2026-01-26 18:56:53 +09:00

1167 lines
39 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Acceptance" xml:space="preserve">
<value>허용</value>
</data>
<data name="Accuracy" xml:space="preserve">
<value>정확도</value>
</data>
<data name="Activated" xml:space="preserve">
<value>활성화</value>
</data>
<data name="Align" xml:space="preserve">
<value>얼라인</value>
</data>
<data name="AlignId" xml:space="preserve">
<value>얼라인 ID</value>
</data>
<data name="AlignMode" xml:space="preserve">
<value>얼라인 모드</value>
</data>
<data name="AlignMotorDirection" xml:space="preserve">
<value>얼라인 모터 방향</value>
</data>
<data name="AlignName" xml:space="preserve">
<value>얼라인 이름</value>
</data>
<data name="All" xml:space="preserve">
<value>전체</value>
</data>
<data name="Angle" xml:space="preserve">
<value>각도</value>
</data>
<data name="Any" xml:space="preserve">
<value>모두</value>
</data>
<data name="Apply" xml:space="preserve">
<value>적용</value>
</data>
<data name="Attach" xml:space="preserve">
<value>부착</value>
</data>
<data name="AttachInsp" xml:space="preserve">
<value>부착 검사</value>
</data>
<data name="AttachInspParams" xml:space="preserve">
<value>부착 검사 파라미터</value>
</data>
<data name="Auto" xml:space="preserve">
<value>자동</value>
</data>
<data name="AutoFocus" xml:space="preserve">
<value>자동 초점</value>
</data>
<data name="BaudRate" xml:space="preserve">
<value>보드레이트</value>
</data>
<data name="Binarization" xml:space="preserve">
<value>이진화</value>
</data>
<data name="BitDepth" xml:space="preserve">
<value>비트 수준</value>
</data>
<data name="Black" xml:space="preserve">
<value>블랙</value>
</data>
<data name="Block" xml:space="preserve">
<value>블록</value>
</data>
<data name="Blocks" xml:space="preserve">
<value>블록</value>
</data>
<data name="BoardPortPos" xml:space="preserve">
<value>보드 포트 위치</value>
</data>
<data name="BoardSlotPos" xml:space="preserve">
<value>보드 슬롯 위치</value>
</data>
<data name="BoardType" xml:space="preserve">
<value>보드 유형</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>밝기</value>
</data>
<data name="Cam" xml:space="preserve">
<value>카메라</value>
</data>
<data name="CamConnConfig" xml:space="preserve">
<value>카메라 연결 컨피그</value>
</data>
<data name="CameraDirection" xml:space="preserve">
<value>카메라 방향</value>
</data>
<data name="CamId" xml:space="preserve">
<value>카메라 ID</value>
</data>
<data name="CamMove" xml:space="preserve">
<value>카메라 이동</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>취소</value>
</data>
<data name="Center" xml:space="preserve">
<value>중심</value>
</data>
<data name="CenterTuning" xml:space="preserve">
<value>센터튜닝</value>
</data>
<data name="Certainty" xml:space="preserve">
<value>확실도</value>
</data>
<data name="Channel" xml:space="preserve">
<value>채널</value>
</data>
<data name="Channels" xml:space="preserve">
<value>채널</value>
</data>
<data name="ChColors" xml:space="preserve">
<value>채널별 색상</value>
</data>
<data name="ChDevTypes" xml:space="preserve">
<value>채널별 장치 유형</value>
</data>
<data name="Clear" xml:space="preserve">
<value>지우기</value>
</data>
<data name="Close" xml:space="preserve">
<value>닫기</value>
</data>
<data name="Code" xml:space="preserve">
<value>코드</value>
</data>
<data name="Color" xml:space="preserve">
<value>색상</value>
</data>
<data name="Common" xml:space="preserve">
<value>공통</value>
</data>
<data name="ConnConfig" xml:space="preserve">
<value>연결 컨피그</value>
</data>
<data name="Continuous" xml:space="preserve">
