = (endingPercentLaser1 - percentLaser1) / (float)(fallingEdgeCount) * (float)(iter - (totalCount - fallingEdgeCount - 1)) + percentLaser1;
fallingEdgePercentLaser2 = (endingPercentLaser2 - percentLaser2) / (float)(fallingEdgeCount) * (float)(iter - (totalCount - fallingEdgeCount - 1)) + percentLaser2;
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, fallingEdgePercentLaser1, eFunctionType.LIST);
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, fallingEdgePercentLaser2, eFunctionType.LIST);
_Scanner.ArcAbs(obj.CenterPointF.X + xOffset, obj.CenterPointF.Y + yOffset, theta);
}
// 2.2.5. 마지막 위치까지 이동해줌.
double lastSweep = obj.SweepAngle - (totalCount * theta);
_Scanner.ArcAbs(obj.CenterPointF.X + xOffset, obj.CenterPointF.Y + yOffset, lastSweep);
} else {
//Arc 는 현재 위치에서 시작, 중심점 기준으로 각도 만큼 회전
_Scanner.ArcAbs(obj.CenterPointF.X + xOffset, obj.CenterPointF.Y + yOffset, obj.SweepAngle);
}
_LastX = obj.PF2.X + xOffset;
_LastY = obj.PF2.Y + yOffset;
if (obj.MadebyRCC) {
Log.I(string.Format($"[RCC SubPath Arc Weld] Arc center ({obj.CenterPointF.X},{obj.CenterPointF.Y}), Sweep angle : ({obj.SweepAngle})"));
} else {
Log.I(string.Format($"[Arc Weld] Arc center ({obj.CenterPointF.X},{obj.CenterPointF.Y}), Sweep angle : ({obj.SweepAngle})"));
}
}
private void LoadArc3PScannerParam(Arc3Point obj)
{
// 카메라 오프셋 + Object의 Vision Offset + Fly 오프셋
double xOffset = _FlyOffsetX + _ExternalCommandOffset.X;
double yOffset = _FlyOffsetY + _ExternalCommandOffset.Y;
// 1.스캐너 가공조건 설정
ScannerParam param = ScannerCanvasUserCtrl.ScannerParams[obj.ScannerParamNo];
float percentLaser1 = 0;
float percentLaser2 = 0;
SetScannerProcessCondition(param, out percentLaser1, out percentLaser2);
Log.I(string.Format($"[Arc3P Weld] Weld Condition(No:{param.No + 1}) Setting(LaserOnDelay:{param.LaserOnDelay},LaserOffDelay:{param.LaserOffDelay},JumpDelay:{param.JumpDelay},MarkDelay:{param.MarkDelay},PolygonDelay:{param.PolygonDelay},Power:{param.LaserPower1},JumpSpeed:{param.JumpSpeed},MarkSpeed:{param.MarkSpeed})"));
// 2. 스캐너 가공 작업
// 2.1. Wobbel 관련 설정
// Snowman 사용 모드가 아닐 경우 Wobbel 모드 실행
if (!param.SnowManEnable) {
if (param.WobbelEnable) {
// Wobbel 각도 설정
_Scanner.SetWobbelDirection(0, 0);
// Wobbel 모드 설정
_Scanner.SetWobbelMode(param.WobbelEnable, param.WobbelTransversal, param.WobbelLongditudinal, param.WobbelFrequency, (int)param.WobbelShape);
Log.I(string.Format($"[Arc3P Weld] Item No({obj.No + 1}) Wobbel Setting : Use({param.WobbelEnable}), Transversal({param.WobbelTransversal}), Longitudinal({param.WobbelLongditudinal}), Frequency({param.WobbelFrequency}), WobbelShape({param.WobbelShape})"));
} else {
_Scanner.SetWobbelDirection(0, 0);
_Scanner.SetWobbelVector(0, 0, 0, 0);
_Scanner.SetWobbelMode(false, 0, 0, 0, 0);
}
// 서브객체인 경우에는 부모객체의 scanner parameter 조건으로 설정되어야 함
_Scanner.JumpAbs(obj.PF1.X + xOffset, obj.PF1.Y + yOffset, eFunctionType.LIST);
if (Math.Abs(_LastX - obj.PF1.X - xOffset) < 0.01 && Math.Abs(_LastY - obj.PF1.Y - yOffset) < 0.01) {
