현장 프로그램 Merge
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54b6b6ccdc
@ -294,6 +294,7 @@ namespace WeldingCommon.Sequences {
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foreach (IDrawObject obj in objects) {
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foreach (IDrawObject obj in objects) {
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drawObjectCount += FuncLoadDrawObjectScannerParamSelected(obj);
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drawObjectCount += FuncLoadDrawObjectScannerParamSelected(obj);
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}
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}
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Debug.WriteLine($"Scanner Space Check({_Scanner.GetListSpace()})");
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return drawObjectCount;
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return drawObjectCount;
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}
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}
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@ -307,7 +308,6 @@ namespace WeldingCommon.Sequences {
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count += FuncLoadDrawObjectScannerParamSelected(subObj);
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count += FuncLoadDrawObjectScannerParamSelected(subObj);
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}
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}
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}
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}
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return count;
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return count;
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}
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}
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@ -635,6 +635,7 @@ namespace WeldingCommon.Sequences {
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int risingCount = (int)(StartDistance / length);
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int risingCount = (int)(StartDistance / length);
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int fallingCount = (int)(EndDistance / length);
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int fallingCount = (int)(EndDistance / length);
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int totalCount = (int)(obj.Distance / length);
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int totalCount = (int)(obj.Distance / length);
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Log.I($"Ramping count >> firstCount({firstCount}) / risingCount({risingCount}) / fallingCount({fallingCount}) / totalCount({totalCount})");
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// Power1 A -> Start Power, B -> End Power
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// Power1 A -> Start Power, B -> End Power
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float firstPower_A1 = percentLaser1 * (float)param.RampingStartAPower1 / 100; // Ramping First Power 1
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float firstPower_A1 = percentLaser1 * (float)param.RampingStartAPower1 / 100; // Ramping First Power 1
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@ -668,28 +669,41 @@ namespace WeldingCommon.Sequences {
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float power1 = percentLaser1;
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float power1 = percentLaser1;
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float power2 = percentLaser2;
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float power2 = percentLaser2;
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// first Ramping은 Start 지점의 연속으로 Start Ramping과 이어서 한다.
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if (iter <= (risingCount + firstCount)) {
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if (iter <= (risingCount + firstCount)) {
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// power1은 startPower_A1 에서 startPower_B1 까지 변한다
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// float IntervalPerPower = (B - A) / Cnt
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// power1 = PowerA + (iter * IntervalPerPower);
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if (iter <= firstCount) {
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if (iter <= firstCount) {
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if (iter == 0) {
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if (iter == 0 || firstCount == 0) {
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power1 = firstPower_A1;
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power1 = firstPower_A1;
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power2 = firstPower_A2;
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power2 = firstPower_A2;
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} else {
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} else {
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power1 = firstPower_A1 + (firstPower_B1 - firstPower_A1) * (iter / (float)firstCount);
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power1 = firstPower_A1 + (firstPower_B1 - firstPower_A1) * (iter / (float)firstCount);
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power2 = firstPower_A2 + (firstPower_B2 - firstPower_A2) * (iter / (float)firstCount);
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power2 = firstPower_A2 + (firstPower_B2 - firstPower_A2) * (iter / (float)firstCount);
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}
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}
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} else if ((iter - firstCount) <= risingCount) {
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}
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else if ((iter - firstCount) <= risingCount) {
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if (risingCount == 0) {
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power1 = startPower_B1;
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power2 = startPower_B2;
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}
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else {
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power1 = startPower_A1 + (startPower_B1 - startPower_A1) * ((iter - firstCount) / (float)risingCount);
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power1 = startPower_A1 + (startPower_B1 - startPower_A1) * ((iter - firstCount) / (float)risingCount);
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power2 = startPower_A2 + (startPower_B2 - startPower_A2) * ((iter - firstCount) / (float)risingCount);
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power2 = startPower_A2 + (startPower_B2 - startPower_A2) * ((iter - firstCount) / (float)risingCount);
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}
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}
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} else if (iter >= totalCount - fallingCount) {
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}
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// power1은 endPower_A1 에서 endPower_B1 까지 변한다
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}
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else if (iter >= totalCount - fallingCount) {
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if (fallingCount == 0) {
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power1 = endPower_A1;
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power2 = endPower_A2;
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}
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else {
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power1 = endPower_B1 + (endPower_A1 - endPower_B1) * (totalCount - iter) / (float)fallingCount;
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power1 = endPower_B1 + (endPower_A1 - endPower_B1) * (totalCount - iter) / (float)fallingCount;
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power2 = endPower_B2 + (endPower_A2 - endPower_B2) * (totalCount - iter) / (float)fallingCount;
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power2 = endPower_B2 + (endPower_A2 - endPower_B2) * (totalCount - iter) / (float)fallingCount;
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}
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}
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}
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else {
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power1 = startPower_B1;
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power2 = startPower_B2;
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}
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_Scanner.WriteDA((uint)eAnalogPortOut.DA1, power1, eFunctionType.LIST);
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_Scanner.WriteDA((uint)eAnalogPortOut.DA1, power1, eFunctionType.LIST);
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_Scanner.WriteDA((uint)eAnalogPortOut.DA2, power2, eFunctionType.LIST);
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_Scanner.WriteDA((uint)eAnalogPortOut.DA2, power2, eFunctionType.LIST);
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