<value>연속</value>
</data>
<data name="Contrast" xml:space="preserve">
<value>대비</value>
</data>
<data name="Control" xml:space="preserve">
<value>제어</value>
</data>
<data name="Coordinate" xml:space="preserve">
<value>좌표계</value>
</data>
<data name="Copy" xml:space="preserve">
<value>복사</value>
</data>
<data name="Dark" xml:space="preserve">
<value>어두운</value>
</data>
<data name="DataBits" xml:space="preserve">
<value>데이터 비트</value>
</data>
<data name="DcfFilePath" xml:space="preserve">
<value>Dcf 파일경로</value>
</data>
<data name="Delete" xml:space="preserve">
<value>삭제</value>
</data>
<data name="Description" xml:space="preserve">
<value>설명</value>
</data>
<data name="Detail" xml:space="preserve">
<value>세부</value>
</data>
<data name="Diagram" xml:space="preserve">
<value>다이어그램</value>
</data>
<data name="DimRange" xml:space="preserve">
<value>레벨 범위</value>
</data>
<data name="DirectionT" xml:space="preserve">
<value>방향 T</value>
</data>
<data name="Dist" xml:space="preserve">
<value>거리</value>
</data>
<data name="DistanceStep" xml:space="preserve">
<value>이동 횟수</value>
</data>
<data name="DistanceUnit" xml:space="preserve">
<value>회당 이동량</value>
</data>
<data name="DistanceX" xml:space="preserve">
<value>거리 x</value>
</data>
<data name="DistanceY" xml:space="preserve">
<value>거리 Y</value>
</data>
<data name="DtrEnable" xml:space="preserve">
<value>데이터 터미널 준비</value>
</data>
<data name="Edge" xml:space="preserve">
<value>엣지</value>
</data>
<data name="Edit" xml:space="preserve">
<value>편집</value>
</data>
<data name="Enter" xml:space="preserve">
<value>입력</value>
</data>
<data name="Eraser" xml:space="preserve">
<value>지우개</value>
</data>
<data name="Error" xml:space="preserve">
<value>에러</value>
</data>
<data name="ErrorRotation" xml:space="preserve">
<value>회전 오차</value>
</data>
<data name="ErrRotation" xml:space="preserve">
<value>회전 오차</value>
</data>
<data name="ExposureTime" xml:space="preserve">
<value>노출시간</value>
</data>
<data name="Filter" xml:space="preserve">
<value>필터</value>
</data>
<data name="FilterHalfSizeInPixels" xml:space="preserve">
<value>필터 하프 사이즈 픽셀</value>
</data>
<data name="Filtering" xml:space="preserve">
<value>필터링</value>
</data>
<data name="FilteringType" xml:space="preserve">
<value>필터링 타입</value>
</data>
<data name="Find" xml:space="preserve">
<value>찾기</value>
</data>
<data name="Fit" xml:space="preserve">
<value>맞추기</value>
</data>
<data name="Fixture" xml:space="preserve">
<value>픽스처</value>
</data>
<data name="FlipAndRotation" xml:space="preserve">
<value>플립 및 회전</value>
</data>
<data name="FlipY" xml:space="preserve">
<value>플립 Y</value>
</data>
<data name="ForceOkEnabled" xml:space="preserve">
<value>Force OK 활성화</value>
</data>
<data name="Foreground" xml:space="preserve">
<value>전경</value>
</data>
<data name="FovId" xml:space="preserve">
<value>FOV ID</value>
</data>
<data name="FovLayout" xml:space="preserve">
<value>FOV 레이아웃</value>
</data>
<data name="FovName" xml:space="preserve">
<value>FOV 이름</value>
</data>
<data name="Grab" xml:space="preserve">
<value>그랩</value>
</data>
<data name="GrabRetry" xml:space="preserve">
<value>그랩 재시도</value>
</data>
<data name="GrabTimeout" xml:space="preserve">
<value>그랩 타임아웃</value>
</data>
<data name="Graph" xml:space="preserve">
<value>그래프</value>
</data>
<data name="Height" xml:space="preserve">
<value>높이</value>
</data>
<data name="High" xml:space="preserve">
<value>높은</value>
</data>