//점프 안함
} else {
_Scanner.JumpAbs(obj.PF1.X + xOffset, obj.PF1.Y + yOffset, eFunctionType.LIST);
Log.I(string.Format($"[Arc3P Weld] Jump ({obj.PF1.X},{obj.PF1.Y})"));
}
} else {
int dx = 0;
int dy = 0;
double radian = (param.TiltingAngle - 90) * Math.PI / 180;
dx = (int)(Math.Cos(radian) * 100);
dy = (int)(Math.Sin(radian) * 100);
_Scanner.SetWobbelDirection(dx, dy);
// Wobbel 모드 설정
_Scanner.SetWobbelMode(true, 1, 1, 1, 2);
//Wobbel Vector 리스트 초기화
_Scanner.SetWobbelVector(0, 0, 0, 0); //period=0은 초기화
List<double> dTrans = new List<double>();
List<double> dLong = new List<double>();
param.LoadWobbelVectorForHead(out dTrans, out dLong, (int)_Scanner.Config.ScaleXYFactor);
for (int i = 0; i < dTrans.Count; i++) {
_Scanner.SetWobbelVector(dTrans[i], dLong[i], (uint)param.HeadPeriod, 0);
}
param.LoadWobbelVectorForBody(out dTrans, out dLong, (int)_Scanner.Config.ScaleXYFactor);
for (int i = 0; i < dTrans.Count; i++) {
_Scanner.SetWobbelVector(dTrans[i], dLong[i], (uint)param.BodyPeriod, 0);
}
// 서브객체인 경우에는 부모객체의 scanner parameter 조건으로 설정되어야 함
_Scanner.JumpAbs(obj.PF1.X + xOffset, obj.PF1.Y + yOffset, eFunctionType.LIST);
if (Math.Abs(_LastX - obj.PF1.X - xOffset) < 0.01 && Math.Abs(_LastY - obj.PF1.Y - yOffset) < 0.01) {
//점프 안함
} else {
_Scanner.JumpAbs(obj.PF1.X + xOffset, obj.PF1.Y + yOffset, eFunctionType.LIST);
Log.I(string.Format($"[Arc3P Weld] Jump ({obj.PF1.X},{obj.PF1.Y})"));
}
}
// 2.2. Ramping 설정
double radius = Math.Sqrt((obj.CenterPointF.X - obj.PF1.X) * (obj.CenterPointF.X - obj.PF1.X) + (obj.CenterPointF.Y - obj.PF1.Y) * (obj.CenterPointF.Y - obj.PF1.Y));
double length = param.ArcRampingInterval; // ArcRamping 간격 추가
double theta = 0;
// 2.2.0. Sweep 방향에 따른 회전 방향 설정
if (obj.Direction == Arc3Point.eDirection.CCW) {
theta = (length / radius) * (180 / Math.PI);
}
if (obj.Direction == Arc3Point.eDirection.CW) {
theta = (-length / radius) * (180 / Math.PI);
}
if ((param.RampingStartDist > 0 || param.RampingEndDist > 0)
&& (param.RampingStartDist + param.RampingEndDist < radius * Math.Abs(obj.SweepAngle))) {
//&& !param.WobbelEnable && !param.SnowManEnable)
if (obj.MadebyRCC) {
// RCC 로 만들어진 object 는 경로정보가 여러개로 쪼개져 있기 때문에 기존의 ramping 구간을 사용하면 안된다.
// Ramping 에 대한 정보 자체를 RCC 인 경우에 한해 ratio 를 생성할때 같이 만들어줬다.
// ratio 는 0~1 의 값으로 되어 있다. 생성할때 interlock 처리했으나 여기서도 추가로 확인한다.
float powerratio = obj.RCC_PowerRatio;
if (powerratio < 0) {
powerratio = 0;
} else if (powerratio > 1) {
powerratio = 1;
}
float analogPercentLaserPower1 = percentLaser1 * powerratio; // center laser
float analogPercentLaserPower2 = percentLaser2 * powerratio; // ring laser
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, analogPercentLaserPower1, eFunctionType.LIST);
// 기존 방식은 SetScannerProcessCondition 함수에서 center, ring 모두 ratio 100% 로 설정한다음, ramping 할때는 Ch1 만 power ratio 를 조정하고 있었다.
// 여기에서도 center만 비율 조정하려면 아래 줄을 주석하면된다. 주석처리하지 않으면 center , ring 모두 ramping 거리 비율로 power 조정된다.
