64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
using System;
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using System.Collections;
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using System.Windows;
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using System.Windows.Controls;
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namespace VisionCommonUI {
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/// <summary>
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/// Interaction logic for FixtureSettingView.xaml
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/// </summary>
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public partial class FixtureSettingView : UserControl {
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public static Type _classType = typeof(FixtureSettingView);
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public static readonly DependencyProperty EnabledProperty
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= DependencyProperty.Register(
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nameof(Enabled),
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typeof(bool),
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_classType,
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new FrameworkPropertyMetadata(
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false,
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FrameworkPropertyMetadataOptions.BindsTwoWayByDefault
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));
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public bool Enabled {
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get { return (bool)GetValue(EnabledProperty); }
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set { SetValue(EnabledProperty, value); }
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}
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public static readonly DependencyProperty ItemsSourceProperty
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= DependencyProperty.Register(
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nameof(ItemsSource),
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typeof(IEnumerable),
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_classType,
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new FrameworkPropertyMetadata(
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null,
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FrameworkPropertyMetadataOptions.BindsTwoWayByDefault
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));
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public IEnumerable ItemsSource {
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get { return (IEnumerable)GetValue(ItemsSourceProperty); }
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set { SetValue(ItemsSourceProperty, value); }
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}
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public static readonly DependencyProperty SelectedItemProperty
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= DependencyProperty.Register(
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nameof(SelectedItem),
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typeof(object),
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_classType,
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new FrameworkPropertyMetadata(
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null,
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FrameworkPropertyMetadataOptions.BindsTwoWayByDefault
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));
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public object SelectedItem {
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get { return (object)GetValue(SelectedItemProperty); }
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set { SetValue(SelectedItemProperty, value); }
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}
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public FixtureSettingView() {
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InitializeComponent();
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DataContext = this;
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}
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}
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}
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