<data name="History" xml:space="preserve">
<value>이력</value>
</data>
<data name="Horizontal" xml:space="preserve">
<value>수평</value>
</data>
<data name="HW" xml:space="preserve">
<value>하드웨어</value>
</data>
<data name="HwTrigConfig" xml:space="preserve">
<value>하드웨어 트리거 컨피그</value>
</data>
<data name="ID" xml:space="preserve">
<value>ID</value>
</data>
<data name="Ignore" xml:space="preserve">
<value>무시</value>
</data>
<data name="Image" xml:space="preserve">
<value>영상</value>
</data>
<data name="ImageFlip" xml:space="preserve">
<value>이미지 플립</value>
</data>
<data name="ImageFormat" xml:space="preserve">
<value>이미지 형식</value>
</data>
<data name="ImageRotation" xml:space="preserve">
<value>이미지 회전</value>
</data>
<data name="ImageSize" xml:space="preserve">
<value>이미지 크기</value>
</data>
<data name="In" xml:space="preserve">
<value>인</value>
</data>
<data name="Info" xml:space="preserve">
<value>정보</value>
</data>
<data name="Information" xml:space="preserve">
<value>정보</value>
</data>
<data name="Insp" xml:space="preserve">
<value>검사</value>
</data>
<data name="IpAddress" xml:space="preserve">
<value>IP 주소</value>
</data>
<data name="Layout" xml:space="preserve">
<value>레이아웃</value>
</data>
<data name="LensType" xml:space="preserve">
<value>렌즈 유형</value>
</data>
<data name="Light" xml:space="preserve">
<value>조명</value>
</data>
<data name="LightDelay" xml:space="preserve">
<value>조명 딜레이</value>
</data>
<data name="LightModel" xml:space="preserve">
<value>조명 모델</value>
</data>
<data name="LightType" xml:space="preserve">
<value>조명 유형</value>
</data>
<data name="Limit" xml:space="preserve">
<value>리밋</value>
</data>
<data name="LimitT" xml:space="preserve">
<value>리밋 T</value>
</data>
<data name="LimitX" xml:space="preserve">
<value>리밋 X</value>
</data>
<data name="LimitY" xml:space="preserve">
<value>리밋 Y</value>
</data>
<data name="Line" xml:space="preserve">
<value>선</value>
</data>
<data name="List" xml:space="preserve">
<value>목록</value>
</data>
<data name="LiveDelay" xml:space="preserve">
<value>라이브 딜레이</value>
</data>
<data name="Log" xml:space="preserve">
<value>로그</value>
</data>
<data name="Low" xml:space="preserve">
<value>낮은</value>
</data>
<data name="ManualFindEnabled" xml:space="preserve">
<value>수동 찾기 활성화</value>
</data>
<data name="Mask" xml:space="preserve">
<value>마스크</value>
</data>
<data name="Masking" xml:space="preserve">
<value>마스킹</value>
</data>
<data name="Material" xml:space="preserve">
<value>자재</value>
</data>
<data name="MaterialDirection" xml:space="preserve">
<value>자재 좌표계</value>
</data>
<data name="Max" xml:space="preserve">
<value>최대</value>
</data>
<data name="MilErrPrint" xml:space="preserve">
<value>MIL 에러 출력</value>
</data>
<data name="Min" xml:space="preserve">
<value>최소</value>
</data>
<data name="Mode" xml:space="preserve">
<value>모드</value>
</data>
<data name="Model" xml:space="preserve">
<value>모델</value>
</data>
<data name="Morphology" xml:space="preserve">
<value>모폴로지</value>
</data>
<data name="Motor Direction" xml:space="preserve">
<value>모터 방향</value>
</data>
<data name="MotorDirection" xml:space="preserve">
<value>모터 좌표계</value>
</data>
<data name="MotorMoveTypeX" xml:space="preserve">
<value>모터 이동 유형 X</value>
</data>
<data name="MotorMoveTypeY" xml:space="preserve">
<value>모터 이동 유형 Y</value>
</data>
<data name="MoveAxis" xml:space="preserve">
<value>이동 축</value>
</data>
<data name="MoveEnabled" xml:space="preserve">