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, analogPercentLaserPower2, eFunctionType.LIST);
//Arc 는 현재 위치에서 시작, 중심점 기준으로 각도 만큼 회전
_Scanner.ArcAbs(obj.CenterPointF.X + xOffset, obj.CenterPointF.Y + yOffset, obj.SweepAngle);
} else {
// 기존 코드 유지
// @SMW/LHS Wobbel 사용 시 Lamping도 사용 할 수 있도록 조건문 수정 및 Ring빔도 Ramping 가능하도록 수정
// 2.2.1.1. 데이터테이블 기준으로 파워 동작
//percentLaser1 = (float)_laserPowerCalParam.CalibrateWattToPercent(param.LaserPower1, (uint)eAnalogPortOut.DA1);
// 2.2.1.2. Ramping을 위한 변수 설정
int risingEdgeCount = (int)(param.RampingStartDist / length);
int fallingEdgeCount = (int)(param.RampingEndDist / length);
//int totalCount = (int)(Math.Abs(obj.SweepAngle) / theta);
int totalCount = (int)(Math.Abs(obj.SweepAngle / theta));
// 2.2.2.1. Rising Edge 시작 파워 설정
float startingPercentLaser1 = percentLaser1 * (float)param.RampingStartPower / 100 <= 100 ?
percentLaser1 * (float)param.RampingStartPower / 100 : 100;
float risingEdgePercentLaser1 = 0;
float startingPercentLaser2 = percentLaser2 * (float)param.RampingStartPower / 100 <= 100 ?
percentLaser2 * (float)param.RampingStartPower / 100 : 100;
float risingEdgePercentLaser2 = 0;
// 2.2. Rising Edge 구간 파워 및 위치 변경
for (int iter = 0; iter < risingEdgeCount; iter++) {
risingEdgePercentLaser1 = (percentLaser1 - startingPercentLaser1) / (float)(risingEdgeCount) * (float)(iter) + startingPercentLaser1;
risingEdgePercentLaser2 = (percentLaser2 - startingPercentLaser2) / (float)(risingEdgeCount) * (float)(iter) + startingPercentLaser2;
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, risingEdgePercentLaser1, eFunctionType.LIST);
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, risingEdgePercentLaser2, eFunctionType.LIST);
_Scanner.ArcAbs(obj.CenterPointF.X + xOffset, obj.CenterPointF.Y + yOffset, theta);
}
// 2.2.3.1. Constant Range 파워 설정
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, percentLaser1, eFunctionType.LIST);
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, percentLaser2, eFunctionType.LIST);
// 2.2.3.2. Constant Range 구간 위치 변경
for (int iter = risingEdgeCount; iter < totalCount - fallingEdgeCount; iter++) {
_Scanner.ArcAbs(obj.CenterPointF.X + xOffset, obj.CenterPointF.Y + yOffset, theta);
}
// 2.2.4.1. Falling Edge 마지막 파워 설정
float endingPercentLaser1 = percentLaser1 * (float)param.RampingEndPower / 100 <= 100 ?
percentLaser1 * (float)param.RampingEndPower / 100 : 100;
float fallingEdgePercentLaser1 = 0;
float endingPercentLaser2 = percentLaser2 * (float)param.RampingEndPower / 100 <= 100 ?
percentLaser2 * (float)param.RampingEndPower / 100 : 100;
float fallingEdgePercentLaser2 = 0;
// 2.2.4.2. Falling Edge 구간 파워 및 위치 변경
for (int iter = totalCount - fallingEdgeCount; iter < totalCount; iter++) {
// Falling Edge 구간 시작하는 순간부터 Power 변경 원하므로 (iter - (totalCount - fallingEdgeCount - 1))
fallingEdgePercentLaser1 = (endingPercentLaser1 - percentLaser1) / (float)(fallingEdgeCount) * (float)(iter - (totalCount - fallingEdgeCount - 1)) + percentLaser1;
fallingEdgePercentLaser2 = (endingPercentLaser2 - percentLaser2) / (float)(fallingEdgeCount) * (float)(iter - (totalCount - fallingEdgeCount - 1)) + percentLaser2;
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, fallingEdgePercentLaser1, eFunctionType.LIST);
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, fallingEdgePercentLaser2, eFunctionType.LIST);
_Scanner.ArcAbs(obj.CenterPointF.X + xOffset, obj.CenterPointF.Y + yOffset, theta);
}
// 2.2.5. 마지막 위치까지 이동해줌.