<value>이동 활성화</value>
</data>
<data name="MoveStep" xml:space="preserve">
<value>이동 횟수</value>
</data>
<data name="MSG_E_AlignProcSeqParamIsNull" xml:space="preserve">
<value>AlignProcSeqParams가 Null입니다.</value>
</data>
<data name="MSG_E_AlignResultIsNull" xml:space="preserve">
<value>얼라인 결과가 Null입니다.</value>
</data>
<data name="MSG_E_AutoFocusRecipeIsNull" xml:space="preserve">
<value>{0}의 AutoFocusRecipe가 Null입니다.</value>
</data>
<data name="MSG_E_BackStepValueLimitOver" xml:space="preserve">
<value>최종 BackstepValue({0} mm)가 기준(4mm) 초과입니다.</value>
</data>
<data name="MSG_E_CalCalculationStop" xml:space="preserve">
<value>캘리브레이션 계산 중지 : 반환된 매개변수가 없습니다.</value>
</data>
<data name="MSG_E_CalSeqStop" xml:space="preserve">
<value>캘리브레이션 시퀀스 중지 : 패턴을 찾을 수 없습니다</value>
</data>
<data name="MSG_E_DescriptionEmpty" xml:space="preserve">
<value>설명은 비어있을 수 없습니다!</value>
</data>
<data name="MSG_E_DigitizerInitError" xml:space="preserve">
<value>디지타이저 시작 에러</value>
</data>
<data name="MSG_E_DuplicateFovId" xml:space="preserve">
<value>FOV ID가 중복되었습니다.</value>
</data>
<data name="MSG_E_ExposureTimeSettingError" xml:space="preserve">
<value>노출 시간 설정 에러</value>
</data>
<data name="MSG_E_FovIdDuplicated" xml:space="preserve">
<value>FOV ID가 증복되었습니다.</value>
</data>
<data name="MSG_E_ImageNotAllocated" xml:space="preserve">
<value>이미지 할당 에러</value>
</data>
<data name="MSG_E_ImageNotReady" xml:space="preserve">
<value>이미지가 준비되지 않았습니다.</value>
</data>
<data name="MSG_E_ImageSizeSettingError" xml:space="preserve">
<value>이미지 크기 설정 에러</value>
</data>
<data name="MSG_E_NoCogLicense" xml:space="preserve">
<value>Cognex 라이센스 에러</value>
</data>
<data name="MSG_E_NoMilLicense" xml:space="preserve">
<value>MIL 라이센스 에러</value>
</data>
<data name="MSG_E_NoSubPatterns" xml:space="preserve">
<value>서브 패턴이 없습니다.</value>
</data>
<data name="MSG_E_NotSettedFov" xml:space="preserve">
<value>설정되지 않은 FOV가 존재합니다.</value>
</data>
<data name="MSG_E_NumberInvalid" xml:space="preserve">
<value>유효한 값을 입력하십시오. \n [{1} &lt;{0} &lt;= {2}]</value>
</data>
<data name="MSG_E_ParamIsNull" xml:space="preserve">
<value>매개 변수가 Null입니다.</value>
</data>
<data name="MSG_E_PatternFindingNotSupported" xml:space="preserve">
<value>{0}의 경우 현재 찾기가 지원되지 않습니다.</value>
</data>
<data name="MSG_E_PatternNotActivated" xml:space="preserve">
<value>패턴이 활성화되지 않았습니다.</value>
</data>
<data name="MSG_E_PatternNotFound" xml:space="preserve">
<value>패턴을 찾을 수 없습니다.</value>
</data>
<data name="MSG_E_PatternNotTrained" xml:space="preserve">
<value>패턴이 트레인되지 않았습니다.</value>
</data>
<data name="MSG_E_PatternTypeFindingNotSupported" xml:space="preserve">
<value>{0}에 대해, 찾기 기능이 제공되지 않습니다.</value>
</data>
<data name="MSG_E_PatternTypeNone" xml:space="preserve">
<value>패턴 타입은 공란이 될 수 없습니다!</value>
</data>
<data name="MSG_E_RegisterLineFinderFirst" xml:space="preserve">
<value>두 개의 라인 파인더 패턴을 먼저 등록하십시오!</value>
</data>
<data name="MSG_E_SelectBlockId" xml:space="preserve">
<value>블록 ID를 선택하십시오.</value>
</data>
<data name="MSG_E_SelectDifferenceBlockId" xml:space="preserve">
<value>다른 블록 ID를 선택하십시오.</value>
</data>
<data name="MSG_E_SomethingNotAllocated" xml:space="preserve">
<value>{0} 할당 에러</value>
</data>
<data name="MSG_E_TrainFailed" xml:space="preserve">
<value>트레인 실패.</value>
</data>
<data name="MSG_E_TrainRoiNotSet" xml:space="preserve">
<value>트레인 ROI가 설정되지 않았습니다.</value>
</data>
<data name="MSG_E_TriggerSettingError" xml:space="preserve">
<value>트리거 설정 에러</value>
</data>
<data name="MSG_I_SelectProcessPatternId" xml:space="preserve">
<value>공정 패턴 ID를 선택하십시오.</value>
</data>
<data name="MSG_O_CopyCompleted" xml:space="preserve">
<value>복사 완료.</value>
</data>
<data name="MSG_O_RegisterCompleted" xml:space="preserve">
<value>등록 완료.</value>
</data>
<data name="MSG_O_SaveCompleted" xml:space="preserve">
<value>저장 완료.</value>
</data>
<data name="MSG_O_TrainCompleted" xml:space="preserve">
<value>트레인 완료.</value>
</data>
<data name="MSG_Q_ApplyMaskToSubPatterns" xml:space="preserve">
<value>서브 패턴에 마스크를 적용 하시겠습니까?</value>
</data>
<data name="MSG_Q_ApplyPatternAsProcessPatternFormat" xml:space="preserve">
<value>공정 패턴으로 패턴 {0}번을 적용 하시겠습니까?</value>
</data>
<data name="MSG_Q_ClearPatternTracking" xml:space="preserve">
<value>패턴 트래킹 위치를 초기화하시겠습니까?</value>
</data>
<data name="MSG_Q_ConfirmMoveByAlignData" xml:space="preserve">
<value>Align Delta만큼 이동 하겠습니까? {0}</value>
</data>
<data name="MSG_Q_ConfirmRunCalibration" xml:space="preserve">
<value>비전 캘리브레이션을 실행 하겠습니까?</value>
</data>
<data name="MSG_Q_ConfirmRunVisionRepeat" xml:space="preserve">
<value>이 위치에서 비전 반복을 실행 하겠습니까?</value>
</data>
<data name="MSG_Q_ConfirmRunVisionRepeatDynamic" xml:space="preserve">
<value>비전 반복(모션)을 실행 하겠습니까?</value>
</data>
<data name="MSG_Q_ConfirmSave" xml:space="preserve">
<value>데이터를 저장 하겠습니까?</value>
</data>
<data name="MSG_Q_ConfirmSaveBestPos" xml:space="preserve">
<value>Best Position[{0}]을 ​​저장 하겠습니까?</value>
</data>
<data name="MSG_Q_ConfirmSaveOnAutoOperation" xml:space="preserve">
<value>Auto-Operation 중에 데이터를 저장할 수 없습니다.</value>
</data>
<data name="MSG_Q_ConfirmSaveOnMotionCalComplete" xml:space="preserve">
<value>비전 캘리브레이션이 완료되었습니다. Cal-Data를 저장 하겠습니까?</value>
</data>
<data name="MSG_Q_ContinuToTrainPattern" xml:space="preserve">
<value>마스킹 이미지가 삭제됩니다. 패턴을 계속 트레인 하시겠습니까?</value>
</data>
<data name="MSG_Q_CopyPatternZero" xml:space="preserve">
<value>패턴 0번을 복사 하시겠습니까?</value>
</data>
<data name="MSG_Q_Delete" xml:space="preserve">
<value>삭제 하시겠습니까?</value>
</data>
<data name="MSG_Q_DeletePatternFormat" xml:space="preserve">
<value>{0}번 패턴을 삭제 하시겠습니까?</value>
</data>
<data name="MSG_Q_SyncPatternOriginFormat" xml:space="preserve">
<value>원점을 패턴 {0}번과 동기화 하시겠습니까?</value>
</data>
<data name="MSG_S_ConfirmSaveCalData" xml:space="preserve">
<value>캘리브레이션 데이터를 저장 하겠습니까?</value>
</data>
<data name="MSG_W_AllSubPatternRemoved" xml:space="preserve">
<value>모든 서브 패턴이 삭제됩니다.</value>
</data>
<data name="MSG_W_NumberOverMaxFormat" xml:space="preserve">
<value>{0}은 {1} 이하이어야합니다.</value>
</data>
<data name="MSG_W_NumberUnderMinFormat" xml:space="preserve">
<value>{0}은 {1} 이상이어야합니다.</value>
</data>
<data name="MSG_W_PatternNotFoundFormat" xml:space="preserve">
<value>패턴 {0}번을 찾을 수 없습니다.</value>
</data>
<data name="Negative" xml:space="preserve">
<value>음수</value>
</data>
<data name="New" xml:space="preserve">
<value>신규</value>
</data>
<data name="No" xml:space="preserve">
<value>아니요</value>
</data>
<data name="Number" xml:space="preserve">
<value>개수</value>
</data>
<data name="Object" xml:space="preserve">
<value>물체</value>
</data>
<data name="Off" xml:space="preserve">
<value>끄기</value>
</data>
<data name="OffDelay" xml:space="preserve">
<value>폴링엣지 딜레이</value>
</data>
<data name="Offset" xml:space="preserve">
<value>오프셋</value>
</data>
<data name="OffsetT" xml:space="preserve">
<value>오프셋 T</value>
</data>
<data name="OffsetX" xml:space="preserve">