double lastSweep = obj.SweepAngle - (totalCount * theta);
_Scanner.ArcAbs(obj.CenterPointF.X + xOffset, obj.CenterPointF.Y + yOffset, lastSweep);
}
}
_LastX = obj.PF2.X + xOffset;
_LastY = obj.PF2.Y + yOffset;
if (obj.MadebyRCC) {
Log.I(string.Format($"[RCC SubPath Arc3P Weld] Arc center ({obj.CenterPointF.X},{obj.CenterPointF.Y}), Sweep angle : ({obj.SweepAngle})"));
} else {
Log.I(string.Format($"[Arc3P Weld] Arc center ({obj.CenterPointF.X},{obj.CenterPointF.Y}), Sweep angle : ({obj.SweepAngle})"));
}
}
private void LoadZigzagScannerParam(ZigZag obj)
{
// 카메라 오프셋 + Object의 Vision Offset + Fly 오프셋
double xOffset = _FlyOffsetX + _ExternalCommandOffset.X;
double yOffset = _FlyOffsetY + _ExternalCommandOffset.Y;
// 1.스캐너 가공조건 설정
ScannerParam param = ScannerCanvasUserCtrl.ScannerParams[obj.ScannerParamNo];
float percentLaser1 = 0;
float percentLaser2 = 0;
SetScannerProcessCondition(param, out percentLaser1, out percentLaser2);
Log.I(string.Format($"[Zigzag Weld] Weld Condition(No:{param.No + 1}) Setting(LaserOnDelay:{param.LaserOnDelay},LaserOffDelay:{param.LaserOffDelay},JumpDelay:{param.JumpDelay},MarkDelay:{param.MarkDelay},PolygonDelay:{param.PolygonDelay},Power:{param.LaserPower1},JumpSpeed:{param.JumpSpeed},MarkSpeed:{param.MarkSpeed})"));
// 1. 시작 위치로 점프
if (Math.Abs(_LastX - obj.PF1.X - xOffset) < 0.01 && Math.Abs(_LastY - obj.PF1.Y - yOffset) < 0.01) {
//점프 안함
} else {
_Scanner.JumpAbs(obj.PF1.X + xOffset, obj.PF1.Y + yOffset, eFunctionType.LIST);
}
// 2. Ramping 설정
// 지그재그는 아직 Ramping 구현 안됨
// 3. 지그재그 순서대로 마킹
for (int i = 0; i < obj.ZigZagCount; i++) {
_Scanner.MarkAbs(obj.ArcStartPoints[i].X + xOffset, obj.ArcStartPoints[i].Y + yOffset);
float startAngle = (float)HitUtil.RadiansToDegrees(HitUtil.LineAngleR(obj.ArcCenterPoints[i], obj.ArcStartPoints[i], 0));
float endAngle = (float)HitUtil.RadiansToDegrees(HitUtil.LineAngleR(obj.ArcCenterPoints[i], obj.ArcEndPoints[i], 0));
float sweepAngle = 0;
if (i % 2 == 0) {
if (obj.DrawDirection == ZigZag.eDrawDirection.Left) {
sweepAngle = (-1) * Math.Abs(startAngle - endAngle);
if (sweepAngle < -180) {
sweepAngle = (360 + sweepAngle) * (-1);
}
_Scanner.ArcAbs(obj.ArcCenterPoints[i].X + xOffset, obj.ArcCenterPoints[i].Y + yOffset, sweepAngle);
} else {
sweepAngle = Math.Abs(startAngle - endAngle);
if (sweepAngle > 180) {
sweepAngle = (360 - sweepAngle);
}
_Scanner.ArcAbs(obj.ArcCenterPoints[i].X + xOffset, obj.ArcCenterPoints[i].Y + yOffset, sweepAngle);
}
} else {
if (obj.DrawDirection == ZigZag.eDrawDirection.Right) {
sweepAngle = (-1) * Math.Abs(startAngle - endAngle);
if (sweepAngle < -180) {
sweepAngle = (360 + sweepAngle) * (-1);
}
_Scanner.ArcAbs(obj.ArcCenterPoints[i].X + xOffset, obj.ArcCenterPoints[i].Y + yOffset, sweepAngle);
} else {
sweepAngle = Math.Abs(startAngle - endAngle);
if (sweepAngle > 180) {
sweepAngle = (360 - sweepAngle);
}
_Scanner.ArcAbs(obj.ArcCenterPoints[i].X + xOffset, obj.ArcCenterPoints[i].Y + yOffset, sweepAngle);
}
}
_Scanner.MarkAbs(obj.LineEndPoints[i].X + xOffset, obj.LineEndPoints[i].Y + yOffset);
}
_LastX = obj.LineEndPoints[obj.ZigZagCount - 1].X + xOffset;
_LastY = obj.LineEndPoints[obj.ZigZagCount - 1].Y + yOffset;
Log.I(string.Format($"[Zigzag Weld] Mark Start/End Point (Start Point : {obj.PF1.X},{obj.PF1.Y}, End Point : {obj.PF2.X},{obj.PF2.Y})"));
}
private SequenceActionResult MarkingOnTheFlyOff(SequenceContext context, string id, SequenceActionResult param)
{
if (_Scanner.Config.UseMarkingOnTheFly) {