<value>오프셋 X</value>
</data>
<data name="OffsetY" xml:space="preserve">
<value>오프셋 Y</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Old" xml:space="preserve">
<value>이전</value>
</data>
<data name="On" xml:space="preserve">
<value>켜기</value>
</data>
<data name="Optional" xml:space="preserve">
<value>(선택사항)</value>
</data>
<data name="Origin" xml:space="preserve">
<value>원점</value>
</data>
<data name="Others" xml:space="preserve">
<value>나머지</value>
</data>
<data name="Out" xml:space="preserve">
<value>아웃</value>
</data>
<data name="OutBit" xml:space="preserve">
<value>출력 비트</value>
</data>
<data name="OutIdx" xml:space="preserve">
<value>출력 인덱스</value>
</data>
<data name="OutPort" xml:space="preserve">
<value>출력 포트</value>
</data>
<data name="Param" xml:space="preserve">
<value>매개 변수</value>
</data>
<data name="Parameter" xml:space="preserve">
<value>매개 변수</value>
</data>
<data name="Parameters" xml:space="preserve">
<value>매개 변수</value>
</data>
<data name="Params" xml:space="preserve">
<value>매개 변수</value>
</data>
<data name="Parity" xml:space="preserve">
<value>페리티</value>
</data>
<data name="Pattern" xml:space="preserve">
<value>패턴</value>
</data>
<data name="Patterns" xml:space="preserve">
<value>패턴</value>
</data>
<data name="Pixel" xml:space="preserve">
<value>픽셀</value>
</data>
<data name="Point" xml:space="preserve">
<value>점</value>
</data>
<data name="Polarity" xml:space="preserve">
<value>극성</value>
</data>
<data name="PortNum" xml:space="preserve">
<value>포트 번호</value>
</data>
<data name="Position" xml:space="preserve">
<value>위치</value>
</data>
<data name="Positive" xml:space="preserve">
<value>양수</value>
</data>
<data name="Pre" xml:space="preserve">
<value>전</value>
</data>
<data name="Proc" xml:space="preserve">
<value>공정</value>
</data>
<data name="ProcFovType" xml:space="preserve">
<value>공정 FOV 타입</value>
</data>
<data name="Q_No" xml:space="preserve">
<value>아니요</value>
</data>
<data name="Radius" xml:space="preserve">
<value>반지름</value>
</data>
<data name="RangeT" xml:space="preserve">
<value>범위 T</value>
</data>
<data name="RangeX" xml:space="preserve">
<value>범위 X</value>
</data>
<data name="RangeY" xml:space="preserve">
<value>범위 Y</value>
</data>
<data name="ReadRetryCount" xml:space="preserve">
<value>읽기 재시도 횟수</value>
</data>
<data name="ReadTimeout" xml:space="preserve">
<value>읽기 타임아웃</value>
</data>
<data name="RecipeErrorMessage" xml:space="preserve">
<value>[{0}]가 정상적으로 설정되지 않았습니다.</value>
</data>
<data name="RecipeModelType" xml:space="preserve">
<value>레시피 타입</value>
</data>
<data name="RecipeSetting" xml:space="preserve">
<value>레시피 설정</value>
</data>
<data name="Ref" xml:space="preserve">
<value>기준</value>
</data>
<data name="Reference" xml:space="preserve">
<value>기준</value>
</data>
<data name="Region" xml:space="preserve">
<value>영역</value>
</data>
<data name="Register" xml:space="preserve">
<value>등록</value>
</data>
<data name="Reload" xml:space="preserve">
<value>새로고침</value>
</data>
<data name="Retry" xml:space="preserve">
<value>재시도</value>
</data>
<data name="RetryCnt" xml:space="preserve">
<value>재시도 횟수</value>
</data>
<data name="ROI" xml:space="preserve">
<value>영역</value>
</data>
<data name="RootDirPath" xml:space="preserve">
<value>루트 경로</value>
</data>
<data name="Rotation" xml:space="preserve">
<value>회전</value>
</data>
<data name="RotationStep" xml:space="preserve">
<value>회전 횟수</value>
</data>
<data name="RotationUnit" xml:space="preserve">
<value>회당 회전량</value>
</data>
<data name="RotationX" xml:space="preserve">
<value>회전 X</value>
</data>
<data name="RtsEnable" xml:space="preserve">
<value>보내기 요청</value>
</data>
<data name="Save" xml:space="preserve">
<value>저장</value>
</data>
<data name="SaveOkImage" xml:space="preserve">
<value>OK 이미지 저장</value>
</data>
<data name="SaveOkSceenShotImage" xml:space="preserve">
<value>OK 오버레이 저장</value>
</data>
<data name="SaveParams" xml:space="preserve">
<value>파라미터 저장</value>
</data>
<data name="Scale" xml:space="preserve">
<value>크기</value>
</data>
<data name="Score" xml:space="preserve">
<value>점수</value>
</data>
<data name="Setting" xml:space="preserve">
<value>설정</value>
</data>
<data name="SetupDirection" xml:space="preserve">
<value>설치 방향</value>
</data>
<data name="Sharpness" xml:space="preserve">
<value>선명도</value>
</data>
<data name="Show" xml:space="preserve">
<value>보기</value>
</data>
<data name="ShowDiagram" xml:space="preserve">
<value>다이어그램 보기</value>
</data>
<data name="Size" xml:space="preserve">
<value>크기</value>
</data>
<data name="Smoothness" xml:space="preserve">
<value>평탄화</value>
</data>
<data name="Speed" xml:space="preserve">
<value>속도</value>
</data>
<data name="Start" xml:space="preserve">
<value>시작</value>
</data>
<data name="StartAxisRepeat" xml:space="preserve">
<value>축 반복 시작</value>
</data>
<data name="StartVisionRepeat" xml:space="preserve">
<value>제자리 반복 시작</value>
</data>
<data name="StaticMove" xml:space="preserve">
<value>자재 이동</value>
</data>
<data name="Stop" xml:space="preserve">
<value>정지</value>
</data>
<data name="StopBits" xml:space="preserve">
<value>스톱 비트</value>
</data>
<data name="Strobe" xml:space="preserve">
<value>점멸</value>
</data>
<data name="Sub" xml:space="preserve">
<value>서브</value>
</data>
<data name="SubRegion" xml:space="preserve">
<value>서브 영역</value>
</data>
<data name="SubSystem" xml:space="preserve">
<value>서브시스템</value>
</data>
<data name="SubSystemId" xml:space="preserve">
<value>서브시스템 ID</value>
</data>
<data name="SubSystemName" xml:space="preserve">
<value>서브시스템 이름</value>
</data>
<data name="SubSystemType" xml:space="preserve">
<value>서브시스템 타입</value>
</data>
<data name="SW" xml:space="preserve">
<value>소프트웨어</value>
</data>
<data name="Sync" xml:space="preserve">
<value>동기화</value>
</data>
<data name="Target" xml:space="preserve">
<value>타겟</value>
</data>
<data name="Test" xml:space="preserve">
<value>테스트</value>
</data>
<data name="Theta" xml:space="preserve">
<value>회전</value>
</data>
<data name="Thickness" xml:space="preserve">
<value>두께</value>
</data>
<data name="Threshold" xml:space="preserve">
<value>임계점</value>
</data>
<data name="Tolerance" xml:space="preserve">
<value>허용</value>
</data>
<data name="Tool" xml:space="preserve">
<value>도구</value>
</data>
<data name="Tracking" xml:space="preserve">
<value>추적</value>
</data>
<data name="Train" xml:space="preserve">
<value>등록</value>
</data>
<data name="TrigType" xml:space="preserve">
<value>트리거 유형</value>
</data>
<data name="Type" xml:space="preserve">
<value>타입</value>
</data>
<data name="UnitId" xml:space="preserve">
<value>유닛 ID</value>
</data>
<data name="UnitName" xml:space="preserve">
<value>유닛 이름</value>
</data>
<data name="UseAttachInsp" xml:space="preserve">
<value>부착검사</value>
</data>
<data name="UseAutoFocus" xml:space="preserve">
<value>오토포커스</value>
</data>
<data name="UseCalibration" xml:space="preserve">