if (_Scanner.Config.OnTheFlyCoordinate == eOntheFlyCoordinate.XY) {
// Linear OTW의 경우, 각 Draw Tool에서 좌표 오프셋을 해 주고 있음
} else if (_Scanner.Config.OnTheFlyCoordinate == eOntheFlyCoordinate.Rotate) {
// 여기서 원래 레시피로 돌려주기
foreach (IDrawObject obj in _InitParam.SelectedDrawObjectList) {
obj.Rotate(ROTATION_DEGREE * -1, new UnitPoint(_Scanner.Config.MarkingOnTheFlyRotateCenterX, _Scanner.Config.MarkingOnTheFlyRotateCenterY)); // -15도 회전
}
}
// 추후, Parking Position 을 용접 시작 위치로 자동으로 계산되어 들어가게 개선 필요
_Scanner.Fly_Return(_Scanner.Config.MarkingOntheFlyParkingPositionX, _Scanner.Config.MarkingOntheFlyParkingPositionY);
// 엔코더 기록(용접 완료)
_Scanner.StoreEncoder(1);
_Scanner.SaveAndRestartTimer();
}
return SequenceAction.Ok();
}
private SequenceActionResult RecordSignalOff(SequenceContext context, string id, SequenceActionResult param)
{
if (_Scanner.Config.UseRecordSignal) {
_Scanner.SaveAndRestartTimer();
_Scanner.SetTrigger(0,
_Scanner.Config.RecordSignalType1, _Scanner.Config.RecordSignalType2,
_Scanner.Config.RecordSignalType3, _Scanner.Config.RecordSignalType4);
}
return SequenceAction.Ok();
}
private SequenceActionResult SaveResultData(SequenceContext context, string id, SequenceActionResult param)
{
// 결과 Data 를 업데이트 함.
context.PutValue(ContextKey.KEY_SEQUENCE_RESULT, true);
return SequenceAction.Ok();
}
private SequenceActionResult WriteCompletionPLCBit(SequenceContext context, string id, SequenceActionResult param)
{
// 완료 비트 write 하는 Node 추가 필요. format 유지, SeqScoutNormal 없음
Log.D("UploadWeldingList Sequence WriteCompletionPLCBit");
return SequenceAction.Ok();
}
private SequenceActionResult Complete(SequenceContext context, string id, SequenceActionResult param)
{
RestoreDeviceStatus();
Log.I("UploadWeldingList Complete");
_UploadSpanTime = DateTime.Now.Subtract(_UploadstartTime);
Log.D(string.Format($"[SeqUploadWeldingList] UploadWeldingList Complete Time : {_UploadSpanTime.TotalMilliseconds}"));
context.TryGetValue(ContextKey.KEY_SEQUENCE_RESULT, out bool seqResult);
//SeqUploadWeldingList_OutParam result = new SeqUploadWeldingList_OutParam() { Success = seqResult };
result.Success = seqResult;
if (seqResult == false) {
AlarmManager.Alarm(AlarmCode.ALARM_SEQUENCE_UploadWeldingList_ResultFailed);
}
Log.D("UploadWeldingList Sequence Complete");
return SequenceAction.Ok(result);
}
private bool RestoreDeviceStatus()
{
if (_InitParam.IncludeListStartEnd) {
_Scanner.WriteDA((uint)eAnalogPortOut.DA1, 0, eFunctionType.LIST);
_Scanner.WriteDA((uint)eAnalogPortOut.DA2, 0, eFunctionType.LIST);
_Scanner.SetEndList();
}
Log.I(string.Format($"SetEndList"));
return true;
}
private void OnForceError(SequenceContext arg1, string arg2)
{
Log.I("SequenceAction Ok : OnForceError");
}
private void OnStopped(SequenceContext obj)
{
Log.I("SequenceAction Ok : OnStopped");
}
}
public class SeqUploadWeldingList_InitParam : InitParam
{
public bool NeedSetLaserTiming { get; set; } // eLaserType.Trumpf_IO, eLaserType.Coherent_Arm_IO ==> true
public bool IncludeListStartEnd { get; set; }
public double CellMeasureCenterOffsetX { get; set; }
public double CellMeasureCenterOffsetY { get; set; }
public List<IDrawObject> SelectedDrawObjectList { get; set; }
public eListNo WeldingScannerListNo { get; set; }
}
public class SeqUploadWeldingList_OutParam : OutParam
{
public double SettingPower { get; set; }
public double SettingVelocity { get; set; }
public override void Clear()
{
base.Clear();
SettingPower = 0.0;
SettingVelocity = 0.0;
}
}
}