<value>캘리브레이션</value>
</data>
<data name="UseCamBaseView" xml:space="preserve">
<value>카메라 베이스 뷰</value>
</data>
<data name="UseCarrierId" xml:space="preserve">
<value>캐리어 ID</value>
</data>
<data name="UseCenterTuning" xml:space="preserve">
<value>센터튜닝</value>
</data>
<data name="UseLotId" xml:space="preserve">
<value>로트 ID</value>
</data>
<data name="UseMainCameraWindow" xml:space="preserve">
<value>메인 카메라 윈도우</value>
</data>
<data name="UseMaterialId" xml:space="preserve">
<value>자재 ID</value>
</data>
<data name="UseVisionRepeat" xml:space="preserve">
<value>비전 반복도</value>
</data>
<data name="UsingAlignMotor" xml:space="preserve">
<value>얼라인 모터 사용 여부</value>
</data>
<data name="Value" xml:space="preserve">
<value>값</value>
</data>
<data name="Vertical" xml:space="preserve">
<value>수직</value>
</data>
<data name="VisionRepeat" xml:space="preserve">
<value>비전 반복도</value>
</data>
<data name="White" xml:space="preserve">
<value>화이트</value>
</data>
<data name="Width" xml:space="preserve">
<value>너비</value>
</data>
<data name="WriteTimeout" xml:space="preserve">
<value>쓰기 타임아웃</value>
</data>
<data name="Yes" xml:space="preserve">
<value>예</value>
</data>
<data name="Zoom" xml:space="preserve">
<value>줌</value>
</data>
<data name="MSG_I_SelectProcessId" xml:space="preserve">
<value>프로세스 ID를 선택하십시오.</value>
</data>
<data name="Flying" xml:space="preserve">
<value>플라잉</value>
</data>
<data name="Enabled" xml:space="preserve">
<value>사용</value>
</data>
<data name="Buf" xml:space="preserve">
<value>버퍼</value>
</data>
<data name="Buffer" xml:space="preserve">
<value>버퍼</value>
</data>
<data name="Cnt" xml:space="preserve">
<value>개수</value>
</data>
<data name="Area" xml:space="preserve">
<value>영역</value>
</data>
<data name="FlyingEnabled" xml:space="preserve">
<value>플라잉 사용</value>
</data>
<data name="FlyingCnt" xml:space="preserve">
<value>플라잉 개수</value>
</data>
<data name="TrigSrc" xml:space="preserve">
<value>트리거 소스</value>
</data>
<data name="TrigBufCnt" xml:space="preserve">
<value>트리거 버퍼 개수</value>
</data>
<data name="MSG_W_MilVersion" xml:space="preserve">
<value>현재 MIL 버전은 {0}이고 비트 타입은 {1}입니다.</value>
</data>
<data name="MSG_W_CogVersion" xml:space="preserve">
<value>현재 COG 버전은 {0}이고 비트 타입은 {1}입니다.</value>
</data>
<data name="MSG_Q_DeleteAndCopyPattern" xml:space="preserve">
<value>패턴 [{0}]번이 [{2}의 {1}]에 이미 존재합니다. 삭제 후 복사하시겠습니까?</value>
</data>
<data name="UseProcTest" xml:space="preserve">
<value>공정 테스트</value>
</data>
<data name="ProcTest" xml:space="preserve">
<value>공정 테스트</value>
</data>
<data name="UseCamPattern" xml:space="preserve">
<value>카메라 패턴</value>
</data>
<data name="CamPattern" xml:space="preserve">
<value>카메라 패턴</value>
</data>
<data name="MSG_E_InvalidTrainOrigin" xml:space="preserve">
<value>트레인 기준점이 찾기 영역 내에 있어야 합니다.</value>
</data>
<data name="MSG_W_QuickFind" xml:space="preserve">
<value>빠른 탐색 모드는 작은 각도와 스케일에서 빠릅니다.</value>
</data>
<data name="UseQuickFind" xml:space="preserve">
<value>빠른 탐색 사용 여부</value>
</data>
<data name="UseStripe" xml:space="preserve">
<value>스트라이프 사용 여부</value>
</data>
<data name="MSG_W_Stripe" xml:space="preserve">
<value>Checked : 두 라인을 가로지르는 하나의 평균 라인 / Unchecked : 하나의 라인</value>
</data>
<data name="CamCalibrationSetting" xml:space="preserve">
<value>카메라 칼리브레이션 셋팅</value>
</data>
<data name="MSG_E_NotDeletablePattern" xml:space="preserve">
<value>이 패턴은 패턴{0}에서 사용 중입니다. 먼저 해당 패턴을 삭제하십시오.</value>
</data>
